Singleton.cs
1.35 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
{
private static T _instance;
public static T Instance
{
get
{
if (_instance == null)
{
_instance = FindObjectOfType<T>();
if (_instance == null)
{
GameObject singleton = new GameObject();
_instance = singleton.AddComponent<T>();
singleton.name = $"Singleton_{typeof(T)}";
DontDestroyOnLoad(singleton);
}
}
return _instance;
}
}
/// <summary>
/// 初始化单例
/// </summary>
protected virtual void Awake()
{
if (_instance == null)
{
_instance = this as T;
DontDestroyOnLoad(gameObject);
}
else
{
if (this != _instance)
{
Debug.LogWarning($"[Singleton] 发现重复的单例实例 '{gameObject.name}',正在销毁");
Destroy(gameObject);
}
}
}
/// <summary>
/// 销毁
/// </summary>
protected virtual void OnDestroy()
{
if (this == _instance)
{
_instance = null;
}
}
}