diff --git a/Snake/Assembly-CSharp-firstpass.csproj b/Snake/Assembly-CSharp-firstpass.csproj
index b47d8af..e301841 100644
--- a/Snake/Assembly-CSharp-firstpass.csproj
+++ b/Snake/Assembly-CSharp-firstpass.csproj
@@ -26,7 +26,7 @@
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-      <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
+      <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
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diff --git a/Snake/Assembly-CSharp.csproj b/Snake/Assembly-CSharp.csproj
index 4f21587..35f572d 100644
--- a/Snake/Assembly-CSharp.csproj
+++ b/Snake/Assembly-CSharp.csproj
@@ -26,7 +26,7 @@
     <DebugType>full</DebugType>
     <Optimize>false</Optimize>
     <OutputPath>Temp\Bin\Debug\Assembly-CSharp\</OutputPath>
-    <DefineConstants>UNITY_2022_3_53;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
+    <DefineConstants>UNITY_2022_3_53;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
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@@ -45,6 +45,7 @@
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   </ItemGroup>
   <ItemGroup>
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     <Compile Include="Assets\Scripts\GameControl.cs" />
     <Compile Include="Assets\Scripts\BackGroundSroll.cs" />
     <Compile Include="Assets\Scripts\SnakeControl.cs" />
@@ -300,377 +301,386 @@
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     </Reference>
+    <Reference Include="DOTween">
+      <HintPath>D:\U3D_Snake\Snake\Assets\Plugins\Demigiant\DOTween\DOTween.dll</HintPath>
+    </Reference>
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-    <Reference Include="DOTween">
-      <HintPath>D:\U3D_Snake\Snake\Assets\Plugins\Demigiant\DOTween\DOTween.dll</HintPath>
+    <Reference Include="mscorlib">
+      <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
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-      <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
+    <Reference Include="System">
+      <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Core">
+      <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Runtime.Serialization">
+      <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
+    </Reference>
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+      <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Xml.Linq">
+      <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
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+    <Reference Include="System.Numerics">
+      <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Numerics.Vectors">
+      <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
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+      <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
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+      <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
+    </Reference>
+    <Reference Include="Microsoft.CSharp">
+      <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Data">
+      <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Data.DataSetExtensions">
+      <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
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+    <Reference Include="System.Drawing">
+      <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
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+    <Reference Include="System.IO.Compression.FileSystem">
+      <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
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+    <Reference Include="System.ComponentModel.Composition">
+      <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
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diff --git a/Snake/Assets/Img/Food/苹果.png b/Snake/Assets/Img/Food/苹果.png
new file mode 100644
index 0000000..fc7e1d4
Binary files /dev/null and b/Snake/Assets/Img/Food/苹果.png differ
diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00000.png.meta b/Snake/Assets/Img/Food/苹果.png.meta
index 20f139d..07a14ac 100644
--- a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00000.png.meta
+++ b/Snake/Assets/Img/Food/苹果.png.meta
@@ -1,5 +1,5 @@
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+guid: 131decbf638a14543b9e97ff54dcddd4
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diff --git a/Snake/Assets/Img/Food/葡萄-没被吃 1.png b/Snake/Assets/Img/Food/葡萄-没被吃 1.png
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index 0a11b75..4acc9b6 100644
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diff --git a/Snake/Assets/Scripts/AngleReader.cs b/Snake/Assets/Scripts/AngleReader.cs
new file mode 100644
index 0000000..33aa605
--- /dev/null
+++ b/Snake/Assets/Scripts/AngleReader.cs
@@ -0,0 +1,255 @@
+using System.Collections;
+using System.Collections.Generic;
+using System.IO.Ports;
+using UnityEngine;
+using System;
+
+public class AngleReader : MonoBehaviour
+{
+    // 串口号,根据实际情况修改
+    public string portName = "COM3";
+
+    // 波特率,根据传感器设置修改
+    public int baudRate = 9600;
+    public int dataBits = 8;
+    public Parity parity = Parity.None;
+    public StopBits stopBits = StopBits.One;
+    private SerialPort serialPort;
+
+    public float angle;
+
+    public string readAngleCommand = "01 03 00 01 00 02 95 CB";
+
+
+    void Start()
+    {
+        // 创建串口对象并设置参数
+        serialPort = new SerialPort(portName, baudRate, parity, dataBits, stopBits);
+        try
+        {
+            // 打开串口
+            serialPort.Open();
+            Debug.Log("串口已成功打开");
+
+            // 启动协程定时发送命令
+            StartCoroutine(SendCommandPeriodically());
+        }
+        catch (System.Exception e)
+        {
+            Debug.LogError("无法打开串口: " + e.Message);
+        }
+    }
+
+    void Update()
+    {
+        if (serialPort != null && serialPort.IsOpen)
+        {
+            try
+            {
+                if (serialPort.BytesToRead > dataBits)
+                {
+                    Debug.Log("BytesToRead: " + serialPort.BytesToRead);
+                    byte[] buffer = new byte[serialPort.BytesToRead];
+                    int bytesRead = serialPort.Read(buffer, 0, buffer.Length);
+
+                    ParseModbusData(buffer, bytesRead);
+                    serialPort.DiscardInBuffer();
+                }
+            }
+            catch (System.Exception e)
+            {
+                Debug.LogError("读取串口数据时出错: " + e.Message);
+                serialPort.DiscardInBuffer();
+            }
+        }
+    }
+
+    void OnDestroy()
+    {
+        if (serialPort != null && serialPort.IsOpen)
+        {
+            serialPort.Close();
+            Debug.Log("串口已关闭");
+        }
+    }
+
+    public float GetAngle()
+    {
+        return angle;
+    }
+
+    System.Collections.IEnumerator SendCommandPeriodically()
+    {
+        while (true)
+        {
+            if (serialPort != null && serialPort.IsOpen)
+            {
+                try
+                {
+                    // 去除十六进制命令中的空格
+                    string cleanHexCommand = readAngleCommand.Replace(" ", "");
+                    // 将十六进制字符串转换为字节数组
+                    byte[] commandBytes = HexStringToByteArray(cleanHexCommand);
+                    // byte[] commandBytes = { 0x01, 0x03, 0x00, 0x01, 0x00, 0x02, 0x95, 0xCB };
+                    // 向串口发送字节数组
+                    serialPort.Write(commandBytes, 0, commandBytes.Length);
+                    // foreach (byte b in commandBytes) {
+                    //     Debug.Log("已发送数据: " + b);
+                    // }
+                    Debug.Log("已发送命令: " + readAngleCommand);
+                }
+                catch (System.Exception e)
+                {
+                    Debug.LogError("发送数据时出错: " + e.Message);
+                }
+            }
+
+            // 等待指定的时间间隔
+            yield return new WaitForSecondsRealtime(0.1f);
+        }
+    }
+
+    // 将十六进制字符串转换为字节数组的方法
+    private byte[] HexStringToByteArray(string hex)
+    {
+        int length = hex.Length;
+        byte[] bytes = new byte[length / 2];
+        for (int i = 0; i < length; i += 2)
+        {
+            bytes[i / 2] = Convert.ToByte(hex.Substring(i, 2), 16);
+        }
+
+        return bytes;
+    }
+
+    // 将字节数组转换为十六进制字符串的方法
+    private string BytesToHexString(byte[] bytes, int length)
+    {
+        System.Text.StringBuilder hex = new System.Text.StringBuilder(length * 2);
+        for (int i = 0; i < length; i++)
+        {
+            hex.AppendFormat("{0:X2} ", bytes[i]);
+        }
+
+        return hex.ToString().Trim();
+    }
+
+
+    // 解析Modbus协议数据
+    void ParseModbusData(byte[] data, int length)
+    {
+        if (length < 5 || !VerifyCRC(data, length))
+        {
+            Debug.LogError("数据帧长度不足或 CRC 校验失败");
+            return;
+        }
+
+        byte slaveAddress = data[0];
+        byte functionCode = data[1];
+
+        switch (functionCode)
+        {
+            case 0x03: // 读取保持寄存器
+                byte byteCount = data[2];
+                if (length != 5 + byteCount)
+                {
+                    Debug.LogError("数据帧长度与字节计数不匹配");
+                    return;
+                }
+
+                ushort[] registers = new ushort[byteCount / 2];
+                for (int i = 0; i < byteCount / 2; i++)
+                {
+                    registers[i] = (ushort)((data[3 + i * 2] & 0xFF) << 8 | (data[4 + i * 2] & 0xFF));
+                }
+
+                Debug.Log($"从站地址: {slaveAddress}, 功能码: {functionCode}, 寄存器数量: {registers.Length}");
+
+                // 本传感器共有2个寄存器,数据拼起来就是角度的16进制数据
+                string hexString = "";
+                for (int i = 0; i < registers.Length; i++)
+                {
+                    hexString += registers[i].ToString("X");
+                    Debug.Log($"寄存器 {i}: {registers[i]}");
+                }
+
+                // 偶现某种情况下寄存器数据会丢失,此处确保两个寄存器数据都正常,否则本次数据忽略
+                if (hexString.Length != 8)
+                {
+                    break;
+                }
+
+                float floatAngle = HexStringToFloatIEEE754(hexString);
+                angle = floatAngle;
+                Debug.Log($"计算角度为: {floatAngle}");
+
+                break;
+            default:
+                Debug.LogError($"不支持的功能码: {functionCode}");
+                break;
+        }
+    }
+
+    private bool VerifyCRC(byte[] data, int length)
+    {
+        ushort receivedCRC = (ushort)((data[length - 2] & 0xFF) | ((data[length - 1] & 0xFF) << 8));
+        ushort calculatedCRC = CalculateCRC16(data, length - 2);
+        return receivedCRC == calculatedCRC;
+    }
+
+    private ushort CalculateCRC16(byte[] data, int length)
+    {
+        ushort crc = 0xFFFF;
+        for (int i = 0; i < length; i++)
+        {
+            crc ^= (ushort)data[i];
+            for (int j = 0; j < 8; j++)
+            {
+                if ((crc & 0x0001) == 0x0001)
+                {
+                    crc >>= 1;
+                    crc ^= 0xA001;
+                }
+                else
+                {
+                    crc >>= 1;
+                }
+            }
+        }
+
+        return crc;
+    }
+
+    private float HexStringToFloatIEEE754(string hexString)
+    {
+        Debug.Log($"hexString: {hexString}");
+        // 将十六进制字符串转换为 uint 类型
+        if (uint.TryParse(hexString, System.Globalization.NumberStyles.HexNumber, null, out uint hexValue))
+        {
+            return HexToFloatIEEE754(hexValue);
+        }
+        else
+        {
+            // 处理转换失败的情况
+            Console.WriteLine("十六进制字符串转换为 uint 失败,请检查输入。");
+            return 0;
+        }
+    }
+
+    private float HexToFloatIEEE754(uint hexValue)
+    {
+        Debug.Log($"hexValue: {hexValue}");
+        // 分离符号位、指数位和尾数位
+        int sign = (int)(hexValue >> 31) & 1;
+        int exponent = ((int)(hexValue >> 23) & 0xFF) - 127;
+        uint mantissa = hexValue & 0x7FFFFF;
+
+        // 计算尾数的实际值
+        double mantissaValue = 1.0 + (double)mantissa / Math.Pow(2, 23);
+
+        // 计算浮点数的值
+        double result = Math.Pow(-1, sign) * mantissaValue * Math.Pow(2, exponent);
+
+        return (float)result;
+    }
+}
\ No newline at end of file
diff --git a/Snake/Assets/Scripts/AngleReader.cs.meta b/Snake/Assets/Scripts/AngleReader.cs.meta
new file mode 100644
index 0000000..c828a52
--- /dev/null
+++ b/Snake/Assets/Scripts/AngleReader.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 0c64b701231ca9e46881b32b18b7f64c
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Snake/Assets/Scripts/BackGroundSroll.cs b/Snake/Assets/Scripts/BackGroundSroll.cs
index e776dec..a9adabb 100644
--- a/Snake/Assets/Scripts/BackGroundSroll.cs
+++ b/Snake/Assets/Scripts/BackGroundSroll.cs
@@ -1,18 +1,31 @@
 using System.Collections;
 using System.Collections.Generic;
+using DG.Tweening;
 using UnityEngine;
+using UnityEngine.Serialization;
+using UnityEngine.UI;
 
 public class BackGroundSroll : MonoBehaviour
 {
-    [Tooltip("背景的移动速度")] public float scrollSpeed = 1f;
+    [SerializeField] public float bgScrollSpeed = 500f;
+    [Tooltip("食物得列表")] [SerializeField] private Sprite[] FoodList;
     private float backgroundWidth;
     private Transform[] backgrounds;
+    private Image curFood;
+    private bool isHaveFood;
+    private int FoodId;
+
+    [SerializeField] private Transform eatPoint;
+    [SerializeField] private SnakeControl snake;
+
+    private int zeroCount = 0; // 连续出现0的次数
+    private float IncrementalProbability = 0.2f; // 递增概率
+    public bool isCanMoveBg = false;
+    private bool isTouchFood = false;
 
     void Start()
     {
         backgroundWidth = transform.GetChild(0).GetComponent<RectTransform>().sizeDelta.x;
-        Debug.Log("背景宽度:  " + backgroundWidth);
-
 
         backgrounds = new Transform[3];
         for (int i = 0; i < 3; i++)
@@ -23,10 +36,54 @@ public class BackGroundSroll : MonoBehaviour
 
     void Update()
     {
+        snake.SetSnakePlayState(isCanMoveBg);
+        if (!isCanMoveBg)
+        {
+            return;
+        }
+
+        // // 移动所有背景
+        // foreach (Transform bg in backgrounds)
+        // {
+        //     bg.Translate(Vector3.right * bgScrollSpeed * Time.deltaTime);
+        // }
+        //
+        // // 检查是否需要重置位置
+        // for (int i = 0; i < backgrounds.Length; i++)
+        // {
+        //     if (backgrounds[i].position.x >= backgroundWidth * 2)
+        //     {
+        //         // 将最左边的背景移动到最右边
+        //         Vector3 newPos = backgrounds[i].position;
+        //         newPos.x -= backgroundWidth * 3;
+        //         backgrounds[i].position = newPos;
+        //         ShowFood(backgrounds[i]);
+        //     }
+        // }
+        //
+        // // 检查食物是否被吃到
+        // if (isHaveFood)
+        // {
+        //     if (eatPoint != null)
+        //     {
+        //         if (curFood.transform.position.x < eatPoint.transform.position.x)
+        //         {
+        //             float dis = Vector3.Distance(eatPoint.transform.position, curFood.transform.position);
+        //             if (dis <= 10)
+        //             {
+        //                 FoodScaleTween();
+        //             }
+        //         }
+        //     }
+        // }
+    }
+
+    public void moveBg(float angle)
+    {
         // 移动所有背景
         foreach (Transform bg in backgrounds)
         {
-            bg.Translate(Vector3.right * scrollSpeed * Time.deltaTime);
+            bg.Translate(Vector3.right * angle * bgScrollSpeed * Time.deltaTime);
         }
 
         // 检查是否需要重置位置
@@ -38,7 +95,97 @@ public class BackGroundSroll : MonoBehaviour
                 Vector3 newPos = backgrounds[i].position;
                 newPos.x -= backgroundWidth * 3;
                 backgrounds[i].position = newPos;
+                ShowFood(backgrounds[i]);
             }
         }
+
+        // 检查食物是否被吃到
+        if (isHaveFood)
+        {
+            if (eatPoint != null)
+            {
+                if (curFood.transform.position.x < eatPoint.transform.position.x)
+                {
+                    float dis = Vector3.Distance(eatPoint.transform.position, curFood.transform.position);
+                    if (dis <= 10)
+                    {
+                        FoodScaleTween();
+                    }
+                }
+            }
+        }
+    }
+
+
+    private void FoodScaleTween()
+    {
+        if (isTouchFood)
+        {
+            return;
+        }
+
+        isTouchFood = true;
+        snake.EatSomething(FoodId);
+        curFood.transform.DOScale(new Vector3(0.1f, 0.1f, 0.1f), 0.2f)
+            .OnComplete(() =>
+            {
+                curFood.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
+                curFood.color = new Color(255, 255, 255, 0);
+                curFood.sprite = null;
+                curFood = null;
+                isHaveFood = false;
+                FoodId = -1;
+                isTouchFood = false;
+            });
+    }
+
+    /// <summary>
+    /// 随机生成食物
+    /// </summary>
+    private void ShowFood(Transform obj)
+    {
+        if (isHaveFood)
+        {
+            return;
+        }
+
+        // 获取当前背景得图片组件
+        curFood = obj.GetChild(0).GetChild(0).GetComponent<Image>();
+        if (curFood != null)
+        {
+            if (GetRandomNumber() == 1)
+            {
+                if (FoodList.Length > 0)
+                {
+                    isHaveFood = true;
+                    FoodId = Random.Range(0, FoodList.Length);
+                    curFood.sprite = FoodList[FoodId];
+                    curFood.color = new Color(255, 255, 255, 255);
+                    curFood.SetNativeSize();
+                }
+            }
+        }
+    }
+
+    /// <summary>
+    /// 简单得伪随机  
+    /// </summary>
+    /// <returns></returns>
+    int GetRandomNumber()
+    {
+        int randomNumber = Random.Range(0, 2);
+
+        if (randomNumber == 0)
+        {
+            zeroCount++;
+            float adjustedProb = Mathf.Min(0.5f + zeroCount * IncrementalProbability, 0.9f);
+            randomNumber = Random.Range(0f, 1f) < adjustedProb ? 1 : 0;
+        }
+        else
+        {
+            zeroCount = 0; // 重置计数器
+        }
+
+        return randomNumber;
     }
 }
\ No newline at end of file
diff --git a/Snake/Assets/Scripts/GameControl.cs b/Snake/Assets/Scripts/GameControl.cs
index 0b1b0c2..dc95cea 100644
--- a/Snake/Assets/Scripts/GameControl.cs
+++ b/Snake/Assets/Scripts/GameControl.cs
@@ -7,20 +7,47 @@ public class GameControl : MonoBehaviour
 {
     [SerializeField] private BackGroundSroll bg;
     [SerializeField] private SnakeControl snake;
+    [SerializeField] private AngleReader angleReader;
 
-    [SerializeField] private Button btnEatTest;
+    private float beforeAngle = 0;
 
-    // Start is called before the first frame update
     void Start()
     {
-        if (btnEatTest != null)
+        if (angleReader != null)
         {
-            btnEatTest.onClick.AddListener(snake.EatRise);
+            // 先获取一下 触发器的初始角度
+            beforeAngle = angleReader.GetAngle();
         }
     }
 
-    // Update is called once per frame
     void Update()
     {
+        // float curAngle = angleReader.GetAngle();
+        // Debug.Log("curAngle:  " + curAngle);
+        
+        if (angleReader != null)
+        {
+            float curAngle = angleReader.GetAngle();
+            float moveAngle;
+            // 如果当前角度小于 之前的角度 代表转了一圈 
+            if (curAngle < beforeAngle)
+            {
+                // 总角度 360 - 上一帧的角度 + 当前角度
+                moveAngle = 360 - beforeAngle + curAngle;
+            }
+            else
+            {
+                moveAngle = curAngle - beforeAngle;
+            }
+        
+            // 只采样 移动的角度 大于 1度的
+            if (moveAngle >= 1)
+            {
+                Debug.Log("moveAngle:   " + moveAngle);
+            }
+        
+            beforeAngle = curAngle;
+            bg.moveBg(moveAngle);
+        }
     }
 }
\ No newline at end of file
diff --git a/Snake/Assets/Scripts/SnakeControl.cs b/Snake/Assets/Scripts/SnakeControl.cs
index 4f8e85b..0387edf 100644
--- a/Snake/Assets/Scripts/SnakeControl.cs
+++ b/Snake/Assets/Scripts/SnakeControl.cs
@@ -3,21 +3,29 @@ using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
+
 public class SnakeControl : MonoBehaviour
 {
     private Image img_Snake;
-    [SerializeField] private Image img_Rise;
     [Tooltip("走路得播放速度")] public float runPlaySpeed = 10.0f;
     [Tooltip("吃饭团得播放速度")] public float eatPlaySpeed = 10.0f;
 
-    [Tooltip("蛇得走路的图片数组 , 勿动!!!")] [SerializeField]
-    private Sprite[] Run_Sprites;
+    // 添加这两个变量来控制速度
+    private float originalRunSpeed;
+    private float originalEatSpeed;
+
+    private List<Sprite> Run_Sprites;
+    private List<Sprite> EatRise_Sprites;
+    private List<Sprite> EatGrape_Sprites;
+    private List<Sprite> EatApple_Sprites;
 
-    [Tooltip("蛇的吃东西的图片数组 , 勿动!!!")] [SerializeField]
-    private Sprite[] Eat_Sprites;
+    private string RunSpriteLoader = "Run";
+    private string EatRiseLoader = "EatFood/Rise";
+    private string EatGrapeLoader = "EatFood/Grape";
+    private string EatAppleLoader = "EatFood/Apple";
 
     /// <summary>
-    /// 是否在吃饭团得状态下
+    /// 是否正在吃食物
     /// </summary>
     private bool IsEat;
 
@@ -26,66 +34,103 @@ public class SnakeControl : MonoBehaviour
     /// </summary>
     private Coroutine curPlayAni;
 
-    /// <summary>
-    /// 记录一下 肚子里得饭团得初始位置
-    /// </summary>
-    /// <returns></returns>
-    private Vector3 risePostion;
+    [Tooltip("吃到得食物ID")] public int eatFoodId = 0;
+
+    private bool isPaused = true;
 
-    // Start is called before the first frame update
     void Start()
     {
         img_Snake = transform.GetComponent<Image>();
+        Run_Sprites = new List<Sprite>(Resources.LoadAll<Sprite>(RunSpriteLoader));
+        EatRise_Sprites = new List<Sprite>(Resources.LoadAll<Sprite>(EatRiseLoader));
+        EatGrape_Sprites = new List<Sprite>(Resources.LoadAll<Sprite>(EatGrapeLoader));
+        EatApple_Sprites = new List<Sprite>(Resources.LoadAll<Sprite>(EatAppleLoader));
         curPlayAni = StartCoroutine(PlayRunAnimation());
-        if (img_Rise != null)
-        {
-            img_Rise.color = new Color(255, 255, 255, 0);
-            risePostion = img_Rise.transform.position;
-        }
+        // 保存原始速度
+        originalRunSpeed = runPlaySpeed;
+        originalEatSpeed = eatPlaySpeed;
     }
 
-    // Update is called once per frame
-    void Update()
+    /// <summary>
+    /// 控制蛇得帧动画播放与暂停
+    /// </summary>
+    /// <param name="isPlay"></param>
+    public void SetSnakePlayState(bool pause)
     {
+        // if (isPaused == pause) return; // 避免重复设置
+        // isPaused = pause;
+        // if (!pause)
+        // {
+        //     // 暂停时设置速度为接近0的小值
+        //     runPlaySpeed = 0.00001f;
+        //     eatPlaySpeed = 0.00001f;
+        // }
+        // else
+        // {
+        //     // 恢复时还原原始速度
+        //     runPlaySpeed = originalRunSpeed;
+        //     eatPlaySpeed = originalEatSpeed;
+        // }
     }
 
     /// <summary>
-    /// 吃饭团帧动画播放
+    /// 根据小蛇吃到什么食物 播放什么动画
     /// </summary>
-    public void EatRise()
+    public void EatSomething(int id)
     {
         if (IsEat)
         {
             return;
         }
 
+        eatFoodId = id;
+        // 吃到食物时 先暂停 走路得动画播放  切换对应得食物动画
         StopCoroutine(curPlayAni);
-        curPlayAni = StartCoroutine(PlayEatAnimation());
+        StartCoroutine(PlayEatFoodSprite());
     }
 
-    public IEnumerator PlayEatAnimation()
+    #region 吃到食物得状态
+
+    public IEnumerator PlayEatFoodSprite()
     {
         IsEat = true;
-        for (int i = 0; i < Eat_Sprites.Length; i++)
+        List<Sprite> sprites = new List<Sprite>();
+        switch (eatFoodId)
+        {
+            case 0: // 饭团
+                sprites = EatRise_Sprites;
+                break;
+            case 1: // 葡萄
+                sprites = EatGrape_Sprites;
+                break;
+            case 2: // 葡萄
+                sprites = EatApple_Sprites;
+                break;
+        }
+
+        for (int i = 0; i < sprites.Count; i++)
         {
             if (img_Snake != null)
             {
-                img_Snake.sprite = Eat_Sprites[i];
+                img_Snake.sprite = sprites[i];
                 yield return new WaitForSeconds(1f / eatPlaySpeed);
             }
         }
 
-        // 吃完之后在切换到走路动画
-        curPlayAni = StartCoroutine(PlayRunAnimation());
         IsEat = false;
+        curPlayAni = StartCoroutine(PlayRunAnimation());
     }
 
+    #endregion
+
+    #region 正常走路得状态
+
     IEnumerator PlayRunAnimation()
     {
         while (true)
         {
             // 正向播放
-            for (int i = 0; i < Run_Sprites.Length; i++)
+            for (int i = 0; i < Run_Sprites.Count; i++)
             {
                 if (img_Snake != null)
                 {
@@ -95,7 +140,7 @@ public class SnakeControl : MonoBehaviour
             }
 
             // 反向播放
-            for (int i = Run_Sprites.Length - 2; i >= 0; i--)
+            for (int i = Run_Sprites.Count - 2; i >= 0; i--)
             {
                 if (img_Snake != null)
                 {
@@ -105,4 +150,6 @@ public class SnakeControl : MonoBehaviour
             }
         }
     }
+
+    #endregion
 }
\ No newline at end of file
diff --git a/Snake/ProjectSettings/ProjectSettings.asset b/Snake/ProjectSettings/ProjectSettings.asset
index 4cdfe1a..ca2f47a 100644
--- a/Snake/ProjectSettings/ProjectSettings.asset
+++ b/Snake/ProjectSettings/ProjectSettings.asset
@@ -599,7 +599,24 @@ PlayerSettings:
   webGLMemoryGeometricGrowthStep: 0.2
   webGLMemoryGeometricGrowthCap: 96
   webGLPowerPreference: 2
-  scriptingDefineSymbols: {}
+  scriptingDefineSymbols:
+    Android: DOTWEEN
+    EmbeddedLinux: DOTWEEN
+    GameCoreScarlett: DOTWEEN
+    GameCoreXboxOne: DOTWEEN
+    LinuxHeadlessSimulation: DOTWEEN
+    Nintendo Switch: DOTWEEN
+    PS4: DOTWEEN
+    PS5: DOTWEEN
+    QNX: DOTWEEN
+    Stadia: DOTWEEN
+    Standalone: DOTWEEN
+    VisionOS: DOTWEEN
+    WebGL: DOTWEEN
+    Windows Store Apps: DOTWEEN
+    XboxOne: DOTWEEN
+    iPhone: DOTWEEN
+    tvOS: DOTWEEN
   additionalCompilerArguments: {}
   platformArchitecture: {}
   scriptingBackend: {}
@@ -704,7 +721,7 @@ PlayerSettings:
   embeddedLinuxEnableGamepadInput: 1
   hmiLogStartupTiming: 0
   hmiCpuConfiguration: 
-  apiCompatibilityLevel: 6
+  apiCompatibilityLevel: 3
   activeInputHandler: 0
   windowsGamepadBackendHint: 0
   cloudProjectId: 
diff --git a/Snake/UserSettings/Search.index b/Snake/UserSettings/Search.index
new file mode 100644
index 0000000..4b70da6
--- /dev/null
+++ b/Snake/UserSettings/Search.index
@@ -0,0 +1,13 @@
+{
+    "name": "Assets",
+    "roots": ["Assets"],
+    "includes": [],
+    "excludes": ["Assets/Temp/", "Assets/External/"],
+    "options": {
+        "types": true,
+        "properties": true,
+        "extended": false,
+        "dependencies": false
+    },
+    "baseScore": 999
+}
\ No newline at end of file
diff --git a/Snake/UserSettings/Search.settings b/Snake/UserSettings/Search.settings
index 9e26dfe..b0d87b2 100644
--- a/Snake/UserSettings/Search.settings
+++ b/Snake/UserSettings/Search.settings
@@ -1 +1,76 @@
-{}
\ No newline at end of file
+trackSelection = true
+refreshSearchWindowsInPlayMode = false
+pickerAdvancedUI = false
+fetchPreview = true
+defaultFlags = 0
+keepOpen = true
+queryFolder = "Assets"
+onBoardingDoNotAskAgain = true
+showPackageIndexes = false
+showStatusBar = false
+scopes = {
+}
+providers = {
+	asset = {
+		active = true
+		priority = 25
+		defaultAction = null
+	}
+	scene = {
+		active = true
+		priority = 50
+		defaultAction = null
+	}
+	adb = {
+		active = false
+		priority = 2500
+		defaultAction = null
+	}
+	find = {
+		active = true
+		priority = 25
+		defaultAction = null
+	}
+	packages = {
+		active = false
+		priority = 90
+		defaultAction = null
+	}
+	store = {
+		active = false
+		priority = 100
+		defaultAction = null
+	}
+	performance = {
+		active = false
+		priority = 100
+		defaultAction = null
+	}
+	profilermarkers = {
+		active = false
+		priority = 100
+		defaultAction = null
+	}
+	log = {
+		active = false
+		priority = 210
+		defaultAction = null
+	}
+}
+objectSelectors = {
+}
+recentSearches = [
+]
+searchItemFavorites = [
+]
+savedSearchesSortOrder = 0
+showSavedSearchPanel = false
+hideTabs = false
+expandedQueries = [
+]
+queryBuilder = true
+ignoredProperties = "id;name;classname;imagecontentshash"
+helperWidgetCurrentArea = "all"
+disabledIndexers = ""
+minIndexVariations = 2
+findProviderIndexHelper = true
\ No newline at end of file
diff --git a/Snake/obj/Debug/Assembly-CSharp-firstpass.csproj.AssemblyReference.cache b/Snake/obj/Debug/Assembly-CSharp-firstpass.csproj.AssemblyReference.cache
index 2ad1c9a..b18bedf 100644
Binary files a/Snake/obj/Debug/Assembly-CSharp-firstpass.csproj.AssemblyReference.cache and b/Snake/obj/Debug/Assembly-CSharp-firstpass.csproj.AssemblyReference.cache differ
diff --git a/Snake/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache b/Snake/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache
index 2ad1c9a..b18bedf 100644
Binary files a/Snake/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache and b/Snake/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache differ