王琪诚

【任务】TAPD#

功能详情
配置文件 否
提交作者 QiCheng.Wang
评审人员
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  1 +
  2 +using UnityEngine;
  3 +using UnityEngine.UI;
  4 +
  5 +public class Scroll : UIBase
  6 +{
  7 + public Image pre;
  8 + public Image next;
  9 +
  10 + //当前选中的纹样
  11 + private GameObject current;
  12 + private string choosed = "Choosed";
  13 + private string unchoose = "Unchoose";
  14 +
  15 + // Start is called before the first frame update
  16 +
  17 +
  18 +
  19 + void Start()
  20 + {
  21 + //初始化纹样,第一个自动选中,并赋值给current
  22 +
  23 +
  24 + pre.GetComponent<Button>().onClick.AddListener(() =>
  25 + {
  26 + Debug.Log("pre");
  27 + int index = current.transform.GetSiblingIndex();
  28 + if (index > 0)
  29 + {
  30 + // 获取上一个兄弟节点
  31 + Transform previous = current.transform.parent.GetChild(index - 1);
  32 + updateChoosed(current, previous.gameObject);
  33 + }
  34 + });
  35 + next.GetComponent<Button>().onClick.AddListener(() =>
  36 + {
  37 + Debug.Log("next");
  38 + int index = current.transform.GetSiblingIndex();
  39 + int siblingCount = current.transform.parent.childCount;
  40 +
  41 + if (index < siblingCount - 1)
  42 + {
  43 + // 获取下一个兄弟节点
  44 + Transform nextSibling = current.transform.parent.GetChild(index + 1);
  45 + updateChoosed(current, nextSibling.gameObject);
  46 + }
  47 + });
  48 +
  49 + }
  50 +
  51 + // Update is called once per frame
  52 + void Update()
  53 + {
  54 + }
  55 +
  56 + public void ShowLog()
  57 + {
  58 + Debug.Log("this is UI: " + gameObject.name);
  59 + }
  60 +
  61 + protected override void CloseComplete()
  62 + {
  63 + base.CloseComplete();
  64 + Debug.Log("关闭完成: " + gameObject.name);
  65 + }
  66 +
  67 + protected override void OpenComplete()
  68 + {
  69 + base.OpenComplete();
  70 + Debug.Log("打开完成: " + gameObject.name);
  71 + }
  72 +
  73 + private void SetChoosed(GameObject obj)
  74 + {
  75 + var choosedObj = obj.transform.Find(choosed).gameObject;
  76 + if (choosedObj != null)
  77 + choosedObj.SetActive(true);
  78 +
  79 + var unchoosedObj = obj.transform.Find(unchoose).gameObject;
  80 + if (unchoosedObj != null)
  81 + choosedObj.SetActive(false);
  82 + }
  83 +
  84 + private void SetUnchoose(GameObject obj)
  85 + {
  86 + var choosedObj = obj.transform.Find(choosed).gameObject;
  87 + if (choosedObj != null)
  88 + choosedObj.SetActive(false);
  89 +
  90 + var unchoosedObj = obj.transform.Find(unchoose).gameObject;
  91 + if (unchoosedObj != null)
  92 + choosedObj.SetActive(true);
  93 + }
  94 +
  95 + //更改选中的纹样
  96 + private void updateChoosed(GameObject unChooseObj, GameObject chooseObj)
  97 + {
  98 + SetUnchoose(unChooseObj);
  99 +
  100 + SetChoosed(chooseObj);
  101 + // 更新 current 引用
  102 + current =chooseObj;
  103 + }
  104 +}
  1 +fileFormatVersion: 2
  2 +guid: b81d192fd9964f44b0eda97e63651826
  3 +timeCreated: 1751608208