FactorUtility.cs 308 Bytes Raw Blame History Permalink 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 using UnityEngine; namespace AirFishLab.ScrollingList.Util { public static class FactorUtility { public static float GetVector2X(Vector2 v) { return v.x; } public static float GetVector2Y(Vector2 v) { return v.y; } } }