范川铭

1.同步提交

... ... @@ -11,7 +11,6 @@ public class GameControl : MonoBehaviour
[SerializeField] private AngleReader angleReader;
private float beforeAngle = 0;
public float smoothTime = 0.1f;
[Header("倍率区间")] public float aagnificationRange = 2f;
private float smoothVelocity;
... ...