From 3265464eef9007e1a9e79936016c8438156ef1a6 Mon Sep 17 00:00:00 2001 From: DESKTOP-VFJFUAD\Administrator <137192117@qq.com> Date: Wed, 26 Mar 2025 14:48:43 +0800 Subject: [PATCH] 1.增加一个插件 跟 逻辑 --- Snake/.idea/.idea.Snake/.idea/.gitignore | 13 +++++++++++++ Snake/.idea/.idea.Snake/.idea/encodings.xml | 4 ++++ Snake/.idea/.idea.Snake/.idea/indexLayout.xml | 8 ++++++++ Snake/.idea/.idea.Snake/.idea/vcs.xml | 6 ++++++ Snake/Assembly-CSharp-firstpass.csproj | 821 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assembly-CSharp.csproj | 819 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img.meta | 8 ++++++++ Snake/Assets/Img/Eat.meta | 8 ++++++++ Snake/Assets/Img/Eat/小蛇张嘴序列帧_00017.png | Bin 0 -> 472948 bytes Snake/Assets/Img/Eat/小蛇张嘴序列帧_00017.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Eat/小蛇张嘴序列帧_00018.png | Bin 0 -> 561461 bytes Snake/Assets/Img/Eat/小蛇张嘴序列帧_00018.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Eat/小蛇张嘴序列帧_00019.png | Bin 0 -> 457601 bytes Snake/Assets/Img/Eat/小蛇张嘴序列帧_00019.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Eat/小蛇张嘴序列帧_00020.png | Bin 0 -> 458673 bytes Snake/Assets/Img/Eat/小蛇张嘴序列帧_00020.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Eat/小蛇张嘴序列帧_00021.png | Bin 0 -> 457829 bytes Snake/Assets/Img/Eat/小蛇张嘴序列帧_00021.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Food.meta | 8 ++++++++ Snake/Assets/Img/Food/原始饭团.jpg | Bin 0 -> 167880 bytes Snake/Assets/Img/Food/原始饭团.jpg.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Food/肚子里的饭团.png | Bin 0 -> 74948 bytes Snake/Assets/Img/Food/肚子里的饭团.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Food/葡萄-没被吃.png | Bin 0 -> 789820 bytes Snake/Assets/Img/Food/葡萄-没被吃.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Food/葡萄-被吃.png | Bin 0 -> 329441 bytes Snake/Assets/Img/Food/葡萄-被吃.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run.meta | 8 ++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00000.png | Bin 0 -> 465614 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00000.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00001.png | Bin 0 -> 464549 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00001.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00002.png | Bin 0 -> 464595 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00002.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00003.png | Bin 0 -> 465275 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00003.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00004.png | Bin 0 -> 466803 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00004.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00005.png | Bin 0 -> 469949 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00005.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00006.png | Bin 0 -> 467134 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00006.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00007.png | Bin 0 -> 465117 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00007.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00008.png | Bin 0 -> 464046 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00008.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00009.png | Bin 0 -> 463949 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00009.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00010.png | Bin 0 -> 465116 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00010.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00011.png | Bin 0 -> 465545 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00011.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00012.png | Bin 0 -> 466731 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00012.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00013.png | Bin 0 -> 468425 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00013.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00014.png | Bin 0 -> 471495 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00014.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00015.png | Bin 0 -> 474810 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00015.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00016.png | Bin 0 -> 473233 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00016.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00022.png | Bin 0 -> 470825 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00022.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00023.png | Bin 0 -> 468585 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00023.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00024.png | Bin 0 -> 466320 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00024.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00025.png | Bin 0 -> 466464 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00025.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00026.png | Bin 0 -> 466866 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00026.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00027.png | Bin 0 -> 468617 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00027.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00028.png | Bin 0 -> 470890 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00028.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00029.png | Bin 0 -> 473013 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00029.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00030.png | Bin 0 -> 475504 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00030.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00031.png | Bin 0 -> 474762 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00031.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00032.png | Bin 0 -> 474066 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00032.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00033.png | Bin 0 -> 473592 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00033.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00034.png | Bin 0 -> 472704 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00034.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00035.png | Bin 0 -> 471040 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00035.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00036.png | Bin 0 -> 471310 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00036.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00037.png | Bin 0 -> 471555 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00037.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00038.png | Bin 0 -> 471608 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00038.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00039.png | Bin 0 -> 471800 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00039.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00040.png | Bin 0 -> 472336 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00040.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/Run/小蛇张嘴序列帧_00041.png | Bin 0 -> 471353 bytes Snake/Assets/Img/Run/小蛇张嘴序列帧_00041.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/bg0.png | Bin 0 -> 991394 bytes Snake/Assets/Img/bg0.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Img/bg1.png | Bin 0 -> 998191 bytes Snake/Assets/Img/bg1.png.meta | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Plugins.meta | 8 ++++++++ Snake/Assets/Plugins/Demigiant.meta | 8 ++++++++ Snake/Assets/Plugins/Demigiant/DOTween.meta | 21 +++++++++++++++++++++ Snake/Assets/Plugins/Demigiant/DOTween/DOTween.XML | 3089 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Plugins/Demigiant/DOTween/DOTween.XML.meta | 4 ++++ Snake/Assets/Plugins/Demigiant/DOTween/DOTween.dll | Bin 0 -> 175616 bytes Snake/Assets/Plugins/Demigiant/DOTween/DOTween.dll.mdb | Bin 0 -> 67598 bytes Snake/Assets/Plugins/Demigiant/DOTween/DOTween.dll.mdb.meta | 4 ++++ Snake/Assets/Plugins/Demigiant/DOTween/DOTween.dll.meta | 22 ++++++++++++++++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Editor.meta | 5 +++++ Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML | 144 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML.meta | 4 ++++ Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll | Bin 0 -> 70656 bytes Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb | Bin 0 -> 12646 bytes Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb.meta | 4 ++++ Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.meta | 22 ++++++++++++++++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.XML | 14 ++++++++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.XML.meta | 4 ++++ Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll | Bin 0 -> 10752 bytes Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll.mdb | Bin 0 -> 909 bytes Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll.mdb.meta | 4 ++++ Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll.meta | 22 ++++++++++++++++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs.meta | 5 +++++ Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png | Bin 0 -> 1565 bytes Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png.meta | 47 +++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenMiniIcon.png | Bin 0 -> 319 bytes Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenMiniIcon.png.meta | 68 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer.png | Bin 0 -> 4409 bytes Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer.png.meta | 47 +++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer_dark.png | Bin 0 -> 4429 bytes Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer_dark.png.meta | 47 +++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Header.jpg | Bin 0 -> 22787 bytes Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Header.jpg.meta | 47 +++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Modules.meta | 5 +++++ Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs | 198 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs.meta | 8 ++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs | 146 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs.meta | 12 ++++++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs | 216 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs.meta | 8 ++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs | 193 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs.meta | 8 ++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs | 93 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs.meta | 8 ++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs | 662 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs.meta | 8 ++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs | 389 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs.meta | 8 ++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs | 167 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs.meta | 8 ++++++++ Snake/Assets/Plugins/Demigiant/DOTween/readme.txt | 29 +++++++++++++++++++++++++++++ Snake/Assets/Plugins/Demigiant/DOTween/readme.txt.meta | 4 ++++ Snake/Assets/Prefab.meta | 8 ++++++++ Snake/Assets/Scenes/SampleScene.unity | 1178 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++----- Snake/Assets/Scripts.meta | 8 ++++++++ Snake/Assets/Scripts/BackGroundSroll.cs | 44 ++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Scripts/BackGroundSroll.cs.meta | 11 +++++++++++ Snake/Assets/Scripts/GameControl.cs | 26 ++++++++++++++++++++++++++ Snake/Assets/Scripts/GameControl.cs.meta | 11 +++++++++++ Snake/Assets/Scripts/SnakeControl.cs | 108 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Assets/Scripts/SnakeControl.cs.meta | 11 +++++++++++ Snake/ProjectSettings/SceneTemplateSettings.json | 121 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Snake/Snake.sln | 8 ++++++++ Snake/Snake.sln.DotSettings.user | 2 ++ Snake/obj/Debug/.NETFramework,Version=v4.7.1.AssemblyAttributes.cs | 4 ++++ Snake/obj/Debug/Assembly-CSharp-firstpass.csproj.AssemblyReference.cache | Bin 0 -> 120483 bytes Snake/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache | Bin 0 -> 120483 bytes 173 files changed, 15144 insertions(+), 5 deletions(-) create mode 100644 Snake/.idea/.idea.Snake/.idea/.gitignore create mode 100644 Snake/.idea/.idea.Snake/.idea/encodings.xml create mode 100644 Snake/.idea/.idea.Snake/.idea/indexLayout.xml create mode 100644 Snake/.idea/.idea.Snake/.idea/vcs.xml create mode 100644 Snake/Assembly-CSharp-firstpass.csproj create mode 100644 Snake/Assembly-CSharp.csproj create mode 100644 Snake/Assets/Img.meta create mode 100644 Snake/Assets/Img/Eat.meta create mode 100644 Snake/Assets/Img/Eat/小蛇张嘴序列帧_00017.png create mode 100644 Snake/Assets/Img/Eat/小蛇张嘴序列帧_00017.png.meta create mode 100644 Snake/Assets/Img/Eat/小蛇张嘴序列帧_00018.png create mode 100644 Snake/Assets/Img/Eat/小蛇张嘴序列帧_00018.png.meta create mode 100644 Snake/Assets/Img/Eat/小蛇张嘴序列帧_00019.png create mode 100644 Snake/Assets/Img/Eat/小蛇张嘴序列帧_00019.png.meta create mode 100644 Snake/Assets/Img/Eat/小蛇张嘴序列帧_00020.png create mode 100644 Snake/Assets/Img/Eat/小蛇张嘴序列帧_00020.png.meta create mode 100644 Snake/Assets/Img/Eat/小蛇张嘴序列帧_00021.png create mode 100644 Snake/Assets/Img/Eat/小蛇张嘴序列帧_00021.png.meta create mode 100644 Snake/Assets/Img/Food.meta create mode 100644 Snake/Assets/Img/Food/原始饭团.jpg create mode 100644 Snake/Assets/Img/Food/原始饭团.jpg.meta create mode 100644 Snake/Assets/Img/Food/肚子里的饭团.png create mode 100644 Snake/Assets/Img/Food/肚子里的饭团.png.meta create mode 100644 Snake/Assets/Img/Food/葡萄-没被吃.png create mode 100644 Snake/Assets/Img/Food/葡萄-没被吃.png.meta create mode 100644 Snake/Assets/Img/Food/葡萄-被吃.png create mode 100644 Snake/Assets/Img/Food/葡萄-被吃.png.meta create mode 100644 Snake/Assets/Img/Run.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00000.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00000.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00001.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00001.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00002.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00002.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00003.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00003.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00004.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00004.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00005.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00005.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00006.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00006.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00007.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00007.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00008.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00008.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00009.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00009.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00010.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00010.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00011.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00011.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00012.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00012.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00013.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00013.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00014.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00014.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00015.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00015.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00016.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00016.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00022.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00022.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00023.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00023.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00024.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00024.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00025.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00025.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00026.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00026.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00027.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00027.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00028.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00028.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00029.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00029.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00030.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00030.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00031.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00031.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00032.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00032.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00033.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00033.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00034.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00034.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00035.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00035.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00036.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00036.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00037.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00037.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00038.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00038.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00039.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00039.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00040.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00040.png.meta create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00041.png create mode 100644 Snake/Assets/Img/Run/小蛇张嘴序列帧_00041.png.meta create mode 100644 Snake/Assets/Img/bg0.png create mode 100644 Snake/Assets/Img/bg0.png.meta create mode 100644 Snake/Assets/Img/bg1.png create mode 100644 Snake/Assets/Img/bg1.png.meta create mode 100644 Snake/Assets/Plugins.meta create mode 100644 Snake/Assets/Plugins/Demigiant.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/DOTween.XML create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/DOTween.XML.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/DOTween.dll create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/DOTween.dll.mdb create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/DOTween.dll.mdb.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/DOTween.dll.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.XML create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.XML.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll.mdb create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll.mdb.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenMiniIcon.png create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenMiniIcon.png.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer.png create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer.png.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer_dark.png create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer_dark.png.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Header.jpg create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Header.jpg.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Modules.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs.meta create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/readme.txt create mode 100644 Snake/Assets/Plugins/Demigiant/DOTween/readme.txt.meta create mode 100644 Snake/Assets/Prefab.meta create mode 100644 Snake/Assets/Scripts.meta create mode 100644 Snake/Assets/Scripts/BackGroundSroll.cs create mode 100644 Snake/Assets/Scripts/BackGroundSroll.cs.meta create mode 100644 Snake/Assets/Scripts/GameControl.cs create mode 100644 Snake/Assets/Scripts/GameControl.cs.meta create mode 100644 Snake/Assets/Scripts/SnakeControl.cs create mode 100644 Snake/Assets/Scripts/SnakeControl.cs.meta create mode 100644 Snake/ProjectSettings/SceneTemplateSettings.json create mode 100644 Snake/Snake.sln.DotSettings.user create mode 100644 Snake/obj/Debug/.NETFramework,Version=v4.7.1.AssemblyAttributes.cs create mode 100644 Snake/obj/Debug/Assembly-CSharp-firstpass.csproj.AssemblyReference.cache create mode 100644 Snake/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache diff --git a/Snake/.idea/.idea.Snake/.idea/.gitignore b/Snake/.idea/.idea.Snake/.idea/.gitignore new file mode 100644 index 0000000..771da20 --- /dev/null +++ b/Snake/.idea/.idea.Snake/.idea/.gitignore @@ -0,0 +1,13 @@ +# 默认忽略的文件 +/shelf/ +/workspace.xml +# Rider 忽略的文件 +/modules.xml +/.idea.Snake.iml +/contentModel.xml +/projectSettingsUpdater.xml +# 基于编辑器的 HTTP 客户端请求 +/httpRequests/ +# Datasource local storage ignored files +/dataSources/ +/dataSources.local.xml diff --git a/Snake/.idea/.idea.Snake/.idea/encodings.xml b/Snake/.idea/.idea.Snake/.idea/encodings.xml new file mode 100644 index 0000000..df87cf9 --- /dev/null +++ b/Snake/.idea/.idea.Snake/.idea/encodings.xml @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="UTF-8"?> +<project version="4"> + <component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" /> +</project> \ No newline at end of file diff --git a/Snake/.idea/.idea.Snake/.idea/indexLayout.xml b/Snake/.idea/.idea.Snake/.idea/indexLayout.xml new file mode 100644 index 0000000..7b08163 --- /dev/null +++ b/Snake/.idea/.idea.Snake/.idea/indexLayout.xml @@ -0,0 +1,8 @@ +<?xml version="1.0" encoding="UTF-8"?> +<project version="4"> + <component name="UserContentModel"> + <attachedFolders /> + <explicitIncludes /> + <explicitExcludes /> + </component> +</project> \ No newline at end of file diff --git a/Snake/.idea/.idea.Snake/.idea/vcs.xml b/Snake/.idea/.idea.Snake/.idea/vcs.xml new file mode 100644 index 0000000..6c0b863 --- /dev/null +++ b/Snake/.idea/.idea.Snake/.idea/vcs.xml @@ -0,0 +1,6 @@ +<?xml version="1.0" encoding="UTF-8"?> +<project version="4"> + <component name="VcsDirectoryMappings"> + <mapping directory="$PROJECT_DIR$/.." vcs="Git" /> + </component> +</project> \ No newline at end of file diff --git a/Snake/Assembly-CSharp-firstpass.csproj b/Snake/Assembly-CSharp-firstpass.csproj new file mode 100644 index 0000000..b47d8af --- /dev/null +++ b/Snake/Assembly-CSharp-firstpass.csproj @@ -0,0 +1,821 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup> + <LangVersion>9.0</LangVersion> + <_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories> + <_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths> + <DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts> + </PropertyGroup> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProductVersion>10.0.20506</ProductVersion> + <SchemaVersion>2.0</SchemaVersion> + <RootNamespace></RootNamespace> + <ProjectGuid>{9971db98-5a80-9326-e2df-1246e229d7df}</ProjectGuid> + <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> + <OutputType>Library</OutputType> + <AppDesignerFolder>Properties</AppDesignerFolder> + <AssemblyName>Assembly-CSharp-firstpass</AssemblyName> + <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion> + <FileAlignment>512</FileAlignment> + <BaseDirectory>.</BaseDirectory> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> + <DebugSymbols>true</DebugSymbols> + <DebugType>full</DebugType> + <Optimize>false</Optimize> + <OutputPath>Temp\Bin\Debug\Assembly-CSharp-firstpass\</OutputPath> + <DefineConstants>UNITY_2022_3_53;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + <NoWarn>0169,0649</NoWarn> + <AllowUnsafeBlocks>False</AllowUnsafeBlocks> + <TreatWarningsAsErrors>False</TreatWarningsAsErrors> + </PropertyGroup> + <PropertyGroup> + <NoConfig>true</NoConfig> + <NoStdLib>true</NoStdLib> + <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences> + <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades> + <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades> + </PropertyGroup> + <ItemGroup> + <Analyzer Include="D:\UnityEditor\2022.3.53f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" /> + <Analyzer Include="D:\UnityEditor\2022.3.53f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" /> + </ItemGroup> + <ItemGroup> + <Compile Include="Assets\Plugins\Demigiant\DOTween\Modules\DOTweenModulePhysics2D.cs" /> + <Compile Include="Assets\Plugins\Demigiant\DOTween\Modules\DOTweenModuleUnityVersion.cs" /> + <Compile Include="Assets\Plugins\Demigiant\DOTween\Modules\DOTweenModulePhysics.cs" /> + <Compile Include="Assets\Plugins\Demigiant\DOTween\Modules\DOTweenModuleEPOOutline.cs" /> + <Compile Include="Assets\Plugins\Demigiant\DOTween\Modules\DOTweenModuleUtils.cs" /> + <Compile Include="Assets\Plugins\Demigiant\DOTween\Modules\DOTweenModuleAudio.cs" /> + <Compile Include="Assets\Plugins\Demigiant\DOTween\Modules\DOTweenModuleSprite.cs" /> + <Compile Include="Assets\Plugins\Demigiant\DOTween\Modules\DOTweenModuleUI.cs" /> + <None Include="Assets\Plugins\Demigiant\DOTween\readme.txt" /> + <Reference Include="UnityEngine"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.AIModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ARModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.AccessibilityModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.AndroidJNIModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.AnimationModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.AssetBundleModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.AudioModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ClothModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ClusterInputModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ClusterRendererModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ContentLoadModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.CoreModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.CrashReportingModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.DSPGraphModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.DirectorModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.GIModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.GameCenterModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.GridModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.HotReloadModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.IMGUIModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ImageConversionModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.InputModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.InputLegacyModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.JSONSerializeModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.LocalizationModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ParticleSystemModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.PerformanceReportingModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.PhysicsModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.Physics2DModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ProfilerModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.PropertiesModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ScreenCaptureModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.SharedInternalsModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.SpriteMaskModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.SpriteShapeModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.StreamingModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.SubstanceModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.SubsystemsModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.TLSModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.TerrainModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.TerrainPhysicsModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.TextCoreFontEngineModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.TextCoreTextEngineModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.TextRenderingModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.TilemapModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UIModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UIElementsModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UmbraModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityAnalyticsModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityAnalyticsCommonModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityConnectModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityCurlModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityTestProtocolModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityWebRequestModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityWebRequestAudioModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityWebRequestTextureModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityWebRequestWWWModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.VFXModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.VRModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.VehiclesModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.VideoModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.VirtualTexturingModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.WindModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.XRModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.CoreModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.DeviceSimulatorModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.DiagnosticsModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.EditorToolbarModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.GraphViewModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.PresetsUIModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.QuickSearchModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.SceneTemplateModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.SceneViewModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.TextCoreFontEngineModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.TextCoreTextEngineModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.UIBuilderModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.UIElementsModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.UIElementsSamplesModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.UnityConnectModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath> + </Reference> + <Reference Include="Unity.Collections.LowLevel.ILSupport"> + <HintPath>D:\U3D_Snake\Snake\Library\PackageCache\com.unity.collections@1.2.4\Unity.Collections.LowLevel.ILSupport\Unity.Collections.LowLevel.ILSupport.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualScripting.Antlr3.Runtime"> + <HintPath>D:\U3D_Snake\Snake\Library\PackageCache\com.unity.visualscripting@1.9.4\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath> + </Reference> + <Reference Include="DOTween"> + <HintPath>D:\U3D_Snake\Snake\Assets\Plugins\Demigiant\DOTween\DOTween.dll</HintPath> + </Reference> + <Reference Include="netstandard"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath> + </Reference> + <Reference Include="Microsoft.Win32.Primitives"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath> + </Reference> + <Reference Include="System.AppContext"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath> + </Reference> + <Reference Include="System.Buffers"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath> + </Reference> + <Reference Include="System.Collections.Concurrent"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath> + </Reference> + <Reference Include="System.Collections"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath> + </Reference> + <Reference Include="System.Collections.NonGeneric"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath> + </Reference> + <Reference Include="System.Collections.Specialized"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath> + </Reference> + <Reference Include="System.ComponentModel"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath> + </Reference> + <Reference Include="System.ComponentModel.EventBasedAsync"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath> + </Reference> + <Reference Include="System.ComponentModel.Primitives"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath> + </Reference> + <Reference Include="System.ComponentModel.TypeConverter"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath> + </Reference> + <Reference Include="System.Console"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath> + </Reference> + <Reference Include="System.Data.Common"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath> + </Reference> + <Reference Include="System.Diagnostics.Contracts"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath> + </Reference> + <Reference Include="System.Diagnostics.Debug"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath> + </Reference> + <Reference Include="System.Diagnostics.FileVersionInfo"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath> + </Reference> + <Reference Include="System.Diagnostics.Process"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath> + </Reference> + <Reference Include="System.Diagnostics.StackTrace"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath> + </Reference> + <Reference Include="System.Diagnostics.TextWriterTraceListener"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath> + </Reference> + <Reference Include="System.Diagnostics.Tools"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath> + </Reference> + <Reference Include="System.Diagnostics.TraceSource"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath> + </Reference> + <Reference Include="System.Diagnostics.Tracing"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath> + </Reference> + <Reference Include="System.Drawing.Primitives"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath> + </Reference> + <Reference Include="System.Dynamic.Runtime"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath> + </Reference> + <Reference Include="System.Globalization.Calendars"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath> + </Reference> + <Reference Include="System.Globalization"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath> + </Reference> + <Reference Include="System.Globalization.Extensions"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath> + </Reference> + <Reference Include="System.IO.Compression"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath> + </Reference> + <Reference Include="System.IO.Compression.ZipFile"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath> + </Reference> + <Reference Include="System.IO"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath> + </Reference> + <Reference Include="System.IO.FileSystem"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath> + </Reference> + <Reference Include="System.IO.FileSystem.DriveInfo"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath> + </Reference> + <Reference Include="System.IO.FileSystem.Primitives"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath> + </Reference> + <Reference Include="System.IO.FileSystem.Watcher"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath> + </Reference> + <Reference Include="System.IO.IsolatedStorage"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath> + </Reference> + <Reference Include="System.IO.MemoryMappedFiles"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath> + </Reference> + <Reference Include="System.IO.Pipes"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath> + </Reference> + <Reference Include="System.IO.UnmanagedMemoryStream"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath> + </Reference> + <Reference Include="System.Linq"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath> + </Reference> + <Reference Include="System.Linq.Expressions"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath> + </Reference> + <Reference Include="System.Linq.Parallel"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath> + </Reference> + <Reference Include="System.Linq.Queryable"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath> + </Reference> + <Reference Include="System.Memory"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath> + </Reference> + <Reference Include="System.Net.Http"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath> + </Reference> + <Reference Include="System.Net.NameResolution"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath> + </Reference> + <Reference Include="System.Net.NetworkInformation"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath> + </Reference> + <Reference Include="System.Net.Ping"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath> + </Reference> + <Reference Include="System.Net.Primitives"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath> + </Reference> + <Reference Include="System.Net.Requests"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath> + </Reference> + <Reference Include="System.Net.Security"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath> + </Reference> + <Reference Include="System.Net.Sockets"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath> + </Reference> + <Reference Include="System.Net.WebHeaderCollection"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath> + </Reference> + <Reference Include="System.Net.WebSockets.Client"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath> + </Reference> + <Reference Include="System.Net.WebSockets"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath> + </Reference> + <Reference Include="System.Numerics.Vectors"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath> + </Reference> + <Reference Include="System.ObjectModel"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath> + </Reference> + <Reference Include="System.Reflection.DispatchProxy"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath> + </Reference> + <Reference Include="System.Reflection"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath> + </Reference> + <Reference Include="System.Reflection.Emit"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath> + </Reference> + <Reference Include="System.Reflection.Emit.ILGeneration"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath> + </Reference> + <Reference Include="System.Reflection.Emit.Lightweight"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath> + </Reference> + <Reference Include="System.Reflection.Extensions"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath> + </Reference> + <Reference Include="System.Reflection.Primitives"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath> + </Reference> + <Reference Include="System.Resources.Reader"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath> + </Reference> + <Reference Include="System.Resources.ResourceManager"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath> + </Reference> + <Reference Include="System.Resources.Writer"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.CompilerServices.VisualC"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath> + </Reference> + <Reference Include="System.Runtime"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.Extensions"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.Handles"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.InteropServices"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.InteropServices.RuntimeInformation"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.Numerics"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.Serialization.Formatters"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.Serialization.Json"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.Serialization.Primitives"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.Serialization.Xml"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath> + </Reference> + <Reference Include="System.Security.Claims"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath> + </Reference> + <Reference Include="System.Security.Cryptography.Algorithms"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath> + </Reference> + <Reference Include="System.Security.Cryptography.Csp"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath> + </Reference> + <Reference Include="System.Security.Cryptography.Encoding"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath> + </Reference> + <Reference Include="System.Security.Cryptography.Primitives"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath> + </Reference> + <Reference Include="System.Security.Cryptography.X509Certificates"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath> + </Reference> + <Reference Include="System.Security.Principal"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath> + </Reference> + <Reference Include="System.Security.SecureString"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath> + </Reference> + <Reference Include="System.Text.Encoding"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath> + </Reference> + <Reference Include="System.Text.Encoding.Extensions"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath> + </Reference> + <Reference Include="System.Text.RegularExpressions"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath> + </Reference> + <Reference Include="System.Threading"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath> + </Reference> + <Reference Include="System.Threading.Overlapped"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath> + </Reference> + <Reference Include="System.Threading.Tasks"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath> + </Reference> + <Reference Include="System.Threading.Tasks.Extensions"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath> + </Reference> + <Reference Include="System.Threading.Tasks.Parallel"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath> + </Reference> + <Reference Include="System.Threading.Thread"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath> + </Reference> + <Reference Include="System.Threading.ThreadPool"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath> + </Reference> + <Reference Include="System.Threading.Timer"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath> + </Reference> + <Reference Include="System.ValueTuple"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath> + </Reference> + <Reference Include="System.Xml.ReaderWriter"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath> + </Reference> + <Reference Include="System.Xml.XDocument"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath> + </Reference> + <Reference Include="System.Xml.XmlDocument"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath> + </Reference> + <Reference Include="System.Xml.XmlSerializer"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath> + </Reference> + <Reference Include="System.Xml.XPath"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath> + </Reference> + <Reference Include="System.Xml.XPath.XDocument"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.InteropServices.WindowsRuntime"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath> + </Reference> + <Reference Include="mscorlib"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath> + </Reference> + <Reference Include="System.ComponentModel.Composition"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath> + </Reference> + <Reference Include="System.Core"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath> + </Reference> + <Reference Include="System.Data"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath> + </Reference> + <Reference Include="System"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath> + </Reference> + <Reference Include="System.Drawing"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath> + </Reference> + <Reference Include="System.IO.Compression.FileSystem"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath> + </Reference> + <Reference Include="System.Net"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath> + </Reference> + <Reference Include="System.Numerics"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.Serialization"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath> + </Reference> + <Reference Include="System.ServiceModel.Web"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath> + </Reference> + <Reference Include="System.Transactions"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath> + </Reference> + <Reference Include="System.Web"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath> + </Reference> + <Reference Include="System.Windows"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath> + </Reference> + <Reference Include="System.Xml"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath> + </Reference> + <Reference Include="System.Xml.Linq"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath> + </Reference> + <Reference Include="System.Xml.Serialization"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.IK.Runtime"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.IK.Runtime.dll</HintPath> + </Reference> + <Reference Include="PsdPlugin"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\PsdPlugin.dll</HintPath> + </Reference> + <Reference Include="Unity.Burst.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.Burst.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.Burst"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.Burst.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Common.Path.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Common.Path.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.Timeline.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualScripting.Shared.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualStudio.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.UI"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualScripting.Core"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Animation.Runtime"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Animation.Runtime.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Tilemap.Extras"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Tilemap.Extras.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualScripting.Core.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.Rider.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.PixelPerfect.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.PixelPerfect.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Aseprite.Common"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Aseprite.Common.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Sprite.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Sprite.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualScripting.Flow"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualScripting.Flow.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.InternalAPIEngineBridge.001"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.InternalAPIEngineBridge.001.dll</HintPath> + </Reference> + <Reference Include="Unity.Mathematics.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.Mathematics.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Common.Runtime"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Common.Runtime.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UI"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Tilemap.Extras.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Tilemap.Extras.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.Timeline"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.Timeline.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualScripting.SettingsProvider.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.Collections"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.Collections.dll</HintPath> + </Reference> + <Reference Include="Unity.PlasticSCM.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Psdimporter.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Psdimporter.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.InternalAPIEditorBridge.001"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.InternalAPIEditorBridge.001.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.SpriteShape.Runtime"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.SpriteShape.Runtime.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualScripting.State.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.PixelPerfect"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.PixelPerfect.dll</HintPath> + </Reference> + <Reference Include="Unity.Mathematics"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.Mathematics.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Common.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Common.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.TextMeshPro"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath> + </Reference> + <Reference Include="Unity.TextMeshPro.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Aseprite.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Aseprite.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualScripting.State"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.SpriteShape.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.SpriteShape.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Tilemap.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Tilemap.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Animation.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Animation.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.IK.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.IK.Editor.dll</HintPath> + </Reference> + </ItemGroup> + <ItemGroup> + </ItemGroup> + <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> + <!-- To modify your build process, add your task inside one of the targets below and uncomment it. + Other similar extension points exist, see Microsoft.Common.targets. + <Target Name="BeforeBuild"> + </Target> + <Target Name="AfterBuild"> + </Target> + --> +</Project> diff --git a/Snake/Assembly-CSharp.csproj b/Snake/Assembly-CSharp.csproj new file mode 100644 index 0000000..4f21587 --- /dev/null +++ b/Snake/Assembly-CSharp.csproj @@ -0,0 +1,819 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup> + <LangVersion>9.0</LangVersion> + <_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories> + <_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths> + <DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts> + </PropertyGroup> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProductVersion>10.0.20506</ProductVersion> + <SchemaVersion>2.0</SchemaVersion> + <RootNamespace></RootNamespace> + <ProjectGuid>{bbb7e327-1072-b84d-2cde-8c5f9221d3b6}</ProjectGuid> + <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> + <OutputType>Library</OutputType> + <AppDesignerFolder>Properties</AppDesignerFolder> + <AssemblyName>Assembly-CSharp</AssemblyName> + <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion> + <FileAlignment>512</FileAlignment> + <BaseDirectory>.</BaseDirectory> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> + <DebugSymbols>true</DebugSymbols> + <DebugType>full</DebugType> + <Optimize>false</Optimize> + <OutputPath>Temp\Bin\Debug\Assembly-CSharp\</OutputPath> + <DefineConstants>UNITY_2022_3_53;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;DOTWEEN;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + <NoWarn>0169,0649</NoWarn> + <AllowUnsafeBlocks>False</AllowUnsafeBlocks> + <TreatWarningsAsErrors>False</TreatWarningsAsErrors> + </PropertyGroup> + <PropertyGroup> + <NoConfig>true</NoConfig> + <NoStdLib>true</NoStdLib> + <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences> + <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades> + <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades> + </PropertyGroup> + <ItemGroup> + <Analyzer Include="D:\UnityEditor\2022.3.53f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" /> + <Analyzer Include="D:\UnityEditor\2022.3.53f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" /> + </ItemGroup> + <ItemGroup> + <Compile Include="Assets\Scripts\GameControl.cs" /> + <Compile Include="Assets\Scripts\BackGroundSroll.cs" /> + <Compile Include="Assets\Scripts\SnakeControl.cs" /> + <Reference Include="UnityEngine"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.AIModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ARModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.AccessibilityModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.AndroidJNIModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.AnimationModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.AssetBundleModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.AudioModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ClothModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ClusterInputModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ClusterRendererModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ContentLoadModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.CoreModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.CrashReportingModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.DSPGraphModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.DirectorModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.GIModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.GameCenterModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.GridModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.HotReloadModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.IMGUIModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ImageConversionModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.InputModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.InputLegacyModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.JSONSerializeModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.LocalizationModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ParticleSystemModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.PerformanceReportingModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.PhysicsModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.Physics2DModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ProfilerModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.PropertiesModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PropertiesModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.ScreenCaptureModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.SharedInternalsModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.SpriteMaskModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.SpriteShapeModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.StreamingModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.SubstanceModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.SubsystemsModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.TLSModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.TerrainModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.TerrainPhysicsModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.TextCoreFontEngineModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.TextCoreTextEngineModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.TextRenderingModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.TilemapModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UIModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UIElementsModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UmbraModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityAnalyticsModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityAnalyticsCommonModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityConnectModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityCurlModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityTestProtocolModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityWebRequestModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityWebRequestAudioModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityWebRequestTextureModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UnityWebRequestWWWModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.VFXModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.VRModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.VehiclesModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.VideoModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.VirtualTexturingModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.WindModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.XRModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.CoreModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.DeviceSimulatorModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.DiagnosticsModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.EditorToolbarModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.EditorToolbarModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.GraphViewModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.PresetsUIModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PresetsUIModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.QuickSearchModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.SceneTemplateModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.SceneViewModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneViewModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.TextCoreFontEngineModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.TextCoreTextEngineModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.UIBuilderModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.UIElementsModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.UIElementsSamplesModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.UnityConnectModule"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath> + </Reference> + <Reference Include="Unity.Collections.LowLevel.ILSupport"> + <HintPath>D:\U3D_Snake\Snake\Library\PackageCache\com.unity.collections@1.2.4\Unity.Collections.LowLevel.ILSupport\Unity.Collections.LowLevel.ILSupport.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualScripting.Antlr3.Runtime"> + <HintPath>D:\U3D_Snake\Snake\Library\PackageCache\com.unity.visualscripting@1.9.4\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath> + </Reference> + <Reference Include="DOTween"> + <HintPath>D:\U3D_Snake\Snake\Assets\Plugins\Demigiant\DOTween\DOTween.dll</HintPath> + </Reference> + <Reference Include="netstandard"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath> + </Reference> + <Reference Include="Microsoft.Win32.Primitives"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath> + </Reference> + <Reference Include="System.AppContext"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath> + </Reference> + <Reference Include="System.Buffers"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath> + </Reference> + <Reference Include="System.Collections.Concurrent"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath> + </Reference> + <Reference Include="System.Collections"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath> + </Reference> + <Reference Include="System.Collections.NonGeneric"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath> + </Reference> + <Reference Include="System.Collections.Specialized"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath> + </Reference> + <Reference Include="System.ComponentModel"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath> + </Reference> + <Reference Include="System.ComponentModel.EventBasedAsync"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath> + </Reference> + <Reference Include="System.ComponentModel.Primitives"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath> + </Reference> + <Reference Include="System.ComponentModel.TypeConverter"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath> + </Reference> + <Reference Include="System.Console"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath> + </Reference> + <Reference Include="System.Data.Common"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath> + </Reference> + <Reference Include="System.Diagnostics.Contracts"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath> + </Reference> + <Reference Include="System.Diagnostics.Debug"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath> + </Reference> + <Reference Include="System.Diagnostics.FileVersionInfo"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath> + </Reference> + <Reference Include="System.Diagnostics.Process"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath> + </Reference> + <Reference Include="System.Diagnostics.StackTrace"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath> + </Reference> + <Reference Include="System.Diagnostics.TextWriterTraceListener"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath> + </Reference> + <Reference Include="System.Diagnostics.Tools"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath> + </Reference> + <Reference Include="System.Diagnostics.TraceSource"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath> + </Reference> + <Reference Include="System.Diagnostics.Tracing"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath> + </Reference> + <Reference Include="System.Drawing.Primitives"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath> + </Reference> + <Reference Include="System.Dynamic.Runtime"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath> + </Reference> + <Reference Include="System.Globalization.Calendars"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath> + </Reference> + <Reference Include="System.Globalization"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath> + </Reference> + <Reference Include="System.Globalization.Extensions"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath> + </Reference> + <Reference Include="System.IO.Compression"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath> + </Reference> + <Reference Include="System.IO.Compression.ZipFile"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath> + </Reference> + <Reference Include="System.IO"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath> + </Reference> + <Reference Include="System.IO.FileSystem"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath> + </Reference> + <Reference Include="System.IO.FileSystem.DriveInfo"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath> + </Reference> + <Reference Include="System.IO.FileSystem.Primitives"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath> + </Reference> + <Reference Include="System.IO.FileSystem.Watcher"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath> + </Reference> + <Reference Include="System.IO.IsolatedStorage"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath> + </Reference> + <Reference Include="System.IO.MemoryMappedFiles"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath> + </Reference> + <Reference Include="System.IO.Pipes"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath> + </Reference> + <Reference Include="System.IO.UnmanagedMemoryStream"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath> + </Reference> + <Reference Include="System.Linq"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath> + </Reference> + <Reference Include="System.Linq.Expressions"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath> + </Reference> + <Reference Include="System.Linq.Parallel"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath> + </Reference> + <Reference Include="System.Linq.Queryable"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath> + </Reference> + <Reference Include="System.Memory"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath> + </Reference> + <Reference Include="System.Net.Http"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath> + </Reference> + <Reference Include="System.Net.NameResolution"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath> + </Reference> + <Reference Include="System.Net.NetworkInformation"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath> + </Reference> + <Reference Include="System.Net.Ping"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath> + </Reference> + <Reference Include="System.Net.Primitives"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath> + </Reference> + <Reference Include="System.Net.Requests"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath> + </Reference> + <Reference Include="System.Net.Security"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath> + </Reference> + <Reference Include="System.Net.Sockets"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath> + </Reference> + <Reference Include="System.Net.WebHeaderCollection"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath> + </Reference> + <Reference Include="System.Net.WebSockets.Client"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath> + </Reference> + <Reference Include="System.Net.WebSockets"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath> + </Reference> + <Reference Include="System.Numerics.Vectors"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath> + </Reference> + <Reference Include="System.ObjectModel"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath> + </Reference> + <Reference Include="System.Reflection.DispatchProxy"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath> + </Reference> + <Reference Include="System.Reflection"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath> + </Reference> + <Reference Include="System.Reflection.Emit"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath> + </Reference> + <Reference Include="System.Reflection.Emit.ILGeneration"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath> + </Reference> + <Reference Include="System.Reflection.Emit.Lightweight"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath> + </Reference> + <Reference Include="System.Reflection.Extensions"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath> + </Reference> + <Reference Include="System.Reflection.Primitives"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath> + </Reference> + <Reference Include="System.Resources.Reader"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath> + </Reference> + <Reference Include="System.Resources.ResourceManager"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath> + </Reference> + <Reference Include="System.Resources.Writer"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.CompilerServices.VisualC"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath> + </Reference> + <Reference Include="System.Runtime"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.Extensions"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.Handles"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.InteropServices"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.InteropServices.RuntimeInformation"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.Numerics"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.Serialization.Formatters"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.Serialization.Json"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.Serialization.Primitives"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.Serialization.Xml"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath> + </Reference> + <Reference Include="System.Security.Claims"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath> + </Reference> + <Reference Include="System.Security.Cryptography.Algorithms"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath> + </Reference> + <Reference Include="System.Security.Cryptography.Csp"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath> + </Reference> + <Reference Include="System.Security.Cryptography.Encoding"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath> + </Reference> + <Reference Include="System.Security.Cryptography.Primitives"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath> + </Reference> + <Reference Include="System.Security.Cryptography.X509Certificates"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath> + </Reference> + <Reference Include="System.Security.Principal"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath> + </Reference> + <Reference Include="System.Security.SecureString"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath> + </Reference> + <Reference Include="System.Text.Encoding"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath> + </Reference> + <Reference Include="System.Text.Encoding.Extensions"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath> + </Reference> + <Reference Include="System.Text.RegularExpressions"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath> + </Reference> + <Reference Include="System.Threading"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath> + </Reference> + <Reference Include="System.Threading.Overlapped"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath> + </Reference> + <Reference Include="System.Threading.Tasks"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath> + </Reference> + <Reference Include="System.Threading.Tasks.Extensions"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath> + </Reference> + <Reference Include="System.Threading.Tasks.Parallel"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath> + </Reference> + <Reference Include="System.Threading.Thread"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath> + </Reference> + <Reference Include="System.Threading.ThreadPool"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath> + </Reference> + <Reference Include="System.Threading.Timer"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath> + </Reference> + <Reference Include="System.ValueTuple"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath> + </Reference> + <Reference Include="System.Xml.ReaderWriter"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath> + </Reference> + <Reference Include="System.Xml.XDocument"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath> + </Reference> + <Reference Include="System.Xml.XmlDocument"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath> + </Reference> + <Reference Include="System.Xml.XmlSerializer"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath> + </Reference> + <Reference Include="System.Xml.XPath"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath> + </Reference> + <Reference Include="System.Xml.XPath.XDocument"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.InteropServices.WindowsRuntime"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath> + </Reference> + <Reference Include="mscorlib"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath> + </Reference> + <Reference Include="System.ComponentModel.Composition"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath> + </Reference> + <Reference Include="System.Core"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath> + </Reference> + <Reference Include="System.Data"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath> + </Reference> + <Reference Include="System"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath> + </Reference> + <Reference Include="System.Drawing"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath> + </Reference> + <Reference Include="System.IO.Compression.FileSystem"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath> + </Reference> + <Reference Include="System.Net"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath> + </Reference> + <Reference Include="System.Numerics"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath> + </Reference> + <Reference Include="System.Runtime.Serialization"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath> + </Reference> + <Reference Include="System.ServiceModel.Web"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath> + </Reference> + <Reference Include="System.Transactions"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath> + </Reference> + <Reference Include="System.Web"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath> + </Reference> + <Reference Include="System.Windows"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath> + </Reference> + <Reference Include="System.Xml"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath> + </Reference> + <Reference Include="System.Xml.Linq"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath> + </Reference> + <Reference Include="System.Xml.Serialization"> + <HintPath>D:\UnityEditor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.IK.Runtime"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.IK.Runtime.dll</HintPath> + </Reference> + <Reference Include="PsdPlugin"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\PsdPlugin.dll</HintPath> + </Reference> + <Reference Include="Unity.Burst.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.Burst.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.Burst"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.Burst.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Common.Path.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Common.Path.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.Timeline.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualScripting.Shared.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualStudio.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath> + </Reference> + <Reference Include="UnityEditor.UI"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualScripting.Core"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Animation.Runtime"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Animation.Runtime.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Tilemap.Extras"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Tilemap.Extras.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualScripting.Core.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.Rider.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.PixelPerfect.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.PixelPerfect.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Aseprite.Common"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Aseprite.Common.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Sprite.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Sprite.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualScripting.Flow"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualScripting.Flow.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.InternalAPIEngineBridge.001"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.InternalAPIEngineBridge.001.dll</HintPath> + </Reference> + <Reference Include="Unity.Mathematics.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.Mathematics.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Common.Runtime"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Common.Runtime.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UI"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Tilemap.Extras.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Tilemap.Extras.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.Timeline"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.Timeline.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualScripting.SettingsProvider.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.Collections"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.Collections.dll</HintPath> + </Reference> + <Reference Include="Unity.PlasticSCM.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Psdimporter.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Psdimporter.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.InternalAPIEditorBridge.001"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.InternalAPIEditorBridge.001.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.SpriteShape.Runtime"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.SpriteShape.Runtime.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualScripting.State.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.PixelPerfect"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.PixelPerfect.dll</HintPath> + </Reference> + <Reference Include="Unity.Mathematics"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.Mathematics.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Common.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Common.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.TextMeshPro"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath> + </Reference> + <Reference Include="Unity.TextMeshPro.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Aseprite.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Aseprite.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.VisualScripting.State"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.SpriteShape.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.SpriteShape.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Tilemap.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Tilemap.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.Animation.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.Animation.Editor.dll</HintPath> + </Reference> + <Reference Include="Unity.2D.IK.Editor"> + <HintPath>D:\U3D_Snake\Snake\Library\ScriptAssemblies\Unity.2D.IK.Editor.dll</HintPath> + </Reference> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="Assembly-CSharp-firstpass.csproj"> + <Project>{9971db98-5a80-9326-e2df-1246e229d7df}</Project> + <Name>Assembly-CSharp-firstpass</Name> + </ProjectReference> + </ItemGroup> + <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> + <!-- To modify your build process, add your task inside one of the targets below and uncomment it. + Other similar extension points exist, see Microsoft.Common.targets. + <Target Name="BeforeBuild"> + </Target> + <Target Name="AfterBuild"> + </Target> + --> +</Project> diff --git a/Snake/Assets/Img.meta b/Snake/Assets/Img.meta new file mode 100644 index 0000000..946c3fd --- /dev/null +++ b/Snake/Assets/Img.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 449a1965319b68446b891fab693e0119 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Eat.meta b/Snake/Assets/Img/Eat.meta new file mode 100644 index 0000000..b1f57b1 --- /dev/null +++ b/Snake/Assets/Img/Eat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f7c006313ac63864286f1f43de0caa2f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00017.png b/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00017.png new file mode 100644 index 0000000..efc451a Binary files /dev/null and b/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00017.png differ diff --git a/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00017.png.meta b/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00017.png.meta new file mode 100644 index 0000000..e0dffe1 --- /dev/null +++ b/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00017.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 1e8e4a041895eac42a7e900de007ab2b +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00018.png b/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00018.png new file mode 100644 index 0000000..5d79fe5 Binary files /dev/null and b/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00018.png differ diff --git a/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00018.png.meta b/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00018.png.meta new file mode 100644 index 0000000..1f8a51a --- /dev/null +++ b/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00018.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: bf6d83cd39852474ea04436c87a097e6 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00019.png b/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00019.png new file mode 100644 index 0000000..d7e7054 Binary files /dev/null and b/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00019.png differ diff --git a/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00019.png.meta b/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00019.png.meta new file mode 100644 index 0000000..749e2cd --- /dev/null +++ b/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00019.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 1c8989c59d1364c42bba104e45a2dab4 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00020.png b/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00020.png new file mode 100644 index 0000000..bbb4301 Binary files /dev/null and b/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00020.png differ diff --git a/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00020.png.meta b/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00020.png.meta new file mode 100644 index 0000000..d6ee8b4 --- /dev/null +++ b/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00020.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: e5ad7712cd7730c478f5656fe6eb6c1f +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00021.png b/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00021.png new file mode 100644 index 0000000..7d975e0 Binary files /dev/null and b/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00021.png differ diff --git a/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00021.png.meta b/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00021.png.meta new file mode 100644 index 0000000..65e16d5 --- /dev/null +++ b/Snake/Assets/Img/Eat/小蛇张嘴序列帧_00021.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 6512c986f18fcda4b85b718c6611f312 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Food.meta b/Snake/Assets/Img/Food.meta new file mode 100644 index 0000000..613999d --- /dev/null +++ b/Snake/Assets/Img/Food.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a3c5f78349ba1da45837b4701c675d9c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Food/原始饭团.jpg b/Snake/Assets/Img/Food/原始饭团.jpg new file mode 100644 index 0000000..1bc39ed Binary files /dev/null and b/Snake/Assets/Img/Food/原始饭团.jpg differ diff --git a/Snake/Assets/Img/Food/原始饭团.jpg.meta b/Snake/Assets/Img/Food/原始饭团.jpg.meta new file mode 100644 index 0000000..fee5b14 --- /dev/null +++ b/Snake/Assets/Img/Food/原始饭团.jpg.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 028fa1073c5123646929aaa0f2e12a7e +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Food/肚子里的饭团.png b/Snake/Assets/Img/Food/肚子里的饭团.png new file mode 100644 index 0000000..1e6d43b Binary files /dev/null and b/Snake/Assets/Img/Food/肚子里的饭团.png differ diff --git a/Snake/Assets/Img/Food/肚子里的饭团.png.meta b/Snake/Assets/Img/Food/肚子里的饭团.png.meta new file mode 100644 index 0000000..b9dcec6 --- /dev/null +++ b/Snake/Assets/Img/Food/肚子里的饭团.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: b2ee5e63334b60e4fa3b92bdb225efd3 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Food/葡萄-没被吃.png b/Snake/Assets/Img/Food/葡萄-没被吃.png new file mode 100644 index 0000000..84631b1 Binary files /dev/null and b/Snake/Assets/Img/Food/葡萄-没被吃.png differ diff --git a/Snake/Assets/Img/Food/葡萄-没被吃.png.meta b/Snake/Assets/Img/Food/葡萄-没被吃.png.meta new file mode 100644 index 0000000..6ed3692 --- /dev/null +++ b/Snake/Assets/Img/Food/葡萄-没被吃.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: b9bd81febb3740843be21399c47f64c0 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Food/葡萄-被吃.png b/Snake/Assets/Img/Food/葡萄-被吃.png new file mode 100644 index 0000000..2b3a119 Binary files /dev/null and b/Snake/Assets/Img/Food/葡萄-被吃.png differ diff --git a/Snake/Assets/Img/Food/葡萄-被吃.png.meta b/Snake/Assets/Img/Food/葡萄-被吃.png.meta new file mode 100644 index 0000000..3897cb3 --- /dev/null +++ b/Snake/Assets/Img/Food/葡萄-被吃.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: a93b41ea851ca464fb9f4614289aaf7a +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run.meta b/Snake/Assets/Img/Run.meta new file mode 100644 index 0000000..06d6293 --- /dev/null +++ b/Snake/Assets/Img/Run.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4fb24d118a7418e4aae20dfffec6fc07 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00000.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00000.png new file mode 100644 index 0000000..5c34375 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00000.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00000.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00000.png.meta new file mode 100644 index 0000000..20f139d --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00000.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: ade2e37a140cd714cba951c686cd43b0 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00001.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00001.png new file mode 100644 index 0000000..a3512ae Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00001.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00001.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00001.png.meta new file mode 100644 index 0000000..79a5d80 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00001.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 41eff00a20eae4946b5748d2ab8d3844 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00002.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00002.png new file mode 100644 index 0000000..104f07f Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00002.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00002.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00002.png.meta new file mode 100644 index 0000000..5f501e6 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00002.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: db29162f8309dc248a917c22183214ad +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00003.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00003.png new file mode 100644 index 0000000..1e049fa Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00003.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00003.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00003.png.meta new file mode 100644 index 0000000..6464364 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00003.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 852a0604e84c9224d84f0dfef3f5cc35 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00004.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00004.png new file mode 100644 index 0000000..f3cdd47 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00004.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00004.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00004.png.meta new file mode 100644 index 0000000..d9d6481 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00004.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 74afd0e55ca0dcc45aa5611529092313 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00005.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00005.png new file mode 100644 index 0000000..ae7e55f Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00005.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00005.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00005.png.meta new file mode 100644 index 0000000..06f2ba0 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00005.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: c571f93320ecab2439e60eab7ddb305d +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00006.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00006.png new file mode 100644 index 0000000..a0a4c37 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00006.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00006.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00006.png.meta new file mode 100644 index 0000000..5aa5b54 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00006.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 5100d3b255a4d4642b3df59c5c9650d5 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00007.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00007.png new file mode 100644 index 0000000..a60ba79 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00007.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00007.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00007.png.meta new file mode 100644 index 0000000..c817072 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00007.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 3fa9a4f57c22f39408160855baa43ff9 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00008.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00008.png new file mode 100644 index 0000000..0ca6f41 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00008.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00008.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00008.png.meta new file mode 100644 index 0000000..617e52d --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00008.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 593cd0c5c116f1744a9e48683dc60eec +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00009.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00009.png new file mode 100644 index 0000000..7860952 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00009.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00009.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00009.png.meta new file mode 100644 index 0000000..f8e4652 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00009.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 923a6195af3c3df4895df849bebd58f4 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00010.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00010.png new file mode 100644 index 0000000..61fb7b6 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00010.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00010.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00010.png.meta new file mode 100644 index 0000000..ff7b398 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00010.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 39d7a59e6889c804ebe51b98fe09052c +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00011.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00011.png new file mode 100644 index 0000000..8054fc6 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00011.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00011.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00011.png.meta new file mode 100644 index 0000000..79623ae --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00011.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 7621cb2b59ab43c488cf205e7ca7cfbb +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00012.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00012.png new file mode 100644 index 0000000..baa36fe Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00012.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00012.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00012.png.meta new file mode 100644 index 0000000..75dd2e0 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00012.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 230317191fb18dc42addbad24cb75477 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00013.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00013.png new file mode 100644 index 0000000..abf5f19 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00013.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00013.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00013.png.meta new file mode 100644 index 0000000..4e188fd --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00013.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 6ea92c2edd66e454a9c4972a00d5e650 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00014.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00014.png new file mode 100644 index 0000000..68d19e5 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00014.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00014.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00014.png.meta new file mode 100644 index 0000000..6ec5822 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00014.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 9c10945f5f716e147b2b58c90517e5d0 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00015.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00015.png new file mode 100644 index 0000000..5bd45ab Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00015.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00015.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00015.png.meta new file mode 100644 index 0000000..b3e61b5 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00015.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: d0de83e992e6c3e48b0d76de5edbdc27 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00016.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00016.png new file mode 100644 index 0000000..e1fe470 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00016.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00016.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00016.png.meta new file mode 100644 index 0000000..35aeed4 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00016.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: acb8ff7bf071f0f46a04f12241f0e985 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00022.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00022.png new file mode 100644 index 0000000..3409961 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00022.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00022.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00022.png.meta new file mode 100644 index 0000000..c625f96 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00022.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 84a68377e76a97f449d62fe0b23504cb +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00023.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00023.png new file mode 100644 index 0000000..1f87a63 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00023.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00023.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00023.png.meta new file mode 100644 index 0000000..1ab3acc --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00023.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: e39a721c3f792c1468be5536636e8c4b +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00024.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00024.png new file mode 100644 index 0000000..f0a7aff Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00024.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00024.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00024.png.meta new file mode 100644 index 0000000..fcaf33f --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00024.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 9dc4876283fe76949a6735de22a2bddf +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00025.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00025.png new file mode 100644 index 0000000..a9dda2b Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00025.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00025.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00025.png.meta new file mode 100644 index 0000000..63a1afb --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00025.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 72955678dd5c47a44bc115ad2398bef2 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00026.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00026.png new file mode 100644 index 0000000..e70b66a Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00026.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00026.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00026.png.meta new file mode 100644 index 0000000..e87b66e --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00026.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 5e9a8ca6fd9fc8d4f8d46abe9a1b9d34 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00027.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00027.png new file mode 100644 index 0000000..b5bc405 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00027.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00027.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00027.png.meta new file mode 100644 index 0000000..35cde2f --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00027.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 28dcb7cdba450874d87a87a2c57589e1 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00028.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00028.png new file mode 100644 index 0000000..92d62a2 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00028.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00028.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00028.png.meta new file mode 100644 index 0000000..b165976 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00028.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 0515396ec7738c6469107ac308f6c224 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00029.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00029.png new file mode 100644 index 0000000..d6c3f65 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00029.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00029.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00029.png.meta new file mode 100644 index 0000000..6b62c00 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00029.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 87dc8eb5f6b88a441ae3f5f3d4946f6b +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00030.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00030.png new file mode 100644 index 0000000..b7bfdbb Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00030.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00030.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00030.png.meta new file mode 100644 index 0000000..57b0d46 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00030.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: a5afccb002fe49644b45600ebf57828a +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00031.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00031.png new file mode 100644 index 0000000..fe1d908 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00031.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00031.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00031.png.meta new file mode 100644 index 0000000..06a3612 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00031.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: a92ecb748caac4848a073e7f7bb8d5b9 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00032.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00032.png new file mode 100644 index 0000000..82dc705 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00032.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00032.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00032.png.meta new file mode 100644 index 0000000..1555dbc --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00032.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 8ad8d017d72583e42b20e56d11dbb531 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00033.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00033.png new file mode 100644 index 0000000..96186d5 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00033.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00033.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00033.png.meta new file mode 100644 index 0000000..bf24045 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00033.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: b3fc73773136fb543a449a7a42804628 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00034.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00034.png new file mode 100644 index 0000000..da1e3e8 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00034.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00034.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00034.png.meta new file mode 100644 index 0000000..5177600 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00034.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: edadce0aea51b1646ae15bf0da048362 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00035.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00035.png new file mode 100644 index 0000000..c04cfc6 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00035.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00035.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00035.png.meta new file mode 100644 index 0000000..c3e1b77 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00035.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 892253d02503f894e8da19453c8f1180 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00036.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00036.png new file mode 100644 index 0000000..d1c6da1 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00036.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00036.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00036.png.meta new file mode 100644 index 0000000..785988c --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00036.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: bf8cd25c3ba177448a7bc504f00a08f4 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00037.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00037.png new file mode 100644 index 0000000..aceccdc Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00037.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00037.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00037.png.meta new file mode 100644 index 0000000..b86e882 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00037.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: daa1a35cc9a1f1f408efd2588357f6fb +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00038.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00038.png new file mode 100644 index 0000000..18b38b3 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00038.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00038.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00038.png.meta new file mode 100644 index 0000000..e82e3a3 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00038.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 5936d520d7cc4954cac541c7289d59fa +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00039.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00039.png new file mode 100644 index 0000000..d932db0 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00039.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00039.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00039.png.meta new file mode 100644 index 0000000..2e7e3ea --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00039.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 3eedd61a8181e8d4e8006b43d67d4904 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00040.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00040.png new file mode 100644 index 0000000..fef2e21 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00040.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00040.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00040.png.meta new file mode 100644 index 0000000..ef63379 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00040.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: d896c606739301843b73298cf61f7903 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00041.png b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00041.png new file mode 100644 index 0000000..dc90298 Binary files /dev/null and b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00041.png differ diff --git a/Snake/Assets/Img/Run/小蛇张嘴序列帧_00041.png.meta b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00041.png.meta new file mode 100644 index 0000000..ca32e58 --- /dev/null +++ b/Snake/Assets/Img/Run/小蛇张嘴序列帧_00041.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 626fe07f60d98e94aa15b71cf792a8b3 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/bg0.png b/Snake/Assets/Img/bg0.png new file mode 100644 index 0000000..94a0fc4 Binary files /dev/null and b/Snake/Assets/Img/bg0.png differ diff --git a/Snake/Assets/Img/bg0.png.meta b/Snake/Assets/Img/bg0.png.meta new file mode 100644 index 0000000..27fed32 --- /dev/null +++ b/Snake/Assets/Img/bg0.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: ad7859dc674758e478d49594622fe3f4 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Img/bg1.png b/Snake/Assets/Img/bg1.png new file mode 100644 index 0000000..5f470d6 Binary files /dev/null and b/Snake/Assets/Img/bg1.png differ diff --git a/Snake/Assets/Img/bg1.png.meta b/Snake/Assets/Img/bg1.png.meta new file mode 100644 index 0000000..481c4c0 --- /dev/null +++ b/Snake/Assets/Img/bg1.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: a6e67d943132d554aa8fea08d9b4e45b +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Plugins.meta b/Snake/Assets/Plugins.meta new file mode 100644 index 0000000..2735b37 --- /dev/null +++ b/Snake/Assets/Plugins.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d355393857857fe438c2d65ce6af40ab +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Plugins/Demigiant.meta b/Snake/Assets/Plugins/Demigiant.meta new file mode 100644 index 0000000..cbdd7cc --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a984dbb1f935307458206e41cba30f5e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween.meta b/Snake/Assets/Plugins/Demigiant/DOTween.meta new file mode 100644 index 0000000..cbebc39 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween.meta @@ -0,0 +1,21 @@ +fileFormatVersion: 2 +guid: a50bd9a009c8dfc4ebd88cc8101225a7 +labels: +- Tween +- Tweening +- Animation +- HOTween +- Paths +- iTween +- DFTween +- LeanTween +- Ease +- Easing +- Shake +- Punch +- 2DToolkit +- TextMeshPro +- Text +folderAsset: yes +DefaultImporter: + userData: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/DOTween.XML b/Snake/Assets/Plugins/Demigiant/DOTween/DOTween.XML new file mode 100644 index 0000000..46e79c4 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/DOTween.XML @@ -0,0 +1,3089 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>DOTween</name> + </assembly> + <members> + <member name="T:DG.Tweening.AutoPlay"> + <summary> + Types of autoPlay behaviours + </summary> + </member> + <member name="F:DG.Tweening.AutoPlay.None"> + <summary>No tween is automatically played</summary> + </member> + <member name="F:DG.Tweening.AutoPlay.AutoPlaySequences"> + <summary>Only Sequences are automatically played</summary> + </member> + <member name="F:DG.Tweening.AutoPlay.AutoPlayTweeners"> + <summary>Only Tweeners are automatically played</summary> + </member> + <member name="F:DG.Tweening.AutoPlay.All"> + <summary>All tweens are automatically played</summary> + </member> + <member name="T:DG.Tweening.AxisConstraint"> + <summary> + What axis to constrain in case of Vector tweens + </summary> + </member> + <member name="F:DG.Tweening.Core.ABSSequentiable.onStart"> + <summary>Called the first time the tween is set in a playing state, after any eventual delay</summary> + </member> + <member name="T:DG.Tweening.Core.DOGetter`1"> + <summary> + Used in place of <c>System.Func</c>, which is not available in mscorlib. + </summary> + </member> + <member name="T:DG.Tweening.Core.DOSetter`1"> + <summary> + Used in place of <c>System.Action</c>. + </summary> + </member> + <member name="T:DG.Tweening.Core.Debugger"> + <summary> + Public so it can be used by lose scripts related to DOTween (like DOTweenAnimation) + </summary> + </member> + <member name="T:DG.Tweening.Core.DOTweenComponent"> + <summary> + Used to separate DOTween class from the MonoBehaviour instance (in order to use static constructors on DOTween). + Contains all instance-based methods + </summary> + </member> + <member name="F:DG.Tweening.Core.DOTweenComponent.inspectorUpdater"> + <summary>Used internally inside Unity Editor, as a trick to update DOTween's inspector at every frame</summary> + </member> + <member name="M:DG.Tweening.Core.DOTweenComponent.SetCapacity(System.Int32,System.Int32)"> + <summary> + Directly sets the current max capacity of Tweeners and Sequences + (meaning how many Tweeners and Sequences can be running at the same time), + so that DOTween doesn't need to automatically increase them in case the max is reached + (which might lead to hiccups when that happens). + Sequences capacity must be less or equal to Tweeners capacity + (if you pass a low Tweener capacity it will be automatically increased to match the Sequence's). + Beware: use this method only when there are no tweens running. + </summary> + <param name="tweenersCapacity">Max Tweeners capacity. + Default: 200</param> + <param name="sequencesCapacity">Max Sequences capacity. + Default: 50</param> + </member> + <member name="T:DG.Tweening.Core.Easing.Bounce"> + <summary> + This class contains a C# port of the easing equations created by Robert Penner (http://robertpenner.com/easing). + </summary> + </member> + <member name="M:DG.Tweening.Core.Easing.Bounce.EaseIn(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Easing equation function for a bounce (exponentially decaying parabolic bounce) easing in: accelerating from zero velocity. + </summary> + <param name="time"> + Current time (in frames or seconds). + </param> + <param name="duration"> + Expected easing duration (in frames or seconds). + </param> + <param name="unusedOvershootOrAmplitude">Unused: here to keep same delegate for all ease types.</param> + <param name="unusedPeriod">Unused: here to keep same delegate for all ease types.</param> + <returns> + The eased value. + </returns> + </member> + <member name="M:DG.Tweening.Core.Easing.Bounce.EaseOut(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Easing equation function for a bounce (exponentially decaying parabolic bounce) easing out: decelerating from zero velocity. + </summary> + <param name="time"> + Current time (in frames or seconds). + </param> + <param name="duration"> + Expected easing duration (in frames or seconds). + </param> + <param name="unusedOvershootOrAmplitude">Unused: here to keep same delegate for all ease types.</param> + <param name="unusedPeriod">Unused: here to keep same delegate for all ease types.</param> + <returns> + The eased value. + </returns> + </member> + <member name="M:DG.Tweening.Core.Easing.Bounce.EaseInOut(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Easing equation function for a bounce (exponentially decaying parabolic bounce) easing in/out: acceleration until halfway, then deceleration. + </summary> + <param name="time"> + Current time (in frames or seconds). + </param> + <param name="duration"> + Expected easing duration (in frames or seconds). + </param> + <param name="unusedOvershootOrAmplitude">Unused: here to keep same delegate for all ease types.</param> + <param name="unusedPeriod">Unused: here to keep same delegate for all ease types.</param> + <returns> + The eased value. + </returns> + </member> + <member name="M:DG.Tweening.Core.Easing.EaseManager.Evaluate(DG.Tweening.Tween,System.Single,System.Single,System.Single,System.Single)"> + <summary> + Returns a value between 0 and 1 (inclusive) based on the elapsed time and ease selected + </summary> + </member> + <member name="M:DG.Tweening.Core.Easing.EaseManager.Evaluate(DG.Tweening.Ease,DG.Tweening.EaseFunction,System.Single,System.Single,System.Single,System.Single)"> + <summary> + Returns a value between 0 and 1 (inclusive) based on the elapsed time and ease selected + </summary> + </member> + <member name="T:DG.Tweening.Core.Easing.EaseCurve"> + <summary> + Used to interpret AnimationCurves as eases. + Public so it can be used by external ease factories + </summary> + </member> + <member name="T:DG.Tweening.Core.Enums.NestedTweenFailureBehaviour"> + <summary> + Behaviour in case a tween nested inside a Sequence fails and is captured by safe mode + </summary> + </member> + <member name="F:DG.Tweening.Core.Enums.NestedTweenFailureBehaviour.TryToPreserveSequence"> + <summary>If the Sequence contains other elements, kill the failed tween but preserve the rest</summary> + </member> + <member name="F:DG.Tweening.Core.Enums.NestedTweenFailureBehaviour.KillWholeSequence"> + <summary>Kill the whole Sequence</summary> + </member> + <member name="T:DG.Tweening.Core.Enums.SafeModeLogBehaviour"> + <summary> + Log types thrown by errors captured and prevented by safe mode + </summary> + </member> + <member name="F:DG.Tweening.Core.Enums.SafeModeLogBehaviour.None"> + <summary>No logs. NOT RECOMMENDED</summary> + </member> + <member name="F:DG.Tweening.Core.Enums.SafeModeLogBehaviour.Normal"> + <summary>Throw a normal log</summary> + </member> + <member name="F:DG.Tweening.Core.Enums.SafeModeLogBehaviour.Warning"> + <summary>Throw a warning log (default)</summary> + </member> + <member name="F:DG.Tweening.Core.Enums.SafeModeLogBehaviour.Error"> + <summary>Throw an error log</summary> + </member> + <member name="T:DG.Tweening.Core.Enums.UpdateNotice"> + <summary> + Additional notices passed to plugins when updating. + Public so it can be used by custom plugins. Internally, only PathPlugin uses it + </summary> + </member> + <member name="F:DG.Tweening.Core.Enums.UpdateNotice.None"> + <summary> + None + </summary> + </member> + <member name="F:DG.Tweening.Core.Enums.UpdateNotice.RewindStep"> + <summary> + Lets the plugin know that we restarted or rewinded + </summary> + </member> + <member name="T:DG.Tweening.Core.Enums.RewindCallbackMode"> + <summary> + OnRewind callback behaviour (can only be set via DOTween's Utility Panel) + </summary> + </member> + <member name="F:DG.Tweening.Core.Enums.RewindCallbackMode.FireIfPositionChanged"> + <summary> + When calling Rewind or PlayBackwards/SmoothRewind, OnRewind callbacks will be fired only if the tween isn't already rewinded + </summary> + </member> + <member name="F:DG.Tweening.Core.Enums.RewindCallbackMode.FireAlwaysWithRewind"> + <summary> + When calling Rewind, OnRewind callbacks will always be fired, even if the tween is already rewinded. + When calling PlayBackwards/SmoothRewind instead, OnRewind callbacks will be fired only if the tween isn't already rewinded + </summary> + </member> + <member name="F:DG.Tweening.Core.Enums.RewindCallbackMode.FireAlways"> + <summary> + When calling Rewind or PlayBackwards/SmoothRewind, OnRewind callbacks will always be fired, even if the tween is already rewinded + </summary> + </member> + <member name="T:DG.Tweening.Core.Extensions"> + <summary> + Public only so custom shortcuts can access some of these methods + </summary> + </member> + <member name="M:DG.Tweening.Core.Extensions.SetSpecialStartupMode``1(``0,DG.Tweening.Core.Enums.SpecialStartupMode)"> + <summary> + INTERNAL: used by DO shortcuts and Modules to set special startup mode + </summary> + </member> + <member name="M:DG.Tweening.Core.Extensions.Blendable``3(DG.Tweening.Core.TweenerCore{``0,``1,``2})"> + <summary> + INTERNAL: used by DO shortcuts and Modules to set the tween as blendable + </summary> + </member> + <member name="M:DG.Tweening.Core.Extensions.NoFrom``3(DG.Tweening.Core.TweenerCore{``0,``1,``2})"> + <summary> + INTERNAL: used by DO shortcuts and Modules to prevent a tween from using a From setup even if passed + </summary> + </member> + <member name="T:DG.Tweening.Core.DOTweenExternalCommand"> + <summary> + Used to dispatch commands that need to be captured externally, usually by Modules + </summary> + </member> + <member name="T:DG.Tweening.Core.DOTweenUtils"> + <summary> + Various utils + </summary> + </member> + <member name="M:DG.Tweening.Core.DOTweenUtils.Vector3FromAngle(System.Single,System.Single)"> + <summary> + Returns a Vector3 with z = 0 + </summary> + </member> + <member name="M:DG.Tweening.Core.DOTweenUtils.Angle2D(UnityEngine.Vector3,UnityEngine.Vector3)"> + <summary> + Returns the 2D angle between two vectors + </summary> + </member> + <member name="M:DG.Tweening.Core.DOTweenUtils.GetPointOnCircle(UnityEngine.Vector2,System.Single,System.Single)"> + <summary> + Returns a point on a circle with the given center and radius, + using Unity's circle coordinates (0° points up and increases clockwise) + </summary> + </member> + <member name="M:DG.Tweening.Core.DOTweenUtils.Vector3AreApproximatelyEqual(UnityEngine.Vector3,UnityEngine.Vector3)"> + <summary> + Uses approximate equality on each axis instead of Unity's Vector3 equality, + because the latter fails (in some cases) when assigning a Vector3 to a transform.position and then checking it. + </summary> + </member> + <member name="M:DG.Tweening.Core.DOTweenUtils.GetLooseScriptType(System.String)"> + <summary> + Looks for the type within all possible project assembly names + </summary> + </member> + <member name="M:DG.Tweening.Core.TweenerCore`3.ChangeStartValue(`1,System.Single)"> + <summary>NO-GC METHOD: changes the start value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences</summary> + <param name="newStartValue">The new start value</param> + <param name="newDuration">If bigger than 0 applies it as the new tween duration</param> + </member> + <member name="M:DG.Tweening.Core.TweenerCore`3.ChangeEndValue(`1,System.Boolean)"> + <summary>NO-GC METHOD: changes the end value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences</summary> + <param name="newEndValue">The new end value</param> + <param name="snapStartValue">If TRUE the start value will become the current target's value, otherwise it will stay the same</param> + </member> + <member name="M:DG.Tweening.Core.TweenerCore`3.ChangeEndValue(`1,System.Single,System.Boolean)"> + <summary>NO-GC METHOD: changes the end value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences</summary> + <param name="newEndValue">The new end value</param> + <param name="newDuration">If bigger than 0 applies it as the new tween duration</param> + <param name="snapStartValue">If TRUE the start value will become the current target's value, otherwise it will stay the same</param> + </member> + <member name="M:DG.Tweening.Core.TweenerCore`3.ChangeValues(`1,`1,System.Single)"> + <summary>NO-GC METHOD: changes the start and end value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences</summary> + <param name="newStartValue">The new start value</param> + <param name="newEndValue">The new end value</param> + <param name="newDuration">If bigger than 0 applies it as the new tween duration</param> + </member> + <member name="T:DG.Tweening.Color2"> + <summary> + Struct that stores two colors (used for LineRenderer tweens) + </summary> + </member> + <member name="T:DG.Tweening.TweenCallback"> + <summary> + Used for tween callbacks + </summary> + </member> + <member name="T:DG.Tweening.TweenCallback`1"> + <summary> + Used for tween callbacks + </summary> + </member> + <member name="T:DG.Tweening.EaseFunction"> + <summary> + Used for custom and animationCurve-based ease functions. Must return a value between 0 and 1. + </summary> + </member> + <member name="T:DG.Tweening.CustomPlugins.PureQuaternionPlugin"> + <summary> + Straight Quaternion plugin. Instead of using Vector3 values accepts Quaternion values directly. + <para>Beware: doesn't work with LoopType.Incremental (neither directly nor if inside a LoopType.Incremental Sequence).</para> + <para>To use it, call DOTween.To with the plugin parameter overload, passing it <c>PureQuaternionPlugin.Plug()</c> as first parameter + (do not use any of the other public PureQuaternionPlugin methods):</para> + <code>DOTween.To(PureQuaternionPlugin.Plug(), ()=> myQuaternionProperty, x=> myQuaternionProperty = x, myQuaternionEndValue, duration);</code> + </summary> + </member> + <member name="M:DG.Tweening.CustomPlugins.PureQuaternionPlugin.Plug"> + <summary> + Plug this plugin inside a DOTween.To call. + <para>Example:</para> + <code>DOTween.To(PureQuaternionPlugin.Plug(), ()=> myQuaternionProperty, x=> myQuaternionProperty = x, myQuaternionEndValue, duration);</code> + </summary> + </member> + <member name="M:DG.Tweening.CustomPlugins.PureQuaternionPlugin.Reset(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Quaternion,DG.Tweening.Plugins.Options.NoOptions})"> + <summary>INTERNAL: do not use</summary> + </member> + <member name="M:DG.Tweening.CustomPlugins.PureQuaternionPlugin.SetFrom(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Quaternion,DG.Tweening.Plugins.Options.NoOptions},System.Boolean)"> + <summary>INTERNAL: do not use</summary> + </member> + <member name="M:DG.Tweening.CustomPlugins.PureQuaternionPlugin.SetFrom(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Quaternion,DG.Tweening.Plugins.Options.NoOptions},UnityEngine.Quaternion,System.Boolean,System.Boolean)"> + <summary>INTERNAL: do not use</summary> + </member> + <member name="M:DG.Tweening.CustomPlugins.PureQuaternionPlugin.ConvertToStartValue(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Quaternion,DG.Tweening.Plugins.Options.NoOptions},UnityEngine.Quaternion)"> + <summary>INTERNAL: do not use</summary> + </member> + <member name="M:DG.Tweening.CustomPlugins.PureQuaternionPlugin.SetRelativeEndValue(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Quaternion,DG.Tweening.Plugins.Options.NoOptions})"> + <summary>INTERNAL: do not use</summary> + </member> + <member name="M:DG.Tweening.CustomPlugins.PureQuaternionPlugin.SetChangeValue(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Quaternion,DG.Tweening.Plugins.Options.NoOptions})"> + <summary>INTERNAL: do not use</summary> + </member> + <member name="M:DG.Tweening.CustomPlugins.PureQuaternionPlugin.GetSpeedBasedDuration(DG.Tweening.Plugins.Options.NoOptions,System.Single,UnityEngine.Quaternion)"> + <summary>INTERNAL: do not use</summary> + </member> + <member name="M:DG.Tweening.CustomPlugins.PureQuaternionPlugin.EvaluateAndApply(DG.Tweening.Plugins.Options.NoOptions,DG.Tweening.Tween,System.Boolean,DG.Tweening.Core.DOGetter{UnityEngine.Quaternion},DG.Tweening.Core.DOSetter{UnityEngine.Quaternion},System.Single,UnityEngine.Quaternion,UnityEngine.Quaternion,System.Single,System.Boolean,System.Int32,DG.Tweening.Core.Enums.UpdateNotice)"> + <summary>INTERNAL: do not use</summary> + </member> + <member name="T:DG.Tweening.DOCurve"> + <summary> + Extra non-tweening-related curve methods + </summary> + </member> + <member name="T:DG.Tweening.DOCurve.CubicBezier"> + <summary> + Cubic bezier curve methods + </summary> + </member> + <member name="M:DG.Tweening.DOCurve.CubicBezier.GetPointOnSegment(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,System.Single)"> + <summary> + Calculates a point along the given Cubic Bezier segment-curve.<para/> + </summary> + <param name="startPoint">Segment start point</param> + <param name="startControlPoint">Start point's control point/handle</param> + <param name="endPoint">Segment end point</param> + <param name="endControlPoint">End point's control point/handle</param> + <param name="factor">0-1 percentage along which to retrieve point</param> + </member> + <member name="M:DG.Tweening.DOCurve.CubicBezier.GetSegmentPointCloud(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,System.Int32)"> + <summary> + Returns an array containing a series of points along the given Cubic Bezier segment-curve.<para/> + </summary> + <param name="startPoint">Start point</param> + <param name="startControlPoint">Start point's control point/handle</param> + <param name="endPoint">End point</param> + <param name="endControlPoint">End point's control point/handle</param> + <param name="resolution">Cloud resolution (min: 2)</param> + </member> + <member name="M:DG.Tweening.DOCurve.CubicBezier.GetSegmentPointCloud(System.Collections.Generic.List{UnityEngine.Vector3},UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,System.Int32)"> + <summary> + Calculates a series of points along the given Cubic Bezier segment-curve and adds them to the given list.<para/> + </summary> + <param name="startPoint">Start point</param> + <param name="startControlPoint">Start point's control point/handle</param> + <param name="endPoint">End point</param> + <param name="endControlPoint">End point's control point/handle</param> + <param name="resolution">Cloud resolution (min: 2)</param> + </member> + <member name="T:DG.Tweening.DOTween"> + <summary> + Main DOTween class. Contains static methods to create and control tweens in a generic way + </summary> + </member> + <member name="F:DG.Tweening.DOTween.Version"> + <summary>DOTween's version</summary> + </member> + <member name="F:DG.Tweening.DOTween.useSafeMode"> + <summary>If TRUE (default) makes tweens slightly slower but safer, automatically taking care of a series of things + (like targets becoming null while a tween is playing). + <para>Default: TRUE</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.safeModeLogBehaviour"> + <summary>Log type when safe mode reports capturing an error and preventing it</summary> + </member> + <member name="F:DG.Tweening.DOTween.nestedTweenFailureBehaviour"> + <summary>Behaviour in case a tween nested inside a Sequence fails (and is caught by safe mode). + <para>Default: NestedTweenFailureBehaviour.TryToPreserveSequence</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.showUnityEditorReport"> + <summary>If TRUE you will get a DOTween report when exiting play mode (only in the Editor). + Useful to know how many max Tweeners and Sequences you reached and optimize your final project accordingly. + Beware, this will slightly slow down your tweens while inside Unity Editor. + <para>Default: FALSE</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.timeScale"> + <summary>Global DOTween global timeScale (default: 1).<para/> + The final timeScale of a non-timeScaleIndependent tween is:<para/> + <code>Unity's Time.timeScale * DOTween.timeScale * tween.timeScale</code><para/> + while the final timeScale of a timeScaleIndependent tween is:<para/> + <code>DOTween.unscaledTimeScale * DOTween.timeScale * tween.timeScale</code></summary> + </member> + <member name="F:DG.Tweening.DOTween.unscaledTimeScale"> + <summary>DOTween timeScale applied only to timeScaleIndependent tweens (default: 1).<para/> + The final timeScale of a timeScaleIndependent tween is:<para/> + <code>DOTween.unscaledTimeScale * DOTween.timeScale * tween.timeScale</code></summary> + </member> + <member name="F:DG.Tweening.DOTween.useSmoothDeltaTime"> + <summary>If TRUE, DOTween will use Time.smoothDeltaTime instead of Time.deltaTime for UpdateType.Normal and UpdateType.Late tweens + (unless they're set as timeScaleIndependent, in which case a value between the last timestep + and <see cref="F:DG.Tweening.DOTween.maxSmoothUnscaledTime"/> will be used instead). + Setting this to TRUE will lead to smoother animations. + <para>Default: FALSE</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.maxSmoothUnscaledTime"> + <summary>If <see cref="F:DG.Tweening.DOTween.useSmoothDeltaTime"/> is TRUE, this indicates the max timeStep that an independent update call can last. + Setting this to TRUE will lead to smoother animations. + <para>Default: FALSE</para></summary> + </member> + <member name="P:DG.Tweening.DOTween.logBehaviour"> + <summary>DOTween's log behaviour. + <para>Default: LogBehaviour.ErrorsOnly</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.onWillLog"> + <summary>Used to intercept DOTween's logs. If this method isn't NULL, DOTween will call it before writing a log via Unity's own Debug log methods.<para/> + Return TRUE if you want DOTween to proceed with the log, FALSE otherwise.<para/> + This method must return a <code>bool</code> and accept two parameters:<para/> + - <code>LogType</code>: the type of Unity log that DOTween is trying to log<para/> + - <code>object</code>: the log message that DOTween wants to log</summary> + </member> + <member name="F:DG.Tweening.DOTween.drawGizmos"> + <summary>If TRUE draws path gizmos in Unity Editor (if the gizmos button is active). + Deactivate this if you want to avoid gizmos overhead while in Unity Editor</summary> + </member> + <member name="F:DG.Tweening.DOTween.debugMode"> + <summary>If TRUE activates various debug options</summary> + </member> + <member name="P:DG.Tweening.DOTween.debugStoreTargetId"> + <summary>Stores the target id so it can be used to give more info in case of safeMode error capturing. + Only active if both <code>debugMode</code> and <code>useSafeMode</code> are TRUE</summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultUpdateType"> + <summary>Default updateType for new tweens. + <para>Default: UpdateType.Normal</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultTimeScaleIndependent"> + <summary>Sets whether Unity's timeScale should be taken into account by default or not. + <para>Default: false</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultAutoPlay"> + <summary>Default autoPlay behaviour for new tweens. + <para>Default: AutoPlay.All</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultAutoKill"> + <summary>Default autoKillOnComplete behaviour for new tweens. + <para>Default: TRUE</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultLoopType"> + <summary>Default loopType applied to all new tweens. + <para>Default: LoopType.Restart</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultRecyclable"> + <summary>If TRUE all newly created tweens are set as recyclable, otherwise not. + <para>Default: FALSE</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultEaseType"> + <summary>Default ease applied to all new Tweeners (not to Sequences which always have Ease.Linear as default). + <para>Default: Ease.InOutQuad</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultEaseOvershootOrAmplitude"> + <summary>Default overshoot/amplitude used for eases + <para>Default: 1.70158f</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultEasePeriod"> + <summary>Default period used for eases + <para>Default: 0</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.instance"> + <summary>Used internally. Assigned/removed by DOTweenComponent.Create/DestroyInstance</summary> + </member> + <member name="M:DG.Tweening.DOTween.Init(System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{DG.Tweening.LogBehaviour})"> + <summary> + Must be called once, before the first ever DOTween call/reference, + otherwise it will be called automatically and will use default options. + Calling it a second time won't have any effect. + <para>You can chain <code>SetCapacity</code> to this method, to directly set the max starting size of Tweeners and Sequences:</para> + <code>DOTween.Init(false, false, LogBehaviour.Default).SetCapacity(100, 20);</code> + </summary> + <param name="recycleAllByDefault">If TRUE all new tweens will be set for recycling, meaning that when killed, + instead of being destroyed, they will be put in a pool and reused instead of creating new tweens. This option allows you to avoid + GC allocations by reusing tweens, but you will have to take care of tween references, since they might result active + even if they were killed (since they might have been respawned and are now being used for other tweens). + <para>If you want to automatically set your tween references to NULL when a tween is killed + you can use the OnKill callback like this:</para> + <code>.OnKill(()=> myTweenReference = null)</code> + <para>You can change this setting at any time by changing the static <see cref="F:DG.Tweening.DOTween.defaultRecyclable"/> property, + or you can set the recycling behaviour for each tween separately, using:</para> + <para><code>SetRecyclable(bool recyclable)</code></para> + <para>Default: FALSE</para></param> + <param name="useSafeMode">If TRUE makes tweens slightly slower but safer, automatically taking care of a series of things + (like targets becoming null while a tween is playing). + You can change this setting at any time by changing the static <see cref="F:DG.Tweening.DOTween.useSafeMode"/> property. + <para>Default: FALSE</para></param> + <param name="logBehaviour">Type of logging to use. + You can change this setting at any time by changing the static <see cref="P:DG.Tweening.DOTween.logBehaviour"/> property. + <para>Default: ErrorsOnly</para></param> + </member> + <member name="M:DG.Tweening.DOTween.SetTweensCapacity(System.Int32,System.Int32)"> + <summary> + Directly sets the current max capacity of Tweeners and Sequences + (meaning how many Tweeners and Sequences can be running at the same time), + so that DOTween doesn't need to automatically increase them in case the max is reached + (which might lead to hiccups when that happens). + Sequences capacity must be less or equal to Tweeners capacity + (if you pass a low Tweener capacity it will be automatically increased to match the Sequence's). + Beware: use this method only when there are no tweens running. + </summary> + <param name="tweenersCapacity">Max Tweeners capacity. + Default: 200</param> + <param name="sequencesCapacity">Max Sequences capacity. + Default: 50</param> + </member> + <member name="M:DG.Tweening.DOTween.Clear(System.Boolean)"> + <summary> + Kills all tweens, clears all cached tween pools and plugins and resets the max Tweeners/Sequences capacities to the default values. + </summary> + <param name="destroy">If TRUE also destroys DOTween's gameObject and resets its initializiation, default settings and everything else + (so that next time you use it it will need to be re-initialized)</param> + </member> + <member name="M:DG.Tweening.DOTween.ClearCachedTweens"> + <summary> + Clears all cached tween pools. + </summary> + </member> + <member name="M:DG.Tweening.DOTween.Validate"> + <summary> + Checks all active tweens to find and remove eventually invalid ones (usually because their targets became NULL) + and returns the total number of invalid tweens found and removed. + IMPORTANT: this will cause an error on UWP platform, so don't use it there + BEWARE: this is a slightly expensive operation so use it with care + </summary> + </member> + <member name="M:DG.Tweening.DOTween.ManualUpdate(System.Single,System.Single)"> + <summary> + Updates all tweens that are set to <see cref="F:DG.Tweening.UpdateType.Manual"/>. + </summary> + <param name="deltaTime">Manual deltaTime</param> + <param name="unscaledDeltaTime">Unscaled delta time (used with tweens set as timeScaleIndependent)</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{System.Single},DG.Tweening.Core.DOSetter{System.Single},System.Single,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{System.Double},DG.Tweening.Core.DOSetter{System.Double},System.Double,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{System.Int32},DG.Tweening.Core.DOSetter{System.Int32},System.Int32,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{System.UInt32},DG.Tweening.Core.DOSetter{System.UInt32},System.UInt32,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{System.Int64},DG.Tweening.Core.DOSetter{System.Int64},System.Int64,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{System.UInt64},DG.Tweening.Core.DOSetter{System.UInt64},System.UInt64,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{System.String},DG.Tweening.Core.DOSetter{System.String},System.String,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector2},DG.Tweening.Core.DOSetter{UnityEngine.Vector2},UnityEngine.Vector2,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector4},DG.Tweening.Core.DOSetter{UnityEngine.Vector4},UnityEngine.Vector4,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Quaternion},DG.Tweening.Core.DOSetter{UnityEngine.Quaternion},UnityEngine.Vector3,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},UnityEngine.Color,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Rect},DG.Tweening.Core.DOSetter{UnityEngine.Rect},UnityEngine.Rect,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.RectOffset},DG.Tweening.Core.DOSetter{UnityEngine.RectOffset},UnityEngine.RectOffset,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To``3(DG.Tweening.Plugins.Core.ABSTweenPlugin{``0,``1,``2},DG.Tweening.Core.DOGetter{``0},DG.Tweening.Core.DOSetter{``0},``1,System.Single)"> + <summary>Tweens a property or field to the given value using a custom plugin</summary> + <param name="plugin">The plugin to use. Each custom plugin implements a static <code>Get()</code> method + you'll need to call to assign the correct plugin in the correct way, like this: + <para><code>CustomPlugin.Get()</code></para></param> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,System.Single,DG.Tweening.AxisConstraint)"> + <summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + <param name="axisConstraint">The axis to tween</param> + </member> + <member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},System.Single,System.Single)"> + <summary>Tweens only the alpha of a Color to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOSetter{System.Single},System.Single,System.Single,System.Single)"> + <summary>Tweens a virtual property from the given start to the given end value + and implements a setter that allows to use that value with an external method or a lambda + <para>Example:</para> + <code>To(MyMethod, 0, 12, 0.5f);</code> + <para>Where MyMethod is a function that accepts a float parameter (which will be the result of the virtual tween)</para></summary> + <param name="setter">The action to perform with the tweened value</param> + <param name="startValue">The value to start from</param> + <param name="endValue">The end value to reach</param> + <param name="duration">The duration of the virtual tween + </param> + </member> + <member name="M:DG.Tweening.DOTween.Punch(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3,System.Single,System.Int32,System.Single)"> + <summary>Punches a Vector3 towards the given direction and then back to the starting one + as if it was connected to the starting position via an elastic. + <para>This tween type generates some GC allocations at startup</para></summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="direction">The direction and strength of the punch</param> + <param name="duration">The duration of the tween</param> + <param name="vibrato">Indicates how much will the punch vibrate</param> + <param name="elasticity">Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards. + 1 creates a full oscillation between the direction and the opposite decaying direction, + while 0 oscillates only between the starting position and the decaying direction</param> + </member> + <member name="M:DG.Tweening.DOTween.Shake(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,DG.Tweening.ShakeRandomnessMode)"> + <summary>Shakes a Vector3 with the given values.</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction and behave like a random punch.</param> + <param name="ignoreZAxis">If TRUE only shakes on the X Y axis (looks better with things like cameras).</param> + <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param> + <param name="randomnessMode">Randomness mode</param> + </member> + <member name="M:DG.Tweening.DOTween.Shake(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,UnityEngine.Vector3,System.Int32,System.Single,System.Boolean,DG.Tweening.ShakeRandomnessMode)"> + <summary>Shakes a Vector3 with the given values.</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength on each axis</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction and behave like a random punch.</param> + <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param> + <param name="randomnessMode">Randomness mode</param> + </member> + <member name="M:DG.Tweening.DOTween.ToArray(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3[],System.Single[])"> + <summary>Tweens a property or field to the given values using default plugins. + Ease is applied between each segment and not as a whole. + <para>This tween type generates some GC allocations at startup</para></summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValues">The end values to reach for each segment. This array must have the same length as <code>durations</code></param> + <param name="durations">The duration of each segment. This array must have the same length as <code>endValues</code></param> + </member> + <member name="M:DG.Tweening.DOTween.Sequence"> + <summary> + Returns a new <see cref="T:DG.Tweening.Sequence"/> to be used for tween groups.<para/> + Mind that Sequences don't have a target applied automatically like Tweener creation shortcuts, + so if you want to be able to kill this Sequence when calling DOTween.Kill(target) you'll have to add + the target manually; you can do that directly by using the <see cref="M:DG.Tweening.DOTween.Sequence(System.Object)"/> overload instead of this one + </summary> + </member> + <member name="M:DG.Tweening.DOTween.Sequence(System.Object)"> + <summary> + Returns a new <see cref="T:DG.Tweening.Sequence"/> to be used for tween groups, and allows to set a target + (because Sequences don't have their target set automatically like Tweener creation shortcuts). + That way killing/controlling tweens by target will apply to this Sequence too. + </summary> + <param name="target">The target of the Sequence. Relevant only for static target-based methods like DOTween.Kill(target), + useless otherwise</param> + </member> + <member name="M:DG.Tweening.DOTween.CompleteAll(System.Boolean)"> + <summary>Completes all tweens and returns the number of actual tweens completed + (meaning tweens that don't have infinite loops and were not already complete)</summary> + <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired, + otherwise they will be ignored</param> + </member> + <member name="M:DG.Tweening.DOTween.Complete(System.Object,System.Boolean)"> + <summary>Completes all tweens with the given ID or target and returns the number of actual tweens completed + (meaning the tweens that don't have infinite loops and were not already complete)</summary> + <param name="withCallbacks">For Sequences only: if TRUE internal Sequence callbacks will be fired, + otherwise they will be ignored</param> + </member> + <member name="M:DG.Tweening.DOTween.FlipAll"> + <summary>Flips all tweens (changing their direction to forward if it was backwards and viceversa), + then returns the number of actual tweens flipped</summary> + </member> + <member name="M:DG.Tweening.DOTween.Flip(System.Object)"> + <summary>Flips the tweens with the given ID or target (changing their direction to forward if it was backwards and viceversa), + then returns the number of actual tweens flipped</summary> + </member> + <member name="M:DG.Tweening.DOTween.GotoAll(System.Single,System.Boolean)"> + <summary>Sends all tweens to the given position (calculating also eventual loop cycles) and returns the actual tweens involved</summary> + </member> + <member name="M:DG.Tweening.DOTween.Goto(System.Object,System.Single,System.Boolean)"> + <summary>Sends all tweens with the given ID or target to the given position (calculating also eventual loop cycles) + and returns the actual tweens involved</summary> + </member> + <member name="M:DG.Tweening.DOTween.KillAll(System.Boolean)"> + <summary>Kills all tweens and returns the number of actual tweens killed</summary> + <param name="complete">If TRUE completes the tweens before killing them</param> + </member> + <member name="M:DG.Tweening.DOTween.KillAll(System.Boolean,System.Object[])"> + <summary>Kills all tweens and returns the number of actual tweens killed</summary> + <param name="complete">If TRUE completes the tweens before killing them</param> + <param name="idsOrTargetsToExclude">Eventual IDs or targets to exclude from the killing</param> + </member> + <member name="M:DG.Tweening.DOTween.Kill(System.Object,System.Boolean)"> + <summary>Kills all tweens with the given ID or target and returns the number of actual tweens killed</summary> + <param name="complete">If TRUE completes the tweens before killing them</param> + </member> + <member name="M:DG.Tweening.DOTween.Kill(System.Object,System.Object,System.Boolean)"> + <summary>Kills all tweens with the given target and the given ID, and returns the number of actual tweens killed</summary> + <param name="complete">If TRUE completes the tweens before killing them</param> + </member> + <member name="M:DG.Tweening.DOTween.PauseAll"> + <summary>Pauses all tweens and returns the number of actual tweens paused</summary> + </member> + <member name="M:DG.Tweening.DOTween.Pause(System.Object)"> + <summary>Pauses all tweens with the given ID or target and returns the number of actual tweens paused + (meaning the tweens that were actually playing and have been paused)</summary> + </member> + <member name="M:DG.Tweening.DOTween.PlayAll"> + <summary>Plays all tweens and returns the number of actual tweens played + (meaning tweens that were not already playing or complete)</summary> + </member> + <member name="M:DG.Tweening.DOTween.Play(System.Object)"> + <summary>Plays all tweens with the given ID or target and returns the number of actual tweens played + (meaning the tweens that were not already playing or complete)</summary> + </member> + <member name="M:DG.Tweening.DOTween.Play(System.Object,System.Object)"> + <summary>Plays all tweens with the given target and the given ID, and returns the number of actual tweens played + (meaning the tweens that were not already playing or complete)</summary> + </member> + <member name="M:DG.Tweening.DOTween.PlayBackwardsAll"> + <summary>Plays backwards all tweens and returns the number of actual tweens played + (meaning tweens that were not already started, playing backwards or rewinded)</summary> + </member> + <member name="M:DG.Tweening.DOTween.PlayBackwards(System.Object)"> + <summary>Plays backwards all tweens with the given ID or target and returns the number of actual tweens played + (meaning the tweens that were not already started, playing backwards or rewinded)</summary> + </member> + <member name="M:DG.Tweening.DOTween.PlayBackwards(System.Object,System.Object)"> + <summary>Plays backwards all tweens with the given target and ID and returns the number of actual tweens played + (meaning the tweens that were not already started, playing backwards or rewinded)</summary> + </member> + <member name="M:DG.Tweening.DOTween.PlayForwardAll"> + <summary>Plays forward all tweens and returns the number of actual tweens played + (meaning tweens that were not already playing forward or complete)</summary> + </member> + <member name="M:DG.Tweening.DOTween.PlayForward(System.Object)"> + <summary>Plays forward all tweens with the given ID or target and returns the number of actual tweens played + (meaning the tweens that were not already playing forward or complete)</summary> + </member> + <member name="M:DG.Tweening.DOTween.PlayForward(System.Object,System.Object)"> + <summary>Plays forward all tweens with the given target and ID and returns the number of actual tweens played + (meaning the tweens that were not already started, playing backwards or rewinded)</summary> + </member> + <member name="M:DG.Tweening.DOTween.RestartAll(System.Boolean)"> + <summary>Restarts all tweens, then returns the number of actual tweens restarted</summary> + </member> + <member name="M:DG.Tweening.DOTween.Restart(System.Object,System.Boolean,System.Single)"> + <summary>Restarts all tweens with the given ID or target, then returns the number of actual tweens restarted</summary> + <param name="includeDelay">If TRUE includes the eventual tweens delays, otherwise skips them</param> + <param name="changeDelayTo">If >= 0 changes the startup delay of all involved tweens to this value, otherwise doesn't touch it</param> + </member> + <member name="M:DG.Tweening.DOTween.Restart(System.Object,System.Object,System.Boolean,System.Single)"> + <summary>Restarts all tweens with the given target and the given ID, and returns the number of actual tweens played + (meaning the tweens that were not already playing or complete)</summary> + <param name="includeDelay">If TRUE includes the eventual tweens delays, otherwise skips them</param> + <param name="changeDelayTo">If >= 0 changes the startup delay of all involved tweens to this value, otherwise doesn't touch it</param> + </member> + <member name="M:DG.Tweening.DOTween.RewindAll(System.Boolean)"> + <summary>Rewinds and pauses all tweens, then returns the number of actual tweens rewinded + (meaning tweens that were not already rewinded)</summary> + </member> + <member name="M:DG.Tweening.DOTween.Rewind(System.Object,System.Boolean)"> + <summary>Rewinds and pauses all tweens with the given ID or target, then returns the number of actual tweens rewinded + (meaning the tweens that were not already rewinded)</summary> + </member> + <member name="M:DG.Tweening.DOTween.SmoothRewindAll"> + <summary>Smoothly rewinds all tweens (delays excluded), then returns the number of actual tweens rewinding/rewinded + (meaning tweens that were not already rewinded). + A "smooth rewind" animates the tween to its start position, + skipping all elapsed loops (except in case of LoopType.Incremental) while keeping the animation fluent. + <para>Note that a tween that was smoothly rewinded will have its play direction flipped</para></summary> + </member> + <member name="M:DG.Tweening.DOTween.SmoothRewind(System.Object)"> + <summary>Smoothly rewinds all tweens (delays excluded) with the given ID or target, then returns the number of actual tweens rewinding/rewinded + (meaning the tweens that were not already rewinded). + A "smooth rewind" animates the tween to its start position, + skipping all elapsed loops (except in case of LoopType.Incremental) while keeping the animation fluent. + <para>Note that a tween that was smoothly rewinded will have its play direction flipped</para></summary> + </member> + <member name="M:DG.Tweening.DOTween.TogglePauseAll"> + <summary>Toggles the play state of all tweens and returns the number of actual tweens toggled + (meaning tweens that could be played or paused, depending on the toggle state)</summary> + </member> + <member name="M:DG.Tweening.DOTween.TogglePause(System.Object)"> + <summary>Toggles the play state of all tweens with the given ID or target and returns the number of actual tweens toggled + (meaning the tweens that could be played or paused, depending on the toggle state)</summary> + </member> + <member name="M:DG.Tweening.DOTween.IsTweening(System.Object,System.Boolean)"> + <summary> + Returns TRUE if a tween with the given ID or target is active. + <para>You can also use this to know if a shortcut tween is active for a given target.</para> + <para>Example:</para> + <para><code>transform.DOMoveX(45, 1); // transform is automatically added as the tween target</code></para> + <para><code>DOTween.IsTweening(transform); // Returns true</code></para> + </summary> + <param name="targetOrId">The target or ID to look for</param> + <param name="alsoCheckIfIsPlaying">If FALSE (default) returns TRUE as long as a tween for the given target/ID is active, + otherwise also requires it to be playing</param> + </member> + <member name="M:DG.Tweening.DOTween.TotalActiveTweens"> + <summary> + Returns the total number of active tweens (so both Tweeners and Sequences). + A tween is considered active if it wasn't killed, regardless if it's playing or paused + </summary> + </member> + <member name="M:DG.Tweening.DOTween.TotalActiveTweeners"> + <summary> + Returns the total number of active Tweeners. + A Tweener is considered active if it wasn't killed, regardless if it's playing or paused + </summary> + </member> + <member name="M:DG.Tweening.DOTween.TotalActiveSequences"> + <summary> + Returns the total number of active Sequences. + A Sequence is considered active if it wasn't killed, regardless if it's playing or paused + </summary> + </member> + <member name="M:DG.Tweening.DOTween.TotalPlayingTweens"> + <summary> + Returns the total number of active and playing tweens. + A tween is considered as playing even if its delay is actually playing + </summary> + </member> + <member name="M:DG.Tweening.DOTween.TotalTweensById(System.Object,System.Boolean)"> + <summary> + Returns a the total number of active tweens with the given id. + </summary> + <param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param> + </member> + <member name="M:DG.Tweening.DOTween.PlayingTweens(System.Collections.Generic.List{DG.Tweening.Tween})"> + <summary> + Returns a list of all active tweens in a playing state. + Returns NULL if there are no active playing tweens. + <para>Beware: each time you call this method a new list is generated, so use it for debug only</para> + </summary> + <param name="fillableList">If NULL creates a new list, otherwise clears and fills this one (and thus saves allocations)</param> + </member> + <member name="M:DG.Tweening.DOTween.PausedTweens(System.Collections.Generic.List{DG.Tweening.Tween})"> + <summary> + Returns a list of all active tweens in a paused state. + Returns NULL if there are no active paused tweens. + <para>Beware: each time you call this method a new list is generated, so use it for debug only</para> + </summary> + <param name="fillableList">If NULL creates a new list, otherwise clears and fills this one (and thus saves allocations)</param> + </member> + <member name="M:DG.Tweening.DOTween.TweensById(System.Object,System.Boolean,System.Collections.Generic.List{DG.Tweening.Tween})"> + <summary> + Returns a list of all active tweens with the given id. + Returns NULL if there are no active tweens with the given id. + <para>Beware: each time you call this method a new list is generated</para> + </summary> + <param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param> + <param name="fillableList">If NULL creates a new list, otherwise clears and fills this one (and thus saves allocations)</param> + </member> + <member name="M:DG.Tweening.DOTween.TweensByTarget(System.Object,System.Boolean,System.Collections.Generic.List{DG.Tweening.Tween})"> + <summary> + Returns a list of all active tweens with the given target. + Returns NULL if there are no active tweens with the given target. + <para>Beware: each time you call this method a new list is generated</para> + <param name="playingOnly">If TRUE returns only the tweens with the given target that are currently playing</param> + <param name="fillableList">If NULL creates a new list, otherwise clears and fills this one (and thus saves allocations)</param> + </summary> + </member> + <member name="T:DG.Tweening.DOVirtual"> + <summary> + Creates virtual tweens that can be used to change other elements via their OnUpdate calls + </summary> + </member> + <member name="M:DG.Tweening.DOVirtual.Float(System.Single,System.Single,System.Single,DG.Tweening.TweenCallback{System.Single})"> + <summary> + Tweens a virtual float. + You can add regular settings to the generated tween, + but do not use <code>OnUpdate</code> or you will overwrite the onVirtualUpdate parameter + </summary> + <param name="from">The value to start from</param> + <param name="to">The value to tween to</param> + <param name="duration">The duration of the tween</param> + <param name="onVirtualUpdate">A callback which must accept a parameter of type float, called at each update</param> + </member> + <member name="M:DG.Tweening.DOVirtual.Int(System.Int32,System.Int32,System.Single,DG.Tweening.TweenCallback{System.Int32})"> + <summary> + Tweens a virtual int. + You can add regular settings to the generated tween, + but do not use <code>OnUpdate</code> or you will overwrite the onVirtualUpdate parameter + </summary> + <param name="from">The value to start from</param> + <param name="to">The value to tween to</param> + <param name="duration">The duration of the tween</param> + <param name="onVirtualUpdate">A callback which must accept a parameter of type int, called at each update</param> + </member> + <member name="M:DG.Tweening.DOVirtual.Vector2(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,DG.Tweening.TweenCallback{UnityEngine.Vector2})"> + <summary> + Tweens a virtual Vector2. + You can add regular settings to the generated tween, + but do not use <code>OnUpdate</code> or you will overwrite the onVirtualUpdate parameter + </summary> + <param name="from">The value to start from</param> + <param name="to">The value to tween to</param> + <param name="duration">The duration of the tween</param> + <param name="onVirtualUpdate">A callback which must accept a parameter of type Vector3, called at each update</param> + </member> + <member name="M:DG.Tweening.DOVirtual.Vector3(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,DG.Tweening.TweenCallback{UnityEngine.Vector3})"> + <summary> + Tweens a virtual Vector3. + You can add regular settings to the generated tween, + but do not use <code>OnUpdate</code> or you will overwrite the onVirtualUpdate parameter + </summary> + <param name="from">The value to start from</param> + <param name="to">The value to tween to</param> + <param name="duration">The duration of the tween</param> + <param name="onVirtualUpdate">A callback which must accept a parameter of type Vector3, called at each update</param> + </member> + <member name="M:DG.Tweening.DOVirtual.Color(UnityEngine.Color,UnityEngine.Color,System.Single,DG.Tweening.TweenCallback{UnityEngine.Color})"> + <summary> + Tweens a virtual Color. + You can add regular settings to the generated tween, + but do not use <code>OnUpdate</code> or you will overwrite the onVirtualUpdate parameter + </summary> + <param name="from">The value to start from</param> + <param name="to">The value to tween to</param> + <param name="duration">The duration of the tween</param> + <param name="onVirtualUpdate">A callback which must accept a parameter of type Color, called at each update</param> + </member> + <member name="M:DG.Tweening.DOVirtual.EasedValue(System.Single,System.Single,System.Single,DG.Tweening.Ease)"> + <summary>Returns a value based on the given ease and lifetime percentage (0 to 1)</summary> + <param name="from">The value to start from when lifetimePercentage is 0</param> + <param name="to">The value to reach when lifetimePercentage is 1</param> + <param name="lifetimePercentage">The time percentage (0 to 1) at which the value should be taken</param> + <param name="easeType">The type of ease</param> + </member> + <member name="M:DG.Tweening.DOVirtual.EasedValue(System.Single,System.Single,System.Single,DG.Tweening.Ease,System.Single)"> + <summary>Returns a value based on the given ease and lifetime percentage (0 to 1)</summary> + <param name="from">The value to start from when lifetimePercentage is 0</param> + <param name="to">The value to reach when lifetimePercentage is 1</param> + <param name="lifetimePercentage">The time percentage (0 to 1) at which the value should be taken</param> + <param name="easeType">The type of ease</param> + <param name="overshoot">Eventual overshoot to use with Back ease</param> + </member> + <member name="M:DG.Tweening.DOVirtual.EasedValue(System.Single,System.Single,System.Single,DG.Tweening.Ease,System.Single,System.Single)"> + <summary>Returns a value based on the given ease and lifetime percentage (0 to 1)</summary> + <param name="from">The value to start from when lifetimePercentage is 0</param> + <param name="to">The value to reach when lifetimePercentage is 1</param> + <param name="lifetimePercentage">The time percentage (0 to 1) at which the value should be taken</param> + <param name="easeType">The type of ease</param> + <param name="amplitude">Eventual amplitude to use with Elastic easeType</param> + <param name="period">Eventual period to use with Elastic easeType</param> + </member> + <member name="M:DG.Tweening.DOVirtual.EasedValue(System.Single,System.Single,System.Single,UnityEngine.AnimationCurve)"> + <summary>Returns a value based on the given ease and lifetime percentage (0 to 1)</summary> + <param name="from">The value to start from when lifetimePercentage is 0</param> + <param name="to">The value to reach when lifetimePercentage is 1</param> + <param name="lifetimePercentage">The time percentage (0 to 1) at which the value should be taken</param> + <param name="easeCurve">The AnimationCurve to use for ease</param> + </member> + <member name="M:DG.Tweening.DOVirtual.EasedValue(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,DG.Tweening.Ease)"> + <summary>Returns a value based on the given ease and lifetime percentage (0 to 1)</summary> + <param name="from">The value to start from when lifetimePercentage is 0</param> + <param name="to">The value to reach when lifetimePercentage is 1</param> + <param name="lifetimePercentage">The time percentage (0 to 1) at which the value should be taken</param> + <param name="easeType">The type of ease</param> + </member> + <member name="M:DG.Tweening.DOVirtual.EasedValue(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,DG.Tweening.Ease,System.Single)"> + <summary>Returns a value based on the given ease and lifetime percentage (0 to 1)</summary> + <param name="from">The value to start from when lifetimePercentage is 0</param> + <param name="to">The value to reach when lifetimePercentage is 1</param> + <param name="lifetimePercentage">The time percentage (0 to 1) at which the value should be taken</param> + <param name="easeType">The type of ease</param> + <param name="overshoot">Eventual overshoot to use with Back ease</param> + </member> + <member name="M:DG.Tweening.DOVirtual.EasedValue(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,DG.Tweening.Ease,System.Single,System.Single)"> + <summary>Returns a value based on the given ease and lifetime percentage (0 to 1)</summary> + <param name="from">The value to start from when lifetimePercentage is 0</param> + <param name="to">The value to reach when lifetimePercentage is 1</param> + <param name="lifetimePercentage">The time percentage (0 to 1) at which the value should be taken</param> + <param name="easeType">The type of ease</param> + <param name="amplitude">Eventual amplitude to use with Elastic easeType</param> + <param name="period">Eventual period to use with Elastic easeType</param> + </member> + <member name="M:DG.Tweening.DOVirtual.EasedValue(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.AnimationCurve)"> + <summary>Returns a value based on the given ease and lifetime percentage (0 to 1)</summary> + <param name="from">The value to start from when lifetimePercentage is 0</param> + <param name="to">The value to reach when lifetimePercentage is 1</param> + <param name="lifetimePercentage">The time percentage (0 to 1) at which the value should be taken</param> + <param name="easeCurve">The AnimationCurve to use for ease</param> + </member> + <member name="M:DG.Tweening.DOVirtual.DelayedCall(System.Single,DG.Tweening.TweenCallback,System.Boolean)"> + <summary>Fires the given callback after the given time.</summary> + <param name="delay">Callback delay</param> + <param name="callback">Callback to fire when the delay has expired</param> + <param name="ignoreTimeScale">If TRUE (default) ignores Unity's timeScale</param> + </member> + <member name="F:DG.Tweening.Ease.INTERNAL_Zero"> + <summary> + Don't assign this! It's assigned automatically when creating 0 duration tweens + </summary> + </member> + <member name="F:DG.Tweening.Ease.INTERNAL_Custom"> + <summary> + Don't assign this! It's assigned automatically when setting the ease to an AnimationCurve or to a custom ease function + </summary> + </member> + <member name="T:DG.Tweening.EaseFactory"> + <summary> + Allows to wrap ease method in special ways, adding extra features + </summary> + </member> + <member name="M:DG.Tweening.EaseFactory.StopMotion(System.Int32,System.Nullable{DG.Tweening.Ease})"> + <summary> + Converts the given ease so that it also creates a stop-motion effect, by playing the tween at the given FPS + </summary> + <param name="motionFps">FPS at which the tween should be played</param> + <param name="ease">Ease type</param> + </member> + <member name="M:DG.Tweening.EaseFactory.StopMotion(System.Int32,UnityEngine.AnimationCurve)"> + <summary> + Converts the given ease so that it also creates a stop-motion effect, by playing the tween at the given FPS + </summary> + <param name="motionFps">FPS at which the tween should be played</param> + <param name="animCurve">AnimationCurve to use for the ease</param> + </member> + <member name="M:DG.Tweening.EaseFactory.StopMotion(System.Int32,DG.Tweening.EaseFunction)"> + <summary> + Converts the given ease so that it also creates a stop-motion effect, by playing the tween at the given FPS + </summary> + <param name="motionFps">FPS at which the tween should be played</param> + <param name="customEase">Custom ease function to use</param> + </member> + <member name="T:DG.Tweening.IDOTweenInit"> + <summary> + Used to allow method chaining with DOTween.Init + </summary> + </member> + <member name="M:DG.Tweening.IDOTweenInit.SetCapacity(System.Int32,System.Int32)"> + <summary> + Directly sets the current max capacity of Tweeners and Sequences + (meaning how many Tweeners and Sequences can be running at the same time), + so that DOTween doesn't need to automatically increase them in case the max is reached + (which might lead to hiccups when that happens). + Sequences capacity must be less or equal to Tweeners capacity + (if you pass a low Tweener capacity it will be automatically increased to match the Sequence's). + Beware: use this method only when there are no tweens running. + </summary> + <param name="tweenersCapacity">Max Tweeners capacity. + Default: 200</param> + <param name="sequencesCapacity">Max Sequences capacity. + Default: 50</param> + </member> + <member name="T:DG.Tweening.LinkBehaviour"> + <summary> + Behaviour that can be assigned when chaining a SetLink to a tween + </summary> + </member> + <member name="F:DG.Tweening.LinkBehaviour.PauseOnDisable"> + <summary>Pauses the tween when the link target is disabled</summary> + </member> + <member name="F:DG.Tweening.LinkBehaviour.PauseOnDisablePlayOnEnable"> + <summary>Pauses the tween when the link target is disabled, plays it when it's enabled</summary> + </member> + <member name="F:DG.Tweening.LinkBehaviour.PauseOnDisableRestartOnEnable"> + <summary>Pauses the tween when the link target is disabled, restarts it when it's enabled</summary> + </member> + <member name="F:DG.Tweening.LinkBehaviour.PlayOnEnable"> + <summary>Plays the tween when the link target is enabled</summary> + </member> + <member name="F:DG.Tweening.LinkBehaviour.RestartOnEnable"> + <summary>Restarts the tween when the link target is enabled</summary> + </member> + <member name="F:DG.Tweening.LinkBehaviour.KillOnDisable"> + <summary>Kills the tween when the link target is disabled</summary> + </member> + <member name="F:DG.Tweening.LinkBehaviour.KillOnDestroy"> + <summary>Kills the tween when the link target is destroyed (becomes NULL). This is always active even if another behaviour is chosen</summary> + </member> + <member name="F:DG.Tweening.LinkBehaviour.CompleteOnDisable"> + <summary>Completes the tween when the link target is disabled</summary> + </member> + <member name="F:DG.Tweening.LinkBehaviour.CompleteAndKillOnDisable"> + <summary>Completes and kills the tween when the link target is disabled</summary> + </member> + <member name="F:DG.Tweening.LinkBehaviour.RewindOnDisable"> + <summary>Rewinds the tween (delay excluded) when the link target is disabled</summary> + </member> + <member name="F:DG.Tweening.LinkBehaviour.RewindAndKillOnDisable"> + <summary>Rewinds and kills the tween when the link target is disabled</summary> + </member> + <member name="T:DG.Tweening.PathMode"> + <summary> + Path mode (used to determine correct LookAt orientation) + </summary> + </member> + <member name="F:DG.Tweening.PathMode.Ignore"> + <summary>Ignores the path mode (and thus LookAt behaviour)</summary> + </member> + <member name="F:DG.Tweening.PathMode.Full3D"> + <summary>Regular 3D path</summary> + </member> + <member name="F:DG.Tweening.PathMode.TopDown2D"> + <summary>2D top-down path</summary> + </member> + <member name="F:DG.Tweening.PathMode.Sidescroller2D"> + <summary>2D side-scroller path</summary> + </member> + <member name="T:DG.Tweening.PathType"> + <summary> + Type of path to use with DOPath tweens + </summary> + </member> + <member name="F:DG.Tweening.PathType.Linear"> + <summary>Linear, composed of straight segments between each waypoint</summary> + </member> + <member name="F:DG.Tweening.PathType.CatmullRom"> + <summary>Curved path (which uses Catmull-Rom curves)</summary> + </member> + <member name="F:DG.Tweening.PathType.CubicBezier"> + <summary><code>EXPERIMENTAL: </code>Curved path (which uses Cubic Bezier curves, where each point requires two extra control points)</summary> + </member> + <member name="T:DG.Tweening.Plugins.CirclePlugin"> + <summary> + Tweens a Vector2 along a circle. + EndValue represents the center of the circle, start and end value degrees are inside options + ChangeValue x is changeValue°, y is unused + </summary> + </member> + <member name="T:DG.Tweening.Plugins.Core.PathCore.ControlPoint"> + <summary> + Path control point + </summary> + </member> + <member name="F:DG.Tweening.Plugins.Core.PathCore.Path.wps"> + <summary> + Path waypoints (modified by PathPlugin when setting relative end/change value or by CubicBezierDecoder) and by DOTweenPathInspector + </summary> + </member> + <member name="P:DG.Tweening.Plugins.Core.PathCore.Path.minInputWaypoints"> + <summary> + Minimum input points necessary to create the path (doesn't correspond to actual waypoints required) + </summary> + </member> + <member name="M:DG.Tweening.Plugins.Core.PathCore.Path.GetPoint(System.Single,System.Boolean)"> + <summary> + Gets the point on the path at the given percentage (0 to 1) + </summary> + <param name="perc">The percentage (0 to 1) at which to get the point</param> + <param name="convertToConstantPerc">If TRUE constant speed is taken into account, otherwise not</param> + </member> + <member name="T:DG.Tweening.Plugins.Options.IPlugOptions"> + <summary> + Base interface for all tween plugins options + </summary> + </member> + <member name="M:DG.Tweening.Plugins.Options.IPlugOptions.Reset"> + <summary>Resets the plugin</summary> + </member> + <member name="T:DG.Tweening.Plugins.Vector3ArrayPlugin"> + <summary> + This plugin generates some GC allocations at startup + </summary> + </member> + <member name="T:DG.Tweening.Plugins.PathPlugin"> + <summary> + Path plugin works exclusively with Transforms + </summary> + </member> + <member name="T:DG.Tweening.RotateMode"> + <summary> + Rotation mode used with DORotate methods + </summary> + </member> + <member name="F:DG.Tweening.RotateMode.Fast"> + <summary> + Fastest way that never rotates beyond 360° + </summary> + </member> + <member name="F:DG.Tweening.RotateMode.FastBeyond360"> + <summary> + Fastest way that rotates beyond 360° + </summary> + </member> + <member name="F:DG.Tweening.RotateMode.WorldAxisAdd"> + <summary> + Adds the given rotation to the transform using world axis and an advanced precision mode + (like when using transform.Rotate(Space.World)). + <para>In this mode the end value is is always considered relative</para> + </summary> + </member> + <member name="F:DG.Tweening.RotateMode.LocalAxisAdd"> + <summary> + Adds the given rotation to the transform's local axis + (like when rotating an object with the "local" switch enabled in Unity's editor or using transform.Rotate(Space.Self)). + <para>In this mode the end value is is always considered relative</para> + </summary> + </member> + <member name="T:DG.Tweening.ScrambleMode"> + <summary> + Type of scramble to apply to string tweens + </summary> + </member> + <member name="F:DG.Tweening.ScrambleMode.None"> + <summary> + No scrambling of characters + </summary> + </member> + <member name="F:DG.Tweening.ScrambleMode.All"> + <summary> + A-Z + a-z + 0-9 characters + </summary> + </member> + <member name="F:DG.Tweening.ScrambleMode.Uppercase"> + <summary> + A-Z characters + </summary> + </member> + <member name="F:DG.Tweening.ScrambleMode.Lowercase"> + <summary> + a-z characters + </summary> + </member> + <member name="F:DG.Tweening.ScrambleMode.Numerals"> + <summary> + 0-9 characters + </summary> + </member> + <member name="F:DG.Tweening.ScrambleMode.Custom"> + <summary> + Custom characters + </summary> + </member> + <member name="T:DG.Tweening.ShakeRandomnessMode"> + <summary> + Type of randomness to apply to a shake tween + </summary> + </member> + <member name="F:DG.Tweening.ShakeRandomnessMode.Full"> + <summary>Default, full randomness</summary> + </member> + <member name="F:DG.Tweening.ShakeRandomnessMode.Harmonic"> + <summary>Creates a more balanced randomness that looks more harmonic</summary> + </member> + <member name="T:DG.Tweening.TweenExtensions"> + <summary> + Methods that extend Tween objects and allow to control or get data from them + </summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.Complete(DG.Tweening.Tween)"> + <summary>Completes the tween</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.Complete(DG.Tweening.Tween,System.Boolean)"> + <summary>Completes the tween</summary> + <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired, + otherwise they will be ignored</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.Done``1(``0)"> + <summary>Optional: indicates that the tween creation has ended, to be used (optionally) as the last element of tween chaining creation.<br/> + This method won't do anything except in case of 0-duration tweens, + where it will complete them immediately instead of waiting for the next internal update routine + (unless they're nested in a Sequence, in which case the Sequence will still be the one in control and this method will be ignored)</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.Flip(DG.Tweening.Tween)"> + <summary>Flips the direction of this tween (backwards if it was going forward or viceversa)</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.ForceInit(DG.Tweening.Tween)"> + <summary>Forces the tween to initialize its settings immediately</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.Goto(DG.Tweening.Tween,System.Single,System.Boolean)"> + <summary>Send the tween to the given position in time</summary> + <param name="to">Time position to reach + (if higher than the whole tween duration the tween will simply reach its end)</param> + <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.GotoWithCallbacks(DG.Tweening.Tween,System.Single,System.Boolean)"> + <summary>Send the tween to the given position in time while also executing any callback between the previous time position and the new one</summary> + <param name="to">Time position to reach + (if higher than the whole tween duration the tween will simply reach its end)</param> + <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.Kill(DG.Tweening.Tween,System.Boolean)"> + <summary>Kills the tween</summary> + <param name="complete">If TRUE completes the tween before killing it</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.ManualUpdate(DG.Tweening.Tween,System.Single,System.Single)"> + <summary> + Forces this tween to update manually, regardless of the <see cref="T:DG.Tweening.UpdateType"/> set via SetUpdate. + Note that the tween will still be subject to normal tween rules, so if for example it's paused this method will do nothing.<para/> + Also note that if you only want to update this tween instance manually you'll have to set it to <see cref="F:DG.Tweening.UpdateType.Manual"/> anyway, + so that it's not updated automatically. + </summary> + <param name="deltaTime">Manual deltaTime</param> + <param name="unscaledDeltaTime">Unscaled delta time (used with tweens set as timeScaleIndependent)</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.Pause``1(``0)"> + <summary>Pauses the tween</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.Play``1(``0)"> + <summary>Plays the tween</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.PlayBackwards(DG.Tweening.Tween)"> + <summary>Sets the tween in a backwards direction and plays it</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.PlayForward(DG.Tweening.Tween)"> + <summary>Sets the tween in a forward direction and plays it</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.Restart(DG.Tweening.Tween,System.Boolean,System.Single)"> + <summary>Restarts the tween from the beginning</summary> + <param name="includeDelay">Ignored in case of Sequences. If TRUE includes the eventual tween delay, otherwise skips it</param> + <param name="changeDelayTo">Ignored in case of Sequences. If >= 0 changes the startup delay to this value, otherwise doesn't touch it</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.Rewind(DG.Tweening.Tween,System.Boolean)"> + <summary>Rewinds and pauses the tween</summary> + <param name="includeDelay">Ignored in case of Sequences. If TRUE includes the eventual tween delay, otherwise skips it</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.SmoothRewind(DG.Tweening.Tween)"> + <summary>Smoothly rewinds the tween (delays excluded). + A "smooth rewind" animates the tween to its start position, + skipping all elapsed loops (except in case of LoopType.Incremental) while keeping the animation fluent. + If called on a tween who is still waiting for its delay to happen, it will simply set the delay to 0 and pause the tween. + <para>Note that a tween that was smoothly rewinded will have its play direction flipped</para></summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.TogglePause(DG.Tweening.Tween)"> + <summary>Plays the tween if it was paused, pauses it if it was playing</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.GotoWaypoint(DG.Tweening.Tween,System.Int32,System.Boolean)"> + <summary>Send a path tween to the given waypoint. + Has no effect if this is not a path tween. + <para>BEWARE, this is a special utility method: + it works only with Linear eases. Also, the lookAt direction might be wrong after calling this and might need to be set manually + (because it relies on a smooth path movement and doesn't work well with jumps that encompass dramatic direction changes)</para></summary> + <param name="waypointIndex">Waypoint index to reach + (if higher than the max waypoint index the tween will simply go to the last one)</param> + <param name="andPlay">If TRUE will play the tween after reaching the given waypoint, otherwise it will pause it</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.WaitForCompletion(DG.Tweening.Tween)"> + <summary> + Creates a yield instruction that waits until the tween is killed or complete. + It can be used inside a coroutine as a yield. + <para>Example usage:</para><code>yield return myTween.WaitForCompletion();</code> + </summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.WaitForRewind(DG.Tweening.Tween)"> + <summary> + Creates a yield instruction that waits until the tween is killed or rewinded. + It can be used inside a coroutine as a yield. + <para>Example usage:</para><code>yield return myTween.WaitForRewind();</code> + </summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.WaitForKill(DG.Tweening.Tween)"> + <summary> + Creates a yield instruction that waits until the tween is killed. + It can be used inside a coroutine as a yield. + <para>Example usage:</para><code>yield return myTween.WaitForKill();</code> + </summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.WaitForElapsedLoops(DG.Tweening.Tween,System.Int32)"> + <summary> + Creates a yield instruction that waits until the tween is killed or has gone through the given amount of loops. + It can be used inside a coroutine as a yield. + <para>Example usage:</para><code>yield return myTween.WaitForElapsedLoops(2);</code> + </summary> + <param name="elapsedLoops">Elapsed loops to wait for</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.WaitForPosition(DG.Tweening.Tween,System.Single)"> + <summary> + Creates a yield instruction that waits until the tween is killed or has reached the given position (loops included, delays excluded). + It can be used inside a coroutine as a yield. + <para>Example usage:</para><code>yield return myTween.WaitForPosition(2.5f);</code> + </summary> + <param name="position">Position (loops included, delays excluded) to wait for</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.WaitForStart(DG.Tweening.Tween)"> + <summary> + Creates a yield instruction that waits until the tween is killed or started + (meaning when the tween is set in a playing state the first time, after any eventual delay). + It can be used inside a coroutine as a yield. + <para>Example usage:</para><code>yield return myTween.WaitForStart();</code> + </summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.CompletedLoops(DG.Tweening.Tween)"> + <summary>Returns the total number of loops completed by this tween</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.Delay(DG.Tweening.Tween)"> + <summary>Returns the eventual delay set for this tween</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.ElapsedDelay(DG.Tweening.Tween)"> + <summary>Returns the eventual elapsed delay set for this tween</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.Duration(DG.Tweening.Tween,System.Boolean)"> + <summary>Returns the duration of this tween (delays excluded). + <para>NOTE: when using settings like SpeedBased, the duration will be recalculated when the tween starts</para></summary> + <param name="includeLoops">If TRUE returns the full duration loops included, + otherwise the duration of a single loop cycle</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.Elapsed(DG.Tweening.Tween,System.Boolean)"> + <summary>Returns the elapsed time for this tween (delays exluded)</summary> + <param name="includeLoops">If TRUE returns the elapsed time since startup loops included, + otherwise the elapsed time within the current loop cycle</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.ElapsedPercentage(DG.Tweening.Tween,System.Boolean)"> + <summary>Returns the elapsed percentage (0 to 1) of this tween (delays exluded)</summary> + <param name="includeLoops">If TRUE returns the elapsed percentage since startup loops included, + otherwise the elapsed percentage within the current loop cycle</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.ElapsedDirectionalPercentage(DG.Tweening.Tween)"> + <summary>Returns the elapsed percentage (0 to 1) of this tween (delays exluded), + based on a single loop, and calculating eventual backwards Yoyo loops as 1 to 0 instead of 0 to 1</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.IsActive(DG.Tweening.Tween)"> + <summary>Returns FALSE if this tween has been killed or is NULL, TRUE otherwise. + <para>BEWARE: if this tween is recyclable it might have been spawned again for another use and thus return TRUE anyway.</para> + When working with recyclable tweens you should take care to know when a tween has been killed and manually set your references to NULL. + If you want to be sure your references are set to NULL when a tween is killed you can use the <code>OnKill</code> callback like this: + <para><code>.OnKill(()=> myTweenReference = null)</code></para></summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.IsBackwards(DG.Tweening.Tween)"> + <summary>Returns TRUE if this tween was reversed and is set to go backwards</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.IsLoopingOrExecutingBackwards(DG.Tweening.Tween)"> + <summary>NOTE: To check if a tween was simply set to go backwards see <see cref="M:DG.Tweening.TweenExtensions.IsBackwards(DG.Tweening.Tween)"/>.<para/> + Returns TRUE if this tween is going backwards for any of these reasons:<para/> + - The tween was reversed and is going backwards on a straight loop<para/> + - The tween was reversed and is going backwards on an odd Yoyo loop<para/> + - The tween is going forward but on an even Yoyo loop<para/> + IMPORTANT: if used inside a tween's callback, this will return a result concerning the exact frame when it's asked, + so for example in a callback at the end of a Yoyo loop step this method will never return FALSE + because the frame will never end exactly there and the tween will already be going backwards when the callback is fired</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.IsComplete(DG.Tweening.Tween)"> + <summary>Returns TRUE if the tween is complete + (silently fails and returns FALSE if the tween has been killed)</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.IsInitialized(DG.Tweening.Tween)"> + <summary>Returns TRUE if this tween has been initialized</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.IsPlaying(DG.Tweening.Tween)"> + <summary>Returns TRUE if this tween is playing</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.Loops(DG.Tweening.Tween)"> + <summary>Returns the total number of loops set for this tween + (returns -1 if the loops are infinite)</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.PathGetPoint(DG.Tweening.Tween,System.Single)"> + <summary> + Returns a point on a path based on the given path percentage. + Returns <code>Vector3.zero</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized. + A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature). + You can force a path to be initialized by calling <code>myTween.ForceInit()</code>. + </summary> + <param name="pathPercentage">Percentage of the path (0 to 1) on which to get the point</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.PathGetDrawPoints(DG.Tweening.Tween,System.Int32)"> + <summary> + Returns an array of points that can be used to draw the path. + Note that this method generates allocations, because it creates a new array. + Returns <code>NULL</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized. + A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature). + You can force a path to be initialized by calling <code>myTween.ForceInit()</code>. + </summary> + <param name="subdivisionsXSegment">How many points to create for each path segment (waypoint to waypoint). + Only used in case of non-Linear paths</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.PathLength(DG.Tweening.Tween)"> + <summary> + Returns the length of a path. + Returns -1 if this is not a path tween, if the tween is invalid, or if the path is not yet initialized. + A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature). + You can force a path to be initialized by calling <code>myTween.ForceInit()</code>. + </summary> + </member> + <member name="T:DG.Tweening.LoopType"> + <summary> + Types of loop + </summary> + </member> + <member name="F:DG.Tweening.LoopType.Restart"> + <summary>Each loop cycle restarts from the beginning</summary> + </member> + <member name="F:DG.Tweening.LoopType.Yoyo"> + <summary>The tween moves forward and backwards at alternate cycles</summary> + </member> + <member name="F:DG.Tweening.LoopType.Incremental"> + <summary>Continuously increments the tween at the end of each loop cycle (A to B, B to B+(A-B), and so on), thus always moving "onward". + <para>In case of String tweens works only if the tween is set as relative</para></summary> + </member> + <member name="T:DG.Tweening.Sequence"> + <summary> + Controls other tweens as a group + </summary> + </member> + <member name="T:DG.Tweening.ShortcutExtensions"> + <summary> + Methods that extend known Unity objects and allow to directly create and control tweens from their instances + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOAspect(UnityEngine.Camera,System.Single,System.Single)"> + <summary>Tweens a Camera's <code>aspect</code> to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.Camera,UnityEngine.Color,System.Single)"> + <summary>Tweens a Camera's backgroundColor to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOFarClipPlane(UnityEngine.Camera,System.Single,System.Single)"> + <summary>Tweens a Camera's <code>farClipPlane</code> to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOFieldOfView(UnityEngine.Camera,System.Single,System.Single)"> + <summary>Tweens a Camera's <code>fieldOfView</code> to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DONearClipPlane(UnityEngine.Camera,System.Single,System.Single)"> + <summary>Tweens a Camera's <code>nearClipPlane</code> to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOOrthoSize(UnityEngine.Camera,System.Single,System.Single)"> + <summary>Tweens a Camera's <code>orthographicSize</code> to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPixelRect(UnityEngine.Camera,UnityEngine.Rect,System.Single)"> + <summary>Tweens a Camera's <code>pixelRect</code> to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DORect(UnityEngine.Camera,UnityEngine.Rect,System.Single)"> + <summary>Tweens a Camera's <code>rect</code> to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakePosition(UnityEngine.Camera,System.Single,System.Single,System.Int32,System.Single,System.Boolean,DG.Tweening.ShakeRandomnessMode)"> + <summary>Shakes a Camera's localPosition along its relative X Y axes with the given values. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param> + <param name="randomnessMode">Randomness mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakePosition(UnityEngine.Camera,System.Single,UnityEngine.Vector3,System.Int32,System.Single,System.Boolean,DG.Tweening.ShakeRandomnessMode)"> + <summary>Shakes a Camera's localPosition along its relative X Y axes with the given values. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength on each axis</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param> + <param name="randomnessMode">Randomness mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakeRotation(UnityEngine.Camera,System.Single,System.Single,System.Int32,System.Single,System.Boolean,DG.Tweening.ShakeRandomnessMode)"> + <summary>Shakes a Camera's localRotation. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param> + <param name="randomnessMode">Randomness mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakeRotation(UnityEngine.Camera,System.Single,UnityEngine.Vector3,System.Int32,System.Single,System.Boolean,DG.Tweening.ShakeRandomnessMode)"> + <summary>Shakes a Camera's localRotation. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength on each axis</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param> + <param name="randomnessMode">Randomness mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.Light,UnityEngine.Color,System.Single)"> + <summary>Tweens a Light's color to the given value. + Also stores the light as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOIntensity(UnityEngine.Light,System.Single,System.Single)"> + <summary>Tweens a Light's intensity to the given value. + Also stores the light as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShadowStrength(UnityEngine.Light,System.Single,System.Single)"> + <summary>Tweens a Light's shadowStrength to the given value. + Also stores the light as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.LineRenderer,DG.Tweening.Color2,DG.Tweening.Color2,System.Single)"> + <summary>Tweens a LineRenderer's color to the given value. + Also stores the LineRenderer as the tween's target so it can be used for filtered operations. + <para>Note that this method requires to also insert the start colors for the tween, + since LineRenderers have no way to get them.</para></summary> + <param name="startValue">The start value to tween from</param> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.Material,UnityEngine.Color,System.Single)"> + <summary>Tweens a Material's color to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.Material,UnityEngine.Color,System.String,System.Single)"> + <summary>Tweens a Material's named color property to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.Material,UnityEngine.Color,System.Int32,System.Single)"> + <summary>Tweens a Material's named color property with the given ID to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.Material,System.Single,System.Single)"> + <summary>Tweens a Material's alpha color to the given value + (will have no effect unless your material supports transparency). + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.Material,System.Single,System.String,System.Single)"> + <summary>Tweens a Material's alpha color to the given value + (will have no effect unless your material supports transparency). + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.Material,System.Single,System.Int32,System.Single)"> + <summary>Tweens a Material's alpha color with the given ID to the given value + (will have no effect unless your material supports transparency). + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOFloat(UnityEngine.Material,System.Single,System.String,System.Single)"> + <summary>Tweens a Material's named float property to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="property">The name of the material property to tween</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOFloat(UnityEngine.Material,System.Single,System.Int32,System.Single)"> + <summary>Tweens a Material's named float property with the given ID to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOOffset(UnityEngine.Material,UnityEngine.Vector2,System.Single)"> + <summary>Tweens a Material's texture offset to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOOffset(UnityEngine.Material,UnityEngine.Vector2,System.String,System.Single)"> + <summary>Tweens a Material's named texture offset property to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="property">The name of the material property to tween</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOTiling(UnityEngine.Material,UnityEngine.Vector2,System.Single)"> + <summary>Tweens a Material's texture scale to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOTiling(UnityEngine.Material,UnityEngine.Vector2,System.String,System.Single)"> + <summary>Tweens a Material's named texture scale property to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="property">The name of the material property to tween</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOVector(UnityEngine.Material,UnityEngine.Vector4,System.String,System.Single)"> + <summary>Tweens a Material's named Vector property to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="property">The name of the material property to tween</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOVector(UnityEngine.Material,UnityEngine.Vector4,System.Int32,System.Single)"> + <summary>Tweens a Material's named Vector property with the given ID to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOResize(UnityEngine.TrailRenderer,System.Single,System.Single,System.Single)"> + <summary>Tweens a TrailRenderer's startWidth/endWidth to the given value. + Also stores the TrailRenderer as the tween's target so it can be used for filtered operations</summary> + <param name="toStartWidth">The end startWidth to reach</param><param name="toEndWidth">The end endWidth to reach</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOTime(UnityEngine.TrailRenderer,System.Single,System.Single)"> + <summary>Tweens a TrailRenderer's time to the given value. + Also stores the TrailRenderer as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOMove(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)"> + <summary>Tweens a Transform's position to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOMoveX(UnityEngine.Transform,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Transform's X position to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOMoveY(UnityEngine.Transform,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Transform's Y position to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOMoveZ(UnityEngine.Transform,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Transform's Z position to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLocalMove(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)"> + <summary>Tweens a Transform's localPosition to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLocalMoveX(UnityEngine.Transform,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Transform's X localPosition to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLocalMoveY(UnityEngine.Transform,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Transform's Y localPosition to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLocalMoveZ(UnityEngine.Transform,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Transform's Z localPosition to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)"> + <summary>Tweens a Transform's rotation to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="mode">Rotation mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DORotateQuaternion(UnityEngine.Transform,UnityEngine.Quaternion,System.Single)"> + <summary>Tweens a Transform's rotation to the given value using pure quaternion values. + Also stores the transform as the tween's target so it can be used for filtered operations. + <para>PLEASE NOTE: DORotate, which takes Vector3 values, is the preferred rotation method. + This method was implemented for very special cases, and doesn't support LoopType.Incremental loops + (neither for itself nor if placed inside a LoopType.Incremental Sequence)</para> + </summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLocalRotate(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)"> + <summary>Tweens a Transform's localRotation to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="mode">Rotation mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLocalRotateQuaternion(UnityEngine.Transform,UnityEngine.Quaternion,System.Single)"> + <summary>Tweens a Transform's rotation to the given value using pure quaternion values. + Also stores the transform as the tween's target so it can be used for filtered operations. + <para>PLEASE NOTE: DOLocalRotate, which takes Vector3 values, is the preferred rotation method. + This method was implemented for very special cases, and doesn't support LoopType.Incremental loops + (neither for itself nor if placed inside a LoopType.Incremental Sequence)</para> + </summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOScale(UnityEngine.Transform,UnityEngine.Vector3,System.Single)"> + <summary>Tweens a Transform's localScale to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOScale(UnityEngine.Transform,System.Single,System.Single)"> + <summary>Tweens a Transform's localScale uniformly to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOScaleX(UnityEngine.Transform,System.Single,System.Single)"> + <summary>Tweens a Transform's X localScale to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOScaleY(UnityEngine.Transform,System.Single,System.Single)"> + <summary>Tweens a Transform's Y localScale to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOScaleZ(UnityEngine.Transform,System.Single,System.Single)"> + <summary>Tweens a Transform's Z localScale to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLookAt(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.AxisConstraint,System.Nullable{UnityEngine.Vector3})"> + <summary>Tweens a Transform's rotation so that it will look towards the given world position. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="towards">The position to look at</param><param name="duration">The duration of the tween</param> + <param name="axisConstraint">Eventual axis constraint for the rotation</param> + <param name="up">The vector that defines in which direction up is (default: Vector3.up)</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DODynamicLookAt(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.AxisConstraint,System.Nullable{UnityEngine.Vector3})"> + <summary><code>EXPERIMENTAL</code> Tweens a Transform's rotation so that it will look towards the given world position, + while also updating the lookAt position every frame + (contrary to <see cref="M:DG.Tweening.ShortcutExtensions.DOLookAt(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.AxisConstraint,System.Nullable{UnityEngine.Vector3})"/> which calculates the lookAt rotation only once, when the tween starts). + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="towards">The position to look at</param><param name="duration">The duration of the tween</param> + <param name="axisConstraint">Eventual axis constraint for the rotation</param> + <param name="up">The vector that defines in which direction up is (default: Vector3.up)</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPunchPosition(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Int32,System.Single,System.Boolean)"> + <summary>Punches a Transform's localPosition towards the given direction and then back to the starting one + as if it was connected to the starting position via an elastic.</summary> + <param name="punch">The direction and strength of the punch (added to the Transform's current position)</param> + <param name="duration">The duration of the tween</param> + <param name="vibrato">Indicates how much will the punch vibrate</param> + <param name="elasticity">Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards. + 1 creates a full oscillation between the punch direction and the opposite direction, + while 0 oscillates only between the punch and the start position</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPunchScale(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Int32,System.Single)"> + <summary>Punches a Transform's localScale towards the given size and then back to the starting one + as if it was connected to the starting scale via an elastic.</summary> + <param name="punch">The punch strength (added to the Transform's current scale)</param> + <param name="duration">The duration of the tween</param> + <param name="vibrato">Indicates how much will the punch vibrate</param> + <param name="elasticity">Represents how much (0 to 1) the vector will go beyond the starting size when bouncing backwards. + 1 creates a full oscillation between the punch scale and the opposite scale, + while 0 oscillates only between the punch scale and the start scale</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPunchRotation(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Int32,System.Single)"> + <summary>Punches a Transform's localRotation towards the given size and then back to the starting one + as if it was connected to the starting rotation via an elastic.</summary> + <param name="punch">The punch strength (added to the Transform's current rotation)</param> + <param name="duration">The duration of the tween</param> + <param name="vibrato">Indicates how much will the punch vibrate</param> + <param name="elasticity">Represents how much (0 to 1) the vector will go beyond the starting rotation when bouncing backwards. + 1 creates a full oscillation between the punch rotation and the opposite rotation, + while 0 oscillates only between the punch and the start rotation</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakePosition(UnityEngine.Transform,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,DG.Tweening.ShakeRandomnessMode)"> + <summary>Shakes a Transform's localPosition with the given values.</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param> + <param name="randomnessMode">Randomness mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakePosition(UnityEngine.Transform,System.Single,UnityEngine.Vector3,System.Int32,System.Single,System.Boolean,System.Boolean,DG.Tweening.ShakeRandomnessMode)"> + <summary>Shakes a Transform's localPosition with the given values.</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength on each axis</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param> + <param name="randomnessMode">Randomness mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakeRotation(UnityEngine.Transform,System.Single,System.Single,System.Int32,System.Single,System.Boolean,DG.Tweening.ShakeRandomnessMode)"> + <summary>Shakes a Transform's localRotation.</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param> + <param name="randomnessMode">Randomness mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakeRotation(UnityEngine.Transform,System.Single,UnityEngine.Vector3,System.Int32,System.Single,System.Boolean,DG.Tweening.ShakeRandomnessMode)"> + <summary>Shakes a Transform's localRotation.</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength on each axis</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param> + <param name="randomnessMode">Randomness mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakeScale(UnityEngine.Transform,System.Single,System.Single,System.Int32,System.Single,System.Boolean,DG.Tweening.ShakeRandomnessMode)"> + <summary>Shakes a Transform's localScale.</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param> + <param name="randomnessMode">Randomness mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakeScale(UnityEngine.Transform,System.Single,UnityEngine.Vector3,System.Int32,System.Single,System.Boolean,DG.Tweening.ShakeRandomnessMode)"> + <summary>Shakes a Transform's localScale.</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength on each axis</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param> + <param name="randomnessMode">Randomness mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOJump(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Int32,System.Single,System.Boolean)"> + <summary>Tweens a Transform's position to the given value, while also applying a jump effect along the Y axis. + Returns a Sequence instead of a Tweener. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param> + <param name="numJumps">Total number of jumps</param> + <param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLocalJump(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Int32,System.Single,System.Boolean)"> + <summary>Tweens a Transform's localPosition to the given value, while also applying a jump effect along the Y axis. + Returns a Sequence instead of a Tweener. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param> + <param name="numJumps">Total number of jumps</param> + <param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPath(UnityEngine.Transform,UnityEngine.Vector3[],System.Single,DG.Tweening.PathType,DG.Tweening.PathMode,System.Int32,System.Nullable{UnityEngine.Color})"> + <summary>Tweens a Transform's position through the given path waypoints, using the chosen path algorithm. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="path">The waypoints to go through</param> + <param name="duration">The duration of the tween</param> + <param name="pathType">The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)</param> + <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param> + <param name="resolution">The resolution of the path (useless in case of Linear paths): higher resolutions make for more detailed curved paths but are more expensive. + Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param> + <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLocalPath(UnityEngine.Transform,UnityEngine.Vector3[],System.Single,DG.Tweening.PathType,DG.Tweening.PathMode,System.Int32,System.Nullable{UnityEngine.Color})"> + <summary>Tweens a Transform's localPosition through the given path waypoints, using the chosen path algorithm. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="path">The waypoint to go through</param> + <param name="duration">The duration of the tween</param> + <param name="pathType">The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)</param> + <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param> + <param name="resolution">The resolution of the path: higher resolutions make for more detailed curved paths but are more expensive. + Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param> + <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPath(UnityEngine.Transform,DG.Tweening.Plugins.Core.PathCore.Path,System.Single,DG.Tweening.PathMode)"> + <summary>IMPORTANT: Unless you really know what you're doing, you should use the overload that accepts a Vector3 array instead.<para/> + Tweens a Transform's position via the given path. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="path">The path to use</param> + <param name="duration">The duration of the tween</param> + <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLocalPath(UnityEngine.Transform,DG.Tweening.Plugins.Core.PathCore.Path,System.Single,DG.Tweening.PathMode)"> + <summary>IMPORTANT: Unless you really know what you're doing, you should use the overload that accepts a Vector3 array instead.<para/> + Tweens a Transform's localPosition via the given path. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="path">The path to use</param> + <param name="duration">The duration of the tween</param> + <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOTimeScale(DG.Tweening.Tween,System.Single,System.Single)"> + <summary>Tweens a Tween's timeScale to the given value. + Also stores the Tween as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Light,UnityEngine.Color,System.Single)"> + <summary>Tweens a Light's color to the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Light as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Material,UnityEngine.Color,System.Single)"> + <summary>Tweens a Material's color to the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Material,UnityEngine.Color,System.String,System.Single)"> + <summary>Tweens a Material's named color property to the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The value to tween to</param> + <param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Material,UnityEngine.Color,System.Int32,System.Single)"> + <summary>Tweens a Material's named color property with the given ID to the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The value to tween to</param> + <param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)"> + <summary>Tweens a Transform's position BY the given value (as if you chained a <code>SetRelative</code>), + in a way that allows other DOBlendableMove tweens to work together on the same target, + instead than fight each other as multiple DOMove would do. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableLocalMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)"> + <summary>Tweens a Transform's localPosition BY the given value (as if you chained a <code>SetRelative</code>), + in a way that allows other DOBlendableMove tweens to work together on the same target, + instead than fight each other as multiple DOMove would do. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableRotateBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)"> + <summary>EXPERIMENTAL METHOD - Tweens a Transform's rotation BY the given value (as if you chained a <code>SetRelative</code>), + in a way that allows other DOBlendableRotate tweens to work together on the same target, + instead than fight each other as multiple DORotate would do. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param> + <param name="mode">Rotation mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableLocalRotateBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)"> + <summary>EXPERIMENTAL METHOD - Tweens a Transform's lcoalRotation BY the given value (as if you chained a <code>SetRelative</code>), + in a way that allows other DOBlendableRotate tweens to work together on the same target, + instead than fight each other as multiple DORotate would do. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param> + <param name="mode">Rotation mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendablePunchRotation(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Int32,System.Single)"> + <summary>Punches a Transform's localRotation BY the given value and then back to the starting one + as if it was connected to the starting rotation via an elastic. Does it in a way that allows other + DOBlendableRotate tweens to work together on the same target</summary> + <param name="punch">The punch strength (added to the Transform's current rotation)</param> + <param name="duration">The duration of the tween</param> + <param name="vibrato">Indicates how much will the punch vibrate</param> + <param name="elasticity">Represents how much (0 to 1) the vector will go beyond the starting rotation when bouncing backwards. + 1 creates a full oscillation between the punch rotation and the opposite rotation, + while 0 oscillates only between the punch and the start rotation</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableScaleBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single)"> + <summary>Tweens a Transform's localScale BY the given value (as if you chained a <code>SetRelative</code>), + in a way that allows other DOBlendableScale tweens to work together on the same target, + instead than fight each other as multiple DOScale would do. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Component,System.Boolean)"> + <summary> + Completes all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens completed + (meaning the tweens that don't have infinite loops and were not already complete) + </summary> + <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired, + otherwise they will be ignored</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Material,System.Boolean)"> + <summary> + Completes all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens completed + (meaning the tweens that don't have infinite loops and were not already complete) + </summary> + <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired, + otherwise they will be ignored</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Component,System.Boolean)"> + <summary> + Kills all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens killed. + </summary> + <param name="complete">If TRUE completes the tween before killing it</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Material,System.Boolean)"> + <summary> + Kills all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens killed. + </summary> + <param name="complete">If TRUE completes the tween before killing it</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Component)"> + <summary> + Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens flipped. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Material)"> + <summary> + Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens flipped. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Component,System.Single,System.Boolean)"> + <summary> + Sends to the given position all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens involved. + </summary> + <param name="to">Time position to reach + (if higher than the whole tween duration the tween will simply reach its end)</param> + <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Material,System.Single,System.Boolean)"> + <summary> + Sends to the given position all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens involved. + </summary> + <param name="to">Time position to reach + (if higher than the whole tween duration the tween will simply reach its end)</param> + <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Component)"> + <summary> + Pauses all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens paused. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Material)"> + <summary> + Pauses all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens paused. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Component)"> + <summary> + Plays all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Material)"> + <summary> + Plays all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Component)"> + <summary> + Plays backwards all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Material)"> + <summary> + Plays backwards all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Component)"> + <summary> + Plays forward all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Material)"> + <summary> + Plays forward all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Component,System.Boolean)"> + <summary> + Restarts all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens restarted. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Material,System.Boolean)"> + <summary> + Restarts all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens restarted. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Component,System.Boolean)"> + <summary> + Rewinds all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens rewinded. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Material,System.Boolean)"> + <summary> + Rewinds all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens rewinded. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOSmoothRewind(UnityEngine.Component)"> + <summary> + Smoothly rewinds all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens rewinded. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOSmoothRewind(UnityEngine.Material)"> + <summary> + Smoothly rewinds all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens rewinded. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Component)"> + <summary> + Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens involved. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Material)"> + <summary> + Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens involved. + </summary> + </member> + <member name="T:DG.Tweening.TweenParams"> + <summary> + This class serves only as a utility class to store tween settings to apply on multiple tweens. + It is in no way needed otherwise, since you can directly apply tween settings to a tween via chaining + </summary> + </member> + <member name="F:DG.Tweening.TweenParams.Params"> + <summary>A variable you can eventually Clear and reuse when needed, + to avoid instantiating TweenParams objects</summary> + </member> + <member name="M:DG.Tweening.TweenParams.#ctor"> + <summary>Creates a new TweenParams object, which you can use to store tween settings + to pass to multiple tweens via <code>myTween.SetAs(myTweenParms)</code></summary> + </member> + <member name="M:DG.Tweening.TweenParams.Clear"> + <summary>Clears and resets this TweenParams instance using default values, + so it can be reused without instantiating another one</summary> + </member> + <member name="M:DG.Tweening.TweenParams.SetAutoKill(System.Boolean)"> + <summary>Sets the autoKill behaviour of the tween. + Has no effect if the tween has already started</summary> + <param name="autoKillOnCompletion">If TRUE the tween will be automatically killed when complete</param> + </member> + <member name="M:DG.Tweening.TweenParams.SetId(System.Object)"> + <summary>Sets an ID for the tween, which can then be used as a filter with DOTween's static methods.</summary> + <param name="objectId">The ID to assign to this tween. Can be an int, a string, an object or anything else.</param> + </member> + <member name="M:DG.Tweening.TweenParams.SetId(System.String)"> + <summary>Sets an ID for the tween, which can then be used as a filter with DOTween's static methods.</summary> + <param name="stringId">The ID to assign to this tween. Can be an int, a string, an object or anything else.</param> + </member> + <member name="M:DG.Tweening.TweenParams.SetId(System.Int32)"> + <summary>Sets an ID for the tween, which can then be used as a filter with DOTween's static methods.</summary> + <param name="intId">The ID to assign to this tween. Can be an int, a string, an object or anything else.</param> + </member> + <member name="M:DG.Tweening.TweenParams.SetTarget(System.Object)"> + <summary>Sets the target for the tween, which can then be used as a filter with DOTween's static methods. + <para>IMPORTANT: use it with caution. If you just want to set an ID for the tween use <code>SetId</code> instead.</para> + When using shorcuts the shortcut target is already assigned as the tween's target, + so using this method will overwrite it and prevent shortcut-operations like myTarget.DOPause from working correctly.</summary> + <param name="target">The target to assign to this tween. Can be an int, a string, an object or anything else.</param> + </member> + <member name="M:DG.Tweening.TweenParams.SetLoops(System.Int32,System.Nullable{DG.Tweening.LoopType})"> + <summary>Sets the looping options for the tween. + Has no effect if the tween has already started</summary> + <param name="loops">Number of cycles to play (-1 for infinite - will be converted to 1 in case the tween is nested in a Sequence)</param> + <param name="loopType">Loop behaviour type (default: LoopType.Restart)</param> + </member> + <member name="M:DG.Tweening.TweenParams.SetEase(DG.Tweening.Ease,System.Nullable{System.Single},System.Nullable{System.Single})"> + <summary>Sets the ease of the tween. + <para>If applied to Sequences eases the whole sequence animation</para></summary> + <param name="overshootOrAmplitude">Eventual overshoot or amplitude to use with Back or Elastic easeType (default is 1.70158)</param> + <param name="period">Eventual period to use with Elastic easeType (default is 0)</param> + </member> + <member name="M:DG.Tweening.TweenParams.SetEase(UnityEngine.AnimationCurve)"> + <summary>Sets the ease of the tween using an AnimationCurve. + <para>If applied to Sequences eases the whole sequence animation</para></summary> + </member> + <member name="M:DG.Tweening.TweenParams.SetEase(DG.Tweening.EaseFunction)"> + <summary>Sets the ease of the tween using a custom ease function. + <para>If applied to Sequences eases the whole sequence animation</para></summary> + </member> + <member name="M:DG.Tweening.TweenParams.SetRecyclable(System.Boolean)"> + <summary>Sets the recycling behaviour for the tween.</summary> + <param name="recyclable">If TRUE the tween will be recycled after being killed, otherwise it will be destroyed.</param> + </member> + <member name="M:DG.Tweening.TweenParams.SetUpdate(System.Boolean)"> + <summary>Sets the update type to the one defined in DOTween.defaultUpdateType (UpdateType.Normal unless changed) + and lets you choose if it should be independent from Unity's Time.timeScale</summary> + <param name="isIndependentUpdate">If TRUE the tween will ignore Unity's Time.timeScale</param> + </member> + <member name="M:DG.Tweening.TweenParams.SetUpdate(DG.Tweening.UpdateType,System.Boolean)"> + <summary>Sets the type of update (default or independent) for the tween</summary> + <param name="updateType">The type of update (default: UpdateType.Normal)</param> + <param name="isIndependentUpdate">If TRUE the tween will ignore Unity's Time.timeScale</param> + </member> + <member name="M:DG.Tweening.TweenParams.OnStart(DG.Tweening.TweenCallback)"> + <summary>Sets the onStart callback for the tween. + Called the first time the tween is set in a playing state, after any eventual delay</summary> + </member> + <member name="M:DG.Tweening.TweenParams.OnPlay(DG.Tweening.TweenCallback)"> + <summary>Sets the onPlay callback for the tween. + Called when the tween is set in a playing state, after any eventual delay. + Also called each time the tween resumes playing from a paused state</summary> + </member> + <member name="M:DG.Tweening.TweenParams.OnRewind(DG.Tweening.TweenCallback)"> + <summary>Sets the onRewind callback for the tween. + Called when the tween is rewinded, + either by calling <code>Rewind</code> or by reaching the start position while playing backwards. + Rewinding a tween that is already rewinded will not fire this callback</summary> + </member> + <member name="M:DG.Tweening.TweenParams.OnUpdate(DG.Tweening.TweenCallback)"> + <summary>Sets the onUpdate callback for the tween. + Called each time the tween updates</summary> + </member> + <member name="M:DG.Tweening.TweenParams.OnStepComplete(DG.Tweening.TweenCallback)"> + <summary>Sets the onStepComplete callback for the tween. + Called the moment the tween completes one loop cycle, even when going backwards</summary> + </member> + <member name="M:DG.Tweening.TweenParams.OnComplete(DG.Tweening.TweenCallback)"> + <summary>Sets the onComplete callback for the tween. + Called the moment the tween reaches its final forward position, loops included</summary> + </member> + <member name="M:DG.Tweening.TweenParams.OnKill(DG.Tweening.TweenCallback)"> + <summary>Sets the onKill callback for the tween. + Called the moment the tween is killed</summary> + </member> + <member name="M:DG.Tweening.TweenParams.OnWaypointChange(DG.Tweening.TweenCallback{System.Int32})"> + <summary>Sets the onWaypointChange callback for the tween. + Called when a path tween reaches a new waypoint</summary> + </member> + <member name="M:DG.Tweening.TweenParams.SetDelay(System.Single)"> + <summary>Sets a delayed startup for the tween. + <para>Has no effect on Sequences or if the tween has already started</para></summary> + </member> + <member name="M:DG.Tweening.TweenParams.SetRelative(System.Boolean)"> + <summary>If isRelative is TRUE sets the tween as relative + (the endValue will be calculated as <code>startValue + endValue</code> instead than being used directly). + <para>Has no effect on Sequences or if the tween has already started</para></summary> + </member> + <member name="M:DG.Tweening.TweenParams.SetSpeedBased(System.Boolean)"> + <summary>If isSpeedBased is TRUE sets the tween as speed based + (the duration will represent the number of units the tween moves x second). + <para>Has no effect on Sequences, nested tweens, or if the tween has already started</para></summary> + </member> + <member name="T:DG.Tweening.TweenSettingsExtensions"> + <summary> + Methods that extend Tween objects and allow to set their parameters + </summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetAutoKill``1(``0)"> + <summary>Sets the autoKill behaviour of the tween to TRUE. + <code>Has no effect</code> if the tween has already started or if it's added to a Sequence</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetAutoKill``1(``0,System.Boolean)"> + <summary>Sets the autoKill behaviour of the tween. + <code>Has no effect</code> if the tween has already started or if it's added to a Sequence</summary> + <param name="autoKillOnCompletion">If TRUE the tween will be automatically killed when complete</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetId``1(``0,System.Object)"> + <summary>Sets an ID for the tween (<see cref="F:DG.Tweening.Tween.id"/>), which can then be used as a filter with DOTween's static methods.</summary> + <param name="objectId">The ID to assign to this tween. Can be an int, a string, an object or anything else.</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetId``1(``0,System.String)"> + <summary>Sets a string ID for the tween (<see cref="F:DG.Tweening.Tween.stringId"/>), which can then be used as a filter with DOTween's static methods.<para/> + Filtering via string is 2X faster than using an object as an ID (using the alternate obejct overload)</summary> + <param name="stringId">The string ID to assign to this tween.</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetId``1(``0,System.Int32)"> + <summary>Sets an int ID for the tween (<see cref="F:DG.Tweening.Tween.intId"/>), which can then be used as a filter with DOTween's static methods.<para/> + Filtering via int is 4X faster than via object, 2X faster than via string (using the alternate object/string overloads)</summary> + <param name="intId">The int ID to assign to this tween.</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetLink``1(``0,UnityEngine.GameObject)"> + <summary>Allows to link this tween to a GameObject + so that it will be automatically killed when the GameObject is destroyed. + <code>Has no effect</code> if the tween is added to a Sequence</summary> + <param name="gameObject">The link target (unrelated to the target set via <code>SetTarget</code>)</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetLink``1(``0,UnityEngine.GameObject,DG.Tweening.LinkBehaviour)"> + <summary>Allows to link this tween to a GameObject and assign a behaviour depending on it. + This will also automatically kill the tween when the GameObject is destroyed. + <code>Has no effect</code> if the tween is added to a Sequence</summary> + <param name="gameObject">The link target (unrelated to the target set via <code>SetTarget</code>)</param> + <param name="behaviour">The behaviour to use (<see cref="F:DG.Tweening.LinkBehaviour.KillOnDestroy"/> is always evaluated even if you choose another one)</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetTarget``1(``0,System.Object)"> + <summary>Sets the target for the tween, which can then be used as a filter with DOTween's static methods. + <para>IMPORTANT: use it with caution. If you just want to set an ID for the tween use <code>SetId</code> instead.</para> + When using shorcuts the shortcut target is already assigned as the tween's target, + so using this method will overwrite it and prevent shortcut-operations like myTarget.DOPause from working correctly.</summary> + <param name="target">The target to assign to this tween. Can be an int, a string, an object or anything else.</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetLoops``1(``0,System.Int32)"> + <summary>Sets the looping options for the tween. + Has no effect if the tween has already started</summary> + <param name="loops">Number of cycles to play (-1 for infinite - will be converted to 1 in case the tween is nested in a Sequence)</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetLoops``1(``0,System.Int32,DG.Tweening.LoopType)"> + <summary>Sets the looping options for the tween. + Has no effect if the tween has already started</summary> + <param name="loops">Number of cycles to play (-1 for infinite - will be converted to 1 in case the tween is nested in a Sequence)</param> + <param name="loopType">Loop behaviour type (default: LoopType.Restart)</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetEase``1(``0,DG.Tweening.Ease)"> + <summary>Sets the ease of the tween. + <para>If applied to Sequences eases the whole sequence animation</para></summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetEase``1(``0,DG.Tweening.Ease,System.Single)"> + <summary>Sets the ease of the tween. + <para>If applied to Sequences eases the whole sequence animation</para></summary> + <param name="overshoot"> + Eventual overshoot to use with Back or Flash ease (default is 1.70158 - 1 for Flash). + <para>In case of Flash ease it must be an intenger and sets the total number of flashes that will happen. + Using an even number will complete the tween on the starting value, while an odd one will complete it on the end value.</para> + </param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetEase``1(``0,DG.Tweening.Ease,System.Single,System.Single)"> + <summary>Sets the ease of the tween. + <para>If applied to Sequences eases the whole sequence animation</para></summary> + <param name="amplitude">Eventual amplitude to use with Elastic easeType or overshoot to use with Flash easeType (default is 1.70158 - 1 for Flash). + <para>In case of Flash ease it must be an integer and sets the total number of flashes that will happen. + Using an even number will complete the tween on the starting value, while an odd one will complete it on the end value.</para> + </param> + <param name="period">Eventual period to use with Elastic or Flash easeType (default is 0). + <para>In case of Flash ease it indicates the power in time of the ease, and must be between -1 and 1. + 0 is balanced, 1 weakens the ease with time, -1 starts the ease weakened and gives it power towards the end.</para> + </param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetEase``1(``0,UnityEngine.AnimationCurve)"> + <summary>Sets the ease of the tween using an AnimationCurve. + <para>If applied to Sequences eases the whole sequence animation</para></summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetEase``1(``0,DG.Tweening.EaseFunction)"> + <summary>Sets the ease of the tween using a custom ease function (which must return a value between 0 and 1). + <para>If applied to Sequences eases the whole sequence animation</para></summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetRecyclable``1(``0)"> + <summary>Allows the tween to be recycled after being killed.</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetRecyclable``1(``0,System.Boolean)"> + <summary>Sets the recycling behaviour for the tween.</summary> + <param name="recyclable">If TRUE the tween will be recycled after being killed, otherwise it will be destroyed.</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetUpdate``1(``0,System.Boolean)"> + <summary>Sets the update type to UpdateType.Normal and lets you choose if it should be independent from Unity's Time.timeScale</summary> + <param name="isIndependentUpdate">If TRUE the tween will ignore Unity's Time.timeScale</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetUpdate``1(``0,DG.Tweening.UpdateType)"> + <summary>Sets the type of update for the tween</summary> + <param name="updateType">The type of update (defalt: UpdateType.Normal)</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetUpdate``1(``0,DG.Tweening.UpdateType,System.Boolean)"> + <summary>Sets the type of update for the tween and lets you choose if it should be independent from Unity's Time.timeScale</summary> + <param name="updateType">The type of update</param> + <param name="isIndependentUpdate">If TRUE the tween will ignore Unity's Time.timeScale</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetInverted``1(``0)"> + <summary>EXPERIMENTAL: inverts this tween, so that it will play from the end to the beginning + (playing it backwards will actually play it from the beginning to the end). + <code>Has no effect</code> if the tween has already started or if it's added to a Sequence</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetInverted``1(``0,System.Boolean)"> + <summary>EXPERIMENTAL: inverts this tween, so that it will play from the end to the beginning + (playing it backwards will actually play it from the beginning to the end). + <code>Has no effect</code> if the tween has already started or if it's added to a Sequence</summary> + <param name="inverted">If TRUE the tween will be inverted, otherwise it won't</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnStart``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the <code>onStart</code> callback for the tween, clearing any previous <code>onStart</code> callback that was set. + Called the first time the tween is set in a playing state, after any eventual delay</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnPlay``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the <code>onPlay</code> callback for the tween, clearing any previous <code>onPlay</code> callback that was set. + Called when the tween is set in a playing state, after any eventual delay. + Also called each time the tween resumes playing from a paused state</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnPause``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the <code>onPause</code> callback for the tween, clearing any previous <code>onPause</code> callback that was set. + Called when the tween state changes from playing to paused. + If the tween has autoKill set to FALSE, this is called also when the tween reaches completion.</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnRewind``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the <code>onRewind</code> callback for the tween, clearing any previous <code>onRewind</code> callback that was set. + Called when the tween is rewinded, + either by calling <code>Rewind</code> or by reaching the start position while playing backwards. + Rewinding a tween that is already rewinded will not fire this callback</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnUpdate``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the <code>onUpdate</code> callback for the tween, clearing any previous <code>onUpdate</code> callback that was set. + Called each time the tween updates</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnStepComplete``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the <code>onStepComplete</code> callback for the tween, clearing any previous <code>onStepComplete</code> callback that was set. + Called the moment the tween completes one loop cycle, even when going backwards</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnComplete``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the <code>onComplete</code> callback for the tween, clearing any previous <code>onComplete</code> callback that was set. + Called the moment the tween reaches its final forward position, loops included</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnKill``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the <code>onKill</code> callback for the tween, clearing any previous <code>onKill</code> callback that was set. + Called the moment the tween is killed</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnWaypointChange``1(``0,DG.Tweening.TweenCallback{System.Int32})"> + <summary>Sets the <code>onWaypointChange</code> callback for the tween, clearing any previous <code>onWaypointChange</code> callback that was set. + Called when a path tween's current waypoint changes</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetAs``1(``0,DG.Tweening.Tween)"> + <summary>Sets the parameters of the tween (id, ease, loops, delay, timeScale, callbacks, etc) as the parameters of the given one. + Doesn't copy specific SetOptions settings: those will need to be applied manually each time. + <para>Has no effect if the tween has already started.</para> + NOTE: the tween's <code>target</code> will not be changed</summary> + <param name="asTween">Tween from which to copy the parameters</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetAs``1(``0,DG.Tweening.TweenParams)"> + <summary>Sets the parameters of the tween (id, ease, loops, delay, timeScale, callbacks, etc) as the parameters of the given TweenParams. + <para>Has no effect if the tween has already started.</para></summary> + <param name="tweenParams">TweenParams from which to copy the parameters</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.Append(DG.Tweening.Sequence,DG.Tweening.Tween)"> + <summary>Adds the given tween to the end of the Sequence. + Has no effect if the Sequence has already started</summary> + <param name="t">The tween to append</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.Prepend(DG.Tweening.Sequence,DG.Tweening.Tween)"> + <summary>Adds the given tween to the beginning of the Sequence, pushing forward the other nested content. + Has no effect if the Sequence has already started</summary> + <param name="t">The tween to prepend</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.Join(DG.Tweening.Sequence,DG.Tweening.Tween)"> + <summary>Inserts the given tween at the same time position of the last tween, callback or interval added to the Sequence. + Note that, in case of a Join after an interval, the insertion time will be the time where the interval starts, not where it finishes. + Has no effect if the Sequence has already started</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.Insert(DG.Tweening.Sequence,System.Single,DG.Tweening.Tween)"> + <summary>Inserts the given tween at the given time position in the Sequence, + automatically adding an interval if needed. + Has no effect if the Sequence has already started</summary> + <param name="atPosition">The time position where the tween will be placed</param> + <param name="t">The tween to insert</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.AppendInterval(DG.Tweening.Sequence,System.Single)"> + <summary>Adds the given interval to the end of the Sequence. + Has no effect if the Sequence has already started</summary> + <param name="interval">The interval duration</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.PrependInterval(DG.Tweening.Sequence,System.Single)"> + <summary>Adds the given interval to the beginning of the Sequence, pushing forward the other nested content. + Has no effect if the Sequence has already started</summary> + <param name="interval">The interval duration</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.AppendCallback(DG.Tweening.Sequence,DG.Tweening.TweenCallback)"> + <summary>Adds the given callback to the end of the Sequence. + Has no effect if the Sequence has already started</summary> + <param name="callback">The callback to append</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.PrependCallback(DG.Tweening.Sequence,DG.Tweening.TweenCallback)"> + <summary>Adds the given callback to the beginning of the Sequence, pushing forward the other nested content. + Has no effect if the Sequence has already started</summary> + <param name="callback">The callback to prepend</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.JoinCallback(DG.Tweening.Sequence,DG.Tweening.TweenCallback)"> + <summary>Inserts the given callback at the same time position of the last tween, callback or interval added to the Sequence. + Note that, in case of a Join after an interval, the insertion time will be the time where the interval starts, not where it finishes. + Has no effect if the Sequence has already started</summary> + /// <param name="callback">The callback to prepend</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.InsertCallback(DG.Tweening.Sequence,System.Single,DG.Tweening.TweenCallback)"> + <summary>Inserts the given callback at the given time position in the Sequence, + automatically adding an interval if needed. + Has no effect if the Sequence has already started</summary> + <param name="atPosition">The time position where the callback will be placed</param> + <param name="callback">The callback to insert</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.From``1(``0)"> + <summary>Changes a TO tween into a FROM tween: sets the current target's position as the tween's endValue + then immediately sends the target to the previously set endValue.</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.From``1(``0,System.Boolean)"> + <summary>Changes a TO tween into a FROM tween: sets the current target's position as the tween's endValue + then immediately sends the target to the previously set endValue.</summary> + <param name="isRelative">If TRUE the FROM value will be calculated as relative to the current one</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.From``1(``0,System.Boolean,System.Boolean)"> + <summary>Changes a TO tween into a FROM tween: sets the current value of the target as the endValue, + and the previously passed endValue as the actual startValue.</summary> + <param name="setImmediately">If TRUE sets the target to from value immediately, otherwise waits for the tween to start</param> + <param name="isRelative">If TRUE the FROM value will be calculated as relative to the current one</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.From``3(DG.Tweening.Core.TweenerCore{``0,``1,``2},``1,System.Boolean,System.Boolean)"> + <summary>Changes a TO tween into a FROM tween: sets the tween's starting value to the given one + and eventually sets the tween's target to that value immediately.</summary> + <param name="fromValue">Value to start from</param> + <param name="setImmediately">If TRUE sets the target to from value immediately, otherwise waits for the tween to start</param> + <param name="isRelative">If TRUE the FROM/TO values will be calculated as relative to the current ones</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.From(DG.Tweening.Core.TweenerCore{UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions},System.Single,System.Boolean,System.Boolean)"> + <summary>Changes a TO tween into a FROM tween: sets the tween's starting value to the given one + and eventually sets the tween's target to that value immediately.</summary> + <param name="fromAlphaValue">Alpha value to start from (in case of Fade tweens)</param> + <param name="setImmediately">If TRUE sets the target to from value immediately, otherwise waits for the tween to start</param> + <param name="isRelative">If TRUE the FROM/TO values will be calculated as relative to the current ones</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.From(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},System.Single,System.Boolean,System.Boolean)"> + <summary>Changes a TO tween into a FROM tween: sets the tween's starting value to the given one + and eventually sets the tween's target to that value immediately.</summary> + <param name="fromValue">Value to start from (in case of Vector tweens that act on a single coordinate or scale tweens)</param> + <param name="setImmediately">If TRUE sets the target to from value immediately, otherwise waits for the tween to start</param> + <param name="isRelative">If TRUE the FROM/TO values will be calculated as relative to the current ones</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.From(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.CircleOptions},System.Single,System.Boolean,System.Boolean)"> + <summary>Changes a TO tween into a FROM tween: sets the tween's starting value to the given one + and eventually sets the tween's target to that value immediately.</summary> + <param name="fromValueDegrees">Value to start from (in case of Vector tweens that act on a single coordinate or scale tweens)</param> + <param name="setImmediately">If TRUE sets the target to from value immediately, otherwise waits for the tween to start</param> + <param name="isRelative">If TRUE the FROM/TO values will be calculated as relative to the current ones</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetDelay``1(``0,System.Single)"> + <summary>Sets a delayed startup for the tween.<para/> + In case of Sequences behaves the same as <see cref="M:DG.Tweening.TweenSettingsExtensions.PrependInterval(DG.Tweening.Sequence,System.Single)"/>, + which means the delay will repeat in case of loops (while with tweens it's ignored after the first loop cycle).<para/> + Has no effect if the tween has already started</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetDelay``1(``0,System.Single,System.Boolean)"> + <summary>EXPERIMENTAL: implemented in v1.2.340.<para/> + Sets a delayed startup for the tween with options to choose how the delay is applied in case of Sequences.<para/> + Has no effect if the tween has already started</summary> + <param name="asPrependedIntervalIfSequence">Only used by <see cref="T:DG.Tweening.Sequence"/> types: If FALSE sets the delay as a one-time occurrence + (defaults to this for <see cref="T:DG.Tweening.Tweener"/> types), + otherwise as a Sequence interval which will repeat at the beginning of every loop cycle</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetRelative``1(``0)"> + <summary>Sets the tween as relative + (the endValue will be calculated as <code>startValue + endValue</code> instead than being used directly). + <para>Has no effect on Sequences or if the tween has already started</para></summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetRelative``1(``0,System.Boolean)"> + <summary>If isRelative is TRUE sets the tween as relative + (the endValue will be calculated as <code>startValue + endValue</code> instead than being used directly). + <para>Has no effect on Sequences or if the tween has already started</para></summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetSpeedBased``1(``0)"> + <summary>If isSpeedBased is TRUE sets the tween as speed based + (the duration will represent the number of units the tween moves x second). + <para>Has no effect on Sequences, nested tweens, or if the tween has already started</para></summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetSpeedBased``1(``0,System.Boolean)"> + <summary>If isSpeedBased is TRUE sets the tween as speed based + (the duration will represent the number of units the tween moves x second). + <para>Has no effect on Sequences, nested tweens, or if the tween has already started</para></summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{System.Single,System.Single,DG.Tweening.Plugins.Options.FloatOptions},System.Boolean)"> + <summary>Options for float tweens</summary> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)"> + <summary>Options for Vector2 tweens</summary> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)"> + <summary>Options for Vector2 tweens</summary> + <param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)"> + <summary>Options for Vector3 tweens</summary> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)"> + <summary>Options for Vector3 tweens</summary> + <param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)"> + <summary>Options for Vector4 tweens</summary> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)"> + <summary>Options for Vector4 tweens</summary> + <param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)"> + <summary>Options for Quaternion tweens</summary> + <param name="useShortest360Route">If TRUE (default) the rotation will take the shortest route, and will not rotate more than 360°. + If FALSE the rotation will be fully accounted. Is always FALSE if the tween is set as relative</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)"> + <summary>Options for Color tweens</summary> + <param name="alphaOnly">If TRUE only the alpha value of the color will be tweened</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Rect,UnityEngine.Rect,DG.Tweening.Plugins.Options.RectOptions},System.Boolean)"> + <summary>Options for Vector4 tweens</summary> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{System.String,System.String,DG.Tweening.Plugins.Options.StringOptions},System.Boolean,DG.Tweening.ScrambleMode,System.String)"> + <summary>Options for Vector4 tweens</summary> + <param name="richTextEnabled">If TRUE, rich text will be interpreted correctly while animated, + otherwise all tags will be considered as normal text</param> + <param name="scrambleMode">The type of scramble to use, if any</param> + <param name="scrambleChars">A string containing the characters to use for scrambling. + Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. + Leave it to NULL to use default ones</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions},System.Boolean)"> + <summary>Options for Vector3Array tweens</summary> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions},DG.Tweening.AxisConstraint,System.Boolean)"> + <summary>Options for Vector3Array tweens</summary> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.CircleOptions},System.Single,System.Boolean,System.Boolean)"> + <summary>Options for ShapeCircle tweens</summary> + <param name="relativeCenter">If TRUE the center you set in the DOTween.To method will be considered as relative + to the starting position of the target</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions},DG.Tweening.AxisConstraint,DG.Tweening.AxisConstraint)"> + <summary>Options for Path tweens (created via the <code>DOPath</code> shortcut)</summary> + <param name="lockPosition">The eventual movement axis to lock. You can input multiple axis if you separate them like this: + <para>AxisConstrain.X | AxisConstraint.Y</para></param> + <param name="lockRotation">The eventual rotation axis to lock. You can input multiple axis if you separate them like this: + <para>AxisConstrain.X | AxisConstraint.Y</para></param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions},System.Boolean,DG.Tweening.AxisConstraint,DG.Tweening.AxisConstraint)"> + <summary>Options for Path tweens (created via the <code>DOPath</code> shortcut)</summary> + <param name="closePath">If TRUE the path will be automatically closed</param> + <param name="lockPosition">The eventual movement axis to lock. You can input multiple axis if you separate them like this: + <para>AxisConstrain.X | AxisConstraint.Y</para></param> + <param name="lockRotation">The eventual rotation axis to lock. You can input multiple axis if you separate them like this: + <para>AxisConstrain.X | AxisConstraint.Y</para></param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetLookAt(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions},UnityEngine.Vector3,System.Nullable{UnityEngine.Vector3},System.Nullable{UnityEngine.Vector3})"> + <summary>Additional LookAt options for Path tweens (created via the <code>DOPath</code> shortcut). + Orients the target towards the given position. + Must be chained directly to the tween creation method or to a <code>SetOptions</code></summary> + <param name="lookAtPosition">The position to look at</param> + <param name="forwardDirection">The eventual direction to consider as "forward". + If left to NULL defaults to the regular forward side of the transform</param> + <param name="up">The vector that defines in which direction up is (default: Vector3.up)</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetLookAt(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions},UnityEngine.Vector3,System.Boolean)"> + <summary>Additional LookAt options for Path tweens (created via the <code>DOPath</code> shortcut). + Orients the target towards the given position with options to keep the Z rotation stable. + Must be chained directly to the tween creation method or to a <code>SetOptions</code></summary> + <param name="lookAtPosition">The position to look at</param> + <param name="stableZRotation">If TRUE doesn't rotate the target along the Z axis</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetLookAt(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions},UnityEngine.Transform,System.Nullable{UnityEngine.Vector3},System.Nullable{UnityEngine.Vector3})"> + <summary>Additional LookAt options for Path tweens (created via the <code>DOPath</code> shortcut). + Orients the target towards another transform. + Must be chained directly to the tween creation method or to a <code>SetOptions</code></summary> + <param name="lookAtTransform">The transform to look at</param> + <param name="forwardDirection">The eventual direction to consider as "forward". + If left to NULL defaults to the regular forward side of the transform</param> + <param name="up">The vector that defines in which direction up is (default: Vector3.up)</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetLookAt(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions},UnityEngine.Transform,System.Boolean)"> + <summary>Additional LookAt options for Path tweens (created via the <code>DOPath</code> shortcut). + Orients the target towards another transform with options to keep the Z rotation stable. + Must be chained directly to the tween creation method or to a <code>SetOptions</code></summary> + <param name="lookAtTransform">The transform to look at</param> + <param name="stableZRotation">If TRUE doesn't rotate the target along the Z axis</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetLookAt(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions},System.Single,System.Nullable{UnityEngine.Vector3},System.Nullable{UnityEngine.Vector3})"> + <summary>Additional LookAt options for Path tweens (created via the <code>DOPath</code> shortcut). + Orients the target to the path, with the given lookAhead. + Must be chained directly to the tween creation method or to a <code>SetOptions</code></summary> + <param name="lookAhead">The percentage of lookAhead to use (0 to 1)</param> + <param name="forwardDirection">The eventual direction to consider as "forward". + If left to NULL defaults to the regular forward side of the transform</param> + <param name="up">The vector that defines in which direction up is (default: Vector3.up)</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetLookAt(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions},System.Single,System.Boolean)"> + <summary>Additional LookAt options for Path tweens (created via the <code>DOPath</code> shortcut). + Orients the path with options to keep the Z rotation stable. + Must be chained directly to the tween creation method or to a <code>SetOptions</code></summary> + <param name="lookAhead">The percentage of lookAhead to use (0 to 1)</param> + <param name="stableZRotation">If TRUE doesn't rotate the target along the Z axis</param> + </member> + <member name="T:DG.Tweening.LogBehaviour"> + <summary> + Types of log behaviours + </summary> + </member> + <member name="F:DG.Tweening.LogBehaviour.Default"> + <summary>Log only warnings and errors</summary> + </member> + <member name="F:DG.Tweening.LogBehaviour.Verbose"> + <summary>Log warnings, errors and additional infos</summary> + </member> + <member name="F:DG.Tweening.LogBehaviour.ErrorsOnly"> + <summary>Log only errors</summary> + </member> + <member name="T:DG.Tweening.Tween"> + <summary> + Indicates either a Tweener or a Sequence + </summary> + </member> + <member name="F:DG.Tweening.Tween.timeScale"> + <summary>TimeScale for the tween</summary> + </member> + <member name="F:DG.Tweening.Tween.isBackwards"> + <summary>If TRUE the tween will play backwards</summary> + </member> + <member name="F:DG.Tweening.Tween.isInverted"> + <summary>If TRUE the tween is completely inverted but without playing it backwards + (play backwards will actually play the tween in the original direction)</summary> + </member> + <member name="F:DG.Tweening.Tween.id"> + <summary>Object ID (usable for filtering with DOTween static methods). Can be anything except a string or an int + (use <see cref="F:DG.Tweening.Tween.stringId"/> or <see cref="F:DG.Tweening.Tween.intId"/> for those)</summary> + </member> + <member name="F:DG.Tweening.Tween.stringId"> + <summary>String ID (usable for filtering with DOTween static methods). 2X faster than using an object id</summary> + </member> + <member name="F:DG.Tweening.Tween.intId"> + <summary>Int ID (usable for filtering with DOTween static methods). 4X faster than using an object id, 2X faster than using a string id. + Default is -999 so avoid using an ID like that or it will capture all unset intIds</summary> + </member> + <member name="F:DG.Tweening.Tween.target"> + <summary>Tween target (usable for filtering with DOTween static methods). Automatically set by tween creation shortcuts</summary> + </member> + <member name="F:DG.Tweening.Tween.onPlay"> + <summary>Called when the tween is set in a playing state, after any eventual delay. + Also called each time the tween resumes playing from a paused state</summary> + </member> + <member name="F:DG.Tweening.Tween.onPause"> + <summary>Called when the tween state changes from playing to paused. + If the tween has autoKill set to FALSE, this is called also when the tween reaches completion.</summary> + </member> + <member name="F:DG.Tweening.Tween.onRewind"> + <summary>Called when the tween is rewinded, + either by calling <code>Rewind</code> or by reaching the start position while playing backwards. + Rewinding a tween that is already rewinded will not fire this callback</summary> + </member> + <member name="F:DG.Tweening.Tween.onUpdate"> + <summary>Called each time the tween updates</summary> + </member> + <member name="F:DG.Tweening.Tween.onStepComplete"> + <summary>Called the moment the tween completes one loop cycle</summary> + </member> + <member name="F:DG.Tweening.Tween.onComplete"> + <summary>Called the moment the tween reaches completion (loops included)</summary> + </member> + <member name="F:DG.Tweening.Tween.onKill"> + <summary>Called the moment the tween is killed</summary> + </member> + <member name="F:DG.Tweening.Tween.onWaypointChange"> + <summary>Called when a path tween's current waypoint changes</summary> + </member> + <member name="P:DG.Tweening.Tween.isRelative"> + <summary>Tweeners-only (ignored by Sequences), returns TRUE if the tween was set as relative</summary> + </member> + <member name="F:DG.Tweening.Tween.debugTargetId"> + <summary> + Set by SetTarget if DOTween's Debug Mode is on (see DOTween Utility Panel -> "Store GameObject's ID" debug option + </summary> + </member> + <member name="P:DG.Tweening.Tween.active"> + <summary>FALSE when tween is (or should be) despawned - set only by TweenManager</summary> + </member> + <member name="P:DG.Tweening.Tween.fullPosition"> + <summary>Gets and sets the time position (loops included, delays excluded) of the tween</summary> + </member> + <member name="P:DG.Tweening.Tween.hasLoops"> + <summary>Returns TRUE if the tween is set to loop (either a set number of times or infinitely)</summary> + </member> + <member name="P:DG.Tweening.Tween.playedOnce"> + <summary>TRUE after the tween was set in a play state at least once, AFTER any delay is elapsed</summary> + </member> + <member name="P:DG.Tweening.Tween.position"> + <summary>Time position within a single loop cycle</summary> + </member> + <member name="T:DG.Tweening.Tweener"> + <summary> + Animates a single value + </summary> + </member> + <member name="M:DG.Tweening.Tweener.ChangeStartValue(System.Object,System.Single)"> + <summary>Changes the start value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences</summary> + <param name="newStartValue">The new start value</param> + <param name="newDuration">If bigger than 0 applies it as the new tween duration</param> + </member> + <member name="M:DG.Tweening.Tweener.ChangeEndValue(System.Object,System.Single,System.Boolean)"> + <summary>Changes the end value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences</summary> + <param name="newEndValue">The new end value</param> + <param name="newDuration">If bigger than 0 applies it as the new tween duration</param> + <param name="snapStartValue">If TRUE the start value will become the current target's value, otherwise it will stay the same</param> + </member> + <member name="M:DG.Tweening.Tweener.ChangeEndValue(System.Object,System.Boolean)"> + <summary>Changes the end value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences</summary> + <param name="newEndValue">The new end value</param> + <param name="snapStartValue">If TRUE the start value will become the current target's value, otherwise it will stay the same</param> + </member> + <member name="M:DG.Tweening.Tweener.ChangeValues(System.Object,System.Object,System.Single)"> + <summary>Changes the start and end value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences</summary> + <param name="newStartValue">The new start value</param> + <param name="newEndValue">The new end value</param> + <param name="newDuration">If bigger than 0 applies it as the new tween duration</param> + </member> + <member name="T:DG.Tweening.TweenType"> + <summary> + Used internally + </summary> + </member> + <member name="T:DG.Tweening.UpdateType"> + <summary> + Update type + </summary> + </member> + <member name="F:DG.Tweening.UpdateType.Normal"> + <summary>Updates every frame during Update calls</summary> + </member> + <member name="F:DG.Tweening.UpdateType.Late"> + <summary>Updates every frame during LateUpdate calls</summary> + </member> + <member name="F:DG.Tweening.UpdateType.Fixed"> + <summary>Updates using FixedUpdate calls</summary> + </member> + <member name="F:DG.Tweening.UpdateType.Manual"> + <summary>Updates using manual update calls</summary> + </member> + </members> +</doc> diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/DOTween.XML.meta b/Snake/Assets/Plugins/Demigiant/DOTween/DOTween.XML.meta new file mode 100644 index 0000000..7a866b5 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/DOTween.XML.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 34192c5e0d14aee43a0e86cc4823268a +TextScriptImporter: + userData: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/DOTween.dll b/Snake/Assets/Plugins/Demigiant/DOTween/DOTween.dll new file mode 100644 index 0000000..57112d3 Binary files /dev/null and b/Snake/Assets/Plugins/Demigiant/DOTween/DOTween.dll differ diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/DOTween.dll.mdb b/Snake/Assets/Plugins/Demigiant/DOTween/DOTween.dll.mdb new file mode 100644 index 0000000..62da0a3 Binary files /dev/null and b/Snake/Assets/Plugins/Demigiant/DOTween/DOTween.dll.mdb differ diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/DOTween.dll.mdb.meta b/Snake/Assets/Plugins/Demigiant/DOTween/DOTween.dll.mdb.meta new file mode 100644 index 0000000..f64a22a --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/DOTween.dll.mdb.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 4f007001a22b3d24dae350342c4d19c8 +DefaultImporter: + userData: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/DOTween.dll.meta b/Snake/Assets/Plugins/Demigiant/DOTween/DOTween.dll.meta new file mode 100644 index 0000000..482dbb8 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/DOTween.dll.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: a811bde74b26b53498b4f6d872b09b6d +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Any: + enabled: 1 + settings: {} + Editor: + enabled: 0 + settings: + DefaultValueInitialized: true + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor.meta b/Snake/Assets/Plugins/Demigiant/DOTween/Editor.meta new file mode 100644 index 0000000..532edfb --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Editor.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: b27f58ae5d5c33a4bb2d1f4f34bd036d +folderAsset: yes +DefaultImporter: + userData: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML new file mode 100644 index 0000000..690bfc4 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML @@ -0,0 +1,144 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>DOTweenEditor</name> + </assembly> + <members> + <member name="T:DG.DOTweenEditor.EditorCompatibilityUtils"> + <summary> + Contains compatibility methods taken from DemiEditor (for when DOTween is without it) + </summary> + </member> + <member name="M:DG.DOTweenEditor.EditorCompatibilityUtils.FindObjectOfType``1(System.Boolean)"> + <summary> + Warning: some versions of this method don't have the includeInactive parameter so it won't be taken into account + </summary> + </member> + <member name="M:DG.DOTweenEditor.EditorCompatibilityUtils.FindObjectOfType(System.Type,System.Boolean)"> + <summary> + Warning: some versions of this method don't have the includeInactive parameter so it won't be taken into account + </summary> + </member> + <member name="M:DG.DOTweenEditor.EditorCompatibilityUtils.FindObjectsOfType``1(System.Boolean)"> + <summary> + Warning: some versions of this method don't have the includeInactive parameter so it won't be taken into account + </summary> + </member> + <member name="M:DG.DOTweenEditor.EditorCompatibilityUtils.FindObjectsOfType(System.Type,System.Boolean)"> + <summary> + Warning: some versions of this method don't have the includeInactive parameter so it won't be taken into account + </summary> + </member> + <member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Start(System.Action)"> + <summary> + Starts the update loop of tween in the editor. Has no effect during playMode. + </summary> + <param name="onPreviewUpdated">Eventual callback to call after every update</param> + </member> + <member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Stop(System.Boolean,System.Boolean)"> + <summary> + Stops the update loop and clears the onPreviewUpdated callback. + </summary> + <param name="resetTweenTargets">If TRUE also resets the tweened objects to their original state. + Note that this works by calling Rewind on all tweens, so it will work correctly + only if you have a single tween type per object and it wasn't killed</param> + <param name="clearTweens">If TRUE also kills any cached tween</param> + </member> + <member name="M:DG.DOTweenEditor.DOTweenEditorPreview.PrepareTweenForPreview(DG.Tweening.Tween,System.Boolean,System.Boolean,System.Boolean)"> + <summary> + Readies the tween for editor preview by setting its UpdateType to Manual plus eventual extra settings. + </summary> + <param name="t">The tween to ready</param> + <param name="clearCallbacks">If TRUE (recommended) removes all callbacks (OnComplete/Rewind/etc)</param> + <param name="preventAutoKill">If TRUE prevents the tween from being auto-killed at completion</param> + <param name="andPlay">If TRUE starts playing the tween immediately</param> + </member> + <member name="F:DG.DOTweenEditor.EditorVersion.Version"> + <summary>Full major version + first minor version (ex: 2018.1f)</summary> + </member> + <member name="F:DG.DOTweenEditor.EditorVersion.MajorVersion"> + <summary>Major version</summary> + </member> + <member name="F:DG.DOTweenEditor.EditorVersion.MinorVersion"> + <summary>First minor version (ex: in 2018.1 it would be 1)</summary> + </member> + <member name="M:DG.DOTweenEditor.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)"> + <summary> + Checks that the given editor texture use the correct import settings, + and applies them if they're incorrect. + </summary> + </member> + <member name="M:DG.DOTweenEditor.EditorUtils.DOTweenSetupRequired"> + <summary> + Returns TRUE if setup is required + </summary> + </member> + <member name="M:DG.DOTweenEditor.EditorUtils.AssetExists(System.String)"> + <summary> + Returns TRUE if the file/directory at the given path exists. + </summary> + <param name="adbPath">Path, relative to Unity's project folder</param> + <returns></returns> + </member> + <member name="M:DG.DOTweenEditor.EditorUtils.ADBPathToFullPath(System.String)"> + <summary> + Converts the given project-relative path to a full path, + with backward (\) slashes). + </summary> + </member> + <member name="M:DG.DOTweenEditor.EditorUtils.FullPathToADBPath(System.String)"> + <summary> + Converts the given full path to a path usable with AssetDatabase methods + (relative to Unity's project folder, and with the correct Unity forward (/) slashes). + </summary> + </member> + <member name="M:DG.DOTweenEditor.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)"> + <summary> + Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset. + If the asset already exists at the given path, loads it and returns it. + Otherwise, either returns NULL or automatically creates it before loading and returning it + (depending on the given parameters). + </summary> + <typeparam name="T">Asset type</typeparam> + <param name="adbFilePath">File path (relative to Unity's project folder)</param> + <param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param> + </member> + <member name="M:DG.DOTweenEditor.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)"> + <summary> + Full path for the given loaded assembly, assembly file included + </summary> + </member> + <member name="M:DG.DOTweenEditor.EditorUtils.AddGlobalDefine(System.String)"> + <summary> + Adds the given global define if it's not already present + </summary> + </member> + <member name="M:DG.DOTweenEditor.EditorUtils.RemoveGlobalDefine(System.String)"> + <summary> + Removes the given global define if it's present + </summary> + </member> + <member name="M:DG.DOTweenEditor.EditorUtils.HasGlobalDefine(System.String,System.Nullable{UnityEditor.BuildTargetGroup})"> + <summary> + Returns TRUE if the given global define is present in all the <see cref="T:UnityEditor.BuildTargetGroup"/> + or only in the given <see cref="T:UnityEditor.BuildTargetGroup"/>, depending on passed parameters.<para/> + </summary> + <param name="id"></param> + <param name="buildTargetGroup"><see cref="T:UnityEditor.BuildTargetGroup"/>to use. Leave NULL to check in all of them.</param> + </member> + <member name="T:DG.DOTweenEditor.DOTweenDefines"> + <summary> + Not used as menu item anymore, but as a utility function + </summary> + </member> + <member name="F:DG.DOTweenEditor.UnityEditorVersion.Version"> + <summary>Full major version + first minor version (ex: 2018.1f)</summary> + </member> + <member name="F:DG.DOTweenEditor.UnityEditorVersion.MajorVersion"> + <summary>Major version</summary> + </member> + <member name="F:DG.DOTweenEditor.UnityEditorVersion.MinorVersion"> + <summary>First minor version (ex: in 2018.1 it would be 1)</summary> + </member> + </members> +</doc> diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML.meta b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML.meta new file mode 100644 index 0000000..7cec113 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 2e2c6224d345d9249acfa6e8ef40bb2d +TextScriptImporter: + userData: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll new file mode 100644 index 0000000..4911a86 Binary files /dev/null and b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll differ diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb new file mode 100644 index 0000000..4cf61e0 Binary files /dev/null and b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb differ diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb.meta b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb.meta new file mode 100644 index 0000000..bf461f3 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 8f46310a8b0a8f04a92993c37c713243 +DefaultImporter: + userData: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.meta b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.meta new file mode 100644 index 0000000..53590f3 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 45d5034162d6cf04dbe46da84fc7d074 +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Any: + enabled: 0 + settings: {} + Editor: + enabled: 1 + settings: + DefaultValueInitialized: true + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.XML b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.XML new file mode 100644 index 0000000..02c3c95 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.XML @@ -0,0 +1,14 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>DOTweenUpgradeManager</name> + </assembly> + <members> + <member name="T:DG.DOTweenUpgradeManager.Autorun"> + <summary> + This class and its whole library are deleted the first time DOTween's setup is run after an upgrade (or after a new install). + NOTE: DidReloadScripts doesn't work on first install so it's useless, InitializeOnLoad is the only way + </summary> + </member> + </members> +</doc> diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.XML.meta b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.XML.meta new file mode 100644 index 0000000..a7f43a3 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.XML.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 3df9fdaadcb4c394e826a4d8d20bb952 +TextScriptImporter: + userData: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll new file mode 100644 index 0000000..ec5dd4c Binary files /dev/null and b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll differ diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll.mdb b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll.mdb new file mode 100644 index 0000000..5e9da06 Binary files /dev/null and b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll.mdb differ diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll.mdb.meta b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll.mdb.meta new file mode 100644 index 0000000..eea9e84 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll.mdb.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: cee7901aa47968a46af805b3a7632bcc +DefaultImporter: + userData: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll.meta b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll.meta new file mode 100644 index 0000000..c6717e9 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 2bf936a5d80799e4e88ec9270fea75a4 +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Any: + enabled: 0 + settings: {} + Editor: + enabled: 1 + settings: + DefaultValueInitialized: true + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs.meta b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs.meta new file mode 100644 index 0000000..a81ba5f --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 0034ebae0c2a9344e897db1160d71b6d +folderAsset: yes +DefaultImporter: + userData: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png new file mode 100644 index 0000000..d06fc7c Binary files /dev/null and b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png differ diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png.meta b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png.meta new file mode 100644 index 0000000..61c3cce --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png.meta @@ -0,0 +1,47 @@ +fileFormatVersion: 2 +guid: 8da095e39e9b4df488dfd436f81116d6 +TextureImporter: + fileIDToRecycleName: {} + serializedVersion: 2 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + linearTexture: 1 + correctGamma: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: .25 + normalMapFilter: 0 + isReadable: 0 + grayScaleToAlpha: 0 + generateCubemap: 0 + seamlessCubemap: 0 + textureFormat: -3 + maxTextureSize: 128 + textureSettings: + filterMode: 1 + aniso: 1 + mipBias: -1 + wrapMode: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: .5, y: .5} + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spritePixelsToUnits: 100 + alphaIsTransparency: 1 + textureType: 2 + buildTargetSettings: [] + spriteSheet: + sprites: [] + spritePackingTag: + userData: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenMiniIcon.png b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenMiniIcon.png new file mode 100644 index 0000000..7cd74c1 Binary files /dev/null and b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenMiniIcon.png differ diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenMiniIcon.png.meta b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenMiniIcon.png.meta new file mode 100644 index 0000000..c343a61 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenMiniIcon.png.meta @@ -0,0 +1,68 @@ +fileFormatVersion: 2 +guid: 61521df2e071645488ba3d05e49289ae +timeCreated: 1602317874 +licenseType: Store +TextureImporter: + fileIDToRecycleName: {} + serializedVersion: 4 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + filterMode: -1 + aniso: -1 + mipBias: -1 + wrapMode: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spritePixelsToUnits: 100 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + spritePackingTag: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer.png b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer.png new file mode 100644 index 0000000..e29d02f Binary files /dev/null and b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer.png differ diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer.png.meta b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer.png.meta new file mode 100644 index 0000000..7ca1911 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer.png.meta @@ -0,0 +1,47 @@ +fileFormatVersion: 2 +guid: 7051dba417b3d53409f2918f1ea4938d +TextureImporter: + fileIDToRecycleName: {} + serializedVersion: 2 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + linearTexture: 1 + correctGamma: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: .25 + normalMapFilter: 0 + isReadable: 0 + grayScaleToAlpha: 0 + generateCubemap: 0 + seamlessCubemap: 0 + textureFormat: -3 + maxTextureSize: 256 + textureSettings: + filterMode: 1 + aniso: 1 + mipBias: -1 + wrapMode: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: .5, y: .5} + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spritePixelsToUnits: 100 + alphaIsTransparency: 1 + textureType: 2 + buildTargetSettings: [] + spriteSheet: + sprites: [] + spritePackingTag: + userData: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer_dark.png b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer_dark.png new file mode 100644 index 0000000..e48db5e Binary files /dev/null and b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer_dark.png differ diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer_dark.png.meta b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer_dark.png.meta new file mode 100644 index 0000000..f12a1a7 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer_dark.png.meta @@ -0,0 +1,47 @@ +fileFormatVersion: 2 +guid: 519694efe2bb2914788b151fbd8c01f4 +TextureImporter: + fileIDToRecycleName: {} + serializedVersion: 2 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + linearTexture: 0 + correctGamma: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: .25 + normalMapFilter: 0 + isReadable: 0 + grayScaleToAlpha: 0 + generateCubemap: 0 + seamlessCubemap: 0 + textureFormat: -1 + maxTextureSize: 1024 + textureSettings: + filterMode: -1 + aniso: -1 + mipBias: -1 + wrapMode: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: .5, y: .5} + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spritePixelsToUnits: 100 + alphaIsTransparency: 0 + textureType: -1 + buildTargetSettings: [] + spriteSheet: + sprites: [] + spritePackingTag: + userData: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Header.jpg b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Header.jpg new file mode 100644 index 0000000..4d710d7 Binary files /dev/null and b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Header.jpg differ diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Header.jpg.meta b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Header.jpg.meta new file mode 100644 index 0000000..26e4255 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Header.jpg.meta @@ -0,0 +1,47 @@ +fileFormatVersion: 2 +guid: 78a59ca99f8987941adb61f9e14a06a7 +TextureImporter: + fileIDToRecycleName: {} + serializedVersion: 2 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + linearTexture: 1 + correctGamma: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: .25 + normalMapFilter: 0 + isReadable: 0 + grayScaleToAlpha: 0 + generateCubemap: 0 + seamlessCubemap: 0 + textureFormat: -3 + maxTextureSize: 512 + textureSettings: + filterMode: 1 + aniso: 1 + mipBias: -1 + wrapMode: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: .5, y: .5} + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spritePixelsToUnits: 100 + alphaIsTransparency: 1 + textureType: 2 + buildTargetSettings: [] + spriteSheet: + sprites: [] + spritePackingTag: + userData: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Modules.meta b/Snake/Assets/Plugins/Demigiant/DOTween/Modules.meta new file mode 100644 index 0000000..24cd2ac --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Modules.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 143604b8bad857d47a6f7cc7a533e2dc +folderAsset: yes +DefaultImporter: + userData: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs new file mode 100644 index 0000000..d958ae0 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs @@ -0,0 +1,198 @@ +// Author: Daniele Giardini - http://www.demigiant.com +// Created: 2018/07/13 + +#if true // MODULE_MARKER +using System; +using DG.Tweening.Core; +using DG.Tweening.Plugins.Options; +using UnityEngine; +using UnityEngine.Audio; // Required for AudioMixer + +#pragma warning disable 1591 +namespace DG.Tweening +{ + public static class DOTweenModuleAudio + { + #region Shortcuts + + #region Audio + + /// <summary>Tweens an AudioSource's volume to the given value. + /// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param> + public static TweenerCore<float, float, FloatOptions> DOFade(this AudioSource target, float endValue, float duration) + { + if (endValue < 0) endValue = 0; + else if (endValue > 1) endValue = 1; + TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.volume, x => target.volume = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// <summary>Tweens an AudioSource's pitch to the given value. + /// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static TweenerCore<float, float, FloatOptions> DOPitch(this AudioSource target, float endValue, float duration) + { + TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.pitch, x => target.pitch = x, endValue, duration); + t.SetTarget(target); + return t; + } + + #endregion + + #region AudioMixer + + /// <summary>Tweens an AudioMixer's exposed float to the given value. + /// Also stores the AudioMixer as the tween's target so it can be used for filtered operations. + /// Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary> + /// <param name="floatName">Name given to the exposed float to set</param> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static TweenerCore<float, float, FloatOptions> DOSetFloat(this AudioMixer target, string floatName, float endValue, float duration) + { + TweenerCore<float, float, FloatOptions> t = DOTween.To(()=> { + float currVal; + target.GetFloat(floatName, out currVal); + return currVal; + }, x=> target.SetFloat(floatName, x), endValue, duration); + t.SetTarget(target); + return t; + } + + #region Operation Shortcuts + + /// <summary> + /// Completes all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens completed + /// (meaning the tweens that don't have infinite loops and were not already complete) + /// </summary> + /// <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired, + /// otherwise they will be ignored</param> + public static int DOComplete(this AudioMixer target, bool withCallbacks = false) + { + return DOTween.Complete(target, withCallbacks); + } + + /// <summary> + /// Kills all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens killed. + /// </summary> + /// <param name="complete">If TRUE completes the tween before killing it</param> + public static int DOKill(this AudioMixer target, bool complete = false) + { + return DOTween.Kill(target, complete); + } + + /// <summary> + /// Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens flipped. + /// </summary> + public static int DOFlip(this AudioMixer target) + { + return DOTween.Flip(target); + } + + /// <summary> + /// Sends to the given position all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens involved. + /// </summary> + /// <param name="to">Time position to reach + /// (if higher than the whole tween duration the tween will simply reach its end)</param> + /// <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param> + public static int DOGoto(this AudioMixer target, float to, bool andPlay = false) + { + return DOTween.Goto(target, to, andPlay); + } + + /// <summary> + /// Pauses all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens paused. + /// </summary> + public static int DOPause(this AudioMixer target) + { + return DOTween.Pause(target); + } + + /// <summary> + /// Plays all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens played. + /// </summary> + public static int DOPlay(this AudioMixer target) + { + return DOTween.Play(target); + } + + /// <summary> + /// Plays backwards all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens played. + /// </summary> + public static int DOPlayBackwards(this AudioMixer target) + { + return DOTween.PlayBackwards(target); + } + + /// <summary> + /// Plays forward all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens played. + /// </summary> + public static int DOPlayForward(this AudioMixer target) + { + return DOTween.PlayForward(target); + } + + /// <summary> + /// Restarts all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens restarted. + /// </summary> + public static int DORestart(this AudioMixer target) + { + return DOTween.Restart(target); + } + + /// <summary> + /// Rewinds all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens rewinded. + /// </summary> + public static int DORewind(this AudioMixer target) + { + return DOTween.Rewind(target); + } + + /// <summary> + /// Smoothly rewinds all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens rewinded. + /// </summary> + public static int DOSmoothRewind(this AudioMixer target) + { + return DOTween.SmoothRewind(target); + } + + /// <summary> + /// Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens involved. + /// </summary> + public static int DOTogglePause(this AudioMixer target) + { + return DOTween.TogglePause(target); + } + + #endregion + + #endregion + + #endregion + } +} +#endif diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs.meta b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs.meta new file mode 100644 index 0000000..50aa010 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b766d08851589514b97afb23c6f30a70 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs new file mode 100644 index 0000000..2ab3775 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs @@ -0,0 +1,146 @@ +using UnityEngine; + +#if false || EPO_DOTWEEN // MODULE_MARKER + +using EPOOutline; +using DG.Tweening.Plugins.Options; +using DG.Tweening; +using DG.Tweening.Core; + +namespace DG.Tweening +{ + public static class DOTweenModuleEPOOutline + { + public static int DOKill(this SerializedPass target, bool complete) + { + return DOTween.Kill(target, complete); + } + + public static TweenerCore<float, float, FloatOptions> DOFloat(this SerializedPass target, string propertyName, float endValue, float duration) + { + var tweener = DOTween.To(() => target.GetFloat(propertyName), x => target.SetFloat(propertyName, x), endValue, duration); + tweener.SetOptions(true).SetTarget(target); + return tweener; + } + + public static TweenerCore<Color, Color, ColorOptions> DOFade(this SerializedPass target, string propertyName, float endValue, float duration) + { + var tweener = DOTween.ToAlpha(() => target.GetColor(propertyName), x => target.SetColor(propertyName, x), endValue, duration); + tweener.SetOptions(true).SetTarget(target); + return tweener; + } + + public static TweenerCore<Color, Color, ColorOptions> DOColor(this SerializedPass target, string propertyName, Color endValue, float duration) + { + var tweener = DOTween.To(() => target.GetColor(propertyName), x => target.SetColor(propertyName, x), endValue, duration); + tweener.SetOptions(false).SetTarget(target); + return tweener; + } + + public static TweenerCore<Vector4, Vector4, VectorOptions> DOVector(this SerializedPass target, string propertyName, Vector4 endValue, float duration) + { + var tweener = DOTween.To(() => target.GetVector(propertyName), x => target.SetVector(propertyName, x), endValue, duration); + tweener.SetOptions(false).SetTarget(target); + return tweener; + } + + public static TweenerCore<float, float, FloatOptions> DOFloat(this SerializedPass target, int propertyId, float endValue, float duration) + { + var tweener = DOTween.To(() => target.GetFloat(propertyId), x => target.SetFloat(propertyId, x), endValue, duration); + tweener.SetOptions(true).SetTarget(target); + return tweener; + } + + public static TweenerCore<Color, Color, ColorOptions> DOFade(this SerializedPass target, int propertyId, float endValue, float duration) + { + var tweener = DOTween.ToAlpha(() => target.GetColor(propertyId), x => target.SetColor(propertyId, x), endValue, duration); + tweener.SetOptions(true).SetTarget(target); + return tweener; + } + + public static TweenerCore<Color, Color, ColorOptions> DOColor(this SerializedPass target, int propertyId, Color endValue, float duration) + { + var tweener = DOTween.To(() => target.GetColor(propertyId), x => target.SetColor(propertyId, x), endValue, duration); + tweener.SetOptions(false).SetTarget(target); + return tweener; + } + + public static TweenerCore<Vector4, Vector4, VectorOptions> DOVector(this SerializedPass target, int propertyId, Vector4 endValue, float duration) + { + var tweener = DOTween.To(() => target.GetVector(propertyId), x => target.SetVector(propertyId, x), endValue, duration); + tweener.SetOptions(false).SetTarget(target); + return tweener; + } + + public static int DOKill(this Outlinable.OutlineProperties target, bool complete = false) + { + return DOTween.Kill(target, complete); + } + + public static int DOKill(this Outliner target, bool complete = false) + { + return DOTween.Kill(target, complete); + } + + /// <summary> + /// Controls the alpha (transparency) of the outline + /// </summary> + public static TweenerCore<Color, Color, ColorOptions> DOFade(this Outlinable.OutlineProperties target, float endValue, float duration) + { + var tweener = DOTween.ToAlpha(() => target.Color, x => target.Color = x, endValue, duration); + tweener.SetOptions(true).SetTarget(target); + return tweener; + } + + /// <summary> + /// Controls the color of the outline + /// </summary> + public static TweenerCore<Color, Color, ColorOptions> DOColor(this Outlinable.OutlineProperties target, Color endValue, float duration) + { + var tweener = DOTween.To(() => target.Color, x => target.Color = x, endValue, duration); + tweener.SetOptions(false).SetTarget(target); + return tweener; + } + + /// <summary> + /// Controls the amount of blur applied to the outline + /// </summary> + public static TweenerCore<float, float, FloatOptions> DOBlurShift(this Outlinable.OutlineProperties target, float endValue, float duration, bool snapping = false) + { + var tweener = DOTween.To(() => target.BlurShift, x => target.BlurShift = x, endValue, duration); + tweener.SetOptions(snapping).SetTarget(target); + return tweener; + } + + /// <summary> + /// Controls the amount of blur applied to the outline + /// </summary> + public static TweenerCore<float, float, FloatOptions> DOBlurShift(this Outliner target, float endValue, float duration, bool snapping = false) + { + var tweener = DOTween.To(() => target.BlurShift, x => target.BlurShift = x, endValue, duration); + tweener.SetOptions(snapping).SetTarget(target); + return tweener; + } + + /// <summary> + /// Controls the amount of dilation applied to the outline + /// </summary> + public static TweenerCore<float, float, FloatOptions> DODilateShift(this Outlinable.OutlineProperties target, float endValue, float duration, bool snapping = false) + { + var tweener = DOTween.To(() => target.DilateShift, x => target.DilateShift = x, endValue, duration); + tweener.SetOptions(snapping).SetTarget(target); + return tweener; + } + + /// <summary> + /// Controls the amount of dilation applied to the outline + /// </summary> + public static TweenerCore<float, float, FloatOptions> DODilateShift(this Outliner target, float endValue, float duration, bool snapping = false) + { + var tweener = DOTween.To(() => target.DilateShift, x => target.DilateShift = x, endValue, duration); + tweener.SetOptions(snapping).SetTarget(target); + return tweener; + } + } +} +#endif diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs.meta b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs.meta new file mode 100644 index 0000000..4b8991f --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e944529dcaee98f4e9498d80e541d93e +timeCreated: 1602593330 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs new file mode 100644 index 0000000..08b0700 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs @@ -0,0 +1,216 @@ +// Author: Daniele Giardini - http://www.demigiant.com +// Created: 2018/07/13 + +#if true // MODULE_MARKER +using System; +using DG.Tweening.Core; +using DG.Tweening.Core.Enums; +using DG.Tweening.Plugins; +using DG.Tweening.Plugins.Core.PathCore; +using DG.Tweening.Plugins.Options; +using UnityEngine; + +#pragma warning disable 1591 +namespace DG.Tweening +{ + public static class DOTweenModulePhysics + { + #region Shortcuts + + #region Rigidbody + + /// <summary>Tweens a Rigidbody's position to the given value. + /// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static TweenerCore<Vector3, Vector3, VectorOptions> DOMove(this Rigidbody target, Vector3 endValue, float duration, bool snapping = false) + { + TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; + } + + /// <summary>Tweens a Rigidbody's X position to the given value. + /// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveX(this Rigidbody target, float endValue, float duration, bool snapping = false) + { + TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector3(endValue, 0, 0), duration); + t.SetOptions(AxisConstraint.X, snapping).SetTarget(target); + return t; + } + + /// <summary>Tweens a Rigidbody's Y position to the given value. + /// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveY(this Rigidbody target, float endValue, float duration, bool snapping = false) + { + TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, endValue, 0), duration); + t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target); + return t; + } + + /// <summary>Tweens a Rigidbody's Z position to the given value. + /// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveZ(this Rigidbody target, float endValue, float duration, bool snapping = false) + { + TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, 0, endValue), duration); + t.SetOptions(AxisConstraint.Z, snapping).SetTarget(target); + return t; + } + + /// <summary>Tweens a Rigidbody's rotation to the given value. + /// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="mode">Rotation mode</param> + public static TweenerCore<Quaternion, Vector3, QuaternionOptions> DORotate(this Rigidbody target, Vector3 endValue, float duration, RotateMode mode = RotateMode.Fast) + { + TweenerCore<Quaternion, Vector3, QuaternionOptions> t = DOTween.To(() => target.rotation, target.MoveRotation, endValue, duration); + t.SetTarget(target); + t.plugOptions.rotateMode = mode; + return t; + } + + /// <summary>Tweens a Rigidbody's rotation so that it will look towards the given position. + /// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> + /// <param name="towards">The position to look at</param><param name="duration">The duration of the tween</param> + /// <param name="axisConstraint">Eventual axis constraint for the rotation</param> + /// <param name="up">The vector that defines in which direction up is (default: Vector3.up)</param> + public static TweenerCore<Quaternion, Vector3, QuaternionOptions> DOLookAt(this Rigidbody target, Vector3 towards, float duration, AxisConstraint axisConstraint = AxisConstraint.None, Vector3? up = null) + { + TweenerCore<Quaternion, Vector3, QuaternionOptions> t = DOTween.To(() => target.rotation, target.MoveRotation, towards, duration) + .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetLookAt); + t.plugOptions.axisConstraint = axisConstraint; + t.plugOptions.up = (up == null) ? Vector3.up : (Vector3)up; + return t; + } + + #region Special + + /// <summary>Tweens a Rigidbody's position to the given value, while also applying a jump effect along the Y axis. + /// Returns a Sequence instead of a Tweener. + /// Also stores the Rigidbody as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param> + /// <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param> + /// <param name="numJumps">Total number of jumps</param> + /// <param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static Sequence DOJump(this Rigidbody target, Vector3 endValue, float jumpPower, int numJumps, float duration, bool snapping = false) + { + if (numJumps < 1) numJumps = 1; + float startPosY = 0; + float offsetY = -1; + bool offsetYSet = false; + Sequence s = DOTween.Sequence(); + Tween yTween = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, jumpPower, 0), duration / (numJumps * 2)) + .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative() + .SetLoops(numJumps * 2, LoopType.Yoyo) + .OnStart(() => startPosY = target.position.y); + s.Append(DOTween.To(() => target.position, target.MovePosition, new Vector3(endValue.x, 0, 0), duration) + .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear) + ).Join(DOTween.To(() => target.position, target.MovePosition, new Vector3(0, 0, endValue.z), duration) + .SetOptions(AxisConstraint.Z, snapping).SetEase(Ease.Linear) + ).Join(yTween) + .SetTarget(target).SetEase(DOTween.defaultEaseType); + yTween.OnUpdate(() => { + if (!offsetYSet) { + offsetYSet = true; + offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; + } + Vector3 pos = target.position; + pos.y += DOVirtual.EasedValue(0, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad); + target.MovePosition(pos); + }); + return s; + } + + /// <summary>Tweens a Rigidbody's position through the given path waypoints, using the chosen path algorithm. + /// Also stores the Rigidbody as the tween's target so it can be used for filtered operations. + /// <para>NOTE: to tween a rigidbody correctly it should be set to kinematic at least while being tweened.</para> + /// <para>BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug). + /// If you plan to publish there you should use a regular transform.DOPath.</para></summary> + /// <param name="path">The waypoints to go through</param> + /// <param name="duration">The duration of the tween</param> + /// <param name="pathType">The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)</param> + /// <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param> + /// <param name="resolution">The resolution of the path (useless in case of Linear paths): higher resolutions make for more detailed curved paths but are more expensive. + /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param> + /// <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param> + public static TweenerCore<Vector3, Path, PathOptions> DOPath( + this Rigidbody target, Vector3[] path, float duration, PathType pathType = PathType.Linear, + PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null + ) + { + if (resolution < 1) resolution = 1; + TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => target.position, target.MovePosition, new Path(pathType, path, resolution, gizmoColor), duration) + .SetTarget(target).SetUpdate(UpdateType.Fixed); + + t.plugOptions.isRigidbody = true; + t.plugOptions.mode = pathMode; + return t; + } + /// <summary>Tweens a Rigidbody's localPosition through the given path waypoints, using the chosen path algorithm. + /// Also stores the Rigidbody as the tween's target so it can be used for filtered operations + /// <para>NOTE: to tween a rigidbody correctly it should be set to kinematic at least while being tweened.</para> + /// <para>BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug). + /// If you plan to publish there you should use a regular transform.DOLocalPath.</para></summary> + /// <param name="path">The waypoint to go through</param> + /// <param name="duration">The duration of the tween</param> + /// <param name="pathType">The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)</param> + /// <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param> + /// <param name="resolution">The resolution of the path: higher resolutions make for more detailed curved paths but are more expensive. + /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param> + /// <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param> + public static TweenerCore<Vector3, Path, PathOptions> DOLocalPath( + this Rigidbody target, Vector3[] path, float duration, PathType pathType = PathType.Linear, + PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null + ) + { + if (resolution < 1) resolution = 1; + Transform trans = target.transform; + TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), new Path(pathType, path, resolution, gizmoColor), duration) + .SetTarget(target).SetUpdate(UpdateType.Fixed); + + t.plugOptions.isRigidbody = true; + t.plugOptions.mode = pathMode; + t.plugOptions.useLocalPosition = true; + return t; + } + // Used by path editor when creating the actual tween, so it can pass a pre-compiled path + internal static TweenerCore<Vector3, Path, PathOptions> DOPath( + this Rigidbody target, Path path, float duration, PathMode pathMode = PathMode.Full3D + ) + { + TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => target.position, target.MovePosition, path, duration) + .SetTarget(target); + + t.plugOptions.isRigidbody = true; + t.plugOptions.mode = pathMode; + return t; + } + internal static TweenerCore<Vector3, Path, PathOptions> DOLocalPath( + this Rigidbody target, Path path, float duration, PathMode pathMode = PathMode.Full3D + ) + { + Transform trans = target.transform; + TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), path, duration) + .SetTarget(target); + + t.plugOptions.isRigidbody = true; + t.plugOptions.mode = pathMode; + t.plugOptions.useLocalPosition = true; + return t; + } + + #endregion + + #endregion + + #endregion + } +} +#endif diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs.meta b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs.meta new file mode 100644 index 0000000..0ce0d75 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dae9aa560b4242648a3affa2bfabc365 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs new file mode 100644 index 0000000..8ce2b56 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs @@ -0,0 +1,193 @@ +// Author: Daniele Giardini - http://www.demigiant.com +// Created: 2018/07/13 + +#if true // MODULE_MARKER +using System; +using DG.Tweening.Core; +using DG.Tweening.Plugins; +using DG.Tweening.Plugins.Core.PathCore; +using DG.Tweening.Plugins.Options; +using UnityEngine; + +#pragma warning disable 1591 +namespace DG.Tweening +{ + public static class DOTweenModulePhysics2D + { + #region Shortcuts + + #region Rigidbody2D Shortcuts + + /// <summary>Tweens a Rigidbody2D's position to the given value. + /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static TweenerCore<Vector2, Vector2, VectorOptions> DOMove(this Rigidbody2D target, Vector2 endValue, float duration, bool snapping = false) + { + TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; + } + + /// <summary>Tweens a Rigidbody2D's X position to the given value. + /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static TweenerCore<Vector2, Vector2, VectorOptions> DOMoveX(this Rigidbody2D target, float endValue, float duration, bool snapping = false) + { + TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector2(endValue, 0), duration); + t.SetOptions(AxisConstraint.X, snapping).SetTarget(target); + return t; + } + + /// <summary>Tweens a Rigidbody2D's Y position to the given value. + /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static TweenerCore<Vector2, Vector2, VectorOptions> DOMoveY(this Rigidbody2D target, float endValue, float duration, bool snapping = false) + { + TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector2(0, endValue), duration); + t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target); + return t; + } + + /// <summary>Tweens a Rigidbody2D's rotation to the given value. + /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static TweenerCore<float, float, FloatOptions> DORotate(this Rigidbody2D target, float endValue, float duration) + { + TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.rotation, target.MoveRotation, endValue, duration); + t.SetTarget(target); + return t; + } + + #region Special + + /// <summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis. + /// Returns a Sequence instead of a Tweener. + /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations. + /// <para>IMPORTANT: a rigidbody2D can't be animated in a jump arc using MovePosition, so the tween will directly set the position</para></summary> + /// <param name="endValue">The end value to reach</param> + /// <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param> + /// <param name="numJumps">Total number of jumps</param> + /// <param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static Sequence DOJump(this Rigidbody2D target, Vector2 endValue, float jumpPower, int numJumps, float duration, bool snapping = false) + { + if (numJumps < 1) numJumps = 1; + float startPosY = 0; + float offsetY = -1; + bool offsetYSet = false; + Sequence s = DOTween.Sequence(); + Tween yTween = DOTween.To(() => target.position, x => target.position = x, new Vector2(0, jumpPower), duration / (numJumps * 2)) + .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative() + .SetLoops(numJumps * 2, LoopType.Yoyo) + .OnStart(() => startPosY = target.position.y); + s.Append(DOTween.To(() => target.position, x => target.position = x, new Vector2(endValue.x, 0), duration) + .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear) + ).Join(yTween) + .SetTarget(target).SetEase(DOTween.defaultEaseType); + yTween.OnUpdate(() => { + if (!offsetYSet) { + offsetYSet = true; + offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; + } + Vector3 pos = target.position; + pos.y += DOVirtual.EasedValue(0, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad); + target.MovePosition(pos); + }); + return s; + } + + /// <summary>Tweens a Rigidbody2D's position through the given path waypoints, using the chosen path algorithm. + /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations. + /// <para>NOTE: to tween a Rigidbody2D correctly it should be set to kinematic at least while being tweened.</para> + /// <para>BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug). + /// If you plan to publish there you should use a regular transform.DOPath.</para></summary> + /// <param name="path">The waypoints to go through</param> + /// <param name="duration">The duration of the tween</param> + /// <param name="pathType">The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)</param> + /// <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param> + /// <param name="resolution">The resolution of the path (useless in case of Linear paths): higher resolutions make for more detailed curved paths but are more expensive. + /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param> + /// <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param> + public static TweenerCore<Vector3, Path, PathOptions> DOPath( + this Rigidbody2D target, Vector2[] path, float duration, PathType pathType = PathType.Linear, + PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null + ) + { + if (resolution < 1) resolution = 1; + int len = path.Length; + Vector3[] path3D = new Vector3[len]; + for (int i = 0; i < len; ++i) path3D[i] = path[i]; + TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => target.position, x => target.MovePosition(x), new Path(pathType, path3D, resolution, gizmoColor), duration) + .SetTarget(target).SetUpdate(UpdateType.Fixed); + + t.plugOptions.isRigidbody2D = true; + t.plugOptions.mode = pathMode; + return t; + } + /// <summary>Tweens a Rigidbody2D's localPosition through the given path waypoints, using the chosen path algorithm. + /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations + /// <para>NOTE: to tween a Rigidbody2D correctly it should be set to kinematic at least while being tweened.</para> + /// <para>BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug). + /// If you plan to publish there you should use a regular transform.DOLocalPath.</para></summary> + /// <param name="path">The waypoint to go through</param> + /// <param name="duration">The duration of the tween</param> + /// <param name="pathType">The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)</param> + /// <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param> + /// <param name="resolution">The resolution of the path: higher resolutions make for more detailed curved paths but are more expensive. + /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param> + /// <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param> + public static TweenerCore<Vector3, Path, PathOptions> DOLocalPath( + this Rigidbody2D target, Vector2[] path, float duration, PathType pathType = PathType.Linear, + PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null + ) + { + if (resolution < 1) resolution = 1; + int len = path.Length; + Vector3[] path3D = new Vector3[len]; + for (int i = 0; i < len; ++i) path3D[i] = path[i]; + Transform trans = target.transform; + TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), new Path(pathType, path3D, resolution, gizmoColor), duration) + .SetTarget(target).SetUpdate(UpdateType.Fixed); + + t.plugOptions.isRigidbody2D = true; + t.plugOptions.mode = pathMode; + t.plugOptions.useLocalPosition = true; + return t; + } + // Used by path editor when creating the actual tween, so it can pass a pre-compiled path + internal static TweenerCore<Vector3, Path, PathOptions> DOPath( + this Rigidbody2D target, Path path, float duration, PathMode pathMode = PathMode.Full3D + ) + { + TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => target.position, x => target.MovePosition(x), path, duration) + .SetTarget(target); + + t.plugOptions.isRigidbody2D = true; + t.plugOptions.mode = pathMode; + return t; + } + internal static TweenerCore<Vector3, Path, PathOptions> DOLocalPath( + this Rigidbody2D target, Path path, float duration, PathMode pathMode = PathMode.Full3D + ) + { + Transform trans = target.transform; + TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), path, duration) + .SetTarget(target); + + t.plugOptions.isRigidbody2D = true; + t.plugOptions.mode = pathMode; + t.plugOptions.useLocalPosition = true; + return t; + } + + #endregion + + #endregion + + #endregion + } +} +#endif diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs.meta b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs.meta new file mode 100644 index 0000000..ca9ed29 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 230fe34542e175245ba74b4659dae700 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs new file mode 100644 index 0000000..72afb7b --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs @@ -0,0 +1,93 @@ +// Author: Daniele Giardini - http://www.demigiant.com +// Created: 2018/07/13 + +#if true // MODULE_MARKER +using System; +using UnityEngine; +using DG.Tweening.Core; +using DG.Tweening.Plugins.Options; + +#pragma warning disable 1591 +namespace DG.Tweening +{ + public static class DOTweenModuleSprite + { + #region Shortcuts + + #region SpriteRenderer + + /// <summary>Tweens a SpriteRenderer's color to the given value. + /// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static TweenerCore<Color, Color, ColorOptions> DOColor(this SpriteRenderer target, Color endValue, float duration) + { + TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// <summary>Tweens a Material's alpha color to the given value. + /// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static TweenerCore<Color, Color, ColorOptions> DOFade(this SpriteRenderer target, float endValue, float duration) + { + TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// <summary>Tweens a SpriteRenderer's color using the given gradient + /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener). + /// Also stores the image as the tween's target so it can be used for filtered operations</summary> + /// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param> + public static Sequence DOGradientColor(this SpriteRenderer target, Gradient gradient, float duration) + { + Sequence s = DOTween.Sequence(); + GradientColorKey[] colors = gradient.colorKeys; + int len = colors.Length; + for (int i = 0; i < len; ++i) { + GradientColorKey c = colors[i]; + if (i == 0 && c.time <= 0) { + target.color = c.color; + continue; + } + float colorDuration = i == len - 1 + ? duration - s.Duration(false) // Verifies that total duration is correct + : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); + s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear)); + } + s.SetTarget(target); + return s; + } + + #endregion + + #region Blendables + + #region SpriteRenderer + + /// <summary>Tweens a SpriteRenderer's color to the given value, + /// in a way that allows other DOBlendableColor tweens to work together on the same target, + /// instead than fight each other as multiple DOColor would do. + /// Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> + public static Tweener DOBlendableColor(this SpriteRenderer target, Color endValue, float duration) + { + endValue = endValue - target.color; + Color to = new Color(0, 0, 0, 0); + return DOTween.To(() => to, x => { + Color diff = x - to; + to = x; + target.color += diff; + }, endValue, duration) + .Blendable().SetTarget(target); + } + + #endregion + + #endregion + + #endregion + } +} +#endif diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs.meta b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs.meta new file mode 100644 index 0000000..a0c67c4 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 188918ab119d93148aa0de59ccf5286b +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs new file mode 100644 index 0000000..2381f4c --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs @@ -0,0 +1,662 @@ +// Author: Daniele Giardini - http://www.demigiant.com +// Created: 2018/07/13 + +#if true // MODULE_MARKER + +using System; +using System.Globalization; +using UnityEngine; +using UnityEngine.UI; +using DG.Tweening.Core; +using DG.Tweening.Core.Enums; +using DG.Tweening.Plugins; +using DG.Tweening.Plugins.Options; +using Outline = UnityEngine.UI.Outline; +using Text = UnityEngine.UI.Text; + +#pragma warning disable 1591 +namespace DG.Tweening +{ + public static class DOTweenModuleUI + { + #region Shortcuts + + #region CanvasGroup + + /// <summary>Tweens a CanvasGroup's alpha color to the given value. + /// Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static TweenerCore<float, float, FloatOptions> DOFade(this CanvasGroup target, float endValue, float duration) + { + TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.alpha, x => target.alpha = x, endValue, duration); + t.SetTarget(target); + return t; + } + + #endregion + + #region Graphic + + /// <summary>Tweens an Graphic's color to the given value. + /// Also stores the image as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static TweenerCore<Color, Color, ColorOptions> DOColor(this Graphic target, Color endValue, float duration) + { + TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// <summary>Tweens an Graphic's alpha color to the given value. + /// Also stores the image as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static TweenerCore<Color, Color, ColorOptions> DOFade(this Graphic target, float endValue, float duration) + { + TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; + } + + #endregion + + #region Image + + /// <summary>Tweens an Image's color to the given value. + /// Also stores the image as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static TweenerCore<Color, Color, ColorOptions> DOColor(this Image target, Color endValue, float duration) + { + TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// <summary>Tweens an Image's alpha color to the given value. + /// Also stores the image as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static TweenerCore<Color, Color, ColorOptions> DOFade(this Image target, float endValue, float duration) + { + TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// <summary>Tweens an Image's fillAmount to the given value. + /// Also stores the image as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param> + public static TweenerCore<float, float, FloatOptions> DOFillAmount(this Image target, float endValue, float duration) + { + if (endValue > 1) endValue = 1; + else if (endValue < 0) endValue = 0; + TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.fillAmount, x => target.fillAmount = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// <summary>Tweens an Image's colors using the given gradient + /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener). + /// Also stores the image as the tween's target so it can be used for filtered operations</summary> + /// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param> + public static Sequence DOGradientColor(this Image target, Gradient gradient, float duration) + { + Sequence s = DOTween.Sequence(); + GradientColorKey[] colors = gradient.colorKeys; + int len = colors.Length; + for (int i = 0; i < len; ++i) { + GradientColorKey c = colors[i]; + if (i == 0 && c.time <= 0) { + target.color = c.color; + continue; + } + float colorDuration = i == len - 1 + ? duration - s.Duration(false) // Verifies that total duration is correct + : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); + s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear)); + } + s.SetTarget(target); + return s; + } + + #endregion + + #region LayoutElement + + /// <summary>Tweens an LayoutElement's flexibleWidth/Height to the given value. + /// Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static TweenerCore<Vector2, Vector2, VectorOptions> DOFlexibleSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false) + { + TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => new Vector2(target.flexibleWidth, target.flexibleHeight), x => { + target.flexibleWidth = x.x; + target.flexibleHeight = x.y; + }, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; + } + + /// <summary>Tweens an LayoutElement's minWidth/Height to the given value. + /// Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static TweenerCore<Vector2, Vector2, VectorOptions> DOMinSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false) + { + TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => new Vector2(target.minWidth, target.minHeight), x => { + target.minWidth = x.x; + target.minHeight = x.y; + }, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; + } + + /// <summary>Tweens an LayoutElement's preferredWidth/Height to the given value. + /// Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static TweenerCore<Vector2, Vector2, VectorOptions> DOPreferredSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false) + { + TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => new Vector2(target.preferredWidth, target.preferredHeight), x => { + target.preferredWidth = x.x; + target.preferredHeight = x.y; + }, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; + } + + #endregion + + #region Outline + + /// <summary>Tweens a Outline's effectColor to the given value. + /// Also stores the Outline as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static TweenerCore<Color, Color, ColorOptions> DOColor(this Outline target, Color endValue, float duration) + { + TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.effectColor, x => target.effectColor = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// <summary>Tweens a Outline's effectColor alpha to the given value. + /// Also stores the Outline as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static TweenerCore<Color, Color, ColorOptions> DOFade(this Outline target, float endValue, float duration) + { + TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.effectColor, x => target.effectColor = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// <summary>Tweens a Outline's effectDistance to the given value. + /// Also stores the Outline as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static TweenerCore<Vector2, Vector2, VectorOptions> DOScale(this Outline target, Vector2 endValue, float duration) + { + TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.effectDistance, x => target.effectDistance = x, endValue, duration); + t.SetTarget(target); + return t; + } + + #endregion + + #region RectTransform + + /// <summary>Tweens a RectTransform's anchoredPosition to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorPos(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) + { + TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; + } + /// <summary>Tweens a RectTransform's anchoredPosition X to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorPosX(this RectTransform target, float endValue, float duration, bool snapping = false) + { + TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(endValue, 0), duration); + t.SetOptions(AxisConstraint.X, snapping).SetTarget(target); + return t; + } + /// <summary>Tweens a RectTransform's anchoredPosition Y to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorPosY(this RectTransform target, float endValue, float duration, bool snapping = false) + { + TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(0, endValue), duration); + t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target); + return t; + } + + /// <summary>Tweens a RectTransform's anchoredPosition3D to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static TweenerCore<Vector3, Vector3, VectorOptions> DOAnchorPos3D(this RectTransform target, Vector3 endValue, float duration, bool snapping = false) + { + TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; + } + /// <summary>Tweens a RectTransform's anchoredPosition3D X to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static TweenerCore<Vector3, Vector3, VectorOptions> DOAnchorPos3DX(this RectTransform target, float endValue, float duration, bool snapping = false) + { + TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(endValue, 0, 0), duration); + t.SetOptions(AxisConstraint.X, snapping).SetTarget(target); + return t; + } + /// <summary>Tweens a RectTransform's anchoredPosition3D Y to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static TweenerCore<Vector3, Vector3, VectorOptions> DOAnchorPos3DY(this RectTransform target, float endValue, float duration, bool snapping = false) + { + TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(0, endValue, 0), duration); + t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target); + return t; + } + /// <summary>Tweens a RectTransform's anchoredPosition3D Z to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static TweenerCore<Vector3, Vector3, VectorOptions> DOAnchorPos3DZ(this RectTransform target, float endValue, float duration, bool snapping = false) + { + TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(0, 0, endValue), duration); + t.SetOptions(AxisConstraint.Z, snapping).SetTarget(target); + return t; + } + + /// <summary>Tweens a RectTransform's anchorMax to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorMax(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) + { + TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchorMax, x => target.anchorMax = x, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; + } + + /// <summary>Tweens a RectTransform's anchorMin to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorMin(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) + { + TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchorMin, x => target.anchorMin = x, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; + } + + /// <summary>Tweens a RectTransform's pivot to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static TweenerCore<Vector2, Vector2, VectorOptions> DOPivot(this RectTransform target, Vector2 endValue, float duration) + { + TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.pivot, x => target.pivot = x, endValue, duration); + t.SetTarget(target); + return t; + } + /// <summary>Tweens a RectTransform's pivot X to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static TweenerCore<Vector2, Vector2, VectorOptions> DOPivotX(this RectTransform target, float endValue, float duration) + { + TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.pivot, x => target.pivot = x, new Vector2(endValue, 0), duration); + t.SetOptions(AxisConstraint.X).SetTarget(target); + return t; + } + /// <summary>Tweens a RectTransform's pivot Y to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static TweenerCore<Vector2, Vector2, VectorOptions> DOPivotY(this RectTransform target, float endValue, float duration) + { + TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.pivot, x => target.pivot = x, new Vector2(0, endValue), duration); + t.SetOptions(AxisConstraint.Y).SetTarget(target); + return t; + } + + /// <summary>Tweens a RectTransform's sizeDelta to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static TweenerCore<Vector2, Vector2, VectorOptions> DOSizeDelta(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) + { + TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.sizeDelta, x => target.sizeDelta = x, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; + } + + /// <summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one + /// as if it was connected to the starting position via an elastic. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + /// <param name="punch">The direction and strength of the punch (added to the RectTransform's current position)</param> + /// <param name="duration">The duration of the tween</param> + /// <param name="vibrato">Indicates how much will the punch vibrate</param> + /// <param name="elasticity">Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards. + /// 1 creates a full oscillation between the punch direction and the opposite direction, + /// while 0 oscillates only between the punch and the start position</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static Tweener DOPunchAnchorPos(this RectTransform target, Vector2 punch, float duration, int vibrato = 10, float elasticity = 1, bool snapping = false) + { + return DOTween.Punch(() => target.anchoredPosition, x => target.anchoredPosition = x, punch, duration, vibrato, elasticity) + .SetTarget(target).SetOptions(snapping); + } + + /// <summary>Shakes a RectTransform's anchoredPosition with the given values. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + /// <param name="duration">The duration of the tween</param> + /// <param name="strength">The shake strength</param> + /// <param name="vibrato">Indicates how much will the shake vibrate</param> + /// <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + /// Setting it to 0 will shake along a single direction.</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + /// <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param> + /// <param name="randomnessMode">Randomness mode</param> + public static Tweener DOShakeAnchorPos(this RectTransform target, float duration, float strength = 100, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true, ShakeRandomnessMode randomnessMode = ShakeRandomnessMode.Full) + { + return DOTween.Shake(() => target.anchoredPosition, x => target.anchoredPosition = x, duration, strength, vibrato, randomness, true, fadeOut, randomnessMode) + .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake).SetOptions(snapping); + } + /// <summary>Shakes a RectTransform's anchoredPosition with the given values. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + /// <param name="duration">The duration of the tween</param> + /// <param name="strength">The shake strength on each axis</param> + /// <param name="vibrato">Indicates how much will the shake vibrate</param> + /// <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + /// Setting it to 0 will shake along a single direction.</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + /// <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param> + /// <param name="randomnessMode">Randomness mode</param> + public static Tweener DOShakeAnchorPos(this RectTransform target, float duration, Vector2 strength, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true, ShakeRandomnessMode randomnessMode = ShakeRandomnessMode.Full) + { + return DOTween.Shake(() => target.anchoredPosition, x => target.anchoredPosition = x, duration, strength, vibrato, randomness, fadeOut, randomnessMode) + .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake).SetOptions(snapping); + } + + #region Special + + /// <summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis. + /// Returns a Sequence instead of a Tweener. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param> + /// <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param> + /// <param name="numJumps">Total number of jumps</param> + /// <param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static Sequence DOJumpAnchorPos(this RectTransform target, Vector2 endValue, float jumpPower, int numJumps, float duration, bool snapping = false) + { + if (numJumps < 1) numJumps = 1; + float startPosY = 0; + float offsetY = -1; + bool offsetYSet = false; + + // Separate Y Tween so we can elaborate elapsedPercentage on that insted of on the Sequence + // (in case users add a delay or other elements to the Sequence) + Sequence s = DOTween.Sequence(); + Tween yTween = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(0, jumpPower), duration / (numJumps * 2)) + .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative() + .SetLoops(numJumps * 2, LoopType.Yoyo) + .OnStart(()=> startPosY = target.anchoredPosition.y); + s.Append(DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(endValue.x, 0), duration) + .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear) + ).Join(yTween) + .SetTarget(target).SetEase(DOTween.defaultEaseType); + s.OnUpdate(() => { + if (!offsetYSet) { + offsetYSet = true; + offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; + } + Vector2 pos = target.anchoredPosition; + pos.y += DOVirtual.EasedValue(0, offsetY, s.ElapsedDirectionalPercentage(), Ease.OutQuad); + target.anchoredPosition = pos; + }); + return s; + } + + #endregion + + #endregion + + #region ScrollRect + + /// <summary>Tweens a ScrollRect's horizontal/verticalNormalizedPosition to the given value. + /// Also stores the ScrollRect as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static Tweener DONormalizedPos(this ScrollRect target, Vector2 endValue, float duration, bool snapping = false) + { + return DOTween.To(() => new Vector2(target.horizontalNormalizedPosition, target.verticalNormalizedPosition), + x => { + target.horizontalNormalizedPosition = x.x; + target.verticalNormalizedPosition = x.y; + }, endValue, duration) + .SetOptions(snapping).SetTarget(target); + } + /// <summary>Tweens a ScrollRect's horizontalNormalizedPosition to the given value. + /// Also stores the ScrollRect as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static Tweener DOHorizontalNormalizedPos(this ScrollRect target, float endValue, float duration, bool snapping = false) + { + return DOTween.To(() => target.horizontalNormalizedPosition, x => target.horizontalNormalizedPosition = x, endValue, duration) + .SetOptions(snapping).SetTarget(target); + } + /// <summary>Tweens a ScrollRect's verticalNormalizedPosition to the given value. + /// Also stores the ScrollRect as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static Tweener DOVerticalNormalizedPos(this ScrollRect target, float endValue, float duration, bool snapping = false) + { + return DOTween.To(() => target.verticalNormalizedPosition, x => target.verticalNormalizedPosition = x, endValue, duration) + .SetOptions(snapping).SetTarget(target); + } + + #endregion + + #region Slider + + /// <summary>Tweens a Slider's value to the given value. + /// Also stores the Slider as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static TweenerCore<float, float, FloatOptions> DOValue(this Slider target, float endValue, float duration, bool snapping = false) + { + TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.value, x => target.value = x, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; + } + + #endregion + + #region Text + + /// <summary>Tweens a Text's color to the given value. + /// Also stores the Text as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static TweenerCore<Color, Color, ColorOptions> DOColor(this Text target, Color endValue, float duration) + { + TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// <summary> + /// Tweens a Text's text from one integer to another, with options for thousands separators + /// </summary> + /// <param name="fromValue">The value to start from</param> + /// <param name="endValue">The end value to reach</param> + /// <param name="duration">The duration of the tween</param> + /// <param name="addThousandsSeparator">If TRUE (default) also adds thousands separators</param> + /// <param name="culture">The <see cref="CultureInfo"/> to use (InvariantCulture if NULL)</param> + public static TweenerCore<int, int, NoOptions> DOCounter( + this Text target, int fromValue, int endValue, float duration, bool addThousandsSeparator = true, CultureInfo culture = null + ){ + int v = fromValue; + CultureInfo cInfo = !addThousandsSeparator ? null : culture ?? CultureInfo.InvariantCulture; + TweenerCore<int, int, NoOptions> t = DOTween.To(() => v, x => { + v = x; + target.text = addThousandsSeparator + ? v.ToString("N0", cInfo) + : v.ToString(); + }, endValue, duration); + t.SetTarget(target); + return t; + } + + /// <summary>Tweens a Text's alpha color to the given value. + /// Also stores the Text as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static TweenerCore<Color, Color, ColorOptions> DOFade(this Text target, float endValue, float duration) + { + TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// <summary>Tweens a Text's text to the given value. + /// Also stores the Text as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param> + /// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated, + /// otherwise all tags will be considered as normal text</param> + /// <param name="scrambleMode">The type of scramble mode to use, if any</param> + /// <param name="scrambleChars">A string containing the characters to use for scrambling. + /// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. + /// Leave it to NULL (default) to use default ones</param> + public static TweenerCore<string, string, StringOptions> DOText(this Text target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null) + { + if (endValue == null) { + if (Debugger.logPriority > 0) Debugger.LogWarning("You can't pass a NULL string to DOText: an empty string will be used instead to avoid errors"); + endValue = ""; + } + TweenerCore<string, string, StringOptions> t = DOTween.To(() => target.text, x => target.text = x, endValue, duration); + t.SetOptions(richTextEnabled, scrambleMode, scrambleChars) + .SetTarget(target); + return t; + } + + #endregion + + #region Blendables + + #region Graphic + + /// <summary>Tweens a Graphic's color to the given value, + /// in a way that allows other DOBlendableColor tweens to work together on the same target, + /// instead than fight each other as multiple DOColor would do. + /// Also stores the Graphic as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> + public static Tweener DOBlendableColor(this Graphic target, Color endValue, float duration) + { + endValue = endValue - target.color; + Color to = new Color(0, 0, 0, 0); + return DOTween.To(() => to, x => { + Color diff = x - to; + to = x; + target.color += diff; + }, endValue, duration) + .Blendable().SetTarget(target); + } + + #endregion + + #region Image + + /// <summary>Tweens a Image's color to the given value, + /// in a way that allows other DOBlendableColor tweens to work together on the same target, + /// instead than fight each other as multiple DOColor would do. + /// Also stores the Image as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> + public static Tweener DOBlendableColor(this Image target, Color endValue, float duration) + { + endValue = endValue - target.color; + Color to = new Color(0, 0, 0, 0); + return DOTween.To(() => to, x => { + Color diff = x - to; + to = x; + target.color += diff; + }, endValue, duration) + .Blendable().SetTarget(target); + } + + #endregion + + #region Text + + /// <summary>Tweens a Text's color BY the given value, + /// in a way that allows other DOBlendableColor tweens to work together on the same target, + /// instead than fight each other as multiple DOColor would do. + /// Also stores the Text as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> + public static Tweener DOBlendableColor(this Text target, Color endValue, float duration) + { + endValue = endValue - target.color; + Color to = new Color(0, 0, 0, 0); + return DOTween.To(() => to, x => { + Color diff = x - to; + to = x; + target.color += diff; + }, endValue, duration) + .Blendable().SetTarget(target); + } + + #endregion + + #endregion + + #region Shapes + + /// <summary>Tweens a RectTransform's anchoredPosition so that it draws a circle around the given center. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations.<para/> + /// IMPORTANT: SetFrom(value) requires a <see cref="Vector2"/> instead of a float, where the X property represents the "from degrees value"</summary> + /// <param name="center">Circle-center/pivot around which to rotate (in UI anchoredPosition coordinates)</param> + /// <param name="endValueDegrees">The end value degrees to reach (to rotate counter-clockwise pass a negative value)</param> + /// <param name="duration">The duration of the tween</param> + /// <param name="relativeCenter">If TRUE the <see cref="center"/> coordinates will be considered as relative to the target's current anchoredPosition</param> + /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + public static TweenerCore<Vector2, Vector2, CircleOptions> DOShapeCircle( + this RectTransform target, Vector2 center, float endValueDegrees, float duration, bool relativeCenter = false, bool snapping = false + ) + { + TweenerCore<Vector2, Vector2, CircleOptions> t = DOTween.To( + CirclePlugin.Get(), () => target.anchoredPosition, x => target.anchoredPosition = x, center, duration + ); + t.SetOptions(endValueDegrees, relativeCenter, snapping).SetTarget(target); + return t; + } + + #endregion + + #endregion + + // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ + // ███ INTERNAL CLASSES ████████████████████████████████████████████████████████████████████████████████████████████████ + // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ + + public static class Utils + { + /// <summary> + /// Converts the anchoredPosition of the first RectTransform to the second RectTransform, + /// taking into consideration offset, anchors and pivot, and returns the new anchoredPosition + /// </summary> + public static Vector2 SwitchToRectTransform(RectTransform from, RectTransform to) + { + Vector2 localPoint; + Vector2 fromPivotDerivedOffset = new Vector2(from.rect.width * 0.5f + from.rect.xMin, from.rect.height * 0.5f + from.rect.yMin); + Vector2 screenP = RectTransformUtility.WorldToScreenPoint(null, from.position); + screenP += fromPivotDerivedOffset; + RectTransformUtility.ScreenPointToLocalPointInRectangle(to, screenP, null, out localPoint); + Vector2 pivotDerivedOffset = new Vector2(to.rect.width * 0.5f + to.rect.xMin, to.rect.height * 0.5f + to.rect.yMin); + return to.anchoredPosition + localPoint - pivotDerivedOffset; + } + } + } +} +#endif diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs.meta b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs.meta new file mode 100644 index 0000000..60d55ef --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a060394c03331a64392db53a10e7f2d1 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs new file mode 100644 index 0000000..8f818ba --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs @@ -0,0 +1,389 @@ +// Author: Daniele Giardini - http://www.demigiant.com +// Created: 2018/07/13 + +using System; +using UnityEngine; +using DG.Tweening.Core; +using DG.Tweening.Plugins.Options; +//#if UNITY_2018_1_OR_NEWER && (NET_4_6 || NET_STANDARD_2_0) +//using Task = System.Threading.Tasks.Task; +//#endif + +#pragma warning disable 1591 +namespace DG.Tweening +{ + /// <summary> + /// Shortcuts/functions that are not strictly related to specific Modules + /// but are available only on some Unity versions + /// </summary> + public static class DOTweenModuleUnityVersion + { + #region Material + + /// <summary>Tweens a Material's color using the given gradient + /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener). + /// Also stores the image as the tween's target so it can be used for filtered operations</summary> + /// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param> + public static Sequence DOGradientColor(this Material target, Gradient gradient, float duration) + { + Sequence s = DOTween.Sequence(); + GradientColorKey[] colors = gradient.colorKeys; + int len = colors.Length; + for (int i = 0; i < len; ++i) { + GradientColorKey c = colors[i]; + if (i == 0 && c.time <= 0) { + target.color = c.color; + continue; + } + float colorDuration = i == len - 1 + ? duration - s.Duration(false) // Verifies that total duration is correct + : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); + s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear)); + } + s.SetTarget(target); + return s; + } + /// <summary>Tweens a Material's named color property using the given gradient + /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener). + /// Also stores the image as the tween's target so it can be used for filtered operations</summary> + /// <param name="gradient">The gradient to use</param> + /// <param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param> + /// <param name="duration">The duration of the tween</param> + public static Sequence DOGradientColor(this Material target, Gradient gradient, string property, float duration) + { + Sequence s = DOTween.Sequence(); + GradientColorKey[] colors = gradient.colorKeys; + int len = colors.Length; + for (int i = 0; i < len; ++i) { + GradientColorKey c = colors[i]; + if (i == 0 && c.time <= 0) { + target.SetColor(property, c.color); + continue; + } + float colorDuration = i == len - 1 + ? duration - s.Duration(false) // Verifies that total duration is correct + : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); + s.Append(target.DOColor(c.color, property, colorDuration).SetEase(Ease.Linear)); + } + s.SetTarget(target); + return s; + } + + #endregion + + #region CustomYieldInstructions + + /// <summary> + /// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or complete. + /// It can be used inside a coroutine as a yield. + /// <para>Example usage:</para><code>yield return myTween.WaitForCompletion(true);</code> + /// </summary> + public static CustomYieldInstruction WaitForCompletion(this Tween t, bool returnCustomYieldInstruction) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return null; + } + return new DOTweenCYInstruction.WaitForCompletion(t); + } + + /// <summary> + /// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or rewinded. + /// It can be used inside a coroutine as a yield. + /// <para>Example usage:</para><code>yield return myTween.WaitForRewind();</code> + /// </summary> + public static CustomYieldInstruction WaitForRewind(this Tween t, bool returnCustomYieldInstruction) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return null; + } + return new DOTweenCYInstruction.WaitForRewind(t); + } + + /// <summary> + /// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed. + /// It can be used inside a coroutine as a yield. + /// <para>Example usage:</para><code>yield return myTween.WaitForKill();</code> + /// </summary> + public static CustomYieldInstruction WaitForKill(this Tween t, bool returnCustomYieldInstruction) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return null; + } + return new DOTweenCYInstruction.WaitForKill(t); + } + + /// <summary> + /// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or has gone through the given amount of loops. + /// It can be used inside a coroutine as a yield. + /// <para>Example usage:</para><code>yield return myTween.WaitForElapsedLoops(2);</code> + /// </summary> + /// <param name="elapsedLoops">Elapsed loops to wait for</param> + public static CustomYieldInstruction WaitForElapsedLoops(this Tween t, int elapsedLoops, bool returnCustomYieldInstruction) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return null; + } + return new DOTweenCYInstruction.WaitForElapsedLoops(t, elapsedLoops); + } + + /// <summary> + /// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed + /// or has reached the given time position (loops included, delays excluded). + /// It can be used inside a coroutine as a yield. + /// <para>Example usage:</para><code>yield return myTween.WaitForPosition(2.5f);</code> + /// </summary> + /// <param name="position">Position (loops included, delays excluded) to wait for</param> + public static CustomYieldInstruction WaitForPosition(this Tween t, float position, bool returnCustomYieldInstruction) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return null; + } + return new DOTweenCYInstruction.WaitForPosition(t, position); + } + + /// <summary> + /// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or started + /// (meaning when the tween is set in a playing state the first time, after any eventual delay). + /// It can be used inside a coroutine as a yield. + /// <para>Example usage:</para><code>yield return myTween.WaitForStart();</code> + /// </summary> + public static CustomYieldInstruction WaitForStart(this Tween t, bool returnCustomYieldInstruction) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return null; + } + return new DOTweenCYInstruction.WaitForStart(t); + } + + #endregion + +#if UNITY_2018_1_OR_NEWER + #region Unity 2018.1 or Newer + + #region Material + + /// <summary>Tweens a Material's named texture offset property with the given ID to the given value. + /// Also stores the material as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param> + /// <param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param> + /// <param name="duration">The duration of the tween</param> + public static TweenerCore<Vector2, Vector2, VectorOptions> DOOffset(this Material target, Vector2 endValue, int propertyID, float duration) + { + if (!target.HasProperty(propertyID)) { + if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID); + return null; + } + TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.GetTextureOffset(propertyID), x => target.SetTextureOffset(propertyID, x), endValue, duration); + t.SetTarget(target); + return t; + } + + /// <summary>Tweens a Material's named texture scale property with the given ID to the given value. + /// Also stores the material as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param> + /// <param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param> + /// <param name="duration">The duration of the tween</param> + public static TweenerCore<Vector2, Vector2, VectorOptions> DOTiling(this Material target, Vector2 endValue, int propertyID, float duration) + { + if (!target.HasProperty(propertyID)) { + if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID); + return null; + } + TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.GetTextureScale(propertyID), x => target.SetTextureScale(propertyID, x), endValue, duration); + t.SetTarget(target); + return t; + } + + #endregion + + #region .NET 4.6 or Newer + +#if UNITY_2018_1_OR_NEWER && (NET_4_6 || NET_STANDARD_2_0) + + #region Async Instructions + + /// <summary> + /// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed or complete. + /// It can be used inside an async operation. + /// <para>Example usage:</para><code>await myTween.WaitForCompletion();</code> + /// </summary> + public static async System.Threading.Tasks.Task AsyncWaitForCompletion(this Tween t) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return; + } + while (t.active && !t.IsComplete()) await System.Threading.Tasks.Task.Yield(); + } + + /// <summary> + /// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed or rewinded. + /// It can be used inside an async operation. + /// <para>Example usage:</para><code>await myTween.AsyncWaitForRewind();</code> + /// </summary> + public static async System.Threading.Tasks.Task AsyncWaitForRewind(this Tween t) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return; + } + while (t.active && (!t.playedOnce || t.position * (t.CompletedLoops() + 1) > 0)) await System.Threading.Tasks.Task.Yield(); + } + + /// <summary> + /// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed. + /// It can be used inside an async operation. + /// <para>Example usage:</para><code>await myTween.AsyncWaitForKill();</code> + /// </summary> + public static async System.Threading.Tasks.Task AsyncWaitForKill(this Tween t) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return; + } + while (t.active) await System.Threading.Tasks.Task.Yield(); + } + + /// <summary> + /// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed or has gone through the given amount of loops. + /// It can be used inside an async operation. + /// <para>Example usage:</para><code>await myTween.AsyncWaitForElapsedLoops();</code> + /// </summary> + /// <param name="elapsedLoops">Elapsed loops to wait for</param> + public static async System.Threading.Tasks.Task AsyncWaitForElapsedLoops(this Tween t, int elapsedLoops) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return; + } + while (t.active && t.CompletedLoops() < elapsedLoops) await System.Threading.Tasks.Task.Yield(); + } + + /// <summary> + /// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed or started + /// (meaning when the tween is set in a playing state the first time, after any eventual delay). + /// It can be used inside an async operation. + /// <para>Example usage:</para><code>await myTween.AsyncWaitForPosition();</code> + /// </summary> + /// <param name="position">Position (loops included, delays excluded) to wait for</param> + public static async System.Threading.Tasks.Task AsyncWaitForPosition(this Tween t, float position) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return; + } + while (t.active && t.position * (t.CompletedLoops() + 1) < position) await System.Threading.Tasks.Task.Yield(); + } + + /// <summary> + /// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed. + /// It can be used inside an async operation. + /// <para>Example usage:</para><code>await myTween.AsyncWaitForKill();</code> + /// </summary> + public static async System.Threading.Tasks.Task AsyncWaitForStart(this Tween t) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return; + } + while (t.active && !t.playedOnce) await System.Threading.Tasks.Task.Yield(); + } + + #endregion +#endif + + #endregion + + #endregion +#endif + } + + // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ + // ███ CLASSES █████████████████████████████████████████████████████████████████████████████████████████████████████████ + // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ + + public static class DOTweenCYInstruction + { + public class WaitForCompletion : CustomYieldInstruction + { + public override bool keepWaiting { get { + return t.active && !t.IsComplete(); + }} + readonly Tween t; + public WaitForCompletion(Tween tween) + { + t = tween; + } + } + + public class WaitForRewind : CustomYieldInstruction + { + public override bool keepWaiting { get { + return t.active && (!t.playedOnce || t.position * (t.CompletedLoops() + 1) > 0); + }} + readonly Tween t; + public WaitForRewind(Tween tween) + { + t = tween; + } + } + + public class WaitForKill : CustomYieldInstruction + { + public override bool keepWaiting { get { + return t.active; + }} + readonly Tween t; + public WaitForKill(Tween tween) + { + t = tween; + } + } + + public class WaitForElapsedLoops : CustomYieldInstruction + { + public override bool keepWaiting { get { + return t.active && t.CompletedLoops() < elapsedLoops; + }} + readonly Tween t; + readonly int elapsedLoops; + public WaitForElapsedLoops(Tween tween, int elapsedLoops) + { + t = tween; + this.elapsedLoops = elapsedLoops; + } + } + + public class WaitForPosition : CustomYieldInstruction + { + public override bool keepWaiting { get { + return t.active && t.position * (t.CompletedLoops() + 1) < position; + }} + readonly Tween t; + readonly float position; + public WaitForPosition(Tween tween, float position) + { + t = tween; + this.position = position; + } + } + + public class WaitForStart : CustomYieldInstruction + { + public override bool keepWaiting { get { + return t.active && !t.playedOnce; + }} + readonly Tween t; + public WaitForStart(Tween tween) + { + t = tween; + } + } + } +} diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs.meta b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs.meta new file mode 100644 index 0000000..290189f --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 63c02322328255542995bd02b47b0457 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs new file mode 100644 index 0000000..12a365d --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs @@ -0,0 +1,167 @@ +// Author: Daniele Giardini - http://www.demigiant.com +// Created: 2018/07/13 + +using System; +using System.Reflection; +using UnityEngine; +using DG.Tweening.Core; +using DG.Tweening.Plugins.Core.PathCore; +using DG.Tweening.Plugins.Options; + +#pragma warning disable 1591 +namespace DG.Tweening +{ + /// <summary> + /// Utility functions that deal with available Modules. + /// Modules defines: + /// - DOTAUDIO + /// - DOTPHYSICS + /// - DOTPHYSICS2D + /// - DOTSPRITE + /// - DOTUI + /// Extra defines set and used for implementation of external assets: + /// - DOTWEEN_TMP ► TextMesh Pro + /// - DOTWEEN_TK2D ► 2D Toolkit + /// </summary> + public static class DOTweenModuleUtils + { + static bool _initialized; + + #region Reflection + + /// <summary> + /// Called via Reflection by DOTweenComponent on Awake + /// </summary> +#if UNITY_2018_1_OR_NEWER + [UnityEngine.Scripting.Preserve] +#endif + public static void Init() + { + if (_initialized) return; + + _initialized = true; + DOTweenExternalCommand.SetOrientationOnPath += Physics.SetOrientationOnPath; + +#if UNITY_EDITOR +#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1 + UnityEditor.EditorApplication.playmodeStateChanged += PlaymodeStateChanged; +#else + UnityEditor.EditorApplication.playModeStateChanged += PlaymodeStateChanged; +#endif +#endif + } + +#if UNITY_2018_1_OR_NEWER +#pragma warning disable + [UnityEngine.Scripting.Preserve] + // Just used to preserve methods when building, never called + static void Preserver() + { + Assembly[] loadedAssemblies = AppDomain.CurrentDomain.GetAssemblies(); + MethodInfo mi = typeof(MonoBehaviour).GetMethod("Stub"); + } +#pragma warning restore +#endif + + #endregion + +#if UNITY_EDITOR + // Fires OnApplicationPause in DOTweenComponent even when Editor is paused (otherwise it's only fired at runtime) +#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1 + static void PlaymodeStateChanged() + #else + static void PlaymodeStateChanged(UnityEditor.PlayModeStateChange state) +#endif + { + if (DOTween.instance == null) return; + DOTween.instance.OnApplicationPause(UnityEditor.EditorApplication.isPaused); + } +#endif + + // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ + // ███ INTERNAL CLASSES ████████████████████████████████████████████████████████████████████████████████████████████████ + // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ + + public static class Physics + { + // Called via DOTweenExternalCommand callback + public static void SetOrientationOnPath(PathOptions options, Tween t, Quaternion newRot, Transform trans) + { +#if true // PHYSICS_MARKER + if (options.isRigidbody) ((Rigidbody)t.target).rotation = newRot; + else trans.rotation = newRot; +#else + trans.rotation = newRot; +#endif + } + + // Returns FALSE if the DOTween's Physics2D Module is disabled, or if there's no Rigidbody2D attached + public static bool HasRigidbody2D(Component target) + { +#if true // PHYSICS2D_MARKER + return target.GetComponent<Rigidbody2D>() != null; +#else + return false; +#endif + } + + #region Called via Reflection + + + // Called via Reflection by DOTweenPathInspector + // Returns FALSE if the DOTween's Physics Module is disabled, or if there's no rigidbody attached +#if UNITY_2018_1_OR_NEWER + [UnityEngine.Scripting.Preserve] +#endif + public static bool HasRigidbody(Component target) + { +#if true // PHYSICS_MARKER + return target.GetComponent<Rigidbody>() != null; +#else + return false; +#endif + } + + // Called via Reflection by DOTweenPath +#if UNITY_2018_1_OR_NEWER + [UnityEngine.Scripting.Preserve] +#endif + public static TweenerCore<Vector3, Path, PathOptions> CreateDOTweenPathTween( + MonoBehaviour target, bool tweenRigidbody, bool isLocal, Path path, float duration, PathMode pathMode + ){ + TweenerCore<Vector3, Path, PathOptions> t = null; + bool rBodyFoundAndTweened = false; +#if true // PHYSICS_MARKER + if (tweenRigidbody) { + Rigidbody rBody = target.GetComponent<Rigidbody>(); + if (rBody != null) { + rBodyFoundAndTweened = true; + t = isLocal + ? rBody.DOLocalPath(path, duration, pathMode) + : rBody.DOPath(path, duration, pathMode); + } + } +#endif +#if true // PHYSICS2D_MARKER + if (!rBodyFoundAndTweened && tweenRigidbody) { + Rigidbody2D rBody2D = target.GetComponent<Rigidbody2D>(); + if (rBody2D != null) { + rBodyFoundAndTweened = true; + t = isLocal + ? rBody2D.DOLocalPath(path, duration, pathMode) + : rBody2D.DOPath(path, duration, pathMode); + } + } +#endif + if (!rBodyFoundAndTweened) { + t = isLocal + ? target.transform.DOLocalPath(path, duration, pathMode) + : target.transform.DOPath(path, duration, pathMode); + } + return t; + } + + #endregion + } + } +} diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs.meta b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs.meta new file mode 100644 index 0000000..ab62186 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7bcaf917d9cf5b84090421a5a2abe42e +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/readme.txt b/Snake/Assets/Plugins/Demigiant/DOTween/readme.txt new file mode 100644 index 0000000..37ff7ef --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/readme.txt @@ -0,0 +1,29 @@ +DOTween and DOTween Pro are copyright (c) 2014-2018 Daniele Giardini - Demigiant + +// IMPORTANT!!! ///////////////////////////////////////////// +// Upgrading DOTween from versions older than 1.2.000 /////// +// (or DOTween Pro older than 1.0.000) ////////////////////// +------------------------------------------------------------- +If you're upgrading your project from a version of DOTween older than 1.2.000 (or DOTween Pro older than 1.0.000) please follow these instructions carefully. +1) Import the new version in the same folder as the previous one, overwriting old files. A lot of errors will appear but don't worry +2) Close and reopen Unity (and your project). This is fundamental: skipping this step will cause a bloodbath +3) Open DOTween's Utility Panel (Tools > Demigiant > DOTween Utility Panel) if it doesn't open automatically, then press "Setup DOTween...": this will run the upgrade setup +4) From the Add/Remove Modules panel that opens, activate/deactivate Modules for Unity systems and for external assets (Pro version only) + +// GET STARTED ////////////////////////////////////////////// + +- After importing a new DOTween update, select DOTween's Utility Panel from the "Tools/Demigiant" menu (if it doesn't open automatically) and press the "Setup DOTween..." button to activate/deactivate Modules. You can also access a Preferences Tab from there to choose default settings for DOTween. +- In your code, add "using DG.Tweening" to each class where you want to use DOTween. +- You're ready to tween. Check out the links below for full documentation and license info. + + +// LINKS /////////////////////////////////////////////////////// + +DOTween website (documentation, examples, etc): http://dotween.demigiant.com +DOTween license: http://dotween.demigiant.com/license.php +DOTween repository (Google Code): https://code.google.com/p/dotween/ +Demigiant website (documentation, examples, etc): http://www.demigiant.com + +// NOTES ////////////////////////////////////////////////////// + +- DOTween's Utility Panel can be found under "Tools > Demigiant > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences \ No newline at end of file diff --git a/Snake/Assets/Plugins/Demigiant/DOTween/readme.txt.meta b/Snake/Assets/Plugins/Demigiant/DOTween/readme.txt.meta new file mode 100644 index 0000000..3799165 --- /dev/null +++ b/Snake/Assets/Plugins/Demigiant/DOTween/readme.txt.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: fccfc62abf2eb0a4db614853430894fd +TextScriptImporter: + userData: diff --git a/Snake/Assets/Prefab.meta b/Snake/Assets/Prefab.meta new file mode 100644 index 0000000..44f89dd --- /dev/null +++ b/Snake/Assets/Prefab.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 29f1de93a8665ff4398789ef9edaa0ee +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Scenes/SampleScene.unity b/Snake/Assets/Scenes/SampleScene.unity index 9421266..0a11b75 100644 --- a/Snake/Assets/Scenes/SampleScene.unity +++ b/Snake/Assets/Scenes/SampleScene.unity @@ -38,7 +38,6 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -104,7 +103,7 @@ NavMeshSettings: serializedVersion: 2 m_ObjectHideFlags: 0 m_BuildSettings: - serializedVersion: 2 + serializedVersion: 3 agentTypeID: 0 agentRadius: 0.5 agentHeight: 2 @@ -117,12 +116,162 @@ NavMeshSettings: cellSize: 0.16666667 manualTileSize: 0 tileSize: 256 - accuratePlacement: 0 + buildHeightMesh: 0 maxJobWorkers: 0 preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} +--- !u!1 &316901143 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 316901144} + - component: {fileID: 316901146} + - component: {fileID: 316901145} + m_Layer: 5 + m_Name: Image + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &316901144 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 316901143} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 0.2, y: 0.2, z: 0.2} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 566939895} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: -753, y: 0} + m_SizeDelta: {x: 915, y: 825} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &316901145 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 316901143} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: 028fa1073c5123646929aaa0f2e12a7e, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &316901146 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 316901143} + m_CullTransparentMesh: 1 +--- !u!1 &367126394 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 367126395} + - component: {fileID: 367126397} + - component: {fileID: 367126396} + m_Layer: 5 + m_Name: rise + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &367126395 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 367126394} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1828240124} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: -372, y: -74} + m_SizeDelta: {x: 368, y: 312} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &367126396 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 367126394} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: b2ee5e63334b60e4fa3b92bdb225efd3, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &367126397 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 367126394} + m_CullTransparentMesh: 1 --- !u!1 &519420028 GameObject: m_ObjectHideFlags: 0 @@ -163,9 +312,17 @@ Camera: m_projectionMatrixMode: 1 m_GateFitMode: 2 m_FOVAxisMode: 0 + m_Iso: 200 + m_ShutterSpeed: 0.005 + m_Aperture: 16 + m_FocusDistance: 10 + m_FocalLength: 50 + m_BladeCount: 5 + m_Curvature: {x: 2, y: 11} + m_BarrelClipping: 0.25 + m_Anamorphism: 0 m_SensorSize: {x: 36, y: 24} m_LensShift: {x: 0, y: 0} - m_FocalLength: 50 m_NormalizedViewPortRect: serializedVersion: 2 x: 0 @@ -199,10 +356,1021 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 519420028} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: -10} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &530022570 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 530022571} + - component: {fileID: 530022573} + - component: {fileID: 530022572} + m_Layer: 5 + m_Name: bg2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &530022571 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 530022570} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1.01, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 632272794} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 1920, y: 0} + m_SizeDelta: {x: 1920, y: 1080} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &530022572 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 530022570} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: a6e67d943132d554aa8fea08d9b4e45b, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &530022573 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 530022570} + m_CullTransparentMesh: 1 +--- !u!1 &566939891 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 566939895} + - component: {fileID: 566939894} + - component: {fileID: 566939893} + - component: {fileID: 566939892} + - component: {fileID: 566939896} + m_Layer: 5 + m_Name: Canvas + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &566939892 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 566939891} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3} + m_Name: + m_EditorClassIdentifier: + m_IgnoreReversedGraphics: 1 + m_BlockingObjects: 0 + m_BlockingMask: + serializedVersion: 2 + m_Bits: 4294967295 +--- !u!114 &566939893 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 566939891} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3} + m_Name: + m_EditorClassIdentifier: + m_UiScaleMode: 0 + m_ReferencePixelsPerUnit: 100 + m_ScaleFactor: 1 + m_ReferenceResolution: {x: 800, y: 600} + m_ScreenMatchMode: 0 + m_MatchWidthOrHeight: 0 + m_PhysicalUnit: 3 + m_FallbackScreenDPI: 96 + m_DefaultSpriteDPI: 96 + m_DynamicPixelsPerUnit: 1 + m_PresetInfoIsWorld: 0 +--- !u!223 &566939894 +Canvas: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 566939891} + m_Enabled: 1 + serializedVersion: 3 + m_RenderMode: 0 + m_Camera: {fileID: 0} + m_PlaneDistance: 100 + m_PixelPerfect: 0 + m_ReceivesEvents: 1 + m_OverrideSorting: 0 + m_OverridePixelPerfect: 0 + m_SortingBucketNormalizedSize: 0 + m_VertexColorAlwaysGammaSpace: 0 + m_AdditionalShaderChannelsFlag: 0 + m_UpdateRectTransformForStandalone: 0 + m_SortingLayerID: 0 + m_SortingOrder: 0 + m_TargetDisplay: 0 +--- !u!224 &566939895 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 566939891} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 0, y: 0, z: 0} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 632272794} + - {fileID: 1828240124} + - {fileID: 1950977954} + - {fileID: 1093223853} + - {fileID: 316901144} + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0, y: 0} +--- !u!114 &566939896 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 566939891} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c5754c932445c3647860ed4628138837, type: 3} + m_Name: + m_EditorClassIdentifier: + bg: {fileID: 632272795} + snake: {fileID: 1828240127} + btnEatTest: {fileID: 1950977955} +--- !u!1 &632272793 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 632272794} + - component: {fileID: 632272795} + m_Layer: 5 + m_Name: bgControl + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &632272794 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 632272793} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 1510453807} + - {fileID: 959486177} + - {fileID: 530022571} + m_Father: {fileID: 566939895} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 100, y: 100} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &632272795 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 632272793} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: dccc1ff0ad2299f41849493e2bcc652e, type: 3} + m_Name: + m_EditorClassIdentifier: + scrollSpeed: 500 +--- !u!1 &947113560 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 947113563} + - component: {fileID: 947113562} + - component: {fileID: 947113561} + m_Layer: 0 + m_Name: EventSystem + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &947113561 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 947113560} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3} + m_Name: + m_EditorClassIdentifier: + m_SendPointerHoverToParent: 1 + m_HorizontalAxis: Horizontal + m_VerticalAxis: Vertical + m_SubmitButton: Submit + m_CancelButton: Cancel + m_InputActionsPerSecond: 10 + m_RepeatDelay: 0.5 + m_ForceModuleActive: 0 +--- !u!114 &947113562 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 947113560} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_FirstSelected: {fileID: 0} + m_sendNavigationEvents: 1 + m_DragThreshold: 10 +--- !u!4 &947113563 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 947113560} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &959486176 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 959486177} + - component: {fileID: 959486179} + - component: {fileID: 959486178} + m_Layer: 5 + m_Name: bg1 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &959486177 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 959486176} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1.01, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 632272794} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 1920, y: 1080} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &959486178 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 959486176} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: ad7859dc674758e478d49594622fe3f4, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &959486179 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 959486176} + m_CullTransparentMesh: 1 +--- !u!1 &1093223852 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1093223853} + - component: {fileID: 1093223856} + - component: {fileID: 1093223855} + - component: {fileID: 1093223854} + m_Layer: 5 + m_Name: Button (Legacy) (1) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 0 +--- !u!224 &1093223853 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1093223852} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 2002243989} + m_Father: {fileID: 566939895} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 160, y: -89} + m_SizeDelta: {x: 320, y: 60} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &1093223854 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1093223852} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Navigation: + m_Mode: 3 + m_WrapAround: 0 + m_SelectOnUp: {fileID: 0} + m_SelectOnDown: {fileID: 0} + m_SelectOnLeft: {fileID: 0} + m_SelectOnRight: {fileID: 0} + m_Transition: 1 + m_Colors: + m_NormalColor: {r: 1, g: 1, b: 1, a: 1} + m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} + m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1} + m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} + m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608} + m_ColorMultiplier: 1 + m_FadeDuration: 0.1 + m_SpriteState: + m_HighlightedSprite: {fileID: 0} + m_PressedSprite: {fileID: 0} + m_SelectedSprite: {fileID: 0} + m_DisabledSprite: {fileID: 0} + m_AnimationTriggers: + m_NormalTrigger: Normal + m_HighlightedTrigger: Highlighted + m_PressedTrigger: Pressed + m_SelectedTrigger: Selected + m_DisabledTrigger: Disabled + m_Interactable: 1 + m_TargetGraphic: {fileID: 1093223855} + m_OnClick: + m_PersistentCalls: + m_Calls: [] +--- !u!114 &1093223855 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1093223852} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &1093223856 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1093223852} + m_CullTransparentMesh: 1 +--- !u!1 &1510453806 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1510453807} + - component: {fileID: 1510453809} + - component: {fileID: 1510453808} + m_Layer: 5 + m_Name: bg0 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1510453807 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1510453806} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1.01, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 632272794} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: -1920, y: 0} + m_SizeDelta: {x: 1920, y: 1080} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &1510453808 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1510453806} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: a6e67d943132d554aa8fea08d9b4e45b, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &1510453809 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1510453806} + m_CullTransparentMesh: 1 +--- !u!1 &1684572681 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1684572682} + - component: {fileID: 1684572684} + - component: {fileID: 1684572683} + m_Layer: 5 + m_Name: Text (Legacy) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1684572682 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1684572681} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1950977954} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &1684572683 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1684572681} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} + m_FontSize: 40 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 4 + m_MaxSize: 40 + m_Alignment: 4 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: "\u64AD\u653E\u5403\u7684\u52A8\u753B" +--- !u!222 &1684572684 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1684572681} + m_CullTransparentMesh: 1 +--- !u!1 &1828240123 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1828240124} + - component: {fileID: 1828240126} + - component: {fileID: 1828240125} + - component: {fileID: 1828240127} + m_Layer: 5 + m_Name: Snake + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1828240124 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1828240123} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 0.8, y: 0.8, z: 0.8} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 367126395} + m_Father: {fileID: 566939895} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 93, y: 72} + m_SizeDelta: {x: 1793, y: 640} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &1828240125 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1828240123} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: ade2e37a140cd714cba951c686cd43b0, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &1828240126 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1828240123} + m_CullTransparentMesh: 1 +--- !u!114 &1828240127 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1828240123} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fbeb917f107454a47823fbab96e6e66d, type: 3} + m_Name: + m_EditorClassIdentifier: + img_Rise: {fileID: 367126396} + runPlaySpeed: 10 + eatPlaySpeed: 10 + Run_Sprites: + - {fileID: 21300000, guid: ade2e37a140cd714cba951c686cd43b0, type: 3} + - {fileID: 21300000, guid: 41eff00a20eae4946b5748d2ab8d3844, type: 3} + - {fileID: 21300000, guid: db29162f8309dc248a917c22183214ad, type: 3} + - {fileID: 21300000, guid: 852a0604e84c9224d84f0dfef3f5cc35, type: 3} + - {fileID: 21300000, guid: 74afd0e55ca0dcc45aa5611529092313, type: 3} + - {fileID: 21300000, guid: c571f93320ecab2439e60eab7ddb305d, type: 3} + - {fileID: 21300000, guid: 5100d3b255a4d4642b3df59c5c9650d5, type: 3} + - {fileID: 21300000, guid: 3fa9a4f57c22f39408160855baa43ff9, type: 3} + - {fileID: 21300000, guid: 593cd0c5c116f1744a9e48683dc60eec, type: 3} + - {fileID: 21300000, guid: 923a6195af3c3df4895df849bebd58f4, type: 3} + - {fileID: 21300000, guid: 39d7a59e6889c804ebe51b98fe09052c, type: 3} + - {fileID: 21300000, guid: 7621cb2b59ab43c488cf205e7ca7cfbb, type: 3} + - {fileID: 21300000, guid: 230317191fb18dc42addbad24cb75477, type: 3} + - {fileID: 21300000, guid: 6ea92c2edd66e454a9c4972a00d5e650, type: 3} + - {fileID: 21300000, guid: 9c10945f5f716e147b2b58c90517e5d0, type: 3} + - {fileID: 21300000, guid: d0de83e992e6c3e48b0d76de5edbdc27, type: 3} + - {fileID: 21300000, guid: acb8ff7bf071f0f46a04f12241f0e985, type: 3} + - {fileID: 21300000, guid: 84a68377e76a97f449d62fe0b23504cb, type: 3} + - {fileID: 21300000, guid: e39a721c3f792c1468be5536636e8c4b, type: 3} + - {fileID: 21300000, guid: 9dc4876283fe76949a6735de22a2bddf, type: 3} + - {fileID: 21300000, guid: 72955678dd5c47a44bc115ad2398bef2, type: 3} + - {fileID: 21300000, guid: 5e9a8ca6fd9fc8d4f8d46abe9a1b9d34, type: 3} + - {fileID: 21300000, guid: 28dcb7cdba450874d87a87a2c57589e1, type: 3} + - {fileID: 21300000, guid: 0515396ec7738c6469107ac308f6c224, type: 3} + - {fileID: 21300000, guid: 87dc8eb5f6b88a441ae3f5f3d4946f6b, type: 3} + - {fileID: 21300000, guid: a5afccb002fe49644b45600ebf57828a, type: 3} + - {fileID: 21300000, guid: a92ecb748caac4848a073e7f7bb8d5b9, type: 3} + - {fileID: 21300000, guid: 8ad8d017d72583e42b20e56d11dbb531, type: 3} + - {fileID: 21300000, guid: b3fc73773136fb543a449a7a42804628, type: 3} + - {fileID: 21300000, guid: edadce0aea51b1646ae15bf0da048362, type: 3} + - {fileID: 21300000, guid: 892253d02503f894e8da19453c8f1180, type: 3} + - {fileID: 21300000, guid: bf8cd25c3ba177448a7bc504f00a08f4, type: 3} + - {fileID: 21300000, guid: daa1a35cc9a1f1f408efd2588357f6fb, type: 3} + - {fileID: 21300000, guid: 5936d520d7cc4954cac541c7289d59fa, type: 3} + - {fileID: 21300000, guid: 3eedd61a8181e8d4e8006b43d67d4904, type: 3} + - {fileID: 21300000, guid: d896c606739301843b73298cf61f7903, type: 3} + - {fileID: 21300000, guid: 626fe07f60d98e94aa15b71cf792a8b3, type: 3} + Eat_Sprites: + - {fileID: 21300000, guid: 1e8e4a041895eac42a7e900de007ab2b, type: 3} + - {fileID: 21300000, guid: bf6d83cd39852474ea04436c87a097e6, type: 3} + - {fileID: 21300000, guid: 1c8989c59d1364c42bba104e45a2dab4, type: 3} + - {fileID: 21300000, guid: e5ad7712cd7730c478f5656fe6eb6c1f, type: 3} + - {fileID: 21300000, guid: 6512c986f18fcda4b85b718c6611f312, type: 3} +--- !u!1 &1950977953 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1950977954} + - component: {fileID: 1950977957} + - component: {fileID: 1950977956} + - component: {fileID: 1950977955} + m_Layer: 5 + m_Name: Button (Legacy) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1950977954 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1950977953} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 1684572682} + m_Father: {fileID: 566939895} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 160, y: -30} + m_SizeDelta: {x: 320, y: 60} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &1950977955 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1950977953} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Navigation: + m_Mode: 3 + m_WrapAround: 0 + m_SelectOnUp: {fileID: 0} + m_SelectOnDown: {fileID: 0} + m_SelectOnLeft: {fileID: 0} + m_SelectOnRight: {fileID: 0} + m_Transition: 1 + m_Colors: + m_NormalColor: {r: 1, g: 1, b: 1, a: 1} + m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} + m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1} + m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} + m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608} + m_ColorMultiplier: 1 + m_FadeDuration: 0.1 + m_SpriteState: + m_HighlightedSprite: {fileID: 0} + m_PressedSprite: {fileID: 0} + m_SelectedSprite: {fileID: 0} + m_DisabledSprite: {fileID: 0} + m_AnimationTriggers: + m_NormalTrigger: Normal + m_HighlightedTrigger: Highlighted + m_PressedTrigger: Pressed + m_SelectedTrigger: Selected + m_DisabledTrigger: Disabled + m_Interactable: 1 + m_TargetGraphic: {fileID: 1950977956} + m_OnClick: + m_PersistentCalls: + m_Calls: [] +--- !u!114 &1950977956 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1950977953} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &1950977957 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1950977953} + m_CullTransparentMesh: 1 +--- !u!1 &2002243988 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2002243989} + - component: {fileID: 2002243991} + - component: {fileID: 2002243990} + m_Layer: 5 + m_Name: Text (Legacy) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &2002243989 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2002243988} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1093223853} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &2002243990 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2002243988} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} + m_FontSize: 40 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 4 + m_MaxSize: 40 + m_Alignment: 4 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: "\u52A8\u8D77\u6765" +--- !u!222 &2002243991 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2002243988} + m_CullTransparentMesh: 1 +--- !u!1660057539 &9223372036854775807 +SceneRoots: + m_ObjectHideFlags: 0 + m_Roots: + - {fileID: 519420032} + - {fileID: 947113563} + - {fileID: 566939895} diff --git a/Snake/Assets/Scripts.meta b/Snake/Assets/Scripts.meta new file mode 100644 index 0000000..70d4517 --- /dev/null +++ b/Snake/Assets/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ab469982e82e7ee47b216d1295e9a4fa +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Scripts/BackGroundSroll.cs b/Snake/Assets/Scripts/BackGroundSroll.cs new file mode 100644 index 0000000..e776dec --- /dev/null +++ b/Snake/Assets/Scripts/BackGroundSroll.cs @@ -0,0 +1,44 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class BackGroundSroll : MonoBehaviour +{ + [Tooltip("背景的移动速度")] public float scrollSpeed = 1f; + private float backgroundWidth; + private Transform[] backgrounds; + + void Start() + { + backgroundWidth = transform.GetChild(0).GetComponent<RectTransform>().sizeDelta.x; + Debug.Log("背景宽度: " + backgroundWidth); + + + backgrounds = new Transform[3]; + for (int i = 0; i < 3; i++) + { + backgrounds[i] = transform.GetChild(i); + } + } + + void Update() + { + // 移动所有背景 + foreach (Transform bg in backgrounds) + { + bg.Translate(Vector3.right * scrollSpeed * Time.deltaTime); + } + + // 检查是否需要重置位置 + for (int i = 0; i < backgrounds.Length; i++) + { + if (backgrounds[i].position.x >= backgroundWidth * 2) + { + // 将最左边的背景移动到最右边 + Vector3 newPos = backgrounds[i].position; + newPos.x -= backgroundWidth * 3; + backgrounds[i].position = newPos; + } + } + } +} \ No newline at end of file diff --git a/Snake/Assets/Scripts/BackGroundSroll.cs.meta b/Snake/Assets/Scripts/BackGroundSroll.cs.meta new file mode 100644 index 0000000..e649809 --- /dev/null +++ b/Snake/Assets/Scripts/BackGroundSroll.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dccc1ff0ad2299f41849493e2bcc652e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Scripts/GameControl.cs b/Snake/Assets/Scripts/GameControl.cs new file mode 100644 index 0000000..0b1b0c2 --- /dev/null +++ b/Snake/Assets/Scripts/GameControl.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class GameControl : MonoBehaviour +{ + [SerializeField] private BackGroundSroll bg; + [SerializeField] private SnakeControl snake; + + [SerializeField] private Button btnEatTest; + + // Start is called before the first frame update + void Start() + { + if (btnEatTest != null) + { + btnEatTest.onClick.AddListener(snake.EatRise); + } + } + + // Update is called once per frame + void Update() + { + } +} \ No newline at end of file diff --git a/Snake/Assets/Scripts/GameControl.cs.meta b/Snake/Assets/Scripts/GameControl.cs.meta new file mode 100644 index 0000000..494a0f9 --- /dev/null +++ b/Snake/Assets/Scripts/GameControl.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c5754c932445c3647860ed4628138837 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/Assets/Scripts/SnakeControl.cs b/Snake/Assets/Scripts/SnakeControl.cs new file mode 100644 index 0000000..4f8e85b --- /dev/null +++ b/Snake/Assets/Scripts/SnakeControl.cs @@ -0,0 +1,108 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class SnakeControl : MonoBehaviour +{ + private Image img_Snake; + [SerializeField] private Image img_Rise; + [Tooltip("走路得播放速度")] public float runPlaySpeed = 10.0f; + [Tooltip("吃饭团得播放速度")] public float eatPlaySpeed = 10.0f; + + [Tooltip("蛇得走路的图片数组 , 勿动!!!")] [SerializeField] + private Sprite[] Run_Sprites; + + [Tooltip("蛇的吃东西的图片数组 , 勿动!!!")] [SerializeField] + private Sprite[] Eat_Sprites; + + /// <summary> + /// 是否在吃饭团得状态下 + /// </summary> + private bool IsEat; + + /// <summary> + /// 当前播放得帧动画携程 + /// </summary> + private Coroutine curPlayAni; + + /// <summary> + /// 记录一下 肚子里得饭团得初始位置 + /// </summary> + /// <returns></returns> + private Vector3 risePostion; + + // Start is called before the first frame update + void Start() + { + img_Snake = transform.GetComponent<Image>(); + curPlayAni = StartCoroutine(PlayRunAnimation()); + if (img_Rise != null) + { + img_Rise.color = new Color(255, 255, 255, 0); + risePostion = img_Rise.transform.position; + } + } + + // Update is called once per frame + void Update() + { + } + + /// <summary> + /// 吃饭团帧动画播放 + /// </summary> + public void EatRise() + { + if (IsEat) + { + return; + } + + StopCoroutine(curPlayAni); + curPlayAni = StartCoroutine(PlayEatAnimation()); + } + + public IEnumerator PlayEatAnimation() + { + IsEat = true; + for (int i = 0; i < Eat_Sprites.Length; i++) + { + if (img_Snake != null) + { + img_Snake.sprite = Eat_Sprites[i]; + yield return new WaitForSeconds(1f / eatPlaySpeed); + } + } + + // 吃完之后在切换到走路动画 + curPlayAni = StartCoroutine(PlayRunAnimation()); + IsEat = false; + } + + IEnumerator PlayRunAnimation() + { + while (true) + { + // 正向播放 + for (int i = 0; i < Run_Sprites.Length; i++) + { + if (img_Snake != null) + { + img_Snake.sprite = Run_Sprites[i]; + yield return new WaitForSeconds(1f / runPlaySpeed); + } + } + + // 反向播放 + for (int i = Run_Sprites.Length - 2; i >= 0; i--) + { + if (img_Snake != null) + { + img_Snake.sprite = Run_Sprites[i]; + yield return new WaitForSeconds(1f / runPlaySpeed); + } + } + } + } +} \ No newline at end of file diff --git a/Snake/Assets/Scripts/SnakeControl.cs.meta b/Snake/Assets/Scripts/SnakeControl.cs.meta new file mode 100644 index 0000000..b37e631 --- /dev/null +++ b/Snake/Assets/Scripts/SnakeControl.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fbeb917f107454a47823fbab96e6e66d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Snake/ProjectSettings/SceneTemplateSettings.json b/Snake/ProjectSettings/SceneTemplateSettings.json new file mode 100644 index 0000000..5e97f83 --- /dev/null +++ b/Snake/ProjectSettings/SceneTemplateSettings.json @@ -0,0 +1,121 @@ +{ + "templatePinStates": [], + "dependencyTypeInfos": [ + { + "userAdded": false, + "type": "UnityEngine.AnimationClip", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.Animations.AnimatorController", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.AnimatorOverrideController", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.Audio.AudioMixerController", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.ComputeShader", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.Cubemap", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.GameObject", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.LightingDataAsset", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.LightingSettings", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Material", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.MonoScript", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.PhysicMaterial", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.PhysicsMaterial2D", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Rendering.PostProcessing.PostProcessResources", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Rendering.VolumeProfile", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.SceneAsset", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.Shader", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.ShaderVariantCollection", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.Texture", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Texture2D", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Timeline.TimelineAsset", + "defaultInstantiationMode": 0 + } + ], + "defaultDependencyTypeInfo": { + "userAdded": false, + "type": "<default_scene_template_dependencies>", + "defaultInstantiationMode": 1 + }, + "newSceneOverride": 0 +} \ No newline at end of file diff --git a/Snake/Snake.sln b/Snake/Snake.sln index 9db9bff..c008697 100644 --- a/Snake/Snake.sln +++ b/Snake/Snake.sln @@ -1,11 +1,19 @@ Microsoft Visual Studio Solution File, Format Version 11.00 # Visual Studio 2010 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "Assembly-CSharp-firstpass.csproj", "{9971db98-5a80-9326-e2df-1246e229d7df}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{bbb7e327-1072-b84d-2cde-8c5f9221d3b6}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution + {9971db98-5a80-9326-e2df-1246e229d7df}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {9971db98-5a80-9326-e2df-1246e229d7df}.Debug|Any CPU.Build.0 = Debug|Any CPU + {bbb7e327-1072-b84d-2cde-8c5f9221d3b6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {bbb7e327-1072-b84d-2cde-8c5f9221d3b6}.Debug|Any CPU.Build.0 = Debug|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE diff --git a/Snake/Snake.sln.DotSettings.user b/Snake/Snake.sln.DotSettings.user new file mode 100644 index 0000000..b6e13eb --- /dev/null +++ b/Snake/Snake.sln.DotSettings.user @@ -0,0 +1,2 @@ +<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> + <s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AUnityEvent_002Ecs_002Fl_003AC_0021_003FUsers_003FAdministrator_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Ff68865d630f84dbe83e4490ea2afd98a176800_003F64_003F396209f3_003FUnityEvent_002Ecs/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary> \ No newline at end of file diff --git a/Snake/obj/Debug/.NETFramework,Version=v4.7.1.AssemblyAttributes.cs b/Snake/obj/Debug/.NETFramework,Version=v4.7.1.AssemblyAttributes.cs new file mode 100644 index 0000000..3d63587 --- /dev/null +++ b/Snake/obj/Debug/.NETFramework,Version=v4.7.1.AssemblyAttributes.cs @@ -0,0 +1,4 @@ +// <autogenerated /> +using System; +using System.Reflection; +[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.1", FrameworkDisplayName = "")] diff --git a/Snake/obj/Debug/Assembly-CSharp-firstpass.csproj.AssemblyReference.cache b/Snake/obj/Debug/Assembly-CSharp-firstpass.csproj.AssemblyReference.cache new file mode 100644 index 0000000..2ad1c9a Binary files /dev/null and b/Snake/obj/Debug/Assembly-CSharp-firstpass.csproj.AssemblyReference.cache differ diff --git a/Snake/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache b/Snake/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache new file mode 100644 index 0000000..2ad1c9a Binary files /dev/null and b/Snake/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache differ -- libgit2 0.24.0