ListBank.cs
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using AirFishLab.ScrollingList.ContentManagement;
using UnityEngine;
namespace AirFishLab.ScrollingList
{
/// <summary>
/// Store the contents for the list boxes to display
/// </summary>
public abstract class BaseListBank : MonoBehaviour, IListBank
{
public abstract IListContent GetListContent(int index);
public abstract int GetContentCount();
}
/* The example of the ListBank
*/
public class ListBank : BaseListBank
{
private int[] contents = {
1, 2, 3, 4, 5, 6, 7, 8, 9, 10
};
private readonly Content _contentWrapper = new Content();
public override IListContent GetListContent(int index)
{
_contentWrapper.Value = contents[index];
return _contentWrapper;
}
public override int GetContentCount()
{
return contents.Length;
}
public class Content : IListContent
{
public int Value;
}
}
}