MomentItem.cs
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
/**
* 功能描述: 单条朋友圈+动态初始化
* @author wangQc
* @date 2025/6/4 09:20
*/
public class MomentItem : MonoBehaviour
{
public Image avatarImage;
public TextMeshProUGUI usernameText;
public TextMeshProUGUI contentText;
public Transform imageGrid; // 父对象,用于图片缩略图排列
public GameObject imagePrefab; // 小图预制体
public Transform videoGrid; // 父对象
public GameObject videoPlayer; // 视频播放器
public TextMeshProUGUI fromAndTime;
public TextMeshProUGUI likeIcon;
public Transform likeGrid; // 父对象,用于点赞emjoi排列
public GameObject likePrefab; // 点赞emjoi预制体
public TextMeshProUGUI likesText;
public TextMeshProUGUI commentsText;
public DanmakuManager danmakuManager;
public void Setup(Moment moment,List<Like> likeList)
{
usernameText.text = moment.username;
contentText.text = moment.text;
fromAndTime.text = moment.fromAndTime;
StartCoroutine(ImageLoader.LoadImage(moment.avatarUrl, avatarImage));
Button likeIconBtn = likeIcon.GetComponent<Button>();
likeIconBtn.onClick.AddListener(() =>
{
likeGrid.gameObject.SetActive(true);
});
// 清空之前的图片
foreach (Transform child in imageGrid)
Destroy(child.gameObject);
foreach (string url in moment.imageUrls)
{
GameObject imgObj = Instantiate(imagePrefab, imageGrid);
Image img = imgObj.GetComponent<Image>();
StartCoroutine(ImageLoader.LoadImage(url, img));
Button btn = imgObj.GetComponent<Button>();
btn.onClick.AddListener(() => ImageViewer.Instance.ShowImage(url));
}
//点赞图片以及文字初始化
foreach (Transform child in likeGrid)
Destroy(child.gameObject);
foreach (Like like in likeList)
{
GameObject evaluateObj = Instantiate(likePrefab, likeGrid);
var evaluateTextMeshPro = evaluateObj.GetComponent<TextMeshProUGUI>();
evaluateTextMeshPro.text = like.icon;
Button evaluateBtn = evaluateObj.GetComponent<Button>();
evaluateBtn.onClick.AddListener(() =>
{
Debug.Log(like.bullet);
likeIcon.text = like.icon;
likeGrid.gameObject.SetActive(false);
danmakuManager.AddDanmaku(like.bullet);
});
}
likesText.text = "❤" + string.Join(", ", moment.likes);
commentsText.text = "";
foreach (var c in moment.comments)
commentsText.text += $"{c.user}: {c.text}\n";
}
}