border_radius.dart
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/*
* Copyright (C) 2017, David PHAM-VAN <dev.nfet.net@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import 'package:meta/meta.dart';
import '../../pdf.dart';
import '../../widgets.dart';
/// A radius for either circular or elliptical shapes.
class Radius {
/// Constructs a circular radius. [x] and [y] will have the same radius value.
const Radius.circular(double radius) : this.elliptical(radius, radius);
/// Constructs an elliptical radius with the given radii.
const Radius.elliptical(this.x, this.y);
/// The radius value on the horizontal axis.
final double x;
/// The radius value on the vertical axis.
final double y;
/// A radius with [x] and [y] values set to zero.
static const Radius zero = Radius.circular(0.0);
}
/// Base class for [BorderRadius] that allows for text-direction aware resolution.
///
/// A property or argument of this type accepts classes created either with [
/// BorderRadius.only] and its variants, or [BorderRadiusDirectional.only]
/// and its variants.
///
/// To convert a [BorderRadiusGeometry] object of indeterminate type into a
/// [BorderRadius] object, call the [resolve] method.
@immutable
abstract class BorderRadiusGeometry {
/// Abstract const constructor. This constructor enables subclasses to provide
/// const constructors so that they can be used in const expressions.
const BorderRadiusGeometry();
Radius get _topLeft;
Radius get _topRight;
Radius get _bottomLeft;
Radius get _bottomRight;
Radius get _topStart;
Radius get _topEnd;
Radius get _bottomStart;
Radius get _bottomEnd;
Radius get uniform;
bool get isUniform;
/// Convert this instance into a [BorderRadius], so that the radii are
/// expressed for specific physical corners (top-left, top-right, etc) rather
/// than in a direction-dependent manner.
///
/// See also:
///
/// * [BorderRadius], for which this is a no-op (returns itself).
/// * [BorderRadiusDirectional], which flips the horizontal direction
/// based on the `direction` argument.
BorderRadius resolve(TextDirection? direction);
@override
String toString() {
String? visual, logical;
if (_topLeft == _topRight &&
_topRight == _bottomLeft &&
_bottomLeft == _bottomRight) {
if (_topLeft != Radius.zero) {
if (_topLeft.x == _topLeft.y) {
visual = 'BorderRadius.circular(${_topLeft.x.toStringAsFixed(1)})';
} else {
visual = 'BorderRadius.all($_topLeft)';
}
}
} else {
// visuals aren't the same and at least one isn't zero
final result = StringBuffer();
result.write('BorderRadius.only(');
var comma = false;
if (_topLeft != Radius.zero) {
result.write('topLeft: $_topLeft');
comma = true;
}
if (_topRight != Radius.zero) {
if (comma) {
result.write(', ');
}
result.write('topRight: $_topRight');
comma = true;
}
if (_bottomLeft != Radius.zero) {
if (comma) {
result.write(', ');
}
result.write('bottomLeft: $_bottomLeft');
comma = true;
}
if (_bottomRight != Radius.zero) {
if (comma) {
result.write(', ');
}
result.write('bottomRight: $_bottomRight');
}
result.write(')');
visual = result.toString();
}
if (_topStart == _topEnd &&
_topEnd == _bottomEnd &&
_bottomEnd == _bottomStart) {
if (_topStart != Radius.zero) {
if (_topStart.x == _topStart.y) {
logical =
'BorderRadiusDirectional.circular(${_topStart.x.toStringAsFixed(1)})';
} else {
logical = 'BorderRadiusDirectional.all($_topStart)';
}
}
} else {
// logical aren't the same and at least one isn't zero
final result = StringBuffer();
result.write('BorderRadiusDirectional.only(');
var comma = false;
if (_topStart != Radius.zero) {
result.write('topStart: $_topStart');
comma = true;
}
if (_topEnd != Radius.zero) {
if (comma) {
result.write(', ');
}
result.write('topEnd: $_topEnd');
comma = true;
}
if (_bottomStart != Radius.zero) {
if (comma) {
result.write(', ');
}
result.write('bottomStart: $_bottomStart');
comma = true;
}
if (_bottomEnd != Radius.zero) {
if (comma) {
result.write(', ');
}
result.write('bottomEnd: $_bottomEnd');
}
result.write(')');
logical = result.toString();
}
if (visual != null && logical != null) {
return '$visual + $logical';
}
if (visual != null) {
return visual;
}
if (logical != null) {
return logical;
}
return 'BorderRadius.zero';
}
}
/// An immutable set of radii for each corner of a rectangle.
class BorderRadius extends BorderRadiusGeometry {
/// Creates a border radius where all radii are [radius].
const BorderRadius.all(Radius radius)
: this.only(
topLeft: radius,
topRight: radius,
bottomLeft: radius,
bottomRight: radius,
);
/// Creates a border radius where all radii are [Radius.circular(radius)].
BorderRadius.circular(double radius)
: this.all(
Radius.circular(radius),
);
/// Creates a vertically symmetric border radius where the top and bottom
/// sides of the rectangle have the same radii.
const BorderRadius.vertical({
Radius top = Radius.zero,
Radius bottom = Radius.zero,
}) : this.only(
topLeft: top,
topRight: top,
bottomLeft: bottom,
bottomRight: bottom,
);
/// Creates a horizontally symmetrical border radius where the left and right
/// sides of the rectangle have the same radii.
const BorderRadius.horizontal({
Radius left = Radius.zero,
Radius right = Radius.zero,
}) : this.only(
topLeft: left,
topRight: right,
bottomLeft: left,
bottomRight: right,
);
/// Creates a border radius with only the given non-zero values. The other
/// corners will be right angles.
const BorderRadius.only({
this.topLeft = Radius.zero,
this.topRight = Radius.zero,
this.bottomLeft = Radius.zero,
this.bottomRight = Radius.zero,
});
/// A border radius with all zero radii.
static const BorderRadius zero = BorderRadius.all(Radius.zero);
/// The top-left [Radius].
final Radius topLeft;
/// The top-right [Radius].
final Radius topRight;
/// The bottom-left [Radius].
final Radius bottomLeft;
/// The bottom-right [Radius].
final Radius bottomRight;
@override
bool get isUniform =>
topLeft == topRight && topLeft == bottomLeft && topLeft == bottomRight;
@override
Radius get uniform => isUniform ? topLeft : Radius.zero;
void paint(Context context, PdfRect box) {
// Ellipse 4-spline magic number
const _m4 = 0.551784;
context.canvas
// Start
..moveTo(box.x, box.y + bottomLeft.y)
// bottomLeft
..curveTo(
box.x,
box.y - _m4 * bottomLeft.y + bottomLeft.y,
box.x - _m4 * bottomLeft.x + bottomLeft.x,
box.y,
box.x + bottomLeft.x,
box.y)
// bottom
..lineTo(box.x + box.width - bottomRight.x, box.y)
// bottomRight
..curveTo(
box.x + _m4 * bottomRight.x + box.width - bottomRight.x,
box.y,
box.x + box.width,
box.y - _m4 * bottomRight.y + bottomRight.y,
box.x + box.width,
box.y + bottomRight.y)
// right
..lineTo(box.x + box.width, box.y + box.height - topRight.y)
// topRight
..curveTo(
box.x + box.width,
box.y + _m4 * topRight.y + box.height - topRight.y,
box.x + _m4 * topRight.x + box.width - topRight.x,
box.y + box.height,
box.x + box.width - topRight.x,
box.y + box.height)
// top
..lineTo(box.x + topLeft.x, box.y + box.height)
// topLeft
..curveTo(
box.x - _m4 * topLeft.x + topLeft.x,
box.y + box.height,
box.x,
box.y + _m4 * topLeft.y + box.height - topLeft.y,
box.x,
box.y + box.height - topLeft.y)
// left
..lineTo(box.x, box.y + bottomLeft.y);
}
@override
Radius get _topLeft => topLeft;
@override
Radius get _topRight => topRight;
@override
Radius get _bottomLeft => bottomLeft;
@override
Radius get _bottomRight => bottomRight;
@override
Radius get _topStart => Radius.zero;
@override
Radius get _topEnd => Radius.zero;
@override
Radius get _bottomStart => Radius.zero;
@override
Radius get _bottomEnd => Radius.zero;
@override
BorderRadius resolve(TextDirection? direction) => this;
}
/// An immutable set of radii for each corner of a rectangle, but with the
/// corners specified in a manner dependent on the writing direction.
///
/// This can be used to specify a corner radius on the leading or trailing edge
/// of a box, so that it flips to the other side when the text alignment flips
/// (e.g. being on the top right in English text but the top left in Arabic
/// text).
///
/// See also:
///
/// * [BorderRadius], a variant that uses physical labels (`topLeft` and
/// `topRight` instead of `topStart` and `topEnd`).
class BorderRadiusDirectional extends BorderRadiusGeometry {
/// Creates a border radius where all radii are [radius].
const BorderRadiusDirectional.all(Radius radius)
: this.only(
topStart: radius,
topEnd: radius,
bottomStart: radius,
bottomEnd: radius,
);
/// Creates a border radius where all radii are [Radius.circular(radius)].
BorderRadiusDirectional.circular(double radius)
: this.all(
Radius.circular(radius),
);
/// Creates a vertically symmetric border radius where the top and bottom
/// sides of the rectangle have the same radii.
const BorderRadiusDirectional.vertical({
Radius top = Radius.zero,
Radius bottom = Radius.zero,
}) : this.only(
topStart: top,
topEnd: top,
bottomStart: bottom,
bottomEnd: bottom,
);
/// Creates a horizontally symmetrical border radius where the start and end
/// sides of the rectangle have the same radii.
const BorderRadiusDirectional.horizontal({
Radius start = Radius.zero,
Radius end = Radius.zero,
}) : this.only(
topStart: start,
topEnd: end,
bottomStart: start,
bottomEnd: end,
);
/// Creates a border radius with only the given non-zero values. The other
/// corners will be right angles.
const BorderRadiusDirectional.only({
this.topStart = Radius.zero,
this.topEnd = Radius.zero,
this.bottomStart = Radius.zero,
this.bottomEnd = Radius.zero,
});
/// A border radius with all zero radii.
///
/// Consider using [BorderRadius.zero] instead, since that object has the same
/// effect, but will be cheaper to [resolve].
static const BorderRadiusDirectional zero =
BorderRadiusDirectional.all(Radius.zero);
/// The top-start [Radius].
final Radius topStart;
@override
Radius get _topStart => topStart;
/// The top-end [Radius].
final Radius topEnd;
@override
Radius get _topEnd => topEnd;
/// The bottom-start [Radius].
final Radius bottomStart;
@override
Radius get _bottomStart => bottomStart;
/// The bottom-end [Radius].
final Radius bottomEnd;
@override
Radius get _bottomEnd => bottomEnd;
@override
Radius get _topLeft => Radius.zero;
@override
Radius get _topRight => Radius.zero;
@override
Radius get _bottomLeft => Radius.zero;
@override
Radius get _bottomRight => Radius.zero;
@override
bool get isUniform =>
topStart == topEnd && topStart == bottomStart && topStart == bottomEnd;
@override
Radius get uniform => isUniform ? topStart : Radius.zero;
@override
BorderRadius resolve(TextDirection? direction) {
assert(direction != null);
switch (direction!) {
case TextDirection.rtl:
return BorderRadius.only(
topLeft: topEnd,
topRight: topStart,
bottomLeft: bottomEnd,
bottomRight: bottomStart,
);
case TextDirection.ltr:
return BorderRadius.only(
topLeft: topStart,
topRight: topEnd,
bottomLeft: bottomStart,
bottomRight: bottomEnd,
);
}
}
}