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1 | ## [3.7.0] | 1 | ## [3.7.0] |
2 | - Added: RxSet. Sets can now also be reactive. | 2 | - Added: RxSet. Sets can now also be reactive. |
3 | +- Added isDesktop/isMobile (@roipeker) | ||
3 | - Improve GetPlatform: It is now possible to know which device the user is using if GetPlatform.isWeb is true. | 4 | - Improve GetPlatform: It is now possible to know which device the user is using if GetPlatform.isWeb is true. |
4 | -context.responsiveValue used device orientation based on web and non-web applications. Now it checks if it is a desktop application (web or desktop application) to do the responsiveness calculation. | 5 | +context.responsiveValue used device orientation based on web and non-web applications. Now it checks if it is a desktop application (web or desktop application) to do the responsiveness calculation. (@roipeker) |
5 | - Change: The documentation previously stated that Iterables should not access the ".value" property. | 6 | - Change: The documentation previously stated that Iterables should not access the ".value" property. |
6 | However, many users did not pay attention to this fact, and ended up generating unnecessary issues and bugs in their application. | 7 | However, many users did not pay attention to this fact, and ended up generating unnecessary issues and bugs in their application. |
7 | In this version, we focus on code security. Now ".value" is protected, so it cannot be accessed externally by Lists, Maps or Sets. | 8 | In this version, we focus on code security. Now ".value" is protected, so it cannot be accessed externally by Lists, Maps or Sets. |
@@ -329,29 +329,29 @@ Pass parameters to `GetMaterialApp` to define the locale and translations. | @@ -329,29 +329,29 @@ Pass parameters to `GetMaterialApp` to define the locale and translations. | ||
329 | ```dart | 329 | ```dart |
330 | return GetMaterialApp( | 330 | return GetMaterialApp( |
331 | translations: Messages(), // your translations | 331 | translations: Messages(), // your translations |
332 | - locale: Locale('en_US'), // translations will be displayed in that locale | ||
333 | - fallbackLocale: Locale('en_US'), // specify the fallback locale in case an invalid locale is selected. | ||
334 | - supportedLocales: <Locale>[Locale('en_US'), Locale('de_DE')] // specify the supported locales | 332 | + locale: Locale('en', 'US'), // translations will be displayed in that locale |
333 | + fallbackLocale: Locale('en', 'UK'), // specify the fallback locale in case an invalid locale is selected. | ||
334 | + supportedLocales: <Locale>[Locale('en', 'UK'), Locale('en', 'US'), Locale('de','DE')] // specify the supported locales | ||
335 | ); | 335 | ); |
336 | ``` | 336 | ``` |
337 | 337 | ||
338 | #### Change locale | 338 | #### Change locale |
339 | Call `Get.updateLocale(locale)` to update the locale. Translations then automatically use the new locale. | 339 | Call `Get.updateLocale(locale)` to update the locale. Translations then automatically use the new locale. |
340 | ```dart | 340 | ```dart |
341 | -var locale = Locale('en_US'); | 341 | +var locale = Locale('en', 'US'); |
342 | Get.updateLocale(locale); | 342 | Get.updateLocale(locale); |
343 | ``` | 343 | ``` |
344 | 344 | ||
345 | #### System locale | 345 | #### System locale |
346 | -To read the system locale, you could use `Platform.localeName`. | 346 | +To read the system locale, you could use `window.locale`. |
347 | ```dart | 347 | ```dart |
348 | +import 'dart:ui' as ui; | ||
349 | + | ||
348 | return GetMaterialApp( | 350 | return GetMaterialApp( |
349 | - locale: Locale(Platform.localeName), | 351 | + locale: ui.window.locale, |
350 | ); | 352 | ); |
351 | ``` | 353 | ``` |
352 | 354 | ||
353 | -### More details about internationalization | ||
354 | -**See a more in-depth explanation of internationalization [here](./docs/en_US/internationalization.md)** | ||
355 | ## Change Theme | 355 | ## Change Theme |
356 | 356 | ||
357 | Please do not use any higher level widget than GetMaterialApp in order to update it. This can trigger duplicate keys. A lot of people are used to the prehistoric approach of creating a "ThemeProvider" widget just to change the theme of your app, and this is definitely NOT necessary with Get. | 357 | Please do not use any higher level widget than GetMaterialApp in order to update it. This can trigger duplicate keys. A lot of people are used to the prehistoric approach of creating a "ThemeProvider" widget just to change the theme of your app, and this is definitely NOT necessary with Get. |
docs/en_US/internationalization.md
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1 | -## Translations | ||
2 | -Translations are kept as a simple key-value dictionary map. | ||
3 | -To add custom translations, create a class and extend `Translations`. | ||
4 | -```dart | ||
5 | -import 'package:get/get.dart'; | ||
6 | - | ||
7 | -class Messages extends Translations { | ||
8 | - @override | ||
9 | - Map<String, Map<String, String>> get keys => { | ||
10 | - 'en_US': { | ||
11 | - 'hello': 'Hello World', | ||
12 | - }, | ||
13 | - 'de_DE': { | ||
14 | - 'hello': 'Hallo Welt', | ||
15 | - } | ||
16 | - }; | ||
17 | -} | ||
18 | -``` | ||
19 | - | ||
20 | -### Using translations | ||
21 | -Just append `.tr` to the specified key and it will be translated, using the current value of `Get.locale` and `Get.fallbackLocale`. | ||
22 | -```dart | ||
23 | -Text('title'.tr); | ||
24 | -``` | ||
25 | - | ||
26 | -## Locales | ||
27 | -Pass parameters to `GetMaterialApp` to define the locale and translations. | ||
28 | - | ||
29 | -```dart | ||
30 | -return GetMaterialApp( | ||
31 | - translations: Messages(), // your translations | ||
32 | - locale: Locale('en_US'), // translations will be displayed in that locale | ||
33 | - fallbackLocale: Locale('en_US'), // specify the fallback locale in case an invalid locale is selected. | ||
34 | - supportedLocales: <Locale>[Locale('en_US'), Locale('de_DE')] // specify the supported locales | ||
35 | -); | ||
36 | -``` | ||
37 | - | ||
38 | -### Change locale | ||
39 | -Call `Get.updateLocale(locale)` to update the locale. Translations then automatically use the new locale. | ||
40 | -```dart | ||
41 | -var locale = Locale('en_US'); | ||
42 | -Get.updateLocale(locale); | ||
43 | -``` | ||
44 | - | ||
45 | -### System locale | ||
46 | -To read the system locale, you could use `Platform.localeName`. | ||
47 | -```dart | ||
48 | -return GetMaterialApp( | ||
49 | - locale: Locale(Platform.localeName), | ||
50 | -); | ||
51 | -``` |
-
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