范川铭

1.删除不需要得文件

@@ -51,17 +51,14 @@ @@ -51,17 +51,14 @@
51 <Compile Include="Assets\Scripts\UI\Test3.cs" /> 51 <Compile Include="Assets\Scripts\UI\Test3.cs" />
52 <Compile Include="Assets\Scripts\Common\Singleton.cs" /> 52 <Compile Include="Assets\Scripts\Common\Singleton.cs" />
53 <Compile Include="Assets\Scripts\Manager\UIManager.cs" /> 53 <Compile Include="Assets\Scripts\Manager\UIManager.cs" />
54 - <Compile Include="Assets\Scripts\ScrollView\ItemUI.cs" />  
55 <Compile Include="Assets\Scripts\UI\Test2.cs" /> 54 <Compile Include="Assets\Scripts\UI\Test2.cs" />
56 <Compile Include="Assets\Scripts\UI\ItemTest.cs" /> 55 <Compile Include="Assets\Scripts\UI\ItemTest.cs" />
57 <Compile Include="Assets\Scripts\Common\UIBase.cs" /> 56 <Compile Include="Assets\Scripts\Common\UIBase.cs" />
58 <Compile Include="Assets\Scripts\Main.cs" /> 57 <Compile Include="Assets\Scripts\Main.cs" />
59 <Compile Include="Assets\Scripts\UI\ItemTestPanel.cs" /> 58 <Compile Include="Assets\Scripts\UI\ItemTestPanel.cs" />
60 <Compile Include="Assets\Scripts\UI\Test1.cs" /> 59 <Compile Include="Assets\Scripts\UI\Test1.cs" />
61 - <Compile Include="Assets\Scripts\ScrollView\CustomListComponent.cs" />  
62 <Compile Include="Assets\Scripts\Common\TimeControl.cs" /> 60 <Compile Include="Assets\Scripts\Common\TimeControl.cs" />
63 <Compile Include="Assets\Scripts\Manager\ResourcesManager.cs" /> 61 <Compile Include="Assets\Scripts\Manager\ResourcesManager.cs" />
64 - <Compile Include="Assets\Scripts\ScrollViewTest.cs" />  
65 <Compile Include="Assets\Scripts\Manager\AudioManager.cs" /> 62 <Compile Include="Assets\Scripts\Manager\AudioManager.cs" />
66 <Compile Include="Assets\Scripts\UI\TimeTest.cs" /> 63 <Compile Include="Assets\Scripts\UI\TimeTest.cs" />
67 <Compile Include="Assets\Scripts\Manager\UIAnimation.cs" /> 64 <Compile Include="Assets\Scripts\Manager\UIAnimation.cs" />
@@ -3,7 +3,7 @@ using UnityEngine; @@ -3,7 +3,7 @@ using UnityEngine;
3 using UnityEngine.EventSystems; 3 using UnityEngine.EventSystems;
4 4
5 5
6 -public abstract class BaseItem<T> : MonoBehaviour, IPointerClickHandler where T : struct 6 +public abstract class BaseItem<T> : MonoBehaviour, IPointerClickHandler where T : struct
7 { 7 {
8 /// <summary> 8 /// <summary>
9 /// Item保存得数据 9 /// Item保存得数据
@@ -31,7 +31,7 @@ public abstract class BaseItem<T> : MonoBehaviour, IPointerClickHandler where T @@ -31,7 +31,7 @@ public abstract class BaseItem<T> : MonoBehaviour, IPointerClickHandler where T
31 /// </summary> 31 /// </summary>
32 /// <param name="data"></param> 32 /// <param name="data"></param>
33 public void SetupData(T data) 33 public void SetupData(T data)
34 - { 34 + {
35 itemData = data; 35 itemData = data;
36 UpdateItem(); 36 UpdateItem();
37 } 37 }
1 -using UnityEngine;  
2 -using System.Collections.Generic;  
3 -  
4 -public enum ScrollDirection  
5 -{  
6 - Horizontal,  
7 - Vertical  
8 -}  
9 -  
10 -public enum LoopMode  
11 -{  
12 - Normal,  
13 - InfiniteLoop  
14 -}  
15 -  
16 -public enum SnapMode  
17 -{  
18 - Free,  
19 - CenterAligned  
20 -}  
21 -  
22 -public enum DragMode  
23 -{  
24 - FixedDistance,  
25 - MouseDistance  
26 -}  
27 -  
28 -public enum EasingType  
29 -{  
30 - Linear,  
31 - EaseIn,  
32 - EaseOut,  
33 - EaseInOut  
34 -}  
35 -  
36 -public class CustomListComponent : MonoBehaviour  
37 -{  
38 - [Header("基本设置")] [SerializeField] private ScrollDirection direction = ScrollDirection.Horizontal;  
39 - [SerializeField] private LoopMode loopMode = LoopMode.InfiniteLoop;  
40 - [SerializeField] private SnapMode snapMode = SnapMode.CenterAligned;  
41 - [SerializeField] private DragMode dragMode = DragMode.MouseDistance;  
42 - [SerializeField] private EasingType easingType = EasingType.EaseOut;  
43 -  
44 - [Header("Item设置")] [SerializeField] private GameObject itemPrefab;  
45 - [SerializeField] private float itemSize = 100f;  
46 - [SerializeField] private float spacing = 20f;  
47 -  
48 - [Header("动画设置")] [SerializeField] private float snapSpeed = 5f;  
49 - [SerializeField] private float dragSensitivity = 1f;  
50 - [SerializeField] private float fixedDragDistance = 50f;  
51 -  
52 - [Header("数据")] [SerializeField] private List<ItemData> itemDataList = new List<ItemData>();  
53 -  
54 - private RectTransform rectTransform;  
55 - private List<ItemInstance> activeItems = new List<ItemInstance>();  
56 - private float viewportSize;  
57 - private int maxVisibleItems;  
58 - private float totalContentSize;  
59 - private float currentPosition;  
60 - private float targetPosition;  
61 - private Vector2 lastMousePosition;  
62 - private bool isDragging;  
63 - private int centerItemIndex;  
64 - private float dragStartTime;  
65 - private float dragStartPosition;  
66 -  
67 - [System.Serializable]  
68 - public class ItemData  
69 - {  
70 - public string id;  
71 - public string name;  
72 - public Sprite icon;  
73 - public object data;  
74 - }  
75 -  
76 - private class ItemInstance  
77 - {  
78 - public GameObject gameObject;  
79 - public RectTransform rectTransform;  
80 - public int dataIndex;  
81 - public ItemUI itemUI;  
82 - }  
83 -  
84 - public delegate void CenterItemChangedHandler(int index, ItemData data);  
85 -  
86 - public event CenterItemChangedHandler OnCenterItemChanged;  
87 -  
88 - private void Awake()  
89 - {  
90 - rectTransform = GetComponent<RectTransform>();  
91 - CalculateViewportSize();  
92 - CalculateMaxVisibleItems();  
93 - InitializeItems();  
94 - }  
95 -  
96 - private void CalculateViewportSize()  
97 - {  
98 - if (direction == ScrollDirection.Horizontal)  
99 - {  
100 - viewportSize = rectTransform.rect.width;  
101 - }  
102 - else  
103 - {  
104 - viewportSize = rectTransform.rect.height;  
105 - }  
106 - }  
107 -  
108 - private void CalculateMaxVisibleItems()  
109 - {  
110 - // 计算最多需要多少个Item才能铺满视口  
111 - maxVisibleItems = Mathf.CeilToInt((viewportSize + spacing) / (itemSize + spacing)) + 2;  
112 - Debug.Log($"最多可见Item数量: {maxVisibleItems}");  
113 - }  
114 -  
115 - private void InitializeItems()  
116 - {  
117 - // 清除现有Item  
118 - foreach (var item in activeItems)  
119 - {  
120 - Destroy(item.gameObject);  
121 - }  
122 -  
123 - activeItems.Clear();  
124 -  
125 - // 创建必要的Item实例  
126 - for (int i = 0; i < maxVisibleItems; i++)  
127 - {  
128 - GameObject itemGO = Instantiate(itemPrefab, transform);  
129 - ItemInstance item = new ItemInstance  
130 - {  
131 - gameObject = itemGO,  
132 - rectTransform = itemGO.GetComponent<RectTransform>(),  
133 - dataIndex = i % itemDataList.Count,  
134 - itemUI = itemGO.GetComponent<ItemUI>()  
135 - };  
136 -  
137 - UpdateItemPosition(item, i);  
138 - UpdateItemData(item);  
139 -  
140 - activeItems.Add(item);  
141 - }  
142 -  
143 - // 计算总内容大小  
144 - totalContentSize = itemDataList.Count * (itemSize + spacing) - spacing;  
145 -  
146 - // 初始化位置  
147 - currentPosition = 0;  
148 - targetPosition = 0;  
149 - UpdateCenterItem();  
150 - }  
151 -  
152 - private void UpdateItemPosition(ItemInstance item, int index)  
153 - {  
154 - float position = index * (itemSize + spacing);  
155 -  
156 - if (direction == ScrollDirection.Horizontal)  
157 - {  
158 - item.rectTransform.anchoredPosition = new Vector2(position - currentPosition, 0);  
159 - }  
160 - else  
161 - {  
162 - item.rectTransform.anchoredPosition = new Vector2(0, -(position - currentPosition));  
163 - }  
164 - }  
165 -  
166 - private void UpdateItemData(ItemInstance item)  
167 - {  
168 - if (item.itemUI != null && item.dataIndex < itemDataList.Count)  
169 - {  
170 - item.itemUI.SetData(itemDataList[item.dataIndex]);  
171 - }  
172 - }  
173 -  
174 - private void Update()  
175 - {  
176 - HandleInput();  
177 - UpdateScrollPosition();  
178 - UpdateItems();  
179 - }  
180 -  
181 - private void HandleInput()  
182 - {  
183 - if (Input.GetMouseButtonDown(0))  
184 - {  
185 - if (RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition))  
186 - {  
187 - isDragging = true;  
188 - lastMousePosition = Input.mousePosition;  
189 - dragStartTime = Time.time;  
190 - dragStartPosition = currentPosition;  
191 - }  
192 - }  
193 -  
194 - if (Input.GetMouseButtonUp(0))  
195 - {  
196 - if (isDragging)  
197 - {  
198 - isDragging = false;  
199 -  
200 - if (snapMode == SnapMode.CenterAligned)  
201 - {  
202 - SnapToNearestItem();  
203 - }  
204 - }  
205 - }  
206 -  
207 - if (isDragging)  
208 - {  
209 - Vector2 mouseDelta = Input.mousePosition - new Vector3(lastMousePosition.x, lastMousePosition.y, 0);  
210 - lastMousePosition = Input.mousePosition;  
211 -  
212 - float dragAmount = direction == ScrollDirection.Horizontal ? mouseDelta.x : -mouseDelta.y;  
213 -  
214 - if (dragMode == DragMode.FixedDistance)  
215 - {  
216 - dragAmount = Mathf.Sign(dragAmount) * fixedDragDistance;  
217 - }  
218 -  
219 - currentPosition -= dragAmount * dragSensitivity;  
220 -  
221 - // 处理边界  
222 - if (loopMode == LoopMode.Normal)  
223 - {  
224 - currentPosition = Mathf.Clamp(currentPosition, 0, Mathf.Max(0, totalContentSize - viewportSize));  
225 - }  
226 - }  
227 - }  
228 -  
229 - private void UpdateScrollPosition()  
230 - {  
231 - if (!isDragging && currentPosition != targetPosition)  
232 - {  
233 - float deltaTime = Time.deltaTime * snapSpeed;  
234 -  
235 - // 应用缓动函数  
236 - switch (easingType)  
237 - {  
238 - case EasingType.Linear:  
239 - currentPosition = Mathf.Lerp(currentPosition, targetPosition, deltaTime);  
240 - break;  
241 - case EasingType.EaseIn:  
242 - currentPosition = EaseIn(currentPosition, targetPosition, deltaTime);  
243 - break;  
244 - case EasingType.EaseOut:  
245 - currentPosition = EaseOut(currentPosition, targetPosition, deltaTime);  
246 - break;  
247 - case EasingType.EaseInOut:  
248 - currentPosition = EaseInOut(currentPosition, targetPosition, deltaTime);  
249 - break;  
250 - }  
251 -  
252 - if (Mathf.Abs(currentPosition - targetPosition) < 0.1f)  
253 - {  
254 - currentPosition = targetPosition;  
255 - }  
256 - }  
257 - }  
258 -  
259 - private void UpdateItems()  
260 - {  
261 - if (loopMode == LoopMode.InfiniteLoop)  
262 - {  
263 - // 处理无限循环  
264 - foreach (var item in activeItems)  
265 - {  
266 - bool needsUpdate = false;  
267 -  
268 - if (direction == ScrollDirection.Horizontal)  
269 - {  
270 - float itemPos = item.rectTransform.anchoredPosition.x + currentPosition;  
271 -  
272 - // 如果Item超出左边界,移动到右侧  
273 - if (itemPos < -itemSize)  
274 - {  
275 - item.dataIndex = (item.dataIndex + activeItems.Count) % itemDataList.Count;  
276 - needsUpdate = true;  
277 - }  
278 - // 如果Item超出右边界,移动到左侧  
279 - else if (itemPos > viewportSize)  
280 - {  
281 - item.dataIndex = (item.dataIndex - activeItems.Count + itemDataList.Count) % itemDataList.Count;  
282 - needsUpdate = true;  
283 - }  
284 - }  
285 - else  
286 - {  
287 - float itemPos = -(item.rectTransform.anchoredPosition.y - currentPosition);  
288 -  
289 - // 如果Item超出上边界,移动到下侧  
290 - if (itemPos < -itemSize)  
291 - {  
292 - item.dataIndex = (item.dataIndex + activeItems.Count) % itemDataList.Count;  
293 - needsUpdate = true;  
294 - }  
295 - // 如果Item超出下边界,移动到上侧  
296 - else if (itemPos > viewportSize)  
297 - {  
298 - item.dataIndex = (item.dataIndex - activeItems.Count + itemDataList.Count) % itemDataList.Count;  
299 - needsUpdate = true;  
300 - }  
301 - }  
302 -  
303 - if (needsUpdate)  
304 - {  
305 - UpdateItemData(item);  
306 -  
307 - // 重新计算位置  
308 - int virtualIndex = Mathf.FloorToInt(currentPosition / (itemSize + spacing));  
309 - virtualIndex = (virtualIndex + item.dataIndex) % itemDataList.Count;  
310 -  
311 - UpdateItemPosition(item, virtualIndex);  
312 - }  
313 - else  
314 - {  
315 - // 仅更新位置  
316 - UpdateItemPosition(item,  
317 - Mathf.FloorToInt((item.rectTransform.anchoredPosition.x + currentPosition) /  
318 - (itemSize + spacing)));  
319 - }  
320 - }  
321 - }  
322 -  
323 - UpdateCenterItem();  
324 - }  
325 -  
326 - private void SnapToNearestItem()  
327 - {  
328 - if (itemDataList.Count == 0) return;  
329 -  
330 - // 计算最接近中心的Item  
331 - float centerPos = viewportSize / 2;  
332 - float closestDistance = float.MaxValue;  
333 - int closestIndex = 0;  
334 -  
335 - foreach (var item in activeItems)  
336 - {  
337 - float itemPos = direction == ScrollDirection.Horizontal  
338 - ? item.rectTransform.anchoredPosition.x + itemSize / 2  
339 - : -(item.rectTransform.anchoredPosition.y - itemSize / 2);  
340 -  
341 - float distance = Mathf.Abs(itemPos - centerPos);  
342 -  
343 - if (distance < closestDistance)  
344 - {  
345 - closestDistance = distance;  
346 - closestIndex = item.dataIndex;  
347 - }  
348 - }  
349 -  
350 - // 设置目标位置  
351 - float targetPos = closestIndex * (itemSize + spacing);  
352 -  
353 - // 调整目标位置使选中的Item居中  
354 - if (direction == ScrollDirection.Horizontal)  
355 - {  
356 - targetPos -= (viewportSize - itemSize) / 2;  
357 - }  
358 - else  
359 - {  
360 - targetPos -= (viewportSize - itemSize) / 2;  
361 - }  
362 -  
363 - // 限制在边界内  
364 - if (loopMode == LoopMode.Normal)  
365 - {  
366 - targetPos = Mathf.Clamp(targetPos, 0, Mathf.Max(0, totalContentSize - viewportSize));  
367 - }  
368 -  
369 - targetPosition = targetPos;  
370 - }  
371 -  
372 - private void UpdateCenterItem()  
373 - {  
374 - float centerPos = viewportSize / 2;  
375 - float closestDistance = float.MaxValue;  
376 - int newCenterIndex = -1;  
377 -  
378 - foreach (var item in activeItems)  
379 - {  
380 - float itemPos = direction == ScrollDirection.Horizontal  
381 - ? item.rectTransform.anchoredPosition.x + itemSize / 2  
382 - : -(item.rectTransform.anchoredPosition.y - itemSize / 2);  
383 -  
384 - float distance = Mathf.Abs(itemPos - centerPos);  
385 -  
386 - if (distance < closestDistance)  
387 - {  
388 - closestDistance = distance;  
389 - newCenterIndex = item.dataIndex;  
390 - }  
391 - }  
392 -  
393 - if (newCenterIndex != centerItemIndex && newCenterIndex >= 0 && newCenterIndex < itemDataList.Count)  
394 - {  
395 - centerItemIndex = newCenterIndex;  
396 - OnCenterItemChanged?.Invoke(centerItemIndex, itemDataList[centerItemIndex]);  
397 - }  
398 - }  
399 -  
400 - // 缓动函数  
401 - private float EaseIn(float start, float end, float value)  
402 - {  
403 - end -= start;  
404 - return end * Mathf.Pow(value, 2) + start;  
405 - }  
406 -  
407 - private float EaseOut(float start, float end, float value)  
408 - {  
409 - end -= start;  
410 - return -end * value * (value - 2) + start;  
411 - }  
412 -  
413 - private float EaseInOut(float start, float end, float value)  
414 - {  
415 - value /= 0.5f;  
416 - end -= start;  
417 -  
418 - if (value < 1)  
419 - {  
420 - return end * 0.5f * Mathf.Pow(value, 2) + start;  
421 - }  
422 -  
423 - value--;  
424 - return -end * 0.5f * (value * (value - 2) - 1) + start;  
425 - }  
426 -  
427 - // 公共方法  
428 - public void SetDirection(ScrollDirection newDirection)  
429 - {  
430 - direction = newDirection;  
431 - CalculateViewportSize();  
432 - InitializeItems();  
433 - }  
434 -  
435 - public void SetLoopMode(LoopMode newMode)  
436 - {  
437 - loopMode = newMode;  
438 - }  
439 -  
440 - public void SetSnapMode(SnapMode newMode)  
441 - {  
442 - snapMode = newMode;  
443 - }  
444 -  
445 - public void SetDragMode(DragMode newMode)  
446 - {  
447 - dragMode = newMode;  
448 - }  
449 -  
450 - public void SetEasingType(EasingType newType)  
451 - {  
452 - easingType = newType;  
453 - }  
454 -  
455 - public void SetItemSize(float size)  
456 - {  
457 - itemSize = size;  
458 - CalculateMaxVisibleItems();  
459 - InitializeItems();  
460 - }  
461 -  
462 - public void SetSpacing(float newSpacing)  
463 - {  
464 - spacing = newSpacing;  
465 - CalculateMaxVisibleItems();  
466 - InitializeItems();  
467 - }  
468 -  
469 - public void SetItemData(List<ItemData> dataList)  
470 - {  
471 - itemDataList = dataList;  
472 - CalculateMaxVisibleItems();  
473 - InitializeItems();  
474 - }  
475 -  
476 - public ItemData GetCenterItemData()  
477 - {  
478 - if (centerItemIndex >= 0 && centerItemIndex < itemDataList.Count)  
479 - {  
480 - return itemDataList[centerItemIndex];  
481 - }  
482 -  
483 - return null;  
484 - }  
485 -}  
1 -fileFormatVersion: 2  
2 -guid: 50f895cd92be3cb43969984721391f5f  
3 -MonoImporter:  
4 - externalObjects: {}  
5 - serializedVersion: 2  
6 - defaultReferences: []  
7 - executionOrder: 0  
8 - icon: {instanceID: 0}  
9 - userData:  
10 - assetBundleName:  
11 - assetBundleVariant:  
1 -using UnityEngine;  
2 -using UnityEngine.UI;  
3 -  
4 -public class ItemUI : MonoBehaviour  
5 -{  
6 - [SerializeField] private Text nameText;  
7 - [SerializeField] private Image iconImage;  
8 -  
9 - public void SetData(CustomListComponent.ItemData data)  
10 - {  
11 - if (nameText != null)  
12 - {  
13 - nameText.text = data.name;  
14 - }  
15 -  
16 - if (iconImage != null && data.icon != null)  
17 - {  
18 - iconImage.sprite = data.icon;  
19 - }  
20 - }  
21 -}  
1 -fileFormatVersion: 2  
2 -guid: 1d73e51513498ae43b0936409f2de324  
3 -MonoImporter:  
4 - externalObjects: {}  
5 - serializedVersion: 2  
6 - defaultReferences: []  
7 - executionOrder: 0  
8 - icon: {instanceID: 0}  
9 - userData:  
10 - assetBundleName:  
11 - assetBundleVariant:  
1 -using System.Collections;  
2 -using System.Collections.Generic;  
3 -using UnityEngine;  
4 -  
5 -public class ScrollViewTest : MonoBehaviour  
6 -{  
7 - public CustomListComponent myScrollView;  
8 -  
9 -  
10 - void Start()  
11 - {  
12 - }  
13 -  
14 - // Update is called once per frame  
15 - void Update()  
16 - {  
17 - }  
18 -}  
1 -fileFormatVersion: 2  
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3 -MonoImporter:  
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7 - executionOrder: 0  
8 - icon: {instanceID: 0}  
9 - userData:  
10 - assetBundleName:  
11 - assetBundleVariant:  
@@ -8,7 +8,7 @@ MonoBehaviour: @@ -8,7 +8,7 @@ MonoBehaviour:
8 m_PrefabAsset: {fileID: 0} 8 m_PrefabAsset: {fileID: 0}
9 m_GameObject: {fileID: 0} 9 m_GameObject: {fileID: 0}
10 m_Enabled: 1 10 m_Enabled: 1
11 - m_EditorHideFlags: 1 11 + m_EditorHideFlags: 0
12 m_Script: {fileID: 12004, guid: 0000000000000000e000000000000000, type: 0} 12 m_Script: {fileID: 12004, guid: 0000000000000000e000000000000000, type: 0}
13 m_Name: 13 m_Name:
14 m_EditorClassIdentifier: 14 m_EditorClassIdentifier:
@@ -19,7 +19,7 @@ MonoBehaviour: @@ -19,7 +19,7 @@ MonoBehaviour:
19 width: 2560 19 width: 2560
20 height: 1357.3334 20 height: 1357.3334
21 m_ShowMode: 4 21 m_ShowMode: 4
22 - m_Title: Console 22 + m_Title: Hierarchy
23 m_RootView: {fileID: 2} 23 m_RootView: {fileID: 2}
24 m_MinSize: {x: 875, y: 300} 24 m_MinSize: {x: 875, y: 300}
25 m_MaxSize: {x: 10000, y: 10000} 25 m_MaxSize: {x: 10000, y: 10000}
@@ -120,7 +120,7 @@ MonoBehaviour: @@ -120,7 +120,7 @@ MonoBehaviour:
120 m_MinSize: {x: 300, y: 100} 120 m_MinSize: {x: 300, y: 100}
121 m_MaxSize: {x: 24288, y: 16192} 121 m_MaxSize: {x: 24288, y: 16192}
122 vertical: 0 122 vertical: 0
123 - controlID: 81 123 + controlID: 244
124 draggingID: 0 124 draggingID: 0
125 --- !u!114 &6 125 --- !u!114 &6
126 MonoBehaviour: 126 MonoBehaviour:
@@ -146,7 +146,7 @@ MonoBehaviour: @@ -146,7 +146,7 @@ MonoBehaviour:
146 m_MinSize: {x: 100, y: 100} 146 m_MinSize: {x: 100, y: 100}
147 m_MaxSize: {x: 8096, y: 16192} 147 m_MaxSize: {x: 8096, y: 16192}
148 vertical: 1 148 vertical: 1
149 - controlID: 17 149 + controlID: 132
150 draggingID: 0 150 draggingID: 0
151 --- !u!114 &7 151 --- !u!114 &7
152 MonoBehaviour: 152 MonoBehaviour:
@@ -158,7 +158,7 @@ MonoBehaviour: @@ -158,7 +158,7 @@ MonoBehaviour:
158 m_Enabled: 1 158 m_Enabled: 1
159 m_EditorHideFlags: 1 159 m_EditorHideFlags: 1
160 m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} 160 m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
161 - m_Name: GameView 161 + m_Name: AssetStoreWindow
162 m_EditorClassIdentifier: 162 m_EditorClassIdentifier:
163 m_Children: [] 163 m_Children: []
164 m_Position: 164 m_Position:
@@ -167,15 +167,15 @@ MonoBehaviour: @@ -167,15 +167,15 @@ MonoBehaviour:
167 y: 0 167 y: 0
168 width: 1292 168 width: 1292
169 height: 682 169 height: 682
170 - m_MinSize: {x: 100, y: 100}  
171 - m_MaxSize: {x: 4000, y: 4000}  
172 - m_ActualView: {fileID: 15} 170 + m_MinSize: {x: 456, y: 375}
  171 + m_MaxSize: {x: 4001, y: 4021}
  172 + m_ActualView: {fileID: 13}
173 m_Panes: 173 m_Panes:
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175 - {fileID: 15} 175 - {fileID: 15}
176 - {fileID: 13} 176 - {fileID: 13}
177 - m_Selected: 1  
178 - m_LastSelected: 0 177 + m_Selected: 2
  178 + m_LastSelected: 1
179 --- !u!114 &8 179 --- !u!114 &8
180 MonoBehaviour: 180 MonoBehaviour:
181 m_ObjectHideFlags: 52 181 m_ObjectHideFlags: 52
@@ -226,7 +226,7 @@ MonoBehaviour: @@ -226,7 +226,7 @@ MonoBehaviour:
226 m_MinSize: {x: 100, y: 100} 226 m_MinSize: {x: 100, y: 100}
227 m_MaxSize: {x: 8096, y: 16192} 227 m_MaxSize: {x: 8096, y: 16192}
228 vertical: 1 228 vertical: 1
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230 draggingID: 0 230 draggingID: 0
231 --- !u!114 &10 231 --- !u!114 &10
232 MonoBehaviour: 232 MonoBehaviour:
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248 width: 384 248 width: 384
249 height: 751.3333 249 height: 751.3333
250 - m_MinSize: {x: 200, y: 200}  
251 - m_MaxSize: {x: 4000, y: 4000} 250 + m_MinSize: {x: 202, y: 221}
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252 m_ActualView: {fileID: 17} 252 m_ActualView: {fileID: 17}
253 m_Panes: 253 m_Panes:
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299 y: 0 299 y: 0
300 width: 884 300 width: 884
301 height: 1307.3334 301 height: 1307.3334
302 - m_MinSize: {x: 275, y: 50}  
303 - m_MaxSize: {x: 4000, y: 4000} 302 + m_MinSize: {x: 276, y: 71}
  303 + m_MaxSize: {x: 4001, y: 4021}
304 m_ActualView: {fileID: 19} 304 m_ActualView: {fileID: 19}
305 m_Panes: 305 m_Panes:
306 - {fileID: 19} 306 - {fileID: 19}
@@ -329,7 +329,7 @@ MonoBehaviour: @@ -329,7 +329,7 @@ MonoBehaviour:
329 serializedVersion: 2 329 serializedVersion: 2
330 x: 0 330 x: 0
331 y: 72.66667 331 y: 72.66667
332 - width: 1168.3334 332 + width: 1291
333 height: 661 333 height: 661
334 m_SerializedDataModeController: 334 m_SerializedDataModeController:
335 m_DataMode: 0 335 m_DataMode: 0
@@ -405,7 +405,7 @@ MonoBehaviour: @@ -405,7 +405,7 @@ MonoBehaviour:
405 floating: 0 405 floating: 0
406 collapsed: 0 406 collapsed: 0
407 displayed: 1 407 displayed: 1
408 - snapOffset: {x: 0, y: 0} 408 + snapOffset: {x: 0, y: 24.666666}
409 snapOffsetDelta: {x: 0, y: 0} 409 snapOffsetDelta: {x: 0, y: 0}
410 snapCorner: 0 410 snapCorner: 0
411 id: unity-scene-view-toolbar 411 id: unity-scene-view-toolbar
@@ -749,9 +749,9 @@ MonoBehaviour: @@ -749,9 +749,9 @@ MonoBehaviour:
749 m_PlayAudio: 0 749 m_PlayAudio: 0
750 m_AudioPlay: 0 750 m_AudioPlay: 0
751 m_Position: 751 m_Position:
752 - m_Target: {x: 1301.7489, y: 431.4366, z: 3.0009701} 752 + m_Target: {x: 784.90393, y: 472.3755, z: -1.2112993}
753 speed: 2 753 speed: 2
754 - m_Value: {x: 1301.7489, y: 431.4366, z: 3.0009701} 754 + m_Value: {x: 961.04877, y: 479.5093, z: -0.20217133}
755 m_RenderMode: 0 755 m_RenderMode: 0
756 m_CameraMode: 756 m_CameraMode:
757 drawMode: 0 757 drawMode: 0
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800 m_Target: {x: -0.0071905754, y: -0.0035052756, z: -0.000025474808, w: 0.9999826} 800 m_Target: {x: -0.0071905754, y: -0.0035052756, z: -0.000025474808, w: 0.9999826}
801 speed: 2 801 speed: 2
802 - m_Value: {x: -0.0071904706, y: -0.0035052246, z: -0.000025474437, w: 0.99996805} 802 + m_Value: {x: 0.015107922, y: 0.982547, z: 0.16077192, w: -0.09233392}
803 m_Size: 803 m_Size:
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805 speed: 2 805 speed: 2
806 - m_Value: 261.93716 806 + m_Value: 35.840363
807 m_Ortho: 807 m_Ortho:
808 m_Target: 0 808 m_Target: 0
809 speed: 2 809 speed: 2
@@ -997,9 +997,9 @@ MonoBehaviour: @@ -997,9 +997,9 @@ MonoBehaviour:
997 m_SceneHierarchy: 997 m_SceneHierarchy:
998 m_TreeViewState: 998 m_TreeViewState:
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1000 - m_SelectedIDs: b6f7ffff  
1001 - m_LastClickedID: -2122  
1002 - m_ExpandedIDs: b6f7ffff64f8ffff12f9ffff2cfbffff 1000 + m_SelectedIDs:
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1003 m_RenameOverlay: 1003 m_RenameOverlay:
1004 m_UserAcceptedRename: 0 1004 m_UserAcceptedRename: 0
1005 m_Name: 1005 m_Name:
@@ -1067,7 +1067,8 @@ MonoBehaviour: @@ -1067,7 +1067,8 @@ MonoBehaviour:
1067 m_ShowAllHits: 0 1067 m_ShowAllHits: 0
1068 m_SkipHidden: 0 1068 m_SkipHidden: 0
1069 m_SearchArea: 1 1069 m_SearchArea: 1
1070 - m_Folders: [] 1070 + m_Folders:
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1071 m_Globs: [] 1072 m_Globs: []
1072 m_OriginalText: 1073 m_OriginalText:
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1087 m_RenameOverlay: 1088 m_RenameOverlay:
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1089 m_Name: 1090 m_Name:
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