王琪诚

【任务】TAPD#

功能详情
配置文件 否
提交作者 QiCheng.Wang
评审人员
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@@ -15,6 +15,13 @@ public class MomentManager : MonoBehaviour @@ -15,6 +15,13 @@ public class MomentManager : MonoBehaviour
15 15
16 void Start() 16 void Start()
17 { 17 {
  18 + // 尝试设置刷新率为最高支持值
  19 + int highest = Screen.resolutions[Screen.resolutions.Length - 1].refreshRate;
  20 + Screen.SetResolution(Screen.currentResolution.width, Screen.currentResolution.height, true, highest);
  21 + Application.targetFrameRate = highest;
  22 +
  23 + Debug.Log("设置刷新率为:" + highest);
  24 +
18 StartCoroutine(JsonLoaderManager.LoadJson("https://h5.edcc.cn/FriendCircle/json/friend_data.json","Jsons/friend_data",data => 25 StartCoroutine(JsonLoaderManager.LoadJson("https://h5.edcc.cn/FriendCircle/json/friend_data.json","Jsons/friend_data",data =>
19 { 26 {
20 Debug.Log("最终获取到的 JSON 数据:\n" + data); 27 Debug.Log("最终获取到的 JSON 数据:\n" + data);
@@ -869,7 +869,7 @@ RectTransform: @@ -869,7 +869,7 @@ RectTransform:
869 m_PrefabInstance: {fileID: 0} 869 m_PrefabInstance: {fileID: 0}
870 m_PrefabAsset: {fileID: 0} 870 m_PrefabAsset: {fileID: 0}
871 m_GameObject: {fileID: 2517860416192966601} 871 m_GameObject: {fileID: 2517860416192966601}
872 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 872 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
873 m_LocalPosition: {x: 0, y: 0, z: 0} 873 m_LocalPosition: {x: 0, y: 0, z: 0}
874 m_LocalScale: {x: 1, y: 1, z: 1} 874 m_LocalScale: {x: 1, y: 1, z: 1}
875 m_ConstrainProportionsScale: 0 875 m_ConstrainProportionsScale: 0
@@ -6,7 +6,7 @@ QualitySettings: @@ -6,7 +6,7 @@ QualitySettings:
6 serializedVersion: 5 6 serializedVersion: 5
7 m_CurrentQuality: 5 7 m_CurrentQuality: 5
8 m_QualitySettings: 8 m_QualitySettings:
9 - - serializedVersion: 2 9 + - serializedVersion: 3
10 name: Very Low 10 name: Very Low
11 pixelLightCount: 0 11 pixelLightCount: 0
12 shadows: 0 12 shadows: 0
@@ -18,17 +18,21 @@ QualitySettings: @@ -18,17 +18,21 @@ QualitySettings:
18 shadowCascade2Split: 0.33333334 18 shadowCascade2Split: 0.33333334
19 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 19 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
20 shadowmaskMode: 0 20 shadowmaskMode: 0
21 - blendWeights: 1  
22 - textureQuality: 1 21 + skinWeights: 1
  22 + globalTextureMipmapLimit: 1
  23 + textureMipmapLimitSettings: []
23 anisotropicTextures: 0 24 anisotropicTextures: 0
24 antiAliasing: 0 25 antiAliasing: 0
25 softParticles: 0 26 softParticles: 0
26 softVegetation: 0 27 softVegetation: 0
27 realtimeReflectionProbes: 0 28 realtimeReflectionProbes: 0
28 billboardsFaceCameraPosition: 0 29 billboardsFaceCameraPosition: 0
  30 + useLegacyDetailDistribution: 1
29 vSyncCount: 0 31 vSyncCount: 0
  32 + realtimeGICPUUsage: 25
30 lodBias: 0.3 33 lodBias: 0.3
31 maximumLODLevel: 0 34 maximumLODLevel: 0
  35 + enableLODCrossFade: 1
32 streamingMipmapsActive: 0 36 streamingMipmapsActive: 0
33 streamingMipmapsAddAllCameras: 1 37 streamingMipmapsAddAllCameras: 1
34 streamingMipmapsMemoryBudget: 512 38 streamingMipmapsMemoryBudget: 512
@@ -40,8 +44,18 @@ QualitySettings: @@ -40,8 +44,18 @@ QualitySettings:
40 asyncUploadBufferSize: 16 44 asyncUploadBufferSize: 16
41 asyncUploadPersistentBuffer: 1 45 asyncUploadPersistentBuffer: 1
42 resolutionScalingFixedDPIFactor: 1 46 resolutionScalingFixedDPIFactor: 1
  47 + customRenderPipeline: {fileID: 0}
  48 + terrainQualityOverrides: 0
  49 + terrainPixelError: 1
  50 + terrainDetailDensityScale: 1
  51 + terrainBasemapDistance: 1000
  52 + terrainDetailDistance: 80
  53 + terrainTreeDistance: 5000
  54 + terrainBillboardStart: 50
  55 + terrainFadeLength: 5
  56 + terrainMaxTrees: 50
43 excludedTargetPlatforms: [] 57 excludedTargetPlatforms: []
44 - - serializedVersion: 2 58 + - serializedVersion: 3
45 name: Low 59 name: Low
46 pixelLightCount: 0 60 pixelLightCount: 0
47 shadows: 0 61 shadows: 0
@@ -53,17 +67,21 @@ QualitySettings: @@ -53,17 +67,21 @@ QualitySettings:
53 shadowCascade2Split: 0.33333334 67 shadowCascade2Split: 0.33333334
54 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 68 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
55 shadowmaskMode: 0 69 shadowmaskMode: 0
56 - blendWeights: 2  
57 - textureQuality: 0 70 + skinWeights: 2
  71 + globalTextureMipmapLimit: 0
  72 + textureMipmapLimitSettings: []
58 anisotropicTextures: 0 73 anisotropicTextures: 0
59 antiAliasing: 0 74 antiAliasing: 0
60 softParticles: 0 75 softParticles: 0
61 softVegetation: 0 76 softVegetation: 0
62 realtimeReflectionProbes: 0 77 realtimeReflectionProbes: 0
63 billboardsFaceCameraPosition: 0 78 billboardsFaceCameraPosition: 0
  79 + useLegacyDetailDistribution: 1
64 vSyncCount: 0 80 vSyncCount: 0
  81 + realtimeGICPUUsage: 25
65 lodBias: 0.4 82 lodBias: 0.4
66 maximumLODLevel: 0 83 maximumLODLevel: 0
  84 + enableLODCrossFade: 1
67 streamingMipmapsActive: 0 85 streamingMipmapsActive: 0
68 streamingMipmapsAddAllCameras: 1 86 streamingMipmapsAddAllCameras: 1
69 streamingMipmapsMemoryBudget: 512 87 streamingMipmapsMemoryBudget: 512
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75 asyncUploadBufferSize: 16 93 asyncUploadBufferSize: 16
76 asyncUploadPersistentBuffer: 1 94 asyncUploadPersistentBuffer: 1
77 resolutionScalingFixedDPIFactor: 1 95 resolutionScalingFixedDPIFactor: 1
  96 + customRenderPipeline: {fileID: 0}
  97 + terrainQualityOverrides: 0
  98 + terrainPixelError: 1
  99 + terrainDetailDensityScale: 1
  100 + terrainBasemapDistance: 1000
  101 + terrainDetailDistance: 80
  102 + terrainTreeDistance: 5000
  103 + terrainBillboardStart: 50
  104 + terrainFadeLength: 5
  105 + terrainMaxTrees: 50
78 excludedTargetPlatforms: [] 106 excludedTargetPlatforms: []
79 - - serializedVersion: 2 107 + - serializedVersion: 3
80 name: Medium 108 name: Medium
81 pixelLightCount: 1 109 pixelLightCount: 1
82 shadows: 1 110 shadows: 1
@@ -88,17 +116,21 @@ QualitySettings: @@ -88,17 +116,21 @@ QualitySettings:
88 shadowCascade2Split: 0.33333334 116 shadowCascade2Split: 0.33333334
89 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 117 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
90 shadowmaskMode: 0 118 shadowmaskMode: 0
91 - blendWeights: 2  
92 - textureQuality: 0 119 + skinWeights: 2
  120 + globalTextureMipmapLimit: 0
  121 + textureMipmapLimitSettings: []
93 anisotropicTextures: 1 122 anisotropicTextures: 1
94 antiAliasing: 0 123 antiAliasing: 0
95 softParticles: 0 124 softParticles: 0
96 softVegetation: 0 125 softVegetation: 0
97 realtimeReflectionProbes: 0 126 realtimeReflectionProbes: 0
98 billboardsFaceCameraPosition: 0 127 billboardsFaceCameraPosition: 0
  128 + useLegacyDetailDistribution: 1
99 vSyncCount: 1 129 vSyncCount: 1
  130 + realtimeGICPUUsage: 25
100 lodBias: 0.7 131 lodBias: 0.7
101 maximumLODLevel: 0 132 maximumLODLevel: 0
  133 + enableLODCrossFade: 1
102 streamingMipmapsActive: 0 134 streamingMipmapsActive: 0
103 streamingMipmapsAddAllCameras: 1 135 streamingMipmapsAddAllCameras: 1
104 streamingMipmapsMemoryBudget: 512 136 streamingMipmapsMemoryBudget: 512
@@ -110,8 +142,18 @@ QualitySettings: @@ -110,8 +142,18 @@ QualitySettings:
110 asyncUploadBufferSize: 16 142 asyncUploadBufferSize: 16
111 asyncUploadPersistentBuffer: 1 143 asyncUploadPersistentBuffer: 1
112 resolutionScalingFixedDPIFactor: 1 144 resolutionScalingFixedDPIFactor: 1
  145 + customRenderPipeline: {fileID: 0}
  146 + terrainQualityOverrides: 0
  147 + terrainPixelError: 1
  148 + terrainDetailDensityScale: 1
  149 + terrainBasemapDistance: 1000
  150 + terrainDetailDistance: 80
  151 + terrainTreeDistance: 5000
  152 + terrainBillboardStart: 50
  153 + terrainFadeLength: 5
  154 + terrainMaxTrees: 50
113 excludedTargetPlatforms: [] 155 excludedTargetPlatforms: []
114 - - serializedVersion: 2 156 + - serializedVersion: 3
115 name: High 157 name: High
116 pixelLightCount: 2 158 pixelLightCount: 2
117 shadows: 2 159 shadows: 2
@@ -123,17 +165,21 @@ QualitySettings: @@ -123,17 +165,21 @@ QualitySettings:
123 shadowCascade2Split: 0.33333334 165 shadowCascade2Split: 0.33333334
124 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 166 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
125 shadowmaskMode: 1 167 shadowmaskMode: 1
126 - blendWeights: 2  
127 - textureQuality: 0 168 + skinWeights: 2
  169 + globalTextureMipmapLimit: 0
  170 + textureMipmapLimitSettings: []
128 anisotropicTextures: 1 171 anisotropicTextures: 1
129 antiAliasing: 0 172 antiAliasing: 0
130 softParticles: 0 173 softParticles: 0
131 softVegetation: 1 174 softVegetation: 1
132 realtimeReflectionProbes: 1 175 realtimeReflectionProbes: 1
133 billboardsFaceCameraPosition: 1 176 billboardsFaceCameraPosition: 1
  177 + useLegacyDetailDistribution: 1
134 vSyncCount: 1 178 vSyncCount: 1
  179 + realtimeGICPUUsage: 50
135 lodBias: 1 180 lodBias: 1
136 maximumLODLevel: 0 181 maximumLODLevel: 0
  182 + enableLODCrossFade: 1
137 streamingMipmapsActive: 0 183 streamingMipmapsActive: 0
138 streamingMipmapsAddAllCameras: 1 184 streamingMipmapsAddAllCameras: 1
139 streamingMipmapsMemoryBudget: 512 185 streamingMipmapsMemoryBudget: 512
@@ -145,8 +191,18 @@ QualitySettings: @@ -145,8 +191,18 @@ QualitySettings:
145 asyncUploadBufferSize: 16 191 asyncUploadBufferSize: 16
146 asyncUploadPersistentBuffer: 1 192 asyncUploadPersistentBuffer: 1
147 resolutionScalingFixedDPIFactor: 1 193 resolutionScalingFixedDPIFactor: 1
  194 + customRenderPipeline: {fileID: 0}
  195 + terrainQualityOverrides: 0
  196 + terrainPixelError: 1
  197 + terrainDetailDensityScale: 1
  198 + terrainBasemapDistance: 1000
  199 + terrainDetailDistance: 80
  200 + terrainTreeDistance: 5000
  201 + terrainBillboardStart: 50
  202 + terrainFadeLength: 5
  203 + terrainMaxTrees: 50
148 excludedTargetPlatforms: [] 204 excludedTargetPlatforms: []
149 - - serializedVersion: 2 205 + - serializedVersion: 3
150 name: Very High 206 name: Very High
151 pixelLightCount: 3 207 pixelLightCount: 3
152 shadows: 2 208 shadows: 2
@@ -158,17 +214,21 @@ QualitySettings: @@ -158,17 +214,21 @@ QualitySettings:
158 shadowCascade2Split: 0.33333334 214 shadowCascade2Split: 0.33333334
159 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 215 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
160 shadowmaskMode: 1 216 shadowmaskMode: 1
161 - blendWeights: 4  
162 - textureQuality: 0 217 + skinWeights: 4
  218 + globalTextureMipmapLimit: 0
  219 + textureMipmapLimitSettings: []
163 anisotropicTextures: 2 220 anisotropicTextures: 2
164 antiAliasing: 2 221 antiAliasing: 2
165 softParticles: 1 222 softParticles: 1
166 softVegetation: 1 223 softVegetation: 1
167 realtimeReflectionProbes: 1 224 realtimeReflectionProbes: 1
168 billboardsFaceCameraPosition: 1 225 billboardsFaceCameraPosition: 1
  226 + useLegacyDetailDistribution: 1
169 vSyncCount: 1 227 vSyncCount: 1
  228 + realtimeGICPUUsage: 50
170 lodBias: 1.5 229 lodBias: 1.5
171 maximumLODLevel: 0 230 maximumLODLevel: 0
  231 + enableLODCrossFade: 1
172 streamingMipmapsActive: 0 232 streamingMipmapsActive: 0
173 streamingMipmapsAddAllCameras: 1 233 streamingMipmapsAddAllCameras: 1
174 streamingMipmapsMemoryBudget: 512 234 streamingMipmapsMemoryBudget: 512
@@ -180,8 +240,18 @@ QualitySettings: @@ -180,8 +240,18 @@ QualitySettings:
180 asyncUploadBufferSize: 16 240 asyncUploadBufferSize: 16
181 asyncUploadPersistentBuffer: 1 241 asyncUploadPersistentBuffer: 1
182 resolutionScalingFixedDPIFactor: 1 242 resolutionScalingFixedDPIFactor: 1
  243 + customRenderPipeline: {fileID: 0}
  244 + terrainQualityOverrides: 0
  245 + terrainPixelError: 1
  246 + terrainDetailDensityScale: 1
  247 + terrainBasemapDistance: 1000
  248 + terrainDetailDistance: 80
  249 + terrainTreeDistance: 5000
  250 + terrainBillboardStart: 50
  251 + terrainFadeLength: 5
  252 + terrainMaxTrees: 50
183 excludedTargetPlatforms: [] 253 excludedTargetPlatforms: []
184 - - serializedVersion: 2 254 + - serializedVersion: 3
185 name: Ultra 255 name: Ultra
186 pixelLightCount: 4 256 pixelLightCount: 4
187 shadows: 2 257 shadows: 2
@@ -193,17 +263,21 @@ QualitySettings: @@ -193,17 +263,21 @@ QualitySettings:
193 shadowCascade2Split: 0.33333334 263 shadowCascade2Split: 0.33333334
194 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 264 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
195 shadowmaskMode: 1 265 shadowmaskMode: 1
196 - blendWeights: 4  
197 - textureQuality: 0 266 + skinWeights: 4
  267 + globalTextureMipmapLimit: 0
  268 + textureMipmapLimitSettings: []
198 anisotropicTextures: 2 269 anisotropicTextures: 2
199 antiAliasing: 2 270 antiAliasing: 2
200 softParticles: 1 271 softParticles: 1
201 softVegetation: 1 272 softVegetation: 1
202 realtimeReflectionProbes: 1 273 realtimeReflectionProbes: 1
203 billboardsFaceCameraPosition: 1 274 billboardsFaceCameraPosition: 1
204 - vSyncCount: 1 275 + useLegacyDetailDistribution: 1
  276 + vSyncCount: 0
  277 + realtimeGICPUUsage: 100
205 lodBias: 2 278 lodBias: 2
206 maximumLODLevel: 0 279 maximumLODLevel: 0
  280 + enableLODCrossFade: 1
207 streamingMipmapsActive: 0 281 streamingMipmapsActive: 0
208 streamingMipmapsAddAllCameras: 1 282 streamingMipmapsAddAllCameras: 1
209 streamingMipmapsMemoryBudget: 512 283 streamingMipmapsMemoryBudget: 512
@@ -215,16 +289,28 @@ QualitySettings: @@ -215,16 +289,28 @@ QualitySettings:
215 asyncUploadBufferSize: 16 289 asyncUploadBufferSize: 16
216 asyncUploadPersistentBuffer: 1 290 asyncUploadPersistentBuffer: 1
217 resolutionScalingFixedDPIFactor: 1 291 resolutionScalingFixedDPIFactor: 1
  292 + customRenderPipeline: {fileID: 0}
  293 + terrainQualityOverrides: 0
  294 + terrainPixelError: 1
  295 + terrainDetailDensityScale: 1
  296 + terrainBasemapDistance: 1000
  297 + terrainDetailDistance: 80
  298 + terrainTreeDistance: 5000
  299 + terrainBillboardStart: 50
  300 + terrainFadeLength: 5
  301 + terrainMaxTrees: 50
218 excludedTargetPlatforms: [] 302 excludedTargetPlatforms: []
  303 + m_TextureMipmapLimitGroupNames: []
219 m_PerPlatformDefaultQuality: 304 m_PerPlatformDefaultQuality:
220 Android: 2 305 Android: 2
221 - Lumin: 5  
222 GameCoreScarlett: 5 306 GameCoreScarlett: 5
223 GameCoreXboxOne: 5 307 GameCoreXboxOne: 5
  308 + Lumin: 5
224 Nintendo 3DS: 5 309 Nintendo 3DS: 5
225 Nintendo Switch: 5 310 Nintendo Switch: 5
226 PS4: 5 311 PS4: 5
227 PS5: 5 312 PS5: 5
  313 + Server: 0
228 Stadia: 5 314 Stadia: 5
229 Standalone: 5 315 Standalone: 5
230 WebGL: 3 316 WebGL: 3