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1 changed file
with
8 additions
and
14 deletions
| @@ -32,11 +32,7 @@ public class ImageViewerManager : MonoBehaviour | @@ -32,11 +32,7 @@ public class ImageViewerManager : MonoBehaviour | ||
| 32 | Instance = this; | 32 | Instance = this; |
| 33 | panel.SetActive(false); | 33 | panel.SetActive(false); |
| 34 | var panelBtn = panel.GetComponent<Button>(); | 34 | var panelBtn = panel.GetComponent<Button>(); |
| 35 | - panelBtn.onClick.AddListener(() => | ||
| 36 | - { | ||
| 37 | - fullImage.sprite = null; | ||
| 38 | - panel.SetActive(false); | ||
| 39 | - }); | 35 | + panelBtn.onClick.AddListener(Hide); |
| 40 | } | 36 | } |
| 41 | 37 | ||
| 42 | public void ShowImage(string url,string content,string logo,string time) | 38 | public void ShowImage(string url,string content,string logo,string time) |
| @@ -75,7 +71,7 @@ public class ImageViewerManager : MonoBehaviour | @@ -75,7 +71,7 @@ public class ImageViewerManager : MonoBehaviour | ||
| 75 | imageContainer.rectTransform.sizeDelta = new Vector2(width, height); | 71 | imageContainer.rectTransform.sizeDelta = new Vector2(width, height); |
| 76 | 72 | ||
| 77 | StartCoroutine(ImageLoader.LoadImage(logo, logoImage)); | 73 | StartCoroutine(ImageLoader.LoadImage(logo, logoImage)); |
| 78 | - | 74 | + })); |
| 79 | 75 | ||
| 80 | //时间 | 76 | //时间 |
| 81 | foreach (Transform child in timeGrid) | 77 | foreach (Transform child in timeGrid) |
| @@ -93,18 +89,16 @@ public class ImageViewerManager : MonoBehaviour | @@ -93,18 +89,16 @@ public class ImageViewerManager : MonoBehaviour | ||
| 93 | 89 | ||
| 94 | 90 | ||
| 95 | 91 | ||
| 96 | - | ||
| 97 | - | ||
| 98 | - })); | ||
| 99 | - | ||
| 100 | - | ||
| 101 | - | ||
| 102 | - | ||
| 103 | - | ||
| 104 | } | 92 | } |
| 105 | 93 | ||
| 106 | public void Hide() | 94 | public void Hide() |
| 107 | { | 95 | { |
| 96 | + fullImage.sprite = null; | ||
| 108 | panel.SetActive(false); | 97 | panel.SetActive(false); |
| 98 | + //清空原来的时间 | ||
| 99 | + foreach (Transform child in timeGrid) | ||
| 100 | + { | ||
| 101 | + Destroy(child.gameObject); | ||
| 102 | + } | ||
| 109 | } | 103 | } |
| 110 | } | 104 | } |
-
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