BuryPointManager.cs
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using System;
using Newtonsoft.Json;
using UnityEngine;
using Object = System.Object;
public class BuryPointManager : Singleton<BuryPointManager>
{
//上线地址
private string path = "https://findart.edcc.cn/gateway/main-api/api/buryPoint/create";
//埋点
public void BuryPoint(BuryPointInfos buryPointInfos, Action<string> onSuccess, Action<string> onError = null)
{
var appInfo = AppInfo.GetAppInfo;
buryPointInfos.appId = appInfo.AppId;
buryPointInfos.appVersion = appInfo.AppVersion;
buryPointInfos.deviceId = SystemInfo.deviceUniqueIdentifier;
string body = JsonConvert.SerializeObject(buryPointInfos);
var serverPath = string.IsNullOrEmpty(appInfo.BuryServer) ? path : appInfo.BuryServer;
StartCoroutine(HttpsManager.Instance.PostRequest(serverPath,body,onSuccess,onError));
}
[Serializable]
public class BuryPointInfos
{
public string appId;
public string eventId;
public string deviceId;
public string appVersion;
public string remark;
public BuryPointParam @params;
}
[Serializable]
public class BuryPointParam
{
public string page;
}
public class BuryPointClickParam : BuryPointParam
{
//点击 【buttonId+buttonText+page】
public string buttonId;
public string buttonText;
}
public class BuryPointEvaluateParam : BuryPointParam
{
//点击评价【buttonId+buttonText+page+evaluate】
public string buttonId;
public string buttonText;
public int evaluate;
}
public class BuryPointViewParam : BuryPointParam
{
//访问 【page+duration】
public string duration;
}
[Serializable]
public class RequestInfos<T>
{
public int code;
public string msg;
public T data;
}
}