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16 changed files
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1473 additions
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238 deletions
@@ -46,13 +46,17 @@ | @@ -46,13 +46,17 @@ | ||
46 | </ItemGroup> | 46 | </ItemGroup> |
47 | <ItemGroup> | 47 | <ItemGroup> |
48 | <Compile Include="Assets\Scripts\UITest.cs" /> | 48 | <Compile Include="Assets\Scripts\UITest.cs" /> |
49 | + <Compile Include="Assets\Scripts\UI\PanelTest.cs" /> | ||
50 | + <Compile Include="Assets\Scripts\Common\BaseItem.cs" /> | ||
49 | <Compile Include="Assets\Scripts\UI\Test3.cs" /> | 51 | <Compile Include="Assets\Scripts\UI\Test3.cs" /> |
50 | <Compile Include="Assets\Scripts\Common\Singleton.cs" /> | 52 | <Compile Include="Assets\Scripts\Common\Singleton.cs" /> |
51 | <Compile Include="Assets\Scripts\Manager\UIManager.cs" /> | 53 | <Compile Include="Assets\Scripts\Manager\UIManager.cs" /> |
52 | <Compile Include="Assets\Scripts\ScrollView\ItemUI.cs" /> | 54 | <Compile Include="Assets\Scripts\ScrollView\ItemUI.cs" /> |
53 | <Compile Include="Assets\Scripts\UI\Test2.cs" /> | 55 | <Compile Include="Assets\Scripts\UI\Test2.cs" /> |
56 | + <Compile Include="Assets\Scripts\UI\ItemTest.cs" /> | ||
54 | <Compile Include="Assets\Scripts\Common\UIBase.cs" /> | 57 | <Compile Include="Assets\Scripts\Common\UIBase.cs" /> |
55 | <Compile Include="Assets\Scripts\Main.cs" /> | 58 | <Compile Include="Assets\Scripts\Main.cs" /> |
59 | + <Compile Include="Assets\Scripts\UI\ItemTestPanel.cs" /> | ||
56 | <Compile Include="Assets\Scripts\UI\Test1.cs" /> | 60 | <Compile Include="Assets\Scripts\UI\Test1.cs" /> |
57 | <Compile Include="Assets\Scripts\ScrollView\CustomListComponent.cs" /> | 61 | <Compile Include="Assets\Scripts\ScrollView\CustomListComponent.cs" /> |
58 | <Compile Include="Assets\Scripts\Common\TimeControl.cs" /> | 62 | <Compile Include="Assets\Scripts\Common\TimeControl.cs" /> |
@@ -61,6 +65,7 @@ | @@ -61,6 +65,7 @@ | ||
61 | <Compile Include="Assets\Scripts\Manager\AudioManager.cs" /> | 65 | <Compile Include="Assets\Scripts\Manager\AudioManager.cs" /> |
62 | <Compile Include="Assets\Scripts\UI\TimeTest.cs" /> | 66 | <Compile Include="Assets\Scripts\UI\TimeTest.cs" /> |
63 | <Compile Include="Assets\Scripts\Manager\UIAnimation.cs" /> | 67 | <Compile Include="Assets\Scripts\Manager\UIAnimation.cs" /> |
68 | + <Compile Include="Assets\Scripts\Common\BasePanel.cs" /> | ||
64 | <None Include="Assets\resources\Shader\Shaders\ImageGrayShader.shader" /> | 69 | <None Include="Assets\resources\Shader\Shaders\ImageGrayShader.shader" /> |
65 | <None Include="Assets\resources\Shader\Shaders\RoundedCorners.shader" /> | 70 | <None Include="Assets\resources\Shader\Shaders\RoundedCorners.shader" /> |
66 | <Reference Include="UnityEngine"> | 71 | <Reference Include="UnityEngine"> |
Assets/Scenes/ItemTest.unity
0 → 100644
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Assets/Scripts/Common/BaseItem.cs
0 → 100644
1 | +using System; | ||
2 | +using UnityEngine; | ||
3 | +using UnityEngine.EventSystems; | ||
4 | + | ||
5 | + | ||
6 | +public abstract class BaseItem<T> : MonoBehaviour, IPointerClickHandler where T : struct | ||
7 | +{ | ||
8 | + /// <summary> | ||
9 | + /// Item保存得数据 | ||
10 | + /// </summary> | ||
11 | + private T itemData; | ||
12 | + | ||
13 | + /// <summary> | ||
14 | + /// 是否是选中状态 | ||
15 | + /// </summary> | ||
16 | + protected bool isSelect; | ||
17 | + | ||
18 | + /// <summary> | ||
19 | + /// 获取数据 | ||
20 | + /// </summary> | ||
21 | + /// <returns></returns> | ||
22 | + public T ItemData() | ||
23 | + { | ||
24 | + return itemData; | ||
25 | + } | ||
26 | + | ||
27 | + public Action<BaseItem<T>> OnItemClick; | ||
28 | + | ||
29 | + /// <summary> | ||
30 | + /// 绑定每个item的数据 | ||
31 | + /// </summary> | ||
32 | + /// <param name="data"></param> | ||
33 | + public void SetupData(T data) | ||
34 | + { | ||
35 | + itemData = data; | ||
36 | + UpdateItem(); | ||
37 | + } | ||
38 | + | ||
39 | + /// <summary> | ||
40 | + /// 重写更新item内容 | ||
41 | + /// </summary> | ||
42 | + protected virtual void UpdateItem() | ||
43 | + { | ||
44 | + } | ||
45 | + | ||
46 | + /// <summary> | ||
47 | + /// 选中状态更新 | ||
48 | + /// </summary> | ||
49 | + /// <param name="selected"></param> | ||
50 | + public virtual void SetSelected(bool selected) | ||
51 | + { | ||
52 | + isSelect = selected; | ||
53 | + } | ||
54 | + | ||
55 | + /// <summary> | ||
56 | + /// 设置Item位置 | ||
57 | + /// </summary> | ||
58 | + /// <param name="vec"></param> | ||
59 | + public virtual void SetPosition(Vector2 vec) | ||
60 | + { | ||
61 | + transform.localPosition = vec; | ||
62 | + } | ||
63 | + | ||
64 | + /// <summary> | ||
65 | + /// 设置Item是否激活 | ||
66 | + /// </summary> | ||
67 | + /// <param name="isActive"></param> | ||
68 | + protected virtual void SetItemActive(bool isActive) | ||
69 | + { | ||
70 | + gameObject.SetActive(isActive); | ||
71 | + } | ||
72 | + | ||
73 | + /// <summary> | ||
74 | + /// Unity的点击事件 | ||
75 | + /// </summary> | ||
76 | + /// <param name="eventData"></param> | ||
77 | + public virtual void OnPointerClick(PointerEventData eventData) | ||
78 | + { | ||
79 | + OnItemClick?.Invoke(this); | ||
80 | + } | ||
81 | +} |
Assets/Scripts/Common/BaseItem.cs.meta
0 → 100644
Assets/Scripts/Common/BasePanel.cs
0 → 100644
1 | +using System.Collections; | ||
2 | +using System.Collections.Generic; | ||
3 | +using UnityEngine; | ||
4 | +using UnityEngine.Serialization; | ||
5 | + | ||
6 | +public abstract class BasePanel<T> : MonoBehaviour where T : struct | ||
7 | +{ | ||
8 | + /// <summary> | ||
9 | + /// 实例化的预设体 | ||
10 | + /// </summary> | ||
11 | + [SerializeField] private GameObject itemPrefab; | ||
12 | + | ||
13 | + /// <summary> | ||
14 | + /// item面板的父物体 | ||
15 | + /// </summary> | ||
16 | + [SerializeField] private Transform itemContainer; | ||
17 | + | ||
18 | + /// <summary> | ||
19 | + /// 存放实例化的Item列表 | ||
20 | + /// </summary> | ||
21 | + [SerializeField] protected List<BaseItem<T>> objItemList = new List<BaseItem<T>>(); | ||
22 | + | ||
23 | + /// <summary> | ||
24 | + /// 行列数 | ||
25 | + /// </summary> | ||
26 | + [SerializeField] private int itemsPerRow = 1; | ||
27 | + | ||
28 | + [SerializeField] protected Vector2 itemSize; | ||
29 | + [SerializeField] protected Vector2 itemSpacing = new Vector2(10, 10); | ||
30 | + | ||
31 | + /// <summary> | ||
32 | + /// 选中得Item | ||
33 | + /// </summary> | ||
34 | + private BaseItem<T> selectItem = null; | ||
35 | + | ||
36 | + /// <summary> | ||
37 | + /// 初始化面板 | ||
38 | + /// </summary> | ||
39 | + /// <param name="dataList">列表数据</param> | ||
40 | + protected void InitPanel(List<T> dataList) | ||
41 | + { | ||
42 | + if (dataList.Count == 0) | ||
43 | + { | ||
44 | + Debug.LogError("面板数据为空"); | ||
45 | + return; | ||
46 | + } | ||
47 | + | ||
48 | + ClearPanel(); | ||
49 | + CreatItem(dataList); | ||
50 | + } | ||
51 | + | ||
52 | + /// <summary> | ||
53 | + /// 清空面板 | ||
54 | + /// </summary> | ||
55 | + private void ClearPanel() | ||
56 | + { | ||
57 | + if (objItemList.Count != 0) | ||
58 | + { | ||
59 | + for (int i = 0; i < objItemList.Count; i++) | ||
60 | + { | ||
61 | + if (objItemList[i] != null) | ||
62 | + { | ||
63 | + // 取消委托 | ||
64 | + objItemList[i].OnItemClick -= ItemClickCallBack; | ||
65 | + Destroy(objItemList[i]); | ||
66 | + } | ||
67 | + } | ||
68 | + | ||
69 | + objItemList.Clear(); | ||
70 | + } | ||
71 | + } | ||
72 | + | ||
73 | + /// <summary> | ||
74 | + /// 创建Item | ||
75 | + /// </summary> | ||
76 | + private void CreatItem(List<T> dataList) | ||
77 | + { | ||
78 | + for (int i = 0; i < dataList.Count; i++) | ||
79 | + { | ||
80 | + var obj = Instantiate(itemPrefab, itemContainer); | ||
81 | + var item = obj.GetComponent<BaseItem<T>>(); | ||
82 | + if (item != null) | ||
83 | + { | ||
84 | + itemSize = item.gameObject.GetComponent<RectTransform>().sizeDelta; | ||
85 | + item.SetupData(dataList[i]); | ||
86 | + item.SetSelected(i == 0); | ||
87 | + item.OnItemClick += ItemClickCallBack; | ||
88 | + objItemList.Add(item); | ||
89 | + } | ||
90 | + else | ||
91 | + { | ||
92 | + Debug.LogError("面板Item实例化找不到对应组件"); | ||
93 | + Destroy(obj); | ||
94 | + } | ||
95 | + } | ||
96 | + | ||
97 | + UpdateLayout(); | ||
98 | + } | ||
99 | + | ||
100 | + /// <summary> | ||
101 | + /// 更新一下Item布局 | ||
102 | + /// </summary> | ||
103 | + private void UpdateLayout() | ||
104 | + { | ||
105 | + if (objItemList.Count <= 0) | ||
106 | + { | ||
107 | + Debug.LogError("面板内Item列表内数据为空"); | ||
108 | + return; | ||
109 | + } | ||
110 | + | ||
111 | + for (int i = 0; i < objItemList.Count; i++) | ||
112 | + { | ||
113 | + // 计算行列 | ||
114 | + int row = i / itemsPerRow; | ||
115 | + int col = i % itemsPerRow; | ||
116 | + | ||
117 | + if (itemSize.x <= 0 || itemSize.y <= 0) | ||
118 | + { | ||
119 | + Debug.LogError("当前面板布局内的Item未获得实际大小"); | ||
120 | + break; | ||
121 | + } | ||
122 | + | ||
123 | + // 计算位置 | ||
124 | + float xPos = col * (itemSize.x + itemSpacing.x); | ||
125 | + float yPos = -row * (itemSize.y + itemSpacing.y); // 负号表示向下排列 | ||
126 | + | ||
127 | + // 设置项位置和大小 | ||
128 | + objItemList[i].SetPosition(new Vector3(xPos, yPos, 0)); | ||
129 | + } | ||
130 | + } | ||
131 | + | ||
132 | + /// <summary> | ||
133 | + /// 刷新面板数据 | ||
134 | + /// </summary> | ||
135 | + /// <param name="datas">新数据列表</param> | ||
136 | + public virtual void RefreshPanel(List<T> data) | ||
137 | + { | ||
138 | + // 数据保持不表 | ||
139 | + if (data.Count == objItemList.Count) | ||
140 | + { | ||
141 | + // 直接循环更新 | ||
142 | + for (int i = 0; i < objItemList.Count; i++) | ||
143 | + { | ||
144 | + objItemList[i].SetupData(data[i]); | ||
145 | + objItemList[i].SetSelected(i == 0); | ||
146 | + } | ||
147 | + } | ||
148 | + | ||
149 | + if (data.Count < objItemList.Count) | ||
150 | + { | ||
151 | + // 多余得直接隐藏 | ||
152 | + for (int i = 0; i < objItemList.Count; i++) | ||
153 | + { | ||
154 | + if (i < data.Count) | ||
155 | + { | ||
156 | + objItemList[i].SetupData(data[i]); | ||
157 | + objItemList[i].SetSelected(i == 0); | ||
158 | + } | ||
159 | + else | ||
160 | + { | ||
161 | + objItemList[i].gameObject.SetActive(false); | ||
162 | + } | ||
163 | + } | ||
164 | + } | ||
165 | + | ||
166 | + if (data.Count > objItemList.Count) | ||
167 | + { | ||
168 | + for (int i = 0; i < data.Count; i++) | ||
169 | + { | ||
170 | + if (i < objItemList.Count) | ||
171 | + { | ||
172 | + objItemList[i].gameObject.SetActive(true); | ||
173 | + objItemList[i].SetupData(data[i]); | ||
174 | + } | ||
175 | + else | ||
176 | + { | ||
177 | + // 多出来得直接重新从创建 | ||
178 | + var obj = Instantiate(itemPrefab, itemContainer); | ||
179 | + var item = obj.GetComponent<BaseItem<T>>(); | ||
180 | + if (item != null) | ||
181 | + { | ||
182 | + itemSize = item.gameObject.GetComponent<RectTransform>().sizeDelta; | ||
183 | + item.SetupData(data[i]); | ||
184 | + item.SetSelected(i == 0); | ||
185 | + item.OnItemClick += ItemClickCallBack; | ||
186 | + objItemList.Add(item); | ||
187 | + } | ||
188 | + } | ||
189 | + } | ||
190 | + } | ||
191 | + | ||
192 | + UpdateLayout(); | ||
193 | + } | ||
194 | + | ||
195 | + /// <summary> | ||
196 | + /// item得点击事件得 委托方法 | ||
197 | + /// </summary> | ||
198 | + /// <param name="clickItem"></param> | ||
199 | + private void ItemClickCallBack(BaseItem<T> clickItem) | ||
200 | + { | ||
201 | + if (selectItem == null) | ||
202 | + { | ||
203 | + objItemList[0].SetSelected(false); | ||
204 | + } | ||
205 | + | ||
206 | + if (selectItem != null && selectItem != clickItem) | ||
207 | + { | ||
208 | + selectItem.SetSelected(false); | ||
209 | + } | ||
210 | + | ||
211 | + selectItem = clickItem; | ||
212 | + selectItem.SetSelected(true); | ||
213 | + } | ||
214 | +} |
Assets/Scripts/Common/BasePanel.cs.meta
0 → 100644
Assets/Scripts/UI/ItemTest.cs
0 → 100644
1 | +using System.Collections; | ||
2 | +using System.Collections.Generic; | ||
3 | +using UnityEngine; | ||
4 | +using UnityEngine.EventSystems; | ||
5 | +using UnityEngine.UI; | ||
6 | + | ||
7 | + | ||
8 | +public struct ItemInfo | ||
9 | +{ | ||
10 | + public int Id; | ||
11 | + public bool IsChoose; | ||
12 | + public string IconName; | ||
13 | +} | ||
14 | + | ||
15 | + | ||
16 | +public class ItemTest : BaseItem<ItemInfo> | ||
17 | +{ | ||
18 | + void Start() | ||
19 | + { | ||
20 | + } | ||
21 | + | ||
22 | + void Update() | ||
23 | + { | ||
24 | + } | ||
25 | + | ||
26 | + public override void SetSelected(bool selected) | ||
27 | + { | ||
28 | + base.SetSelected(selected); | ||
29 | + gameObject.transform.GetChild(0).GetComponent<Image>().color = selected ? Color.red : Color.yellow; | ||
30 | + } | ||
31 | +} |
Assets/Scripts/UI/ItemTest.cs.meta
0 → 100644
Assets/Scripts/UI/ItemTestPanel.cs
0 → 100644
1 | +using System.Collections; | ||
2 | +using System.Collections.Generic; | ||
3 | +using Unity.VisualScripting; | ||
4 | +using UnityEngine; | ||
5 | +using UnityEngine.UI; | ||
6 | + | ||
7 | +public class ItemTestPanel : BasePanel<ItemInfo> | ||
8 | +{ | ||
9 | + public List<ItemInfo> listTest = new List<ItemInfo>(); | ||
10 | + | ||
11 | + public Button btnUpdataPanel; | ||
12 | + | ||
13 | + public int listCount = 5; | ||
14 | + | ||
15 | + void Start() | ||
16 | + { | ||
17 | + InitPanel(); | ||
18 | + btnUpdataPanel.onClick.AddListener(UpdatePanel); | ||
19 | + } | ||
20 | + | ||
21 | + void InitPanel() | ||
22 | + { | ||
23 | + for (int i = 0; i < listCount; i++) | ||
24 | + { | ||
25 | + listTest.Add(new ItemInfo() | ||
26 | + { | ||
27 | + Id = i, | ||
28 | + IsChoose = i == 0, | ||
29 | + IconName = i + "Icon" | ||
30 | + }); | ||
31 | + } | ||
32 | + | ||
33 | + InitPanel(listTest); | ||
34 | + } | ||
35 | + | ||
36 | + private void UpdatePanel() | ||
37 | + { | ||
38 | + listTest.Clear(); | ||
39 | + for (int i = 0; i < listCount; i++) | ||
40 | + { | ||
41 | + listTest.Add(new ItemInfo() | ||
42 | + { | ||
43 | + Id = i, | ||
44 | + IsChoose = i == 0, | ||
45 | + IconName = i + "Icon" | ||
46 | + }); | ||
47 | + } | ||
48 | + RefreshPanel(listTest); | ||
49 | + } | ||
50 | + | ||
51 | + void Update() | ||
52 | + { | ||
53 | + } | ||
54 | +} |
Assets/Scripts/UI/ItemTestPanel.cs.meta
0 → 100644
Assets/Scripts/UI/PanelTest.cs
0 → 100644
Assets/Scripts/UI/PanelTest.cs.meta
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1049 | y: -320 | 918 | y: -320 |
1050 | - width: 1064.3334 | 919 | + width: 1291 |
1051 | height: 640 | 920 | height: 640 |
1052 | m_MinimalGUI: 1 | 921 | m_MinimalGUI: 1 |
1053 | m_defaultScale: 1 | 922 | m_defaultScale: 1 |
1054 | - m_LastWindowPixelSize: {x: 1596.5, y: 991.5} | 923 | + m_LastWindowPixelSize: {x: 1936.5, y: 991.5} |
1055 | m_ClearInEditMode: 1 | 924 | m_ClearInEditMode: 1 |
1056 | m_NoCameraWarning: 1 | 925 | m_NoCameraWarning: 1 |
1057 | m_LowResolutionForAspectRatios: 00000000000000000000 | 926 | m_LowResolutionForAspectRatios: 00000000000000000000 |
1058 | m_XRRenderMode: 0 | 927 | m_XRRenderMode: 0 |
1059 | m_RenderTexture: {fileID: 0} | 928 | m_RenderTexture: {fileID: 0} |
1060 | ---- !u!114 &20 | 929 | +--- !u!114 &16 |
1061 | MonoBehaviour: | 930 | MonoBehaviour: |
1062 | m_ObjectHideFlags: 52 | 931 | m_ObjectHideFlags: 52 |
1063 | m_CorrespondingSourceObject: {fileID: 0} | 932 | m_CorrespondingSourceObject: {fileID: 0} |
@@ -1079,7 +948,7 @@ MonoBehaviour: | @@ -1079,7 +948,7 @@ MonoBehaviour: | ||
1079 | serializedVersion: 2 | 948 | serializedVersion: 2 |
1080 | x: 0 | 949 | x: 0 |
1081 | y: 754.6667 | 950 | y: 754.6667 |
1082 | - width: 1064.3334 | 951 | + width: 1291 |
1083 | height: 604.3334 | 952 | height: 604.3334 |
1084 | m_SerializedDataModeController: | 953 | m_SerializedDataModeController: |
1085 | m_DataMode: 0 | 954 | m_DataMode: 0 |
@@ -1091,7 +960,7 @@ MonoBehaviour: | @@ -1091,7 +960,7 @@ MonoBehaviour: | ||
1091 | m_LastAppliedPresetName: Default | 960 | m_LastAppliedPresetName: Default |
1092 | m_SaveData: [] | 961 | m_SaveData: [] |
1093 | m_OverlaysVisible: 1 | 962 | m_OverlaysVisible: 1 |
1094 | ---- !u!114 &21 | 963 | +--- !u!114 &17 |
1095 | MonoBehaviour: | 964 | MonoBehaviour: |
1096 | m_ObjectHideFlags: 52 | 965 | m_ObjectHideFlags: 52 |
1097 | m_CorrespondingSourceObject: {fileID: 0} | 966 | m_CorrespondingSourceObject: {fileID: 0} |
@@ -1111,9 +980,9 @@ MonoBehaviour: | @@ -1111,9 +980,9 @@ MonoBehaviour: | ||
1111 | m_Tooltip: | 980 | m_Tooltip: |
1112 | m_Pos: | 981 | m_Pos: |
1113 | serializedVersion: 2 | 982 | serializedVersion: 2 |
1114 | - x: 1065.3334 | 983 | + x: 1292 |
1115 | y: 72.66667 | 984 | y: 72.66667 |
1116 | - width: 590 | 985 | + width: 382 |
1117 | height: 730.3333 | 986 | height: 730.3333 |
1118 | m_SerializedDataModeController: | 987 | m_SerializedDataModeController: |
1119 | m_DataMode: 0 | 988 | m_DataMode: 0 |
@@ -1128,9 +997,9 @@ MonoBehaviour: | @@ -1128,9 +997,9 @@ MonoBehaviour: | ||
1128 | m_SceneHierarchy: | 997 | m_SceneHierarchy: |
1129 | m_TreeViewState: | 998 | m_TreeViewState: |
1130 | scrollPos: {x: 0, y: 0} | 999 | scrollPos: {x: 0, y: 0} |
1131 | - m_SelectedIDs: | ||
1132 | - m_LastClickedID: 0 | ||
1133 | - m_ExpandedIDs: 2cfbffff | 1000 | + m_SelectedIDs: b6f7ffff |
1001 | + m_LastClickedID: -2122 | ||
1002 | + m_ExpandedIDs: b6f7ffff64f8ffff12f9ffff2cfbffff | ||
1134 | m_RenameOverlay: | 1003 | m_RenameOverlay: |
1135 | m_UserAcceptedRename: 0 | 1004 | m_UserAcceptedRename: 0 |
1136 | m_Name: | 1005 | m_Name: |
@@ -1146,7 +1015,7 @@ MonoBehaviour: | @@ -1146,7 +1015,7 @@ MonoBehaviour: | ||
1146 | m_IsRenaming: 0 | 1015 | m_IsRenaming: 0 |
1147 | m_OriginalEventType: 11 | 1016 | m_OriginalEventType: 11 |
1148 | m_IsRenamingFilename: 0 | 1017 | m_IsRenamingFilename: 0 |
1149 | - m_ClientGUIView: {fileID: 13} | 1018 | + m_ClientGUIView: {fileID: 10} |
1150 | m_SearchString: | 1019 | m_SearchString: |
1151 | m_ExpandedScenes: [] | 1020 | m_ExpandedScenes: [] |
1152 | m_CurrenRootInstanceID: 0 | 1021 | m_CurrenRootInstanceID: 0 |
@@ -1154,7 +1023,7 @@ MonoBehaviour: | @@ -1154,7 +1023,7 @@ MonoBehaviour: | ||
1154 | m_IsLocked: 0 | 1023 | m_IsLocked: 0 |
1155 | m_CurrentSortingName: TransformSorting | 1024 | m_CurrentSortingName: TransformSorting |
1156 | m_WindowGUID: 9b91e4b270fd66748aeea70fc89dab10 | 1025 | m_WindowGUID: 9b91e4b270fd66748aeea70fc89dab10 |
1157 | ---- !u!114 &22 | 1026 | +--- !u!114 &18 |
1158 | MonoBehaviour: | 1027 | MonoBehaviour: |
1159 | m_ObjectHideFlags: 52 | 1028 | m_ObjectHideFlags: 52 |
1160 | m_CorrespondingSourceObject: {fileID: 0} | 1029 | m_CorrespondingSourceObject: {fileID: 0} |
@@ -1174,9 +1043,9 @@ MonoBehaviour: | @@ -1174,9 +1043,9 @@ MonoBehaviour: | ||
1174 | m_Tooltip: | 1043 | m_Tooltip: |
1175 | m_Pos: | 1044 | m_Pos: |
1176 | serializedVersion: 2 | 1045 | serializedVersion: 2 |
1177 | - x: 1065.3334 | 1046 | + x: 1292 |
1178 | y: 824 | 1047 | y: 824 |
1179 | - width: 590 | 1048 | + width: 382 |
1180 | height: 535.00006 | 1049 | height: 535.00006 |
1181 | m_SerializedDataModeController: | 1050 | m_SerializedDataModeController: |
1182 | m_DataMode: 0 | 1051 | m_DataMode: 0 |
@@ -1214,7 +1083,7 @@ MonoBehaviour: | @@ -1214,7 +1083,7 @@ MonoBehaviour: | ||
1214 | scrollPos: {x: 0, y: 0} | 1083 | scrollPos: {x: 0, y: 0} |
1215 | m_SelectedIDs: fe390000 | 1084 | m_SelectedIDs: fe390000 |
1216 | m_LastClickedID: 14846 | 1085 | m_LastClickedID: 14846 |
1217 | - m_ExpandedIDs: 00000000985b00009a5b0000 | 1086 | + m_ExpandedIDs: 00000000c85a00006a5b00006c5b00006e5b0000705b0000 |
1218 | m_RenameOverlay: | 1087 | m_RenameOverlay: |
1219 | m_UserAcceptedRename: 0 | 1088 | m_UserAcceptedRename: 0 |
1220 | m_Name: | 1089 | m_Name: |
@@ -1242,7 +1111,7 @@ MonoBehaviour: | @@ -1242,7 +1111,7 @@ MonoBehaviour: | ||
1242 | scrollPos: {x: 0, y: 0} | 1111 | scrollPos: {x: 0, y: 0} |
1243 | m_SelectedIDs: | 1112 | m_SelectedIDs: |
1244 | m_LastClickedID: 0 | 1113 | m_LastClickedID: 0 |
1245 | - m_ExpandedIDs: ffffffff00000000985b00009a5b0000 | 1114 | + m_ExpandedIDs: ffffffff00000000c85a00006a5b00006c5b00006e5b0000705b0000a25b0000a45b0000a65b0000ac5b0000be5b0000 |
1246 | m_RenameOverlay: | 1115 | m_RenameOverlay: |
1247 | m_UserAcceptedRename: 0 | 1116 | m_UserAcceptedRename: 0 |
1248 | m_Name: | 1117 | m_Name: |
@@ -1258,7 +1127,7 @@ MonoBehaviour: | @@ -1258,7 +1127,7 @@ MonoBehaviour: | ||
1258 | m_IsRenaming: 0 | 1127 | m_IsRenaming: 0 |
1259 | m_OriginalEventType: 11 | 1128 | m_OriginalEventType: 11 |
1260 | m_IsRenamingFilename: 1 | 1129 | m_IsRenamingFilename: 1 |
1261 | - m_ClientGUIView: {fileID: 14} | 1130 | + m_ClientGUIView: {fileID: 11} |
1262 | m_SearchString: | 1131 | m_SearchString: |
1263 | m_CreateAssetUtility: | 1132 | m_CreateAssetUtility: |
1264 | m_EndAction: {fileID: 0} | 1133 | m_EndAction: {fileID: 0} |
@@ -1298,7 +1167,7 @@ MonoBehaviour: | @@ -1298,7 +1167,7 @@ MonoBehaviour: | ||
1298 | m_GridSize: 64 | 1167 | m_GridSize: 64 |
1299 | m_SkipHiddenPackages: 0 | 1168 | m_SkipHiddenPackages: 0 |
1300 | m_DirectoriesAreaWidth: 115 | 1169 | m_DirectoriesAreaWidth: 115 |
1301 | ---- !u!114 &23 | 1170 | +--- !u!114 &19 |
1302 | MonoBehaviour: | 1171 | MonoBehaviour: |
1303 | m_ObjectHideFlags: 52 | 1172 | m_ObjectHideFlags: 52 |
1304 | m_CorrespondingSourceObject: {fileID: 0} | 1173 | m_CorrespondingSourceObject: {fileID: 0} |
@@ -1318,9 +1187,9 @@ MonoBehaviour: | @@ -1318,9 +1187,9 @@ MonoBehaviour: | ||
1318 | m_Tooltip: | 1187 | m_Tooltip: |
1319 | m_Pos: | 1188 | m_Pos: |
1320 | serializedVersion: 2 | 1189 | serializedVersion: 2 |
1321 | - x: 1657.3334 | 1190 | + x: 1676 |
1322 | y: 72.66667 | 1191 | y: 72.66667 |
1323 | - width: 901.6666 | 1192 | + width: 883 |
1324 | height: 1286.3334 | 1193 | height: 1286.3334 |
1325 | m_SerializedDataModeController: | 1194 | m_SerializedDataModeController: |
1326 | m_DataMode: 0 | 1195 | m_DataMode: 0 |
@@ -1345,7 +1214,7 @@ MonoBehaviour: | @@ -1345,7 +1214,7 @@ MonoBehaviour: | ||
1345 | m_LockTracker: | 1214 | m_LockTracker: |
1346 | m_IsLocked: 0 | 1215 | m_IsLocked: 0 |
1347 | m_PreviewWindow: {fileID: 0} | 1216 | m_PreviewWindow: {fileID: 0} |
1348 | ---- !u!114 &24 | 1217 | +--- !u!114 &20 |
1349 | MonoBehaviour: | 1218 | MonoBehaviour: |
1350 | m_ObjectHideFlags: 52 | 1219 | m_ObjectHideFlags: 52 |
1351 | m_CorrespondingSourceObject: {fileID: 0} | 1220 | m_CorrespondingSourceObject: {fileID: 0} |
-
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