UITest.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
public class UITest : MonoBehaviour
{
public Button btnOpen;
public Button btnCreat;
public Button btnCreatClose;
void Start()
{
btnOpen.onClick.AddListener(OpenOrClose);
btnCreat.onClick.AddListener(OpenSecondUI);
btnCreatClose.onClick.AddListener(CloseSecondUI);
}
private void OpenOrClose()
{
if (!UIManager.Instance.GetUi<Test1>().IsOpen)
{
UIManager.Instance.ShowUI<Test1>();
}
else
{
UIManager.Instance.HideUI<Test1>();
}
}
private void OpenSecondUI()
{
if (UIManager.Instance.GetUi<Test3>() == null)
{
ResourcesManager.Instance.ShowSecondUI<Test3>("Prefab/Test3");
}
}
private void CloseSecondUI()
{
if (UIManager.Instance.GetUi<Test3>() != null)
{
UIManager.Instance.HideUI<Test3>();
}
}
}