Tools.cs
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using System;
using UnityEngine;
using Newtonsoft.Json;
public class Tools : MonoBehaviour
{
/// <summary>
/// 日志输出
/// </summary>
/// <param name="log"></param>
public static void DeBugLog(object log)
{
if (!GameConfig.IsDeBug)
{
return;
}
Debug.Log(log);
}
/// <summary>
/// 报错输出
/// </summary>
/// <param name="log"></param>
public static void DeBugError(object log)
{
Debug.LogError(log);
}
/// <summary>
/// 解析Json字符串
/// </summary>
/// <param name="json"></param>
/// <typeparam name="T">对应得Struck类型</typeparam>
public static T DeserializeObject<T>(string json)
{
try
{
return JsonConvert.DeserializeObject<T>(json);
}
catch (Exception e)
{
DeBugError($"JSON解析错误: {e.Message}");
return default;
}
}
/// <summary>
/// 序列化字符串
/// </summary>
/// <param name="msg"></param>
public static string SerializeObject(string msg)
{
return JsonConvert.SerializeObject(msg);
}
}