MomentItem.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using UnityEngine.Video;
/**
* 功能描述: 单条朋友圈+动态初始化
* @author wangQc
* @date 2025/6/4 09:20
*/
public class MomentItem : MonoBehaviour
{
public Image avatarImage;
public TextMeshProUGUI usernameText;
public TextMeshProUGUI contentText;
public Transform imageGrid; // 父对象,用于图片缩略图排列
public GameObject imagePrefab; // 小图预制体
public Transform videoGrid; // 父对象
public GameObject videoPrefab; // 视频预制体
public TextMeshProUGUI from;
public TextMeshProUGUI time;
public Image likeIconImage;
private string originLikeIcon;
public Transform likeGrid; // 父对象,用于点赞emjoi排列
public GameObject likePrefab; // 点赞emjoi预制体
public TextMeshProUGUI likesText;
public TextMeshProUGUI likedEmoji;
private string originLikesText;
public TextMeshProUGUI commentsText;
public DanmakuManager danmakuManager;
public RectTransform checkRectTransform; // 你要检测的 UI 元素
private RectTransform scrollViewRectTransform;
private ScrollRect scrollRect;
void Awake()
{
scrollViewRectTransform = checkRectTransform.parent.parent.parent.parent.parent.parent.parent as RectTransform;
scrollRect = scrollViewRectTransform.GetComponent<ScrollRect>();
}
void Update()
{
// if (scrollRect.velocity.sqrMagnitude > 0.01f)
// {
// bool isOver = IsUIOverlapping(checkRectTransform,scrollViewRectTransform);
// if (!isOver)
// {
// StartCoroutine(ImageLoader.LoadImage(originLikeIcon, likeIconImage));
// likesText.text = originLikesText;
// likeIconImage.gameObject.SetActive(true);
// }
// }
}
public bool IsUIOverlapping(RectTransform rectA, RectTransform rectB)
{
Vector3[] cornersA = new Vector3[4];
Vector3[] cornersB = new Vector3[4];
rectA.GetWorldCorners(cornersA);
rectB.GetWorldCorners(cornersB);
// 打印 A 的四个角(左下、左上、右上、右下)
// Debug.Log($"A corners:\n" +
// $"左下: {cornersA[0]}\n" +
// $"左上: {cornersA[1]}\n" +
// $"右上: {cornersA[2]}\n" +
// $"右下:{cornersA[3]}");
//
// Debug.Log($"B corners:\n" +
// $"左下: {cornersB[0]}\n" +
// $"左上: {cornersB[1]}\n" +
// $"右上: {cornersB[2]}\n" +
// $"右下:{cornersB[3]}");
return geRect(cornersA).Overlaps(geRect(cornersB));
}
public Rect geRect(Vector3[] corners)
{
// 获取最小和最大点
Vector3 min = corners[0];
Vector3 max = corners[0];
for (int i = 1; i < 4; i++)
{
min = Vector3.Min(min, corners[i]);
max = Vector3.Max(max, corners[i]);
}
// 构建 Rect(在世界坐标系下)
return new Rect(min.x, min.y, max.x - min.x, max.y - min.y);
}
public int Setup(Moment moment,List<Like> likeList,string likeIcon,string logo,int momentCount)
{
//计算单条朋友圈所占高度
//每行字50
int line = 50;
//图片、视频400
int media = 400;
int momentHeight = 0;
usernameText.text = moment.username;
momentHeight+= line;
contentText.text = moment.text;
//计算文本的行数,每行30个字
int textLine = (int)Math.Ceiling((double)moment.text.Length / 30);
momentHeight+= textLine*line;
from.text = moment.from;
time.text = moment.time;
StartCoroutine(ImageLoader.LoadImage(likeIcon, likeIconImage));
originLikeIcon = likeIcon;
momentHeight+= line;
StartCoroutine(ImageLoader.LoadImage(moment.avatarUrl, avatarImage));
Button likeIconBtn = likeIconImage.GetComponent<Button>();
likeIconBtn.onClick.AddListener(() =>
{
likeGrid.gameObject.SetActive(true);
});
Button likedEmojiBtn = likedEmoji.GetComponent<Button>();
likedEmojiBtn.onClick.AddListener(() =>
{
//显示点赞Icon
likeIconImage.gameObject.SetActive(true);
likedEmoji.gameObject.SetActive(false);
likedEmoji.text = "";
likeGrid.gameObject.SetActive(true);
});
// 清空之前的图片
foreach (Transform child in imageGrid)
Destroy(child.gameObject);
foreach (string url in moment.imageUrls)
{
imageGrid.gameObject.SetActive(true);
videoGrid.gameObject.SetActive(false);
GameObject imgObj = Instantiate(imagePrefab, imageGrid);
Image img = imgObj.GetComponent<Image>();
StartCoroutine(ImageLoader.LoadImage(url, img));
Transform child = imgObj.transform.GetChild(0);
child.DOScale(0.45f, 2f).SetLoops(-1, LoopType.Yoyo).SetEase(Ease.InOutSine);
Button btn = imgObj.GetComponent<Button>();
btn.onClick.AddListener(() => ImageViewerManager.Instance.ShowImage(url,moment.text,logo,moment.time));
}
//一行两张图片,计算有几行
momentHeight+= (int)Math.Ceiling((double)moment.imageUrls.Count / 2) * media;
foreach (Transform child in videoGrid)
Destroy(child.gameObject);
//判断是否有视频
if (!string.IsNullOrWhiteSpace(moment.video))
{
//有视频就没有图
imageGrid.gameObject.SetActive(false);
videoGrid.gameObject.SetActive(true);
// 1. 实例化
GameObject obj = Instantiate(videoPrefab, videoGrid);
// 2. 获取组件
RawImage rawImage = obj.GetComponentInChildren<RawImage>();
VideoPlayer videoPlayer = obj.GetComponentInChildren<VideoPlayer>();
// 3. 创建新的 RenderTexture(每个视频独立)
RenderTexture renderTex = new RenderTexture(1920, 1080, 0);
renderTex.Create();
// 4. 绑定到 RawImage 和 VideoPlayer
videoPlayer.targetTexture = renderTex;
rawImage.texture = renderTex;
// 5. 设置视频源
videoPlayer.source = VideoSource.Url;
videoPlayer.url = moment.video;
// 6. 播放
videoPlayer.Play();
Button btn = obj.GetComponent<Button>();
btn.onClick.AddListener(() => VideoViewerManager.Instance.ShowVideo(moment));
momentHeight+= media;
}
//点赞图片以及文字初始化
foreach (Transform child in likeGrid)
Destroy(child.gameObject);
foreach (Like like in likeList)
{
GameObject evaluateObj = Instantiate(likePrefab, likeGrid);
var evaluateTextMeshPro = evaluateObj.GetComponent<TextMeshProUGUI>();
evaluateTextMeshPro.text = like.icon;
Button evaluateBtn = evaluateObj.GetComponent<Button>();
evaluateBtn.onClick.AddListener(() =>
{
Debug.Log(like.bullet);
//埋点+显示当前点赞人数
var buryPointInfos = new BuryPointManager.BuryPointInfos();
buryPointInfos.eventId = "button_click";
var buryPointClickParam = new BuryPointManager.BuryPointClickParam
{
page = "FriendCircle",
};
buryPointClickParam.buttonId = $"moment_{momentCount}_like_{like.icon}";
buryPointClickParam.buttonText = "点赞";
buryPointInfos.remark = $"第{momentCount}条朋友圈点赞,点赞icon:{like.icon}";
buryPointInfos.@params = buryPointClickParam;
BuryPointManager.Instance.BuryPoint(buryPointInfos, (res) =>
{
BuryPointManager.RequestInfos<long> requestInfos = JsonUtility.FromJson<BuryPointManager.RequestInfos<long>>(res);
// Debug.Log("埋点请求成功:"+res);
//发送弹幕(竖屏)
danmakuManager.AddDanmakuBatch(new List<string>
{
like.bullet,
like.icon + " " + like.icon + " " + like.icon,
$"第{requestInfos.data}位"
},0.4f,2);
}, (err) =>
{
Debug.Log("埋点请求报错:"+err);
});
//隐藏点赞Icon
likeIconImage.gameObject.SetActive(false);
//显示已经点赞的emoji标签
likedEmoji.text = like.icon;
likedEmoji.gameObject.SetActive(true);
likeGrid.gameObject.SetActive(false);
//增加点赞名字
var names = likesText.text.Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries)
.Select(n => n.Trim())
.ToList(); // ✅ 转成 List<string>
string target = "一个不愿透露姓名的游客";
if (!names.Contains(target))
{
names.Add(target);
}
likesText.text = string.Join(", ", names);
});
}
momentHeight+= line;
likesText.text = string.Join(", ", moment.likeNameList);
originLikesText = likesText.text;
commentsText.text = "";
LoadComments(moment.comments);
momentHeight+= moment.comments.Count*line;
return momentHeight+200;
}
public void LoadComments(List<CommentData> comments)
{
string nameHex = "576B95"; // 名称和冒号颜色
StringBuilder sb = new StringBuilder();
foreach (var comment in comments)
{
string commentLine;
if (!string.IsNullOrEmpty(comment.replier))
{
// 有回复者
commentLine = $"<b><color=#{nameHex}>{comment.commenter}</color></b> 回复 <b><color=#{nameHex}>{comment.replier}</color></b><color=#{nameHex}>:</color>{comment.content}";
}
else
{
// 普通评论
commentLine = $"<b><color=#{nameHex}>{comment.commenter}</color></b><color=#{nameHex}>:</color> {comment.content}";
}
sb.AppendLine(commentLine); // 添加换行
}
commentsText.text = sb.ToString();
}
}