diff --git a/Snake/Assembly-CSharp-firstpass.csproj b/Snake/Assembly-CSharp-firstpass.csproj index b47d8af..e301841 100644 --- a/Snake/Assembly-CSharp-firstpass.csproj +++ b/Snake/Assembly-CSharp-firstpass.csproj @@ -26,7 +26,7 @@ <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>Temp\Bin\Debug\Assembly-CSharp-firstpass\</OutputPath> - 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m_CullTransparentMesh: 1 --- !u!1660057539 &9223372036854775807 SceneRoots: m_ObjectHideFlags: 0 diff --git a/Snake/Assets/Scripts/AngleReader.cs b/Snake/Assets/Scripts/AngleReader.cs new file mode 100644 index 0000000..33aa605 --- /dev/null +++ b/Snake/Assets/Scripts/AngleReader.cs @@ -0,0 +1,255 @@ +using System.Collections; +using System.Collections.Generic; +using System.IO.Ports; +using UnityEngine; +using System; + +public class AngleReader : MonoBehaviour +{ + // 串口号,根据实际情况修改 + public string portName = "COM3"; + + // 波特率,根据传感器设置修改 + public int baudRate = 9600; + public int dataBits = 8; + public Parity parity = Parity.None; + public StopBits stopBits = StopBits.One; + private SerialPort serialPort; + + public float angle; + + public string readAngleCommand = "01 03 00 01 00 02 95 CB"; + + + void Start() + { + // 创建串口对象并设置参数 + serialPort = new SerialPort(portName, baudRate, parity, dataBits, stopBits); + try + { + // 打开串口 + serialPort.Open(); + Debug.Log("串口已成功打开"); + + // 启动协程定时发送命令 + StartCoroutine(SendCommandPeriodically()); + } + catch (System.Exception e) + { + Debug.LogError("无法打开串口: " + e.Message); + } + } + + void Update() + { + if (serialPort != null && serialPort.IsOpen) + { + try + { + if (serialPort.BytesToRead > dataBits) + { + Debug.Log("BytesToRead: " + serialPort.BytesToRead); + byte[] buffer = new byte[serialPort.BytesToRead]; + int bytesRead = serialPort.Read(buffer, 0, buffer.Length); + + ParseModbusData(buffer, bytesRead); + serialPort.DiscardInBuffer(); + } + } + catch (System.Exception e) + { + Debug.LogError("读取串口数据时出错: " + e.Message); + serialPort.DiscardInBuffer(); + } + } + } + + void OnDestroy() + { + if (serialPort != null && serialPort.IsOpen) + { + serialPort.Close(); + Debug.Log("串口已关闭"); + } + } + + public float GetAngle() + { + return angle; + } + + System.Collections.IEnumerator SendCommandPeriodically() + { + while (true) + { + if (serialPort != null && serialPort.IsOpen) + { + try + { + // 去除十六进制命令中的空格 + string cleanHexCommand = readAngleCommand.Replace(" ", ""); + // 将十六进制字符串转换为字节数组 + byte[] commandBytes = HexStringToByteArray(cleanHexCommand); + // byte[] commandBytes = { 0x01, 0x03, 0x00, 0x01, 0x00, 0x02, 0x95, 0xCB }; + // 向串口发送字节数组 + serialPort.Write(commandBytes, 0, commandBytes.Length); + // foreach (byte b in commandBytes) { + // Debug.Log("已发送数据: " + b); + // } + Debug.Log("已发送命令: " + readAngleCommand); + } + catch (System.Exception e) + { + Debug.LogError("发送数据时出错: " + e.Message); + } + } + + // 等待指定的时间间隔 + yield return new WaitForSecondsRealtime(0.1f); + } + } + + // 将十六进制字符串转换为字节数组的方法 + private byte[] HexStringToByteArray(string hex) + { + int length = hex.Length; + byte[] bytes = new byte[length / 2]; + for (int i = 0; i < length; i += 2) + { + bytes[i / 2] = Convert.ToByte(hex.Substring(i, 2), 16); + } + + return bytes; + } + + // 将字节数组转换为十六进制字符串的方法 + private string BytesToHexString(byte[] bytes, int length) + { + System.Text.StringBuilder hex = new System.Text.StringBuilder(length * 2); + for (int i = 0; i < length; i++) + { + hex.AppendFormat("{0:X2} ", bytes[i]); + } + + return hex.ToString().Trim(); + } + + + // 解析Modbus协议数据 + void ParseModbusData(byte[] data, int length) + { + if (length < 5 || !VerifyCRC(data, length)) + { + Debug.LogError("数据帧长度不足或 CRC 校验失败"); + return; + } + + byte slaveAddress = data[0]; + byte functionCode = data[1]; + + switch (functionCode) + { + case 0x03: // 读取保持寄存器 + byte byteCount = data[2]; + if (length != 5 + byteCount) + { + Debug.LogError("数据帧长度与字节计数不匹配"); + return; + } + + ushort[] registers = new ushort[byteCount / 2]; + for (int i = 0; i < byteCount / 2; i++) + { + registers[i] = (ushort)((data[3 + i * 2] & 0xFF) << 8 | (data[4 + i * 2] & 0xFF)); + } + + Debug.Log($"从站地址: {slaveAddress}, 功能码: {functionCode}, 寄存器数量: {registers.Length}"); + + // 本传感器共有2个寄存器,数据拼起来就是角度的16进制数据 + string hexString = ""; + for (int i = 0; i < registers.Length; i++) + { + hexString += registers[i].ToString("X"); + Debug.Log($"寄存器 {i}: {registers[i]}"); + } + + // 偶现某种情况下寄存器数据会丢失,此处确保两个寄存器数据都正常,否则本次数据忽略 + if (hexString.Length != 8) + { + break; + } + + float floatAngle = HexStringToFloatIEEE754(hexString); + angle = floatAngle; + Debug.Log($"计算角度为: {floatAngle}"); + + break; + default: + Debug.LogError($"不支持的功能码: {functionCode}"); + break; + } + } + + private bool VerifyCRC(byte[] data, int length) + { + ushort receivedCRC = (ushort)((data[length - 2] & 0xFF) | ((data[length - 1] & 0xFF) << 8)); + ushort calculatedCRC = CalculateCRC16(data, length - 2); + return receivedCRC == calculatedCRC; + } + + private ushort CalculateCRC16(byte[] data, int length) + { + ushort crc = 0xFFFF; + for (int i = 0; i < length; i++) + { + crc ^= (ushort)data[i]; + for (int j = 0; j < 8; j++) + { + if ((crc & 0x0001) == 0x0001) + { + crc >>= 1; + crc ^= 0xA001; + } + else + { + crc >>= 1; + } + } + } + + return crc; + } + + private float HexStringToFloatIEEE754(string hexString) + { + Debug.Log($"hexString: {hexString}"); + // 将十六进制字符串转换为 uint 类型 + if (uint.TryParse(hexString, System.Globalization.NumberStyles.HexNumber, null, out uint hexValue)) + { + return HexToFloatIEEE754(hexValue); + } + else + { + // 处理转换失败的情况 + Console.WriteLine("十六进制字符串转换为 uint 失败,请检查输入。"); + return 0; + } + } + + private float HexToFloatIEEE754(uint hexValue) + { + Debug.Log($"hexValue: {hexValue}"); + // 分离符号位、指数位和尾数位 + int sign = (int)(hexValue >> 31) & 1; + int exponent = ((int)(hexValue >> 23) & 0xFF) - 127; + uint mantissa = hexValue & 0x7FFFFF; + + // 计算尾数的实际值 + double mantissaValue = 1.0 + (double)mantissa / Math.Pow(2, 23); + + // 计算浮点数的值 + double result = Math.Pow(-1, sign) * mantissaValue * Math.Pow(2, exponent); + + return (float)result; + } +} \ No newline at end of file diff --git a/Snake/Assets/Scripts/AngleReader.cs.meta b/Snake/Assets/Scripts/AngleReader.cs.meta new file mode 100644 index 0000000..c828a52 --- /dev/null +++ b/Snake/Assets/Scripts/AngleReader.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0c64b701231ca9e46881b32b18b7f64c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Scripts/BackGroundSroll.cs b/Snake/Assets/Scripts/BackGroundSroll.cs index e776dec..a9adabb 100644 --- a/Snake/Assets/Scripts/BackGroundSroll.cs +++ b/Snake/Assets/Scripts/BackGroundSroll.cs @@ -1,18 +1,31 @@ using System.Collections; using System.Collections.Generic; +using DG.Tweening; using UnityEngine; +using UnityEngine.Serialization; +using UnityEngine.UI; public class BackGroundSroll : MonoBehaviour { - [Tooltip("背景的移动速度")] public float scrollSpeed = 1f; + [SerializeField] public float bgScrollSpeed = 500f; + [Tooltip("食物得列表")] [SerializeField] private Sprite[] FoodList; private float backgroundWidth; private Transform[] backgrounds; + private Image curFood; + private bool isHaveFood; + private int FoodId; + + [SerializeField] private Transform eatPoint; + [SerializeField] private SnakeControl snake; + + private int zeroCount = 0; // 连续出现0的次数 + private float IncrementalProbability = 0.2f; // 递增概率 + public bool isCanMoveBg = false; + private bool isTouchFood = false; void Start() { backgroundWidth = transform.GetChild(0).GetComponent<RectTransform>().sizeDelta.x; - Debug.Log("背景宽度: " + backgroundWidth); - backgrounds = new Transform[3]; for (int i = 0; i < 3; i++) @@ -23,10 +36,54 @@ public class BackGroundSroll : MonoBehaviour void Update() { + snake.SetSnakePlayState(isCanMoveBg); + if (!isCanMoveBg) + { + return; + } + + // // 移动所有背景 + // foreach (Transform bg in backgrounds) + // { + // bg.Translate(Vector3.right * bgScrollSpeed * Time.deltaTime); + // } + // + // // 检查是否需要重置位置 + // for (int i = 0; i < backgrounds.Length; i++) + // { + // if (backgrounds[i].position.x >= backgroundWidth * 2) + // { + // // 将最左边的背景移动到最右边 + // Vector3 newPos = backgrounds[i].position; + // newPos.x -= backgroundWidth * 3; + // backgrounds[i].position = newPos; + // ShowFood(backgrounds[i]); + // } + // } + // + // // 检查食物是否被吃到 + // if (isHaveFood) + // { + // if (eatPoint != null) + // { + // if (curFood.transform.position.x < eatPoint.transform.position.x) + // { + // float dis = Vector3.Distance(eatPoint.transform.position, curFood.transform.position); + // if (dis <= 10) + // { + // FoodScaleTween(); + // } + // } + // } + // } + } + + public void moveBg(float angle) + { // 移动所有背景 foreach (Transform bg in backgrounds) { - bg.Translate(Vector3.right * scrollSpeed * Time.deltaTime); + bg.Translate(Vector3.right * angle * bgScrollSpeed * Time.deltaTime); } // 检查是否需要重置位置 @@ -38,7 +95,97 @@ public class BackGroundSroll : MonoBehaviour Vector3 newPos = backgrounds[i].position; newPos.x -= backgroundWidth * 3; backgrounds[i].position = newPos; + ShowFood(backgrounds[i]); } } + + // 检查食物是否被吃到 + if (isHaveFood) + { + if (eatPoint != null) + { + if (curFood.transform.position.x < eatPoint.transform.position.x) + { + float dis = Vector3.Distance(eatPoint.transform.position, curFood.transform.position); + if (dis <= 10) + { + FoodScaleTween(); + } + } + } + } + } + + + private void FoodScaleTween() + { + if (isTouchFood) + { + return; + } + + isTouchFood = true; + snake.EatSomething(FoodId); + curFood.transform.DOScale(new Vector3(0.1f, 0.1f, 0.1f), 0.2f) + .OnComplete(() => + { + curFood.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f); + curFood.color = new Color(255, 255, 255, 0); + curFood.sprite = null; + curFood = null; + isHaveFood = false; + FoodId = -1; + isTouchFood = false; + }); + } + + /// <summary> + /// 随机生成食物 + /// </summary> + private void ShowFood(Transform obj) + { + if (isHaveFood) + { + return; + } + + // 获取当前背景得图片组件 + curFood = obj.GetChild(0).GetChild(0).GetComponent<Image>(); + if (curFood != null) + { + if (GetRandomNumber() == 1) + { + if (FoodList.Length > 0) + { + isHaveFood = true; + FoodId = Random.Range(0, FoodList.Length); + curFood.sprite = FoodList[FoodId]; + curFood.color = new Color(255, 255, 255, 255); + curFood.SetNativeSize(); + } + } + } + } + + /// <summary> + /// 简单得伪随机 + /// </summary> + /// <returns></returns> + int GetRandomNumber() + { + int randomNumber = Random.Range(0, 2); + + if (randomNumber == 0) + { + zeroCount++; + float adjustedProb = Mathf.Min(0.5f + zeroCount * IncrementalProbability, 0.9f); + randomNumber = Random.Range(0f, 1f) < adjustedProb ? 1 : 0; + } + else + { + zeroCount = 0; // 重置计数器 + } + + return randomNumber; } } \ No newline at end of file diff --git a/Snake/Assets/Scripts/GameControl.cs b/Snake/Assets/Scripts/GameControl.cs index 0b1b0c2..dc95cea 100644 --- a/Snake/Assets/Scripts/GameControl.cs +++ b/Snake/Assets/Scripts/GameControl.cs @@ -7,20 +7,47 @@ public class GameControl : MonoBehaviour { [SerializeField] private BackGroundSroll bg; [SerializeField] private SnakeControl snake; + [SerializeField] private AngleReader angleReader; - [SerializeField] private Button btnEatTest; + private float beforeAngle = 0; - // Start is called before the first frame update void Start() { - if (btnEatTest != null) + if (angleReader != null) { - btnEatTest.onClick.AddListener(snake.EatRise); + // 先获取一下 触发器的初始角度 + beforeAngle = angleReader.GetAngle(); } } - // Update is called once per frame void Update() { + // float curAngle = angleReader.GetAngle(); + // Debug.Log("curAngle: " + curAngle); + + if (angleReader != null) + { + float curAngle = angleReader.GetAngle(); + float moveAngle; + // 如果当前角度小于 之前的角度 代表转了一圈 + if (curAngle < beforeAngle) + { + // 总角度 360 - 上一帧的角度 + 当前角度 + moveAngle = 360 - beforeAngle + curAngle; + } + else + { + moveAngle = curAngle - beforeAngle; + } + + // 只采样 移动的角度 大于 1度的 + if (moveAngle >= 1) + { + Debug.Log("moveAngle: " + moveAngle); + } + + beforeAngle = curAngle; + bg.moveBg(moveAngle); + } } } \ No newline at end of file diff --git a/Snake/Assets/Scripts/SnakeControl.cs b/Snake/Assets/Scripts/SnakeControl.cs index 4f8e85b..0387edf 100644 --- a/Snake/Assets/Scripts/SnakeControl.cs +++ b/Snake/Assets/Scripts/SnakeControl.cs @@ -3,21 +3,29 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; + public class SnakeControl : MonoBehaviour { private Image img_Snake; - [SerializeField] private Image img_Rise; [Tooltip("走路得播放速度")] public float runPlaySpeed = 10.0f; [Tooltip("吃饭团得播放速度")] public float eatPlaySpeed = 10.0f; - [Tooltip("蛇得走路的图片数组 , 勿动!!!")] [SerializeField] - private Sprite[] Run_Sprites; + // 添加这两个变量来控制速度 + private float originalRunSpeed; + private float originalEatSpeed; + + private List<Sprite> Run_Sprites; + private List<Sprite> EatRise_Sprites; + private List<Sprite> EatGrape_Sprites; + private List<Sprite> EatApple_Sprites; - [Tooltip("蛇的吃东西的图片数组 , 勿动!!!")] [SerializeField] - private Sprite[] Eat_Sprites; + private string RunSpriteLoader = "Run"; + private string EatRiseLoader = "EatFood/Rise"; + private string EatGrapeLoader = "EatFood/Grape"; + private string EatAppleLoader = "EatFood/Apple"; /// <summary> - /// 是否在吃饭团得状态下 + /// 是否正在吃食物 /// </summary> private bool IsEat; @@ -26,66 +34,103 @@ public class SnakeControl : MonoBehaviour /// </summary> private Coroutine curPlayAni; - /// <summary> - /// 记录一下 肚子里得饭团得初始位置 - /// </summary> - /// <returns></returns> - private Vector3 risePostion; + [Tooltip("吃到得食物ID")] public int eatFoodId = 0; + + private bool isPaused = true; - // Start is called before the first frame update void Start() { img_Snake = transform.GetComponent<Image>(); + Run_Sprites = new List<Sprite>(Resources.LoadAll<Sprite>(RunSpriteLoader)); + EatRise_Sprites = new List<Sprite>(Resources.LoadAll<Sprite>(EatRiseLoader)); + EatGrape_Sprites = new List<Sprite>(Resources.LoadAll<Sprite>(EatGrapeLoader)); + EatApple_Sprites = new List<Sprite>(Resources.LoadAll<Sprite>(EatAppleLoader)); curPlayAni = StartCoroutine(PlayRunAnimation()); - if (img_Rise != null) - { - img_Rise.color = new Color(255, 255, 255, 0); - risePostion = img_Rise.transform.position; - } + // 保存原始速度 + originalRunSpeed = runPlaySpeed; + originalEatSpeed = eatPlaySpeed; } - // Update is called once per frame - void Update() + /// <summary> + /// 控制蛇得帧动画播放与暂停 + /// </summary> + /// <param name="isPlay"></param> + public void SetSnakePlayState(bool pause) { + // if (isPaused == pause) return; // 避免重复设置 + // isPaused = pause; + // if (!pause) + // { + // // 暂停时设置速度为接近0的小值 + // runPlaySpeed = 0.00001f; + // eatPlaySpeed = 0.00001f; + // } + // else + // { + // // 恢复时还原原始速度 + // runPlaySpeed = originalRunSpeed; + // eatPlaySpeed = originalEatSpeed; + // } } /// <summary> - /// 吃饭团帧动画播放 + /// 根据小蛇吃到什么食物 播放什么动画 /// </summary> - public void EatRise() + public void EatSomething(int id) { if (IsEat) { return; } + eatFoodId = id; + // 吃到食物时 先暂停 走路得动画播放 切换对应得食物动画 StopCoroutine(curPlayAni); - curPlayAni = StartCoroutine(PlayEatAnimation()); + StartCoroutine(PlayEatFoodSprite()); } - public IEnumerator PlayEatAnimation() + #region 吃到食物得状态 + + public IEnumerator PlayEatFoodSprite() { IsEat = true; - for (int i = 0; i < Eat_Sprites.Length; i++) + List<Sprite> sprites = new List<Sprite>(); + switch (eatFoodId) + { + case 0: // 饭团 + sprites = EatRise_Sprites; + break; + case 1: // 葡萄 + sprites = EatGrape_Sprites; + break; + case 2: // 葡萄 + sprites = EatApple_Sprites; + break; + } + + for (int i = 0; i < sprites.Count; i++) { if (img_Snake != null) { - img_Snake.sprite = Eat_Sprites[i]; + img_Snake.sprite = sprites[i]; yield return new WaitForSeconds(1f / eatPlaySpeed); } } - // 吃完之后在切换到走路动画 - curPlayAni = StartCoroutine(PlayRunAnimation()); IsEat = false; + curPlayAni = StartCoroutine(PlayRunAnimation()); } + #endregion + + #region 正常走路得状态 + IEnumerator PlayRunAnimation() { while (true) { // 正向播放 - for (int i = 0; i < Run_Sprites.Length; i++) + for (int i = 0; i < Run_Sprites.Count; i++) { if (img_Snake != null) { @@ -95,7 +140,7 @@ public class SnakeControl : MonoBehaviour } // 反向播放 - for (int i = Run_Sprites.Length - 2; i >= 0; i--) + for (int i = Run_Sprites.Count - 2; i >= 0; i--) { if (img_Snake != null) { @@ -105,4 +150,6 @@ public class SnakeControl : MonoBehaviour } } } + + #endregion } \ No newline at end of file diff --git a/Snake/ProjectSettings/ProjectSettings.asset b/Snake/ProjectSettings/ProjectSettings.asset index 4cdfe1a..ca2f47a 100644 --- a/Snake/ProjectSettings/ProjectSettings.asset +++ b/Snake/ProjectSettings/ProjectSettings.asset @@ -599,7 +599,24 @@ PlayerSettings: webGLMemoryGeometricGrowthStep: 0.2 webGLMemoryGeometricGrowthCap: 96 webGLPowerPreference: 2 - scriptingDefineSymbols: {} + scriptingDefineSymbols: + Android: DOTWEEN + EmbeddedLinux: DOTWEEN + GameCoreScarlett: DOTWEEN + GameCoreXboxOne: DOTWEEN + LinuxHeadlessSimulation: DOTWEEN + Nintendo Switch: DOTWEEN + PS4: DOTWEEN + PS5: DOTWEEN + QNX: DOTWEEN + Stadia: DOTWEEN + Standalone: DOTWEEN + VisionOS: DOTWEEN + WebGL: DOTWEEN + Windows Store Apps: DOTWEEN + XboxOne: DOTWEEN + iPhone: DOTWEEN + tvOS: DOTWEEN additionalCompilerArguments: {} platformArchitecture: {} scriptingBackend: {} @@ -704,7 +721,7 @@ PlayerSettings: embeddedLinuxEnableGamepadInput: 1 hmiLogStartupTiming: 0 hmiCpuConfiguration: - apiCompatibilityLevel: 6 + apiCompatibilityLevel: 3 activeInputHandler: 0 windowsGamepadBackendHint: 0 cloudProjectId: diff --git a/Snake/UserSettings/Search.index b/Snake/UserSettings/Search.index new file mode 100644 index 0000000..4b70da6 --- /dev/null +++ b/Snake/UserSettings/Search.index @@ -0,0 +1,13 @@ +{ + "name": "Assets", + "roots": ["Assets"], + "includes": [], + "excludes": ["Assets/Temp/", "Assets/External/"], + "options": { + "types": true, + "properties": true, + "extended": false, + "dependencies": false + }, + "baseScore": 999 +} \ No newline at end of file diff --git a/Snake/UserSettings/Search.settings b/Snake/UserSettings/Search.settings index 9e26dfe..b0d87b2 100644 --- a/Snake/UserSettings/Search.settings +++ b/Snake/UserSettings/Search.settings @@ -1 +1,76 @@ -{} \ No newline at end of file +trackSelection = true +refreshSearchWindowsInPlayMode = false +pickerAdvancedUI = false +fetchPreview = true +defaultFlags = 0 +keepOpen = true +queryFolder = "Assets" +onBoardingDoNotAskAgain = true +showPackageIndexes = false +showStatusBar = false +scopes = { +} +providers = { + asset = { + active = true + priority = 25 + defaultAction = null + } + scene = { + active = true + priority = 50 + defaultAction = null + } + adb = { + active = false + priority = 2500 + defaultAction = null + } + find = { + active = true + priority = 25 + defaultAction = null + } + packages = { + active = false + priority = 90 + defaultAction = null + } + store = { + active = false + priority = 100 + defaultAction = null + } + performance = { + active = false + priority = 100 + defaultAction = null + } + profilermarkers = { + active = false + priority = 100 + defaultAction = null + } + log = { + active = false + priority = 210 + defaultAction = null + } +} +objectSelectors = { +} +recentSearches = [ +] +searchItemFavorites = [ +] +savedSearchesSortOrder = 0 +showSavedSearchPanel = false +hideTabs = false +expandedQueries = [ +] +queryBuilder = true +ignoredProperties = "id;name;classname;imagecontentshash" +helperWidgetCurrentArea = "all" +disabledIndexers = "" +minIndexVariations = 2 +findProviderIndexHelper = true \ No newline at end of file diff --git a/Snake/obj/Debug/Assembly-CSharp-firstpass.csproj.AssemblyReference.cache b/Snake/obj/Debug/Assembly-CSharp-firstpass.csproj.AssemblyReference.cache index 2ad1c9a..b18bedf 100644 Binary files a/Snake/obj/Debug/Assembly-CSharp-firstpass.csproj.AssemblyReference.cache and b/Snake/obj/Debug/Assembly-CSharp-firstpass.csproj.AssemblyReference.cache differ diff --git a/Snake/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache b/Snake/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache index 2ad1c9a..b18bedf 100644 Binary files a/Snake/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache and 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