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UnityFrameWork
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范川铭
2025-06-30 17:21:32 +0800
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ebea60116a44fe3b52b7eb558b06c257cc31bf0d
ebea6011
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1910c28e
1.同步
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UnityFrameWork.sln
UnityFrameWork.sln
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ebea601
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "Assembly-CSharp-firstpass.csproj", "{bf8d41d9-40e8-96e3-8a74-449dca18f884}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{0c68d081-6517-6bdd-eb15-2478fd3b96f2}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IngameDebugConsole.Runtime", "IngameDebugConsole.Runtime.csproj", "{e727a6f0-aab3-ca3e-4d77-629f24c282bc}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor-firstpass", "Assembly-CSharp-Editor-firstpass.csproj", "{ac01aac1-3177-fc6e-b6ce-7142354ff885}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IngameDebugConsole.Editor", "IngameDebugConsole.Editor.csproj", "{dae8a091-835d-1eeb-8f69-3fd335d9dac0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{bf8d41d9-40e8-96e3-8a74-449dca18f884}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{bf8d41d9-40e8-96e3-8a74-449dca18f884}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0c68d081-6517-6bdd-eb15-2478fd3b96f2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0c68d081-6517-6bdd-eb15-2478fd3b96f2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{e727a6f0-aab3-ca3e-4d77-629f24c282bc}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{e727a6f0-aab3-ca3e-4d77-629f24c282bc}.Debug|Any CPU.Build.0 = Debug|Any CPU
{ac01aac1-3177-fc6e-b6ce-7142354ff885}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{ac01aac1-3177-fc6e-b6ce-7142354ff885}.Debug|Any CPU.Build.0 = Debug|Any CPU
{dae8a091-835d-1eeb-8f69-3fd335d9dac0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{dae8a091-835d-1eeb-8f69-3fd335d9dac0}.Debug|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
...
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