AppInfo.cs
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using System.IO;
using System.Text;
using UnityEngine;
public class AppInfo : Singleton<AppInfo>
{
public static AppInfoData appInfo;
public static AppInfoData GetAppInfo
{
get
{
if (appInfo == null)
{
LoadAppDataJson();
}
return appInfo;
}
}
private static void LoadAppDataJson()
{
var streamingAssetsPath = Application.streamingAssetsPath + "/appInfo.json";
var startCheckJsonText = File.ReadAllText(streamingAssetsPath, Encoding.UTF8);
appInfo = JsonUtility.FromJson<AppInfoData>(startCheckJsonText);
}
public class AppInfoData
{
public string AppVersion;
public string License;
public string AppId;
public string AppSecret;
public string ImgUploadServer;
public string BuryServer;
public string LicenseCheckServer;
}
}