screen_util.dart
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/*
* Created by 李卓原 on 2018/9/29.
* email: zhuoyuan93@gmail.com
*/
import 'dart:math';
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
class ScreenUtil {
static const Size defaultSize = Size(360, 690);
static late ScreenUtil _instance;
/// UI设计中手机尺寸 , dp
/// Size of the phone in UI Design , dp
late Size uiSize;
/// 控制字体是否要根据系统的“字体大小”辅助选项来进行缩放。默认值为false。
/// allowFontScaling Specifies whether fonts should scale to respect Text Size accessibility settings. The default is false.
late bool allowFontScaling;
///屏幕方向
late Orientation _orientation;
late double _pixelRatio;
late double _textScaleFactor;
late double _screenWidth;
late double _screenHeight;
late double _statusBarHeight;
late double _bottomBarHeight;
ScreenUtil._();
factory ScreenUtil() {
return _instance;
}
static void init(
BoxConstraints constraints,
Orientation orientation, {
Size designSize = defaultSize,
bool allowFontScaling = false,
}) {
_instance = ScreenUtil._()
..uiSize = designSize
..allowFontScaling = allowFontScaling
.._orientation = orientation;
if (orientation == Orientation.portrait) {
_instance._screenWidth = constraints.maxWidth;
_instance._screenHeight = constraints.maxHeight;
} else {
_instance._screenWidth = constraints.maxHeight;
_instance._screenHeight = constraints.maxWidth;
}
var window = WidgetsBinding.instance?.window ?? ui.window;
_instance._pixelRatio = window.devicePixelRatio;
_instance._statusBarHeight = window.padding.top;
_instance._bottomBarHeight = window.padding.bottom;
_instance._textScaleFactor = window.textScaleFactor;
}
///获取屏幕方向
///Get screen orientation
Orientation get orientation => _orientation;
/// 每个逻辑像素的字体像素数,字体的缩放比例
/// The number of font pixels for each logical pixel.
double get textScaleFactor => _textScaleFactor;
/// 设备的像素密度
/// The size of the media in logical pixels (e.g, the size of the screen).
double get pixelRatio => _pixelRatio;
/// 当前设备宽度 dp
/// The horizontal extent of this size.
double get screenWidth => _screenWidth;
///当前设备高度 dp
///The vertical extent of this size. dp
double get screenHeight => _screenHeight;
/// 状态栏高度 dp 刘海屏会更高
/// The offset from the top, in dp
double get statusBarHeight => _statusBarHeight / _pixelRatio;
/// 底部安全区距离 dp
/// The offset from the bottom, in dp
double get bottomBarHeight => _bottomBarHeight / _pixelRatio;
/// 实际尺寸与UI设计的比例
/// The ratio of actual width to UI design
double get scaleWidth => _screenWidth / uiSize.width;
/// /// The ratio of actual height to UI design
double get scaleHeight => _screenHeight / uiSize.height;
double get scaleText => min(scaleWidth, scaleHeight);
/// 根据UI设计的设备宽度适配
/// 高度也可以根据这个来做适配可以保证不变形,比如你想要一个正方形的时候.
/// Adapted to the device width of the UI Design.
/// Height can also be adapted according to this to ensure no deformation ,
/// if you want a square
double setWidth(num width) => width * scaleWidth;
/// 根据UI设计的设备高度适配
/// 当发现UI设计中的一屏显示的与当前样式效果不符合时,
/// 或者形状有差异时,建议使用此方法实现高度适配.
/// 高度适配主要针对想根据UI设计的一屏展示一样的效果
/// Highly adaptable to the device according to UI Design
/// It is recommended to use this method to achieve a high degree of adaptation
/// when it is found that one screen in the UI design
/// does not match the current style effect, or if there is a difference in shape.
double setHeight(num height) => height * scaleHeight;
///根据宽度或高度中的较小值进行适配
///Adapt according to the smaller of width or height
double radius(num r) => r * scaleText;
///字体大小适配方法
///- [fontSize] UI设计上字体的大小,单位dp.
///Font size adaptation method
///- [fontSize] The size of the font on the UI design, in dp.
///- [allowFontScaling]
double setSp(num fontSize, {bool? allowFontScalingSelf}) => allowFontScalingSelf == null
? (allowFontScaling ? (fontSize * scaleText) * _textScaleFactor : (fontSize * scaleText))
: (allowFontScalingSelf ? (fontSize * scaleText) * _textScaleFactor : (fontSize * scaleText));
}