scan_window_calculation.dart
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import 'dart:math';
import 'package:flutter/rendering.dart';
/// the [scanWindow] rect will be relative and scaled to the [widgetSize] not the texture. so it is possible,
/// depending on the [fit], for the [scanWindow] to partially or not at all overlap the [textureSize]
///
/// since when using a [BoxFit] the content will always be centered on its parent. we can convert the rect
/// to be relative to the texture.
///
/// since the textures size and the actuall image (on the texture size) might not be the same, we also need to
/// calculate the scanWindow in terms of percentages of the texture, not pixels.
Rect calculateScanWindowRelativeToTextureInPercentage(
BoxFit fit,
Rect scanWindow,
Size textureSize,
Size widgetSize,
) {
/// map the texture size to get its new size after fitted to screen
final fittedTextureSize = applyBoxFit(fit, textureSize, widgetSize);
// Get the correct scaling values depending on the given BoxFit mode
double sx = fittedTextureSize.destination.width / textureSize.width;
double sy = fittedTextureSize.destination.height / textureSize.height;
switch (fit) {
case BoxFit.fill:
// nop
// Just use sx and sy
break;
case BoxFit.contain:
final s = min(sx, sy);
sx = s;
sy = s;
break;
case BoxFit.cover:
final s = max(sx, sy);
sx = s;
sy = s;
break;
case BoxFit.fitWidth:
sy = sx;
break;
case BoxFit.fitHeight:
sx = sy;
break;
case BoxFit.none:
sx = 1.0;
sy = 1.0;
break;
case BoxFit.scaleDown:
final s = min(sx, sy);
sx = s;
sy = s;
break;
}
// Fit the texture size to the widget rectangle given by the scaling values above
final textureWindow = Alignment.center.inscribe(
Size(textureSize.width * sx, textureSize.height * sy),
Rect.fromLTWH(0, 0, widgetSize.width, widgetSize.height),
);
// Transform the scan window from widget coordinates to texture coordinates
final scanWindowInTexSpace = Rect.fromLTRB(
(1 / sx) * (scanWindow.left - textureWindow.left),
(1 / sy) * (scanWindow.top - textureWindow.top),
(1 / sx) * (scanWindow.right - textureWindow.left),
(1 / sy) * (scanWindow.bottom - textureWindow.top),
);
// Clip the scan window in texture coordinates with the texture bounds.
// This prevents percentages outside the range [0; 1].
final clippedScanWndInTexSpace = scanWindowInTexSpace
.intersect(Rect.fromLTWH(0, 0, textureSize.width, textureSize.height));
// Compute relative rectangle coordinates with respect to the texture size, i.e. scan image
final percentageLeft = clippedScanWndInTexSpace.left / textureSize.width;
final percentageTop = clippedScanWndInTexSpace.top / textureSize.height;
final percentageRight = clippedScanWndInTexSpace.right / textureSize.width;
final percentageBottom = clippedScanWndInTexSpace.bottom / textureSize.height;
// This rectangle can be send to native code and used to cut out a rectangle of the scan image
return Rect.fromLTRB(
percentageLeft,
percentageTop,
percentageRight,
percentageBottom,
);
}