ImageViewerManager.cs
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using System;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Networking;
using System.Collections;
using TMPro;
/**
* 功能描述: 图片放大组件
* @author wangQc
* @date 2025/6/4 09:17
*/
public class ImageViewerManager : MonoBehaviour
{
public static ImageViewerManager Instance;
public GameObject panel;
public Image fullImage;
public TextMeshProUGUI contentTextMeshProUGUI;
public Image logoImage;
public TextMeshProUGUI timeTextMeshProUGUI;
void Awake()
{
Instance = this;
panel.SetActive(false);
var panelBtn = panel.GetComponent<Button>();
panelBtn.onClick.AddListener(() =>
{
panel.SetActive(false);
});
}
public void ShowImage(string url,string content,string logo,string time)
{
panel.SetActive(true);
StartCoroutine(ImageLoader.LoadImage(url, fullImage));
StartCoroutine(ImageLoader.LoadImage(logo, logoImage));
contentTextMeshProUGUI.text = content;
timeTextMeshProUGUI.text = time;
//初始高度180
int initHeight = 180;
RectTransform contentParentRect = contentTextMeshProUGUI.transform.parent.GetComponent<RectTransform>();
contentParentRect.sizeDelta = new Vector2(contentParentRect.sizeDelta.x, initHeight);
//动态设置高度,每行23个字
int height = (int)Math.Ceiling((double)content.Length / 23) * 65;
if (height>initHeight)
{
contentParentRect.sizeDelta = new Vector2(contentParentRect.sizeDelta.x, height);
}
}
public void Hide()
{
panel.SetActive(false);
}
}