Main.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Main : MonoBehaviour
{
public Button btnTest;
public GameObject ui3;
// Start is called before the first frame update
void Start()
{
btnTest.onClick.AddListener(TestFuntion);
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.D))
{
UIManager.Instance.ShowUI<Test1>();
}
if (Input.GetKeyDown(KeyCode.S))
{
UIManager.Instance.HideUI<Test1>();
}
if (Input.GetKeyDown(KeyCode.Space))
{
Instantiate(ui3);
}
if (Input.GetKeyDown(KeyCode.A))
{
UIManager.Instance.ShowUI<Test3>();
}
if (Input.GetKeyDown(KeyCode.Q))
{
UIManager.Instance.HideUI<Test3>();
}
}
public void TestFuntion()
{
UIManager.Instance.GetUi<Test1>().ShowLog();
}
}