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31 additions
and
590 deletions
@@ -51,17 +51,14 @@ | @@ -51,17 +51,14 @@ | ||
51 | <Compile Include="Assets\Scripts\UI\Test3.cs" /> | 51 | <Compile Include="Assets\Scripts\UI\Test3.cs" /> |
52 | <Compile Include="Assets\Scripts\Common\Singleton.cs" /> | 52 | <Compile Include="Assets\Scripts\Common\Singleton.cs" /> |
53 | <Compile Include="Assets\Scripts\Manager\UIManager.cs" /> | 53 | <Compile Include="Assets\Scripts\Manager\UIManager.cs" /> |
54 | - <Compile Include="Assets\Scripts\ScrollView\ItemUI.cs" /> | ||
55 | <Compile Include="Assets\Scripts\UI\Test2.cs" /> | 54 | <Compile Include="Assets\Scripts\UI\Test2.cs" /> |
56 | <Compile Include="Assets\Scripts\UI\ItemTest.cs" /> | 55 | <Compile Include="Assets\Scripts\UI\ItemTest.cs" /> |
57 | <Compile Include="Assets\Scripts\Common\UIBase.cs" /> | 56 | <Compile Include="Assets\Scripts\Common\UIBase.cs" /> |
58 | <Compile Include="Assets\Scripts\Main.cs" /> | 57 | <Compile Include="Assets\Scripts\Main.cs" /> |
59 | <Compile Include="Assets\Scripts\UI\ItemTestPanel.cs" /> | 58 | <Compile Include="Assets\Scripts\UI\ItemTestPanel.cs" /> |
60 | <Compile Include="Assets\Scripts\UI\Test1.cs" /> | 59 | <Compile Include="Assets\Scripts\UI\Test1.cs" /> |
61 | - <Compile Include="Assets\Scripts\ScrollView\CustomListComponent.cs" /> | ||
62 | <Compile Include="Assets\Scripts\Common\TimeControl.cs" /> | 60 | <Compile Include="Assets\Scripts\Common\TimeControl.cs" /> |
63 | <Compile Include="Assets\Scripts\Manager\ResourcesManager.cs" /> | 61 | <Compile Include="Assets\Scripts\Manager\ResourcesManager.cs" /> |
64 | - <Compile Include="Assets\Scripts\ScrollViewTest.cs" /> | ||
65 | <Compile Include="Assets\Scripts\Manager\AudioManager.cs" /> | 62 | <Compile Include="Assets\Scripts\Manager\AudioManager.cs" /> |
66 | <Compile Include="Assets\Scripts\UI\TimeTest.cs" /> | 63 | <Compile Include="Assets\Scripts\UI\TimeTest.cs" /> |
67 | <Compile Include="Assets\Scripts\Manager\UIAnimation.cs" /> | 64 | <Compile Include="Assets\Scripts\Manager\UIAnimation.cs" /> |
@@ -3,7 +3,7 @@ using UnityEngine; | @@ -3,7 +3,7 @@ using UnityEngine; | ||
3 | using UnityEngine.EventSystems; | 3 | using UnityEngine.EventSystems; |
4 | 4 | ||
5 | 5 | ||
6 | -public abstract class BaseItem<T> : MonoBehaviour, IPointerClickHandler where T : struct | 6 | +public abstract class BaseItem<T> : MonoBehaviour, IPointerClickHandler where T : struct |
7 | { | 7 | { |
8 | /// <summary> | 8 | /// <summary> |
9 | /// Item保存得数据 | 9 | /// Item保存得数据 |
@@ -31,7 +31,7 @@ public abstract class BaseItem<T> : MonoBehaviour, IPointerClickHandler where T | @@ -31,7 +31,7 @@ public abstract class BaseItem<T> : MonoBehaviour, IPointerClickHandler where T | ||
31 | /// </summary> | 31 | /// </summary> |
32 | /// <param name="data"></param> | 32 | /// <param name="data"></param> |
33 | public void SetupData(T data) | 33 | public void SetupData(T data) |
34 | - { | 34 | + { |
35 | itemData = data; | 35 | itemData = data; |
36 | UpdateItem(); | 36 | UpdateItem(); |
37 | } | 37 | } |
1 | -using UnityEngine; | ||
2 | -using System.Collections.Generic; | ||
3 | - | ||
4 | -public enum ScrollDirection | ||
5 | -{ | ||
6 | - Horizontal, | ||
7 | - Vertical | ||
8 | -} | ||
9 | - | ||
10 | -public enum LoopMode | ||
11 | -{ | ||
12 | - Normal, | ||
13 | - InfiniteLoop | ||
14 | -} | ||
15 | - | ||
16 | -public enum SnapMode | ||
17 | -{ | ||
18 | - Free, | ||
19 | - CenterAligned | ||
20 | -} | ||
21 | - | ||
22 | -public enum DragMode | ||
23 | -{ | ||
24 | - FixedDistance, | ||
25 | - MouseDistance | ||
26 | -} | ||
27 | - | ||
28 | -public enum EasingType | ||
29 | -{ | ||
30 | - Linear, | ||
31 | - EaseIn, | ||
32 | - EaseOut, | ||
33 | - EaseInOut | ||
34 | -} | ||
35 | - | ||
36 | -public class CustomListComponent : MonoBehaviour | ||
37 | -{ | ||
38 | - [Header("基本设置")] [SerializeField] private ScrollDirection direction = ScrollDirection.Horizontal; | ||
39 | - [SerializeField] private LoopMode loopMode = LoopMode.InfiniteLoop; | ||
40 | - [SerializeField] private SnapMode snapMode = SnapMode.CenterAligned; | ||
41 | - [SerializeField] private DragMode dragMode = DragMode.MouseDistance; | ||
42 | - [SerializeField] private EasingType easingType = EasingType.EaseOut; | ||
43 | - | ||
44 | - [Header("Item设置")] [SerializeField] private GameObject itemPrefab; | ||
45 | - [SerializeField] private float itemSize = 100f; | ||
46 | - [SerializeField] private float spacing = 20f; | ||
47 | - | ||
48 | - [Header("动画设置")] [SerializeField] private float snapSpeed = 5f; | ||
49 | - [SerializeField] private float dragSensitivity = 1f; | ||
50 | - [SerializeField] private float fixedDragDistance = 50f; | ||
51 | - | ||
52 | - [Header("数据")] [SerializeField] private List<ItemData> itemDataList = new List<ItemData>(); | ||
53 | - | ||
54 | - private RectTransform rectTransform; | ||
55 | - private List<ItemInstance> activeItems = new List<ItemInstance>(); | ||
56 | - private float viewportSize; | ||
57 | - private int maxVisibleItems; | ||
58 | - private float totalContentSize; | ||
59 | - private float currentPosition; | ||
60 | - private float targetPosition; | ||
61 | - private Vector2 lastMousePosition; | ||
62 | - private bool isDragging; | ||
63 | - private int centerItemIndex; | ||
64 | - private float dragStartTime; | ||
65 | - private float dragStartPosition; | ||
66 | - | ||
67 | - [System.Serializable] | ||
68 | - public class ItemData | ||
69 | - { | ||
70 | - public string id; | ||
71 | - public string name; | ||
72 | - public Sprite icon; | ||
73 | - public object data; | ||
74 | - } | ||
75 | - | ||
76 | - private class ItemInstance | ||
77 | - { | ||
78 | - public GameObject gameObject; | ||
79 | - public RectTransform rectTransform; | ||
80 | - public int dataIndex; | ||
81 | - public ItemUI itemUI; | ||
82 | - } | ||
83 | - | ||
84 | - public delegate void CenterItemChangedHandler(int index, ItemData data); | ||
85 | - | ||
86 | - public event CenterItemChangedHandler OnCenterItemChanged; | ||
87 | - | ||
88 | - private void Awake() | ||
89 | - { | ||
90 | - rectTransform = GetComponent<RectTransform>(); | ||
91 | - CalculateViewportSize(); | ||
92 | - CalculateMaxVisibleItems(); | ||
93 | - InitializeItems(); | ||
94 | - } | ||
95 | - | ||
96 | - private void CalculateViewportSize() | ||
97 | - { | ||
98 | - if (direction == ScrollDirection.Horizontal) | ||
99 | - { | ||
100 | - viewportSize = rectTransform.rect.width; | ||
101 | - } | ||
102 | - else | ||
103 | - { | ||
104 | - viewportSize = rectTransform.rect.height; | ||
105 | - } | ||
106 | - } | ||
107 | - | ||
108 | - private void CalculateMaxVisibleItems() | ||
109 | - { | ||
110 | - // 计算最多需要多少个Item才能铺满视口 | ||
111 | - maxVisibleItems = Mathf.CeilToInt((viewportSize + spacing) / (itemSize + spacing)) + 2; | ||
112 | - Debug.Log($"最多可见Item数量: {maxVisibleItems}"); | ||
113 | - } | ||
114 | - | ||
115 | - private void InitializeItems() | ||
116 | - { | ||
117 | - // 清除现有Item | ||
118 | - foreach (var item in activeItems) | ||
119 | - { | ||
120 | - Destroy(item.gameObject); | ||
121 | - } | ||
122 | - | ||
123 | - activeItems.Clear(); | ||
124 | - | ||
125 | - // 创建必要的Item实例 | ||
126 | - for (int i = 0; i < maxVisibleItems; i++) | ||
127 | - { | ||
128 | - GameObject itemGO = Instantiate(itemPrefab, transform); | ||
129 | - ItemInstance item = new ItemInstance | ||
130 | - { | ||
131 | - gameObject = itemGO, | ||
132 | - rectTransform = itemGO.GetComponent<RectTransform>(), | ||
133 | - dataIndex = i % itemDataList.Count, | ||
134 | - itemUI = itemGO.GetComponent<ItemUI>() | ||
135 | - }; | ||
136 | - | ||
137 | - UpdateItemPosition(item, i); | ||
138 | - UpdateItemData(item); | ||
139 | - | ||
140 | - activeItems.Add(item); | ||
141 | - } | ||
142 | - | ||
143 | - // 计算总内容大小 | ||
144 | - totalContentSize = itemDataList.Count * (itemSize + spacing) - spacing; | ||
145 | - | ||
146 | - // 初始化位置 | ||
147 | - currentPosition = 0; | ||
148 | - targetPosition = 0; | ||
149 | - UpdateCenterItem(); | ||
150 | - } | ||
151 | - | ||
152 | - private void UpdateItemPosition(ItemInstance item, int index) | ||
153 | - { | ||
154 | - float position = index * (itemSize + spacing); | ||
155 | - | ||
156 | - if (direction == ScrollDirection.Horizontal) | ||
157 | - { | ||
158 | - item.rectTransform.anchoredPosition = new Vector2(position - currentPosition, 0); | ||
159 | - } | ||
160 | - else | ||
161 | - { | ||
162 | - item.rectTransform.anchoredPosition = new Vector2(0, -(position - currentPosition)); | ||
163 | - } | ||
164 | - } | ||
165 | - | ||
166 | - private void UpdateItemData(ItemInstance item) | ||
167 | - { | ||
168 | - if (item.itemUI != null && item.dataIndex < itemDataList.Count) | ||
169 | - { | ||
170 | - item.itemUI.SetData(itemDataList[item.dataIndex]); | ||
171 | - } | ||
172 | - } | ||
173 | - | ||
174 | - private void Update() | ||
175 | - { | ||
176 | - HandleInput(); | ||
177 | - UpdateScrollPosition(); | ||
178 | - UpdateItems(); | ||
179 | - } | ||
180 | - | ||
181 | - private void HandleInput() | ||
182 | - { | ||
183 | - if (Input.GetMouseButtonDown(0)) | ||
184 | - { | ||
185 | - if (RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition)) | ||
186 | - { | ||
187 | - isDragging = true; | ||
188 | - lastMousePosition = Input.mousePosition; | ||
189 | - dragStartTime = Time.time; | ||
190 | - dragStartPosition = currentPosition; | ||
191 | - } | ||
192 | - } | ||
193 | - | ||
194 | - if (Input.GetMouseButtonUp(0)) | ||
195 | - { | ||
196 | - if (isDragging) | ||
197 | - { | ||
198 | - isDragging = false; | ||
199 | - | ||
200 | - if (snapMode == SnapMode.CenterAligned) | ||
201 | - { | ||
202 | - SnapToNearestItem(); | ||
203 | - } | ||
204 | - } | ||
205 | - } | ||
206 | - | ||
207 | - if (isDragging) | ||
208 | - { | ||
209 | - Vector2 mouseDelta = Input.mousePosition - new Vector3(lastMousePosition.x, lastMousePosition.y, 0); | ||
210 | - lastMousePosition = Input.mousePosition; | ||
211 | - | ||
212 | - float dragAmount = direction == ScrollDirection.Horizontal ? mouseDelta.x : -mouseDelta.y; | ||
213 | - | ||
214 | - if (dragMode == DragMode.FixedDistance) | ||
215 | - { | ||
216 | - dragAmount = Mathf.Sign(dragAmount) * fixedDragDistance; | ||
217 | - } | ||
218 | - | ||
219 | - currentPosition -= dragAmount * dragSensitivity; | ||
220 | - | ||
221 | - // 处理边界 | ||
222 | - if (loopMode == LoopMode.Normal) | ||
223 | - { | ||
224 | - currentPosition = Mathf.Clamp(currentPosition, 0, Mathf.Max(0, totalContentSize - viewportSize)); | ||
225 | - } | ||
226 | - } | ||
227 | - } | ||
228 | - | ||
229 | - private void UpdateScrollPosition() | ||
230 | - { | ||
231 | - if (!isDragging && currentPosition != targetPosition) | ||
232 | - { | ||
233 | - float deltaTime = Time.deltaTime * snapSpeed; | ||
234 | - | ||
235 | - // 应用缓动函数 | ||
236 | - switch (easingType) | ||
237 | - { | ||
238 | - case EasingType.Linear: | ||
239 | - currentPosition = Mathf.Lerp(currentPosition, targetPosition, deltaTime); | ||
240 | - break; | ||
241 | - case EasingType.EaseIn: | ||
242 | - currentPosition = EaseIn(currentPosition, targetPosition, deltaTime); | ||
243 | - break; | ||
244 | - case EasingType.EaseOut: | ||
245 | - currentPosition = EaseOut(currentPosition, targetPosition, deltaTime); | ||
246 | - break; | ||
247 | - case EasingType.EaseInOut: | ||
248 | - currentPosition = EaseInOut(currentPosition, targetPosition, deltaTime); | ||
249 | - break; | ||
250 | - } | ||
251 | - | ||
252 | - if (Mathf.Abs(currentPosition - targetPosition) < 0.1f) | ||
253 | - { | ||
254 | - currentPosition = targetPosition; | ||
255 | - } | ||
256 | - } | ||
257 | - } | ||
258 | - | ||
259 | - private void UpdateItems() | ||
260 | - { | ||
261 | - if (loopMode == LoopMode.InfiniteLoop) | ||
262 | - { | ||
263 | - // 处理无限循环 | ||
264 | - foreach (var item in activeItems) | ||
265 | - { | ||
266 | - bool needsUpdate = false; | ||
267 | - | ||
268 | - if (direction == ScrollDirection.Horizontal) | ||
269 | - { | ||
270 | - float itemPos = item.rectTransform.anchoredPosition.x + currentPosition; | ||
271 | - | ||
272 | - // 如果Item超出左边界,移动到右侧 | ||
273 | - if (itemPos < -itemSize) | ||
274 | - { | ||
275 | - item.dataIndex = (item.dataIndex + activeItems.Count) % itemDataList.Count; | ||
276 | - needsUpdate = true; | ||
277 | - } | ||
278 | - // 如果Item超出右边界,移动到左侧 | ||
279 | - else if (itemPos > viewportSize) | ||
280 | - { | ||
281 | - item.dataIndex = (item.dataIndex - activeItems.Count + itemDataList.Count) % itemDataList.Count; | ||
282 | - needsUpdate = true; | ||
283 | - } | ||
284 | - } | ||
285 | - else | ||
286 | - { | ||
287 | - float itemPos = -(item.rectTransform.anchoredPosition.y - currentPosition); | ||
288 | - | ||
289 | - // 如果Item超出上边界,移动到下侧 | ||
290 | - if (itemPos < -itemSize) | ||
291 | - { | ||
292 | - item.dataIndex = (item.dataIndex + activeItems.Count) % itemDataList.Count; | ||
293 | - needsUpdate = true; | ||
294 | - } | ||
295 | - // 如果Item超出下边界,移动到上侧 | ||
296 | - else if (itemPos > viewportSize) | ||
297 | - { | ||
298 | - item.dataIndex = (item.dataIndex - activeItems.Count + itemDataList.Count) % itemDataList.Count; | ||
299 | - needsUpdate = true; | ||
300 | - } | ||
301 | - } | ||
302 | - | ||
303 | - if (needsUpdate) | ||
304 | - { | ||
305 | - UpdateItemData(item); | ||
306 | - | ||
307 | - // 重新计算位置 | ||
308 | - int virtualIndex = Mathf.FloorToInt(currentPosition / (itemSize + spacing)); | ||
309 | - virtualIndex = (virtualIndex + item.dataIndex) % itemDataList.Count; | ||
310 | - | ||
311 | - UpdateItemPosition(item, virtualIndex); | ||
312 | - } | ||
313 | - else | ||
314 | - { | ||
315 | - // 仅更新位置 | ||
316 | - UpdateItemPosition(item, | ||
317 | - Mathf.FloorToInt((item.rectTransform.anchoredPosition.x + currentPosition) / | ||
318 | - (itemSize + spacing))); | ||
319 | - } | ||
320 | - } | ||
321 | - } | ||
322 | - | ||
323 | - UpdateCenterItem(); | ||
324 | - } | ||
325 | - | ||
326 | - private void SnapToNearestItem() | ||
327 | - { | ||
328 | - if (itemDataList.Count == 0) return; | ||
329 | - | ||
330 | - // 计算最接近中心的Item | ||
331 | - float centerPos = viewportSize / 2; | ||
332 | - float closestDistance = float.MaxValue; | ||
333 | - int closestIndex = 0; | ||
334 | - | ||
335 | - foreach (var item in activeItems) | ||
336 | - { | ||
337 | - float itemPos = direction == ScrollDirection.Horizontal | ||
338 | - ? item.rectTransform.anchoredPosition.x + itemSize / 2 | ||
339 | - : -(item.rectTransform.anchoredPosition.y - itemSize / 2); | ||
340 | - | ||
341 | - float distance = Mathf.Abs(itemPos - centerPos); | ||
342 | - | ||
343 | - if (distance < closestDistance) | ||
344 | - { | ||
345 | - closestDistance = distance; | ||
346 | - closestIndex = item.dataIndex; | ||
347 | - } | ||
348 | - } | ||
349 | - | ||
350 | - // 设置目标位置 | ||
351 | - float targetPos = closestIndex * (itemSize + spacing); | ||
352 | - | ||
353 | - // 调整目标位置使选中的Item居中 | ||
354 | - if (direction == ScrollDirection.Horizontal) | ||
355 | - { | ||
356 | - targetPos -= (viewportSize - itemSize) / 2; | ||
357 | - } | ||
358 | - else | ||
359 | - { | ||
360 | - targetPos -= (viewportSize - itemSize) / 2; | ||
361 | - } | ||
362 | - | ||
363 | - // 限制在边界内 | ||
364 | - if (loopMode == LoopMode.Normal) | ||
365 | - { | ||
366 | - targetPos = Mathf.Clamp(targetPos, 0, Mathf.Max(0, totalContentSize - viewportSize)); | ||
367 | - } | ||
368 | - | ||
369 | - targetPosition = targetPos; | ||
370 | - } | ||
371 | - | ||
372 | - private void UpdateCenterItem() | ||
373 | - { | ||
374 | - float centerPos = viewportSize / 2; | ||
375 | - float closestDistance = float.MaxValue; | ||
376 | - int newCenterIndex = -1; | ||
377 | - | ||
378 | - foreach (var item in activeItems) | ||
379 | - { | ||
380 | - float itemPos = direction == ScrollDirection.Horizontal | ||
381 | - ? item.rectTransform.anchoredPosition.x + itemSize / 2 | ||
382 | - : -(item.rectTransform.anchoredPosition.y - itemSize / 2); | ||
383 | - | ||
384 | - float distance = Mathf.Abs(itemPos - centerPos); | ||
385 | - | ||
386 | - if (distance < closestDistance) | ||
387 | - { | ||
388 | - closestDistance = distance; | ||
389 | - newCenterIndex = item.dataIndex; | ||
390 | - } | ||
391 | - } | ||
392 | - | ||
393 | - if (newCenterIndex != centerItemIndex && newCenterIndex >= 0 && newCenterIndex < itemDataList.Count) | ||
394 | - { | ||
395 | - centerItemIndex = newCenterIndex; | ||
396 | - OnCenterItemChanged?.Invoke(centerItemIndex, itemDataList[centerItemIndex]); | ||
397 | - } | ||
398 | - } | ||
399 | - | ||
400 | - // 缓动函数 | ||
401 | - private float EaseIn(float start, float end, float value) | ||
402 | - { | ||
403 | - end -= start; | ||
404 | - return end * Mathf.Pow(value, 2) + start; | ||
405 | - } | ||
406 | - | ||
407 | - private float EaseOut(float start, float end, float value) | ||
408 | - { | ||
409 | - end -= start; | ||
410 | - return -end * value * (value - 2) + start; | ||
411 | - } | ||
412 | - | ||
413 | - private float EaseInOut(float start, float end, float value) | ||
414 | - { | ||
415 | - value /= 0.5f; | ||
416 | - end -= start; | ||
417 | - | ||
418 | - if (value < 1) | ||
419 | - { | ||
420 | - return end * 0.5f * Mathf.Pow(value, 2) + start; | ||
421 | - } | ||
422 | - | ||
423 | - value--; | ||
424 | - return -end * 0.5f * (value * (value - 2) - 1) + start; | ||
425 | - } | ||
426 | - | ||
427 | - // 公共方法 | ||
428 | - public void SetDirection(ScrollDirection newDirection) | ||
429 | - { | ||
430 | - direction = newDirection; | ||
431 | - CalculateViewportSize(); | ||
432 | - InitializeItems(); | ||
433 | - } | ||
434 | - | ||
435 | - public void SetLoopMode(LoopMode newMode) | ||
436 | - { | ||
437 | - loopMode = newMode; | ||
438 | - } | ||
439 | - | ||
440 | - public void SetSnapMode(SnapMode newMode) | ||
441 | - { | ||
442 | - snapMode = newMode; | ||
443 | - } | ||
444 | - | ||
445 | - public void SetDragMode(DragMode newMode) | ||
446 | - { | ||
447 | - dragMode = newMode; | ||
448 | - } | ||
449 | - | ||
450 | - public void SetEasingType(EasingType newType) | ||
451 | - { | ||
452 | - easingType = newType; | ||
453 | - } | ||
454 | - | ||
455 | - public void SetItemSize(float size) | ||
456 | - { | ||
457 | - itemSize = size; | ||
458 | - CalculateMaxVisibleItems(); | ||
459 | - InitializeItems(); | ||
460 | - } | ||
461 | - | ||
462 | - public void SetSpacing(float newSpacing) | ||
463 | - { | ||
464 | - spacing = newSpacing; | ||
465 | - CalculateMaxVisibleItems(); | ||
466 | - InitializeItems(); | ||
467 | - } | ||
468 | - | ||
469 | - public void SetItemData(List<ItemData> dataList) | ||
470 | - { | ||
471 | - itemDataList = dataList; | ||
472 | - CalculateMaxVisibleItems(); | ||
473 | - InitializeItems(); | ||
474 | - } | ||
475 | - | ||
476 | - public ItemData GetCenterItemData() | ||
477 | - { | ||
478 | - if (centerItemIndex >= 0 && centerItemIndex < itemDataList.Count) | ||
479 | - { | ||
480 | - return itemDataList[centerItemIndex]; | ||
481 | - } | ||
482 | - | ||
483 | - return null; | ||
484 | - } | ||
485 | -} |
Assets/Scripts/ScrollView/ItemUI.cs
deleted
100644 → 0
1 | -using UnityEngine; | ||
2 | -using UnityEngine.UI; | ||
3 | - | ||
4 | -public class ItemUI : MonoBehaviour | ||
5 | -{ | ||
6 | - [SerializeField] private Text nameText; | ||
7 | - [SerializeField] private Image iconImage; | ||
8 | - | ||
9 | - public void SetData(CustomListComponent.ItemData data) | ||
10 | - { | ||
11 | - if (nameText != null) | ||
12 | - { | ||
13 | - nameText.text = data.name; | ||
14 | - } | ||
15 | - | ||
16 | - if (iconImage != null && data.icon != null) | ||
17 | - { | ||
18 | - iconImage.sprite = data.icon; | ||
19 | - } | ||
20 | - } | ||
21 | -} |
Assets/Scripts/ScrollViewTest.cs
deleted
100644 → 0
1 | -using System.Collections; | ||
2 | -using System.Collections.Generic; | ||
3 | -using UnityEngine; | ||
4 | - | ||
5 | -public class ScrollViewTest : MonoBehaviour | ||
6 | -{ | ||
7 | - public CustomListComponent myScrollView; | ||
8 | - | ||
9 | - | ||
10 | - void Start() | ||
11 | - { | ||
12 | - } | ||
13 | - | ||
14 | - // Update is called once per frame | ||
15 | - void Update() | ||
16 | - { | ||
17 | - } | ||
18 | -} |
@@ -8,7 +8,7 @@ MonoBehaviour: | @@ -8,7 +8,7 @@ MonoBehaviour: | ||
8 | m_PrefabAsset: {fileID: 0} | 8 | m_PrefabAsset: {fileID: 0} |
9 | m_GameObject: {fileID: 0} | 9 | m_GameObject: {fileID: 0} |
10 | m_Enabled: 1 | 10 | m_Enabled: 1 |
11 | - m_EditorHideFlags: 1 | 11 | + m_EditorHideFlags: 0 |
12 | m_Script: {fileID: 12004, guid: 0000000000000000e000000000000000, type: 0} | 12 | m_Script: {fileID: 12004, guid: 0000000000000000e000000000000000, type: 0} |
13 | m_Name: | 13 | m_Name: |
14 | m_EditorClassIdentifier: | 14 | m_EditorClassIdentifier: |
@@ -19,7 +19,7 @@ MonoBehaviour: | @@ -19,7 +19,7 @@ MonoBehaviour: | ||
19 | width: 2560 | 19 | width: 2560 |
20 | height: 1357.3334 | 20 | height: 1357.3334 |
21 | m_ShowMode: 4 | 21 | m_ShowMode: 4 |
22 | - m_Title: Console | 22 | + m_Title: Hierarchy |
23 | m_RootView: {fileID: 2} | 23 | m_RootView: {fileID: 2} |
24 | m_MinSize: {x: 875, y: 300} | 24 | m_MinSize: {x: 875, y: 300} |
25 | m_MaxSize: {x: 10000, y: 10000} | 25 | m_MaxSize: {x: 10000, y: 10000} |
@@ -120,7 +120,7 @@ MonoBehaviour: | @@ -120,7 +120,7 @@ MonoBehaviour: | ||
120 | m_MinSize: {x: 300, y: 100} | 120 | m_MinSize: {x: 300, y: 100} |
121 | m_MaxSize: {x: 24288, y: 16192} | 121 | m_MaxSize: {x: 24288, y: 16192} |
122 | vertical: 0 | 122 | vertical: 0 |
123 | - controlID: 81 | 123 | + controlID: 244 |
124 | draggingID: 0 | 124 | draggingID: 0 |
125 | --- !u!114 &6 | 125 | --- !u!114 &6 |
126 | MonoBehaviour: | 126 | MonoBehaviour: |
@@ -146,7 +146,7 @@ MonoBehaviour: | @@ -146,7 +146,7 @@ MonoBehaviour: | ||
146 | m_MinSize: {x: 100, y: 100} | 146 | m_MinSize: {x: 100, y: 100} |
147 | m_MaxSize: {x: 8096, y: 16192} | 147 | m_MaxSize: {x: 8096, y: 16192} |
148 | vertical: 1 | 148 | vertical: 1 |
149 | - controlID: 17 | 149 | + controlID: 132 |
150 | draggingID: 0 | 150 | draggingID: 0 |
151 | --- !u!114 &7 | 151 | --- !u!114 &7 |
152 | MonoBehaviour: | 152 | MonoBehaviour: |
@@ -158,7 +158,7 @@ MonoBehaviour: | @@ -158,7 +158,7 @@ MonoBehaviour: | ||
158 | m_Enabled: 1 | 158 | m_Enabled: 1 |
159 | m_EditorHideFlags: 1 | 159 | m_EditorHideFlags: 1 |
160 | m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} | 160 | m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} |
161 | - m_Name: GameView | 161 | + m_Name: AssetStoreWindow |
162 | m_EditorClassIdentifier: | 162 | m_EditorClassIdentifier: |
163 | m_Children: [] | 163 | m_Children: [] |
164 | m_Position: | 164 | m_Position: |
@@ -167,15 +167,15 @@ MonoBehaviour: | @@ -167,15 +167,15 @@ MonoBehaviour: | ||
167 | y: 0 | 167 | y: 0 |
168 | width: 1292 | 168 | width: 1292 |
169 | height: 682 | 169 | height: 682 |
170 | - m_MinSize: {x: 100, y: 100} | ||
171 | - m_MaxSize: {x: 4000, y: 4000} | ||
172 | - m_ActualView: {fileID: 15} | 170 | + m_MinSize: {x: 456, y: 375} |
171 | + m_MaxSize: {x: 4001, y: 4021} | ||
172 | + m_ActualView: {fileID: 13} | ||
173 | m_Panes: | 173 | m_Panes: |
174 | - {fileID: 14} | 174 | - {fileID: 14} |
175 | - {fileID: 15} | 175 | - {fileID: 15} |
176 | - {fileID: 13} | 176 | - {fileID: 13} |
177 | - m_Selected: 1 | ||
178 | - m_LastSelected: 0 | 177 | + m_Selected: 2 |
178 | + m_LastSelected: 1 | ||
179 | --- !u!114 &8 | 179 | --- !u!114 &8 |
180 | MonoBehaviour: | 180 | MonoBehaviour: |
181 | m_ObjectHideFlags: 52 | 181 | m_ObjectHideFlags: 52 |
@@ -226,7 +226,7 @@ MonoBehaviour: | @@ -226,7 +226,7 @@ MonoBehaviour: | ||
226 | m_MinSize: {x: 100, y: 100} | 226 | m_MinSize: {x: 100, y: 100} |
227 | m_MaxSize: {x: 8096, y: 16192} | 227 | m_MaxSize: {x: 8096, y: 16192} |
228 | vertical: 1 | 228 | vertical: 1 |
229 | - controlID: 82 | 229 | + controlID: 191 |
230 | draggingID: 0 | 230 | draggingID: 0 |
231 | --- !u!114 &10 | 231 | --- !u!114 &10 |
232 | MonoBehaviour: | 232 | MonoBehaviour: |
@@ -247,8 +247,8 @@ MonoBehaviour: | @@ -247,8 +247,8 @@ MonoBehaviour: | ||
247 | y: 0 | 247 | y: 0 |
248 | width: 384 | 248 | width: 384 |
249 | height: 751.3333 | 249 | height: 751.3333 |
250 | - m_MinSize: {x: 200, y: 200} | ||
251 | - m_MaxSize: {x: 4000, y: 4000} | 250 | + m_MinSize: {x: 202, y: 221} |
251 | + m_MaxSize: {x: 4002, y: 4021} | ||
252 | m_ActualView: {fileID: 17} | 252 | m_ActualView: {fileID: 17} |
253 | m_Panes: | 253 | m_Panes: |
254 | - {fileID: 17} | 254 | - {fileID: 17} |
@@ -299,8 +299,8 @@ MonoBehaviour: | @@ -299,8 +299,8 @@ MonoBehaviour: | ||
299 | y: 0 | 299 | y: 0 |
300 | width: 884 | 300 | width: 884 |
301 | height: 1307.3334 | 301 | height: 1307.3334 |
302 | - m_MinSize: {x: 275, y: 50} | ||
303 | - m_MaxSize: {x: 4000, y: 4000} | 302 | + m_MinSize: {x: 276, y: 71} |
303 | + m_MaxSize: {x: 4001, y: 4021} | ||
304 | m_ActualView: {fileID: 19} | 304 | m_ActualView: {fileID: 19} |
305 | m_Panes: | 305 | m_Panes: |
306 | - {fileID: 19} | 306 | - {fileID: 19} |
@@ -329,7 +329,7 @@ MonoBehaviour: | @@ -329,7 +329,7 @@ MonoBehaviour: | ||
329 | serializedVersion: 2 | 329 | serializedVersion: 2 |
330 | x: 0 | 330 | x: 0 |
331 | y: 72.66667 | 331 | y: 72.66667 |
332 | - width: 1168.3334 | 332 | + width: 1291 |
333 | height: 661 | 333 | height: 661 |
334 | m_SerializedDataModeController: | 334 | m_SerializedDataModeController: |
335 | m_DataMode: 0 | 335 | m_DataMode: 0 |
@@ -405,7 +405,7 @@ MonoBehaviour: | @@ -405,7 +405,7 @@ MonoBehaviour: | ||
405 | floating: 0 | 405 | floating: 0 |
406 | collapsed: 0 | 406 | collapsed: 0 |
407 | displayed: 1 | 407 | displayed: 1 |
408 | - snapOffset: {x: 0, y: 0} | 408 | + snapOffset: {x: 0, y: 24.666666} |
409 | snapOffsetDelta: {x: 0, y: 0} | 409 | snapOffsetDelta: {x: 0, y: 0} |
410 | snapCorner: 0 | 410 | snapCorner: 0 |
411 | id: unity-scene-view-toolbar | 411 | id: unity-scene-view-toolbar |
@@ -749,9 +749,9 @@ MonoBehaviour: | @@ -749,9 +749,9 @@ MonoBehaviour: | ||
749 | m_PlayAudio: 0 | 749 | m_PlayAudio: 0 |
750 | m_AudioPlay: 0 | 750 | m_AudioPlay: 0 |
751 | m_Position: | 751 | m_Position: |
752 | - m_Target: {x: 1301.7489, y: 431.4366, z: 3.0009701} | 752 | + m_Target: {x: 784.90393, y: 472.3755, z: -1.2112993} |
753 | speed: 2 | 753 | speed: 2 |
754 | - m_Value: {x: 1301.7489, y: 431.4366, z: 3.0009701} | 754 | + m_Value: {x: 961.04877, y: 479.5093, z: -0.20217133} |
755 | m_RenderMode: 0 | 755 | m_RenderMode: 0 |
756 | m_CameraMode: | 756 | m_CameraMode: |
757 | drawMode: 0 | 757 | drawMode: 0 |
@@ -799,11 +799,11 @@ MonoBehaviour: | @@ -799,11 +799,11 @@ MonoBehaviour: | ||
799 | m_Rotation: | 799 | m_Rotation: |
800 | m_Target: {x: -0.0071905754, y: -0.0035052756, z: -0.000025474808, w: 0.9999826} | 800 | m_Target: {x: -0.0071905754, y: -0.0035052756, z: -0.000025474808, w: 0.9999826} |
801 | speed: 2 | 801 | speed: 2 |
802 | - m_Value: {x: -0.0071904706, y: -0.0035052246, z: -0.000025474437, w: 0.99996805} | 802 | + m_Value: {x: 0.015107922, y: 0.982547, z: 0.16077192, w: -0.09233392} |
803 | m_Size: | 803 | m_Size: |
804 | - m_Target: 261.93716 | 804 | + m_Target: 201.43204 |
805 | speed: 2 | 805 | speed: 2 |
806 | - m_Value: 261.93716 | 806 | + m_Value: 35.840363 |
807 | m_Ortho: | 807 | m_Ortho: |
808 | m_Target: 0 | 808 | m_Target: 0 |
809 | speed: 2 | 809 | speed: 2 |
@@ -997,9 +997,9 @@ MonoBehaviour: | @@ -997,9 +997,9 @@ MonoBehaviour: | ||
997 | m_SceneHierarchy: | 997 | m_SceneHierarchy: |
998 | m_TreeViewState: | 998 | m_TreeViewState: |
999 | scrollPos: {x: 0, y: 0} | 999 | scrollPos: {x: 0, y: 0} |
1000 | - m_SelectedIDs: b6f7ffff | ||
1001 | - m_LastClickedID: -2122 | ||
1002 | - m_ExpandedIDs: b6f7ffff64f8ffff12f9ffff2cfbffff | 1000 | + m_SelectedIDs: |
1001 | + m_LastClickedID: 0 | ||
1002 | + m_ExpandedIDs: 10e5feff8054ffff3479ffff9e6f0000 | ||
1003 | m_RenameOverlay: | 1003 | m_RenameOverlay: |
1004 | m_UserAcceptedRename: 0 | 1004 | m_UserAcceptedRename: 0 |
1005 | m_Name: | 1005 | m_Name: |
@@ -1067,7 +1067,8 @@ MonoBehaviour: | @@ -1067,7 +1067,8 @@ MonoBehaviour: | ||
1067 | m_ShowAllHits: 0 | 1067 | m_ShowAllHits: 0 |
1068 | m_SkipHidden: 0 | 1068 | m_SkipHidden: 0 |
1069 | m_SearchArea: 1 | 1069 | m_SearchArea: 1 |
1070 | - m_Folders: [] | 1070 | + m_Folders: |
1071 | + - Assets/resources/Prefab | ||
1071 | m_Globs: [] | 1072 | m_Globs: [] |
1072 | m_OriginalText: | 1073 | m_OriginalText: |
1073 | m_ImportLogFlags: 0 | 1074 | m_ImportLogFlags: 0 |
@@ -1083,7 +1084,7 @@ MonoBehaviour: | @@ -1083,7 +1084,7 @@ MonoBehaviour: | ||
1083 | scrollPos: {x: 0, y: 0} | 1084 | scrollPos: {x: 0, y: 0} |
1084 | m_SelectedIDs: fe390000 | 1085 | m_SelectedIDs: fe390000 |
1085 | m_LastClickedID: 14846 | 1086 | m_LastClickedID: 14846 |
1086 | - m_ExpandedIDs: 00000000c85a00006a5b00006c5b00006e5b0000705b0000 | 1087 | + m_ExpandedIDs: 000000005e6f000000ca9a3b |
1087 | m_RenameOverlay: | 1088 | m_RenameOverlay: |
1088 | m_UserAcceptedRename: 0 | 1089 | m_UserAcceptedRename: 0 |
1089 | m_Name: | 1090 | m_Name: |
@@ -1111,7 +1112,7 @@ MonoBehaviour: | @@ -1111,7 +1112,7 @@ MonoBehaviour: | ||
1111 | scrollPos: {x: 0, y: 0} | 1112 | scrollPos: {x: 0, y: 0} |
1112 | m_SelectedIDs: | 1113 | m_SelectedIDs: |
1113 | m_LastClickedID: 0 | 1114 | m_LastClickedID: 0 |
1114 | - m_ExpandedIDs: ffffffff00000000c85a00006a5b00006c5b00006e5b0000705b0000a25b0000a45b0000a65b0000ac5b0000be5b0000 | 1115 | + m_ExpandedIDs: 9a42ffffffffffff000000005e6f000000ca9a3b |
1115 | m_RenameOverlay: | 1116 | m_RenameOverlay: |
1116 | m_UserAcceptedRename: 0 | 1117 | m_UserAcceptedRename: 0 |
1117 | m_Name: | 1118 | m_Name: |
-
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