Test2.cs
643 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test2 : UIBase
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void ShowLog()
{
Debug.Log("this is UI: " + gameObject.name);
}
protected override void CloseComplete()
{
base.CloseComplete();
Debug.Log("关闭完成: " + gameObject.name);
}
protected override void OpenComplete()
{
base.OpenComplete();
Debug.Log("打开完成: " + gameObject.name);
}
}