TimeTest.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TimeTest : MonoBehaviour
{
public Button btnStart;
public Button btnStop;
public Text txt_Time;
public float time = 0;
// Start is called before the first frame update
void Start()
{
txt_Time.text = time.ToString();
btnStart.onClick.AddListener(StartTime);
btnStop.onClick.AddListener(StopTime);
}
// Update is called once per frame
void Update()
{
}
private void StartTime()
{
TimeControl.Instance.Schedule(1, () =>
{
time++;
txt_Time.text = time.ToString();
});
}
private void StopTime()
{
TimeControl.Instance.UnSchedule();
}
}