UIAnimation.cs
2.12 KB
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using System;
using DG.Tweening;
using Unity.VisualScripting;
using UnityEngine;
public class UIAnimation : MonoBehaviour
{
/// <summary>
/// 渐变进入
/// </summary>
/// <param name="target"></param>
/// <param name="callBack"></param>
/// <param name="duration"></param>
public static void FadeIn(GameObject target, Action callBack, float duration = 0.2f)
{
target.SetActive(true);
target.GetOrAddComponent<CanvasGroup>().DOFade(1, duration).OnComplete(() =>
{
if (callBack != null)
{
callBack.Invoke();
}
});
}
/// <summary>
/// 渐变消失
/// </summary>
/// <param name="target"></param>
/// <param name="callBack"></param>
/// <param name="duration"></param>
public static void FadeOut(GameObject target, Action callBack, float duration = 0.2f)
{
target.GetOrAddComponent<CanvasGroup>().DOFade(0, duration).OnComplete(() =>
{
target.SetActive(false);
if (callBack != null)
{
callBack.Invoke();
}
});
}
/// <summary>
/// 缩放 小 ——> 大
/// </summary>
/// <param name="target"></param>
/// <param name="callBack"></param>
/// <param name="duration"></param>
public static void ZoomIn(GameObject target, Action callBack, float duration = 0.2f)
{
target.SetActive(true);
target.transform.DOScale(1, duration).OnComplete(() =>
{
if (callBack != null)
{
callBack.Invoke();
}
});
}
/// <summary>
/// 缩放 大 一> 小
/// </summary>
/// <param name="target"></param>
/// <param name="callBack"></param>
/// <param name="duration"></param>
public static void ZoomOut(GameObject target, Action callBack, float duration = 0.2f)
{
target.transform.DOScale(0, duration).OnComplete(() =>
{
target.SetActive(false);
if (callBack != null)
{
callBack.Invoke();
}
});
}
}